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/cvs/cvsroot/libgender/shader.h
Revision: 1.5
Committed: Sat Oct 23 23:01:18 2004 UTC (21 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +44 -3 lines
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File Contents

# User Rev Content
1 root 1.1 #ifndef SHADER_H
2     #define SHADER_H
3    
4     #include <sstream>
5    
6     #include "opengl.h"
7     #include "util.h"
8    
9     namespace shader {
10    
11     using namespace std;
12    
13     const int NAMELEN = 32;
14    
15     template<class T>
16     struct sl_expr {
17     const T t;
18     sl_expr (const T &t) : t(t) { }
19     void operator ()() const { t (); }
20 root 1.5 template<typename expr>
21     const sl_expr &operator =(const expr &e) const;
22 root 1.1 };
23    
24     template<class A, class B>
25     struct sl_concat2
26     {
27     const A a; const B b;
28     sl_concat2 (const A &a, const B &b) : a(a), b(b) { }
29     void operator ()() const { a (); b (); }
30     };
31    
32     template<class A, class B, class C>
33     struct sl_concat3
34     {
35     const A a; const B b; const C c;
36     sl_concat3 (const A &a, const B &b, const C &c) : a(a), b(b), c(c) { }
37     void operator ()() const { a (); b (); c (); }
38     };
39    
40     template<class A, class B, class C, class D>
41     struct sl_concat4
42     {
43     const A a; const B b; const C c; const D d;
44     sl_concat4 (const A &a, const B &b, const C &c, const D &d) : a(a), b(b), c(c), d(d) { }
45     void operator ()() const { a (); b (); c (); d(); }
46     };
47    
48     class refcounted
49     {
50     template<class type> friend class ref;
51     mutable int refcnt;
52     void refcnt_inc () const { refcnt++; }
53     void refcnt_dec () const { if (!--refcnt) delete this; };
54     public:
55     refcounted () : refcnt(0) { }
56     virtual ~refcounted ();
57     };
58    
59     template<class type>
60     struct ref
61     {
62     type *p;
63    
64     ref ()
65     {
66     p = new type;
67     p->refcnt_inc ();
68     }
69    
70     ref (type &d)
71     {
72     d.refcnt_inc ();
73     p = &d;
74     }
75    
76     ref (const ref &r)
77     {
78     r.p->refcnt_inc ();
79     p = r.p;
80     }
81    
82     template<class type2>
83     ref (const ref<type2> &r)
84     {
85     r.p->refcnt_inc ();
86     p = r.p;
87     }
88    
89     ~ref ()
90     {
91     p->refcnt_dec ();
92     }
93    
94     ref &operator =(type &d)
95     {
96     d.refcnt_inc ();
97     p->refcnt_dec ();
98     p = &d;
99     return *this;
100     }
101    
102     type *operator ->() const { return p; }
103    
104     operator type &() const { return *p; }
105    
106     template<class type2>
107     bool operator ==(const ref<type2> b) const
108     {
109     return (void *)p == (void *)b.p;
110     }
111     };
112    
113     // ref with auto-construct
114     template<class type>
115     struct auto_ref0 : ref<type>
116     {
117     auto_ref0 () : ref<type> (*new type ()) { }
118     };
119    
120     template<class type, typename arg1>
121     struct auto_ref1 : ref<type>
122     {
123     auto_ref1 (arg1 a) : ref<type> (*new type (a)) { }
124     };
125    
126     template<class type>
127     struct auto_lvalue_ref0 : ref<type>
128     {
129     auto_lvalue_ref0 () : ref<type> (*new type ()) { }
130     template<typename expr>
131     const auto_lvalue_ref0 &operator =(const expr &e) const;
132     };
133    
134     template<class type, typename arg1>
135     struct auto_lvalue_ref1 : ref<type>
136     {
137     auto_lvalue_ref1 (arg1 a) : ref<type> (*new type (a)) { }
138     template<class expr>
139     const auto_lvalue_ref1 &operator =(const expr &e) const;
140     };
141    
142     extern const char str_float [];
143     extern const char str_vec2 [];
144     extern const char str_vec3 [];
145     extern const char str_vec4 [];
146     extern const char str_mat2 [];
147     extern const char str_mat3 [];
148     extern const char str_mat4 [];
149    
150     extern const char str_sampler_1d [];
151     extern const char str_sampler_1d_shadow [];
152     extern const char str_sampler_2d [];
153     extern const char str_sampler_2d_shadow [];
154     extern const char str_sampler_2d_rect [];
155     extern const char str_sampler_2d_rect_shadow [];
156     extern const char str_sampler_3d [];
157     extern const char str_sampler_3d_rect [];
158     extern const char str_sampler_cube [];
159    
160     typedef ref<struct var_i> var;
161     typedef ref<struct uniform_i> uniform;
162    
163     struct shader_builder
164     {
165     vector<uniform> refs; // uniform parameters
166     vector<var> temps; // temporary variables
167     vector<var> streams; // varying inputs & outputs
168    
169     ostringstream source;
170    
171     template<typename type>
172     shader_builder &operator <<(const type &t)
173     {
174     source << t;
175     return *this;
176     }
177     };
178    
179     struct fragment_i : refcounted
180     {
181     virtual void build (shader_builder &b) = 0;
182     };
183    
184     typedef ref<fragment_i> fragment;
185    
186     struct lvalue_i : fragment_i
187     {
188     };
189    
190     // a simple predeclared variable with unspecified type
191     struct glvar_i : lvalue_i
192     {
193     const char *name;
194     void build (shader_builder &b);
195     glvar_i (const char *name) : name (name) { }
196     };
197    
198     typedef auto_lvalue_ref1<glvar_i, const char *> glvar;
199    
200     struct var_i : lvalue_i
201     {
202     static unsigned int next_id;
203    
204     char name[NAMELEN];
205     const char *typestr;
206    
207     void build (shader_builder &b);
208     virtual void build_decl (ostringstream &b);
209    
210     var_i (const char *typestr);
211     ~var_i ();
212     };
213    
214     struct uniform_i : var_i
215     {
216     bool dirty;
217    
218     virtual void update () = 0;
219    
220     void build (shader_builder &b);
221     void build_decl (ostringstream &b);
222     uniform_i (const char *strtype);
223     };
224    
225     template<int dimension, typename gltype, const char *strtype, void (*upd)(CGparameter, const gltype *)>
226     struct uniform2_i : uniform_i
227     {
228     gltype data[dimension];
229    
230     void update ()
231     {
232     if (dirty)
233     {
234     //upd (param, data);
235     dirty = false;
236     }
237     }
238    
239     uniform2_i () : uniform_i (strtype) { }
240     };
241    
242     template<int dimension, const char *strtype, void (*update)(CGparameter, const GLfloat *)>
243     struct uniform_f_i : uniform2_i<dimension, GLfloat, strtype, update>
244     {
245     };
246    
247     struct uniform_1f_i : uniform_f_i<1, str_float, cgGLSetParameter1fv> {
248     void operator =(GLfloat v)
249     {
250     data[0] = v;
251     dirty = true;
252     }
253     };
254    
255     struct uniform_2f_i : uniform_f_i<2, str_vec2, cgGLSetParameter2fv> { };
256    
257     struct uniform_3f_i : uniform_f_i<3, str_vec3, cgGLSetParameter3fv> {
258     void operator =(const vec3 &v)
259     {
260     data[0] = v.x;
261     data[1] = v.y;
262     data[2] = v.z;
263     dirty = true;
264     }
265     };
266    
267     struct uniform_4f_i : uniform_f_i<4, str_vec4, cgGLSetParameter4fv> {
268     #if 0
269     void operator =(const gl::matrix &m)
270     {
271     memcpy (data, m.data, 16 * sizeof (GLfloat));
272     dirty = true;
273     }
274     #endif
275     };
276    
277     struct uniform_matrix_2f_i : uniform_f_i< 4, str_mat2, cgGLSetMatrixParameterfc> { };
278     struct uniform_matrix_3f_i : uniform_f_i< 9, str_mat3, cgGLSetMatrixParameterfc> { };
279     struct uniform_matrix_4f_i : uniform_f_i<16, str_mat4, cgGLSetMatrixParameterfc> { };
280    
281 root 1.2 template<class var_i>
282     struct var_ref : ref<var_i>
283 root 1.1 {
284 root 1.2 var_ref (const char *glname = 0)
285     : ref<var_i> (*new var_i)
286 root 1.1 {
287     if (glname)
288     strcpy ((*this)->name, glname);
289     }
290     };
291    
292 root 1.2 typedef var_ref<uniform_1f_i> uniform_1f;
293     typedef var_ref<uniform_2f_i> uniform_2f;
294     typedef var_ref<uniform_3f_i> uniform_3f;
295     typedef var_ref<uniform_4f_i> uniform_4f;
296     typedef var_ref<uniform_matrix_2f_i> uniform_matrix_2f;
297     typedef var_ref<uniform_matrix_3f_i> uniform_matrix_3f;
298     typedef var_ref<uniform_matrix_4f_i> uniform_matrix_4f;
299 root 1.1
300     struct stream_i : var_i
301     {
302     void build (shader_builder &b);
303     void build_decl (ostringstream &b);
304 root 1.4 stream_i (const char *strtype);
305 root 1.1 };
306    
307     template<int dimension, GLenum gltype, const char *strtype>
308     struct varying_i : stream_i
309     {
310 root 1.4 varying_i () : stream_i (strtype) { }
311 root 1.1
312     void set (GLsizei stride, GLvoid *ptr)
313     {
314     //cgGLSetParameterPointer (param, dimension, gltype, stride, ptr);
315     }
316     };
317    
318     template<int dimension, const char *strtype>
319     struct varying_f_i : varying_i<dimension, GL_FLOAT, strtype>
320     {
321     void set (const gl::vertex_buffer_object &vb, GLint offset)
322     {
323     varying_i<dimension, GL_FLOAT, strtype>::set (gl::format_stride (vb.format), (GLvoid *)(long)offset);
324     }
325     };
326    
327     struct varying_1f_i : varying_f_i<1, str_float>
328     {
329     };
330    
331     struct varying_2f_i : varying_f_i<2, str_vec2>
332     {
333     void set_t (const gl::vertex_buffer_object &vb)
334     {
335     set (vb, gl::format_offset_t (vb.format));
336     }
337     };
338    
339     struct varying_3f_i : varying_f_i<3, str_vec3>
340     {
341     void set_p (const gl::vertex_buffer_object &vb)
342     {
343     set (vb, gl::format_offset_p (vb.format));
344     }
345    
346     void set_n (const gl::vertex_buffer_object &vb)
347     {
348     set (vb, gl::format_offset_n (vb.format));
349     }
350     };
351    
352     struct varying_4f_i : varying_f_i<4, str_vec4>
353     {
354     };
355    
356 root 1.2 typedef var_ref<varying_1f_i> varying_1f;
357     typedef var_ref<varying_2f_i> varying_2f;
358     typedef var_ref<varying_3f_i> varying_3f;
359     typedef var_ref<varying_4f_i> varying_4f;
360 root 1.1
361     struct temporary_i : var_i
362     {
363     void build (shader_builder &b);
364    
365     temporary_i (const char *strtype);
366     };
367    
368     template<const char *strtype>
369     struct temp_ref : ref<temporary_i>
370     {
371     temp_ref ()
372     : ref<temporary_i> (*new temporary_i (strtype))
373     {
374     }
375    
376     template<typename expr>
377     const temp_ref &operator =(const expr &e) const;
378     };
379    
380     typedef temp_ref<str_float> temp_1f;
381     typedef temp_ref<str_vec2> temp_2f;
382     typedef temp_ref<str_vec3> temp_3f;
383     typedef temp_ref<str_vec4> temp_4f;
384     typedef temp_ref<str_mat2> temp_matrix_2f;
385     typedef temp_ref<str_mat3> temp_matrix_3f;
386     typedef temp_ref<str_mat4> temp_matrix_4f;
387    
388     template<GLenum gltype, const char *strtype>
389     struct sampler_i : uniform_i
390     {
391     GLuint texture;
392    
393     void update ()
394     {
395     if (dirty)
396     {
397     //cgGLSetTextureParameter (param, texture);
398     dirty = false;
399     }
400     }
401    
402     void begin ()
403     {
404     cgGLEnableTextureParameter (texture);
405     }
406    
407     sampler_i (GLuint texturename) : uniform_i (strtype), texture (texturename) { }
408     };
409    
410     struct sampler_1d_i : sampler_i<CG_SAMPLER1D, str_sampler_1d>
411     {
412     sampler_1d_i (GLuint texturename) : sampler_i<CG_SAMPLER1D, str_sampler_1d> (texturename) { }
413     };
414    
415     struct sampler_1d_shadow_i : sampler_i<CG_SAMPLER1D, str_sampler_1d_shadow>
416     {
417     sampler_1d_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLER1D, str_sampler_1d_shadow> (texturename) { }
418     };
419    
420     struct sampler_2d_i : sampler_i<CG_SAMPLER2D, str_sampler_2d>
421     {
422     sampler_2d_i (GLuint texturename) : sampler_i<CG_SAMPLER2D, str_sampler_2d> (texturename) { }
423     };
424    
425     struct sampler_2d_shadow_i : sampler_i<CG_SAMPLER2D, str_sampler_2d_shadow>
426     {
427     sampler_2d_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLER2D, str_sampler_2d_shadow> (texturename) { }
428     };
429    
430     struct sampler_2d_rect_i : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect>
431     {
432     sampler_2d_rect_i (GLuint texturename) : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect> (texturename) { }
433     };
434    
435     struct sampler_2d_rect_shadow_i : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect_shadow>
436     {
437     sampler_2d_rect_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect_shadow> (texturename) { }
438     };
439    
440     struct sampler_3d_i : sampler_i<CG_SAMPLER3D, str_sampler_3d>
441     {
442     sampler_3d_i (GLuint texturename) : sampler_i<CG_SAMPLER3D, str_sampler_3d> (texturename) { }
443     };
444    
445     struct sampler_3d_rect_i : sampler_i<CG_SAMPLER3D, str_sampler_3d_rect>
446     {
447     sampler_3d_rect_i (GLuint texturename) : sampler_i<CG_SAMPLER3D, str_sampler_3d_rect> (texturename) { }
448     };
449    
450     struct sampler_cube_i : sampler_i<CG_SAMPLERCUBE, str_sampler_cube>
451     {
452     sampler_cube_i (GLuint texturename) : sampler_i<CG_SAMPLERCUBE, str_sampler_cube> (texturename) { }
453     };
454    
455     typedef auto_ref1<sampler_1d_i, GLuint> sampler_1d;
456     typedef auto_ref1<sampler_1d_shadow_i, GLuint> sampler_1d_shadow;
457     typedef auto_ref1<sampler_2d_i, GLuint> sampler_2d;
458     typedef auto_ref1<sampler_2d_shadow_i, GLuint> sampler_2d_shadow;
459     typedef auto_ref1<sampler_2d_rect_i, GLuint> sampler_2d_rect;
460     typedef auto_ref1<sampler_2d_rect_shadow_i, GLuint> sampler_2d_rect_shadow;
461     typedef auto_ref1<sampler_3d_i, GLuint> sampler_3d;
462     typedef auto_ref1<sampler_3d_rect_i, GLuint> sampler_3d_rect;
463     typedef auto_ref1<sampler_cube_i, GLuint> sampler_cube;
464    
465     struct fragment_const_string_i : fragment_i
466     {
467     const char *str;
468    
469     void build (shader_builder &b);
470    
471     fragment_const_string_i (const char *str) : str(str) { }
472     };
473    
474     typedef auto_ref1<fragment_const_string_i, const char *> fragment_const_string;
475    
476     struct fragment_string_i : fragment_i
477     {
478     char *str;
479    
480     void build (shader_builder &b);
481    
482     fragment_string_i (const char *str) : str (strdup (str)) { }
483     ~fragment_string_i ();
484     };
485    
486     struct fragment_vector_i : fragment_i, vector<fragment>
487     {
488     void build (shader_builder &b);
489    
490     template<class fragment_i>
491     void append (const ref<fragment_i> &f)
492     {
493     push_back (f);
494     }
495    
496 root 1.5 template<class expr>
497     void append (const sl_expr<expr> &e)
498     {
499     e ();
500     }
501    
502 root 1.1 void append_const (const char *s)
503     {
504     push_back (*new fragment_const_string_i (s));
505     }
506    
507     void append_string (const char *s)
508     {
509     push_back (*new fragment_string_i (s));
510     }
511    
512     #if 0
513     fragment_vector_i &operator <<(statement_i &f)
514     {
515     push_back (*new fragment_const_string_i (" "));
516    
517     for (vector<fragment>::iterator i = f.begin (); i != f.end (); i++)
518     push_back (*i);
519    
520     push_back (*new fragment_const_string_i (";\n"));
521     return *this;
522     }
523     #endif
524     };
525    
526     typedef ref<fragment_vector_i> fragment_vector;
527    
528     struct shader_object_i : fragment_vector_i
529     {
530     GLenum type;
531     GLuint id; // GLhandleARB, but 2.0 will use uint
532    
533     string source ();
534     void compile ();
535     void start ();
536     void stop ();
537    
538     shader_object_i (GLenum type);
539     ~shader_object_i ();
540     };
541    
542     extern shader_object_i *cur; // record actions to this shader
543    
544     template<GLenum type>
545     struct shader_object : ref<shader_object_i>
546     {
547     shader_object ()
548     : ref<shader_object_i> (*new shader_object_i (type))
549     {
550     }
551     };
552    
553     typedef shader_object<GL_VERTEX_SHADER_ARB> vertex_shader;
554     typedef shader_object<GL_FRAGMENT_SHADER_ARB> fragment_shader;
555    
556 root 1.3 template<typename T>
557     struct sl_append
558     {
559     T t;
560    
561     sl_append (const T &t) : t(t) { }
562    
563     void operator ()() const
564     {
565     cur->push_back (t);
566     }
567     };
568    
569     template<int length>
570     struct sl_string
571     {
572     char str[length];
573    
574     void operator ()() const
575     {
576     cur->push_back (*new fragment_string_i (str));
577     }
578     };
579    
580     // only floats
581     struct sl_float
582     {
583     const GLfloat c;
584    
585     sl_float (GLfloat c) : c(c) { }
586    
587     void operator ()() const
588     {
589     char s[64];
590     sprintf (s, "%g", c);
591     cur->append_string (s);
592     }
593     };
594    
595     template<class A, class B>
596     inline sl_expr< sl_concat2<A, B> >
597     concat (const A &a, const B &b)
598     {
599     typedef sl_concat2<A, B> expr;
600     return sl_expr<expr> (expr (a, b));
601     }
602    
603     template<class A, class B, class C>
604     inline sl_expr< sl_concat3<A, B, C> >
605     concat (const A &a, const B &b, const C &c)
606     {
607     typedef sl_concat3<A, B, C> expr;
608     return sl_expr<expr> (expr (a, b, c));
609     }
610    
611     template<class A, class B, class C, class D>
612     inline sl_expr< sl_concat4<A, B, C, D> >
613     concat (const A &a, const B &b, const C &c, const D &d)
614     {
615     typedef sl_concat4<A, B, C, D> expr;
616     return sl_expr<expr> (expr (a, b, c, d));
617     }
618    
619     template<typename expr>
620     struct sl_convert
621     {
622     typedef sl_expr<expr> T;
623     static inline const T &convert (const T &e)
624     {
625     return e;
626     }
627     };
628    
629     template<>
630     struct sl_convert<GLfloat>
631     {
632     typedef sl_expr<sl_float> T;
633     static inline const T convert (GLfloat f)
634     {
635     return sl_float (f);
636     }
637     };
638    
639     template<>
640 root 1.5 struct sl_convert<GLdouble>
641     {
642     typedef sl_expr<sl_float> T;
643     static inline const T convert (GLdouble d)
644     {
645     return sl_float (d);
646     }
647     };
648    
649     template<>
650     struct sl_convert<GLint>
651     {
652     typedef sl_expr<sl_float> T;
653     static inline const T convert (GLint i)
654     {
655     return sl_float (i);
656     }
657     };
658    
659     template<>
660 root 1.3 struct sl_convert<vec3>
661     {
662     typedef sl_expr< sl_string<256> > T;
663     static inline const T convert (const vec3 &v)
664     {
665     sl_string<256> s;
666     sprintf (s.str, "vec3 (%g, %g, %g)", v.x, v.y, v.z);
667     return s;
668     }
669     };
670    
671     template<>
672     struct sl_convert<vec4>
673     {
674     typedef sl_expr< sl_string<256> > T;
675     static inline const T convert (const vec4 &v)
676     {
677     sl_string<256> s;
678     sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w);
679     return s;
680     }
681     };
682    
683     template<>
684     template<class V>
685     struct sl_convert< var_ref<V> >
686     {
687     typedef sl_expr< sl_append< var_ref<V> > > T;
688     static inline const T convert (const var_ref<V> &v)
689     {
690     return sl_append< var_ref<V> > (v);
691     }
692     };
693    
694     template<>
695     struct sl_convert<glvar>
696     {
697     typedef sl_expr< sl_append<glvar> > T;
698     static inline const T convert (const glvar &v)
699     {
700     return sl_append<glvar> (v);
701     }
702     };
703    
704     template<>
705     template<const char *strtype>
706     struct sl_convert< temp_ref<strtype> >
707     {
708     typedef sl_expr< sl_append< temp_ref<strtype> > > T;
709     static inline const T convert (const temp_ref<strtype> &v)
710     {
711     return sl_expr< sl_append< temp_ref<strtype> > >(
712     sl_append< temp_ref<strtype> > (v)
713     );
714     }
715     };
716    
717 root 1.5 extern const fragment_const_string str_2sp;
718     extern const fragment_const_string str_equal;
719     extern const fragment_const_string str_endl;
720    
721 root 1.3 template<class fragment, typename expr>
722     inline void sl_assign (const fragment &f, const expr &e)
723     {
724 root 1.5 cur->append (str_2sp);
725 root 1.3 cur->append (f);
726 root 1.5 cur->append (str_equal);
727 root 1.3 sl_convert<expr>::convert (e) ();
728 root 1.5 cur->append (str_endl);
729 root 1.3 }
730    
731     template<class type>
732     template<typename expr>
733     inline const auto_lvalue_ref0<type> &auto_lvalue_ref0<type>::operator =(const expr &e) const
734     {
735     sl_assign (*this, e);
736     return *this;
737     }
738    
739     template<class type, typename arg1>
740     template<typename expr>
741     inline const auto_lvalue_ref1<type,arg1> &auto_lvalue_ref1<type,arg1>::operator =(const expr &e) const
742     {
743     sl_assign (*this, e);
744     return *this;
745     }
746    
747 root 1.5 template<class T>
748     template<typename expr>
749     inline const sl_expr<T> &sl_expr<T>::operator =(const expr &e) const
750     {
751     sl_assign (*this, e);
752     return *this;
753     }
754    
755 root 1.3 template<const char *strtype>
756     template<typename expr>
757     inline const temp_ref<strtype> &temp_ref<strtype>::operator =(const expr &e) const
758     {
759     sl_assign (*this, e);
760     return *this;
761     }
762    
763     struct sl_append_const_string
764     {
765     fragment_const_string str;
766     sl_append_const_string (const char *s)
767     : str (s)
768     { }
769    
770     void operator ()() const
771     {
772     cur->push_back (str);
773     }
774     };
775    
776     # define SHADER_BINOP(op, str) \
777     extern const sl_append_const_string str_ ## str; \
778     template<typename A, typename B> \
779     inline const sl_expr< sl_concat3< typename sl_convert<A>::T, \
780     sl_append_const_string, \
781     typename sl_convert<B>::T > > \
782     operator op(const A &a, const B &b) \
783     { \
784     return concat (sl_convert<A>::convert (a), str_ ## str, sl_convert<B>::convert (b)); \
785     }
786    
787     SHADER_BINOP (+, plus);
788     SHADER_BINOP (-, minus);
789     SHADER_BINOP (*, mul);
790     SHADER_BINOP (/, div);
791    
792     # undef SHADER_BINOP
793    
794 root 1.5 void swizzle_mask (sl_string<7> &s, int mask);
795 root 1.1 void debdebdebdebug ();//D
796     }
797    
798     #endif
799