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root |
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#ifndef SHADER_H |
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#define SHADER_H |
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#include <sstream> |
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#include "opengl.h" |
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#include "util.h" |
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namespace shader { |
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using namespace std; |
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const int NAMELEN = 32; |
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template<class T> |
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struct sl_expr { |
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const T t; |
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sl_expr (const T &t) : t(t) { } |
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void operator ()() const { t (); } |
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root |
1.5 |
template<typename expr> |
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const sl_expr &operator =(const expr &e) const; |
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root |
1.1 |
}; |
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template<class A, class B> |
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struct sl_concat2 |
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{ |
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const A a; const B b; |
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sl_concat2 (const A &a, const B &b) : a(a), b(b) { } |
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void operator ()() const { a (); b (); } |
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}; |
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template<class A, class B, class C> |
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struct sl_concat3 |
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{ |
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const A a; const B b; const C c; |
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sl_concat3 (const A &a, const B &b, const C &c) : a(a), b(b), c(c) { } |
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void operator ()() const { a (); b (); c (); } |
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}; |
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template<class A, class B, class C, class D> |
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struct sl_concat4 |
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{ |
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const A a; const B b; const C c; const D d; |
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sl_concat4 (const A &a, const B &b, const C &c, const D &d) : a(a), b(b), c(c), d(d) { } |
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void operator ()() const { a (); b (); c (); d(); } |
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}; |
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class refcounted |
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{ |
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template<class type> friend class ref; |
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mutable int refcnt; |
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void refcnt_inc () const { refcnt++; } |
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void refcnt_dec () const { if (!--refcnt) delete this; }; |
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public: |
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refcounted () : refcnt(0) { } |
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virtual ~refcounted (); |
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}; |
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template<class type> |
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struct ref |
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{ |
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type *p; |
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ref () |
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{ |
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p = new type; |
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p->refcnt_inc (); |
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} |
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ref (type &d) |
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{ |
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d.refcnt_inc (); |
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p = &d; |
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} |
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ref (const ref &r) |
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{ |
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r.p->refcnt_inc (); |
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p = r.p; |
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} |
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template<class type2> |
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ref (const ref<type2> &r) |
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{ |
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r.p->refcnt_inc (); |
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p = r.p; |
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} |
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~ref () |
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{ |
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p->refcnt_dec (); |
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} |
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ref &operator =(type &d) |
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{ |
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d.refcnt_inc (); |
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p->refcnt_dec (); |
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p = &d; |
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return *this; |
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} |
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type *operator ->() const { return p; } |
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operator type &() const { return *p; } |
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template<class type2> |
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bool operator ==(const ref<type2> b) const |
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{ |
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return (void *)p == (void *)b.p; |
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} |
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}; |
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// ref with auto-construct |
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template<class type> |
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struct auto_ref0 : ref<type> |
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{ |
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auto_ref0 () : ref<type> (*new type ()) { } |
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}; |
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template<class type, typename arg1> |
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struct auto_ref1 : ref<type> |
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{ |
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auto_ref1 (arg1 a) : ref<type> (*new type (a)) { } |
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}; |
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template<class type> |
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struct auto_lvalue_ref0 : ref<type> |
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{ |
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auto_lvalue_ref0 () : ref<type> (*new type ()) { } |
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template<typename expr> |
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const auto_lvalue_ref0 &operator =(const expr &e) const; |
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}; |
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template<class type, typename arg1> |
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struct auto_lvalue_ref1 : ref<type> |
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{ |
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auto_lvalue_ref1 (arg1 a) : ref<type> (*new type (a)) { } |
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template<class expr> |
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const auto_lvalue_ref1 &operator =(const expr &e) const; |
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}; |
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extern const char str_float []; |
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extern const char str_vec2 []; |
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extern const char str_vec3 []; |
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extern const char str_vec4 []; |
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extern const char str_mat2 []; |
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extern const char str_mat3 []; |
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extern const char str_mat4 []; |
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extern const char str_sampler_1d []; |
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extern const char str_sampler_1d_shadow []; |
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extern const char str_sampler_2d []; |
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extern const char str_sampler_2d_shadow []; |
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extern const char str_sampler_2d_rect []; |
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extern const char str_sampler_2d_rect_shadow []; |
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extern const char str_sampler_3d []; |
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extern const char str_sampler_3d_rect []; |
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extern const char str_sampler_cube []; |
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typedef ref<struct var_i> var; |
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typedef ref<struct uniform_i> uniform; |
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struct shader_builder |
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{ |
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vector<uniform> refs; // uniform parameters |
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vector<var> temps; // temporary variables |
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vector<var> streams; // varying inputs & outputs |
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ostringstream source; |
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template<typename type> |
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shader_builder &operator <<(const type &t) |
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{ |
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source << t; |
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return *this; |
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} |
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}; |
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struct fragment_i : refcounted |
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{ |
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virtual void build (shader_builder &b) = 0; |
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}; |
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typedef ref<fragment_i> fragment; |
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struct lvalue_i : fragment_i |
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{ |
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}; |
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// a simple predeclared variable with unspecified type |
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struct glvar_i : lvalue_i |
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{ |
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const char *name; |
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void build (shader_builder &b); |
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glvar_i (const char *name) : name (name) { } |
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}; |
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typedef auto_lvalue_ref1<glvar_i, const char *> glvar; |
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struct var_i : lvalue_i |
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{ |
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static unsigned int next_id; |
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char name[NAMELEN]; |
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const char *typestr; |
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void build (shader_builder &b); |
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virtual void build_decl (ostringstream &b); |
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var_i (const char *typestr); |
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~var_i (); |
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}; |
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struct uniform_i : var_i |
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{ |
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bool dirty; |
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virtual void update () = 0; |
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void build (shader_builder &b); |
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void build_decl (ostringstream &b); |
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uniform_i (const char *strtype); |
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}; |
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template<int dimension, typename gltype, const char *strtype, void (*upd)(CGparameter, const gltype *)> |
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struct uniform2_i : uniform_i |
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{ |
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gltype data[dimension]; |
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void update () |
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{ |
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if (dirty) |
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{ |
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//upd (param, data); |
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dirty = false; |
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} |
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} |
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uniform2_i () : uniform_i (strtype) { } |
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}; |
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template<int dimension, const char *strtype, void (*update)(CGparameter, const GLfloat *)> |
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struct uniform_f_i : uniform2_i<dimension, GLfloat, strtype, update> |
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{ |
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}; |
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struct uniform_1f_i : uniform_f_i<1, str_float, cgGLSetParameter1fv> { |
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void operator =(GLfloat v) |
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{ |
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data[0] = v; |
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dirty = true; |
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} |
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}; |
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struct uniform_2f_i : uniform_f_i<2, str_vec2, cgGLSetParameter2fv> { }; |
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struct uniform_3f_i : uniform_f_i<3, str_vec3, cgGLSetParameter3fv> { |
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void operator =(const vec3 &v) |
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{ |
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data[0] = v.x; |
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data[1] = v.y; |
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data[2] = v.z; |
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dirty = true; |
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} |
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}; |
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struct uniform_4f_i : uniform_f_i<4, str_vec4, cgGLSetParameter4fv> { |
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#if 0 |
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void operator =(const gl::matrix &m) |
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{ |
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memcpy (data, m.data, 16 * sizeof (GLfloat)); |
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dirty = true; |
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} |
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#endif |
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}; |
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struct uniform_matrix_2f_i : uniform_f_i< 4, str_mat2, cgGLSetMatrixParameterfc> { }; |
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struct uniform_matrix_3f_i : uniform_f_i< 9, str_mat3, cgGLSetMatrixParameterfc> { }; |
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struct uniform_matrix_4f_i : uniform_f_i<16, str_mat4, cgGLSetMatrixParameterfc> { }; |
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root |
1.2 |
template<class var_i> |
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struct var_ref : ref<var_i> |
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root |
1.1 |
{ |
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root |
1.2 |
var_ref (const char *glname = 0) |
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: ref<var_i> (*new var_i) |
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root |
1.1 |
{ |
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if (glname) |
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strcpy ((*this)->name, glname); |
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} |
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}; |
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root |
1.2 |
typedef var_ref<uniform_1f_i> uniform_1f; |
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typedef var_ref<uniform_2f_i> uniform_2f; |
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typedef var_ref<uniform_3f_i> uniform_3f; |
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typedef var_ref<uniform_4f_i> uniform_4f; |
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typedef var_ref<uniform_matrix_2f_i> uniform_matrix_2f; |
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typedef var_ref<uniform_matrix_3f_i> uniform_matrix_3f; |
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typedef var_ref<uniform_matrix_4f_i> uniform_matrix_4f; |
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root |
1.1 |
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struct stream_i : var_i |
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{ |
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void build (shader_builder &b); |
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void build_decl (ostringstream &b); |
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root |
1.4 |
stream_i (const char *strtype); |
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root |
1.1 |
}; |
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template<int dimension, GLenum gltype, const char *strtype> |
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struct varying_i : stream_i |
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{ |
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root |
1.4 |
varying_i () : stream_i (strtype) { } |
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root |
1.1 |
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void set (GLsizei stride, GLvoid *ptr) |
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{ |
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//cgGLSetParameterPointer (param, dimension, gltype, stride, ptr); |
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} |
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}; |
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template<int dimension, const char *strtype> |
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struct varying_f_i : varying_i<dimension, GL_FLOAT, strtype> |
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{ |
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void set (const gl::vertex_buffer_object &vb, GLint offset) |
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{ |
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varying_i<dimension, GL_FLOAT, strtype>::set (gl::format_stride (vb.format), (GLvoid *)(long)offset); |
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} |
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}; |
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struct varying_1f_i : varying_f_i<1, str_float> |
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{ |
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}; |
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struct varying_2f_i : varying_f_i<2, str_vec2> |
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{ |
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void set_t (const gl::vertex_buffer_object &vb) |
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{ |
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set (vb, gl::format_offset_t (vb.format)); |
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} |
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}; |
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struct varying_3f_i : varying_f_i<3, str_vec3> |
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{ |
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void set_p (const gl::vertex_buffer_object &vb) |
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{ |
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set (vb, gl::format_offset_p (vb.format)); |
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} |
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void set_n (const gl::vertex_buffer_object &vb) |
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{ |
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set (vb, gl::format_offset_n (vb.format)); |
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} |
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}; |
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struct varying_4f_i : varying_f_i<4, str_vec4> |
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{ |
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}; |
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root |
1.2 |
typedef var_ref<varying_1f_i> varying_1f; |
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typedef var_ref<varying_2f_i> varying_2f; |
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typedef var_ref<varying_3f_i> varying_3f; |
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typedef var_ref<varying_4f_i> varying_4f; |
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root |
1.1 |
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struct temporary_i : var_i |
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{ |
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void build (shader_builder &b); |
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temporary_i (const char *strtype); |
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}; |
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template<const char *strtype> |
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struct temp_ref : ref<temporary_i> |
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{ |
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temp_ref () |
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: ref<temporary_i> (*new temporary_i (strtype)) |
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{ |
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} |
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template<typename expr> |
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const temp_ref &operator =(const expr &e) const; |
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}; |
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typedef temp_ref<str_float> temp_1f; |
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typedef temp_ref<str_vec2> temp_2f; |
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typedef temp_ref<str_vec3> temp_3f; |
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typedef temp_ref<str_vec4> temp_4f; |
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typedef temp_ref<str_mat2> temp_matrix_2f; |
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typedef temp_ref<str_mat3> temp_matrix_3f; |
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typedef temp_ref<str_mat4> temp_matrix_4f; |
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template<GLenum gltype, const char *strtype> |
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|
struct sampler_i : uniform_i |
| 390 |
|
|
{ |
| 391 |
|
|
GLuint texture; |
| 392 |
|
|
|
| 393 |
|
|
void update () |
| 394 |
|
|
{ |
| 395 |
|
|
if (dirty) |
| 396 |
|
|
{ |
| 397 |
|
|
//cgGLSetTextureParameter (param, texture); |
| 398 |
|
|
dirty = false; |
| 399 |
|
|
} |
| 400 |
|
|
} |
| 401 |
|
|
|
| 402 |
|
|
void begin () |
| 403 |
|
|
{ |
| 404 |
|
|
cgGLEnableTextureParameter (texture); |
| 405 |
|
|
} |
| 406 |
|
|
|
| 407 |
|
|
sampler_i (GLuint texturename) : uniform_i (strtype), texture (texturename) { } |
| 408 |
|
|
}; |
| 409 |
|
|
|
| 410 |
|
|
struct sampler_1d_i : sampler_i<CG_SAMPLER1D, str_sampler_1d> |
| 411 |
|
|
{ |
| 412 |
|
|
sampler_1d_i (GLuint texturename) : sampler_i<CG_SAMPLER1D, str_sampler_1d> (texturename) { } |
| 413 |
|
|
}; |
| 414 |
|
|
|
| 415 |
|
|
struct sampler_1d_shadow_i : sampler_i<CG_SAMPLER1D, str_sampler_1d_shadow> |
| 416 |
|
|
{ |
| 417 |
|
|
sampler_1d_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLER1D, str_sampler_1d_shadow> (texturename) { } |
| 418 |
|
|
}; |
| 419 |
|
|
|
| 420 |
|
|
struct sampler_2d_i : sampler_i<CG_SAMPLER2D, str_sampler_2d> |
| 421 |
|
|
{ |
| 422 |
|
|
sampler_2d_i (GLuint texturename) : sampler_i<CG_SAMPLER2D, str_sampler_2d> (texturename) { } |
| 423 |
|
|
}; |
| 424 |
|
|
|
| 425 |
|
|
struct sampler_2d_shadow_i : sampler_i<CG_SAMPLER2D, str_sampler_2d_shadow> |
| 426 |
|
|
{ |
| 427 |
|
|
sampler_2d_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLER2D, str_sampler_2d_shadow> (texturename) { } |
| 428 |
|
|
}; |
| 429 |
|
|
|
| 430 |
|
|
struct sampler_2d_rect_i : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect> |
| 431 |
|
|
{ |
| 432 |
|
|
sampler_2d_rect_i (GLuint texturename) : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect> (texturename) { } |
| 433 |
|
|
}; |
| 434 |
|
|
|
| 435 |
|
|
struct sampler_2d_rect_shadow_i : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect_shadow> |
| 436 |
|
|
{ |
| 437 |
|
|
sampler_2d_rect_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect_shadow> (texturename) { } |
| 438 |
|
|
}; |
| 439 |
|
|
|
| 440 |
|
|
struct sampler_3d_i : sampler_i<CG_SAMPLER3D, str_sampler_3d> |
| 441 |
|
|
{ |
| 442 |
|
|
sampler_3d_i (GLuint texturename) : sampler_i<CG_SAMPLER3D, str_sampler_3d> (texturename) { } |
| 443 |
|
|
}; |
| 444 |
|
|
|
| 445 |
|
|
struct sampler_3d_rect_i : sampler_i<CG_SAMPLER3D, str_sampler_3d_rect> |
| 446 |
|
|
{ |
| 447 |
|
|
sampler_3d_rect_i (GLuint texturename) : sampler_i<CG_SAMPLER3D, str_sampler_3d_rect> (texturename) { } |
| 448 |
|
|
}; |
| 449 |
|
|
|
| 450 |
|
|
struct sampler_cube_i : sampler_i<CG_SAMPLERCUBE, str_sampler_cube> |
| 451 |
|
|
{ |
| 452 |
|
|
sampler_cube_i (GLuint texturename) : sampler_i<CG_SAMPLERCUBE, str_sampler_cube> (texturename) { } |
| 453 |
|
|
}; |
| 454 |
|
|
|
| 455 |
|
|
typedef auto_ref1<sampler_1d_i, GLuint> sampler_1d; |
| 456 |
|
|
typedef auto_ref1<sampler_1d_shadow_i, GLuint> sampler_1d_shadow; |
| 457 |
|
|
typedef auto_ref1<sampler_2d_i, GLuint> sampler_2d; |
| 458 |
|
|
typedef auto_ref1<sampler_2d_shadow_i, GLuint> sampler_2d_shadow; |
| 459 |
|
|
typedef auto_ref1<sampler_2d_rect_i, GLuint> sampler_2d_rect; |
| 460 |
|
|
typedef auto_ref1<sampler_2d_rect_shadow_i, GLuint> sampler_2d_rect_shadow; |
| 461 |
|
|
typedef auto_ref1<sampler_3d_i, GLuint> sampler_3d; |
| 462 |
|
|
typedef auto_ref1<sampler_3d_rect_i, GLuint> sampler_3d_rect; |
| 463 |
|
|
typedef auto_ref1<sampler_cube_i, GLuint> sampler_cube; |
| 464 |
|
|
|
| 465 |
|
|
struct fragment_const_string_i : fragment_i |
| 466 |
|
|
{ |
| 467 |
|
|
const char *str; |
| 468 |
|
|
|
| 469 |
|
|
void build (shader_builder &b); |
| 470 |
|
|
|
| 471 |
|
|
fragment_const_string_i (const char *str) : str(str) { } |
| 472 |
|
|
}; |
| 473 |
|
|
|
| 474 |
|
|
typedef auto_ref1<fragment_const_string_i, const char *> fragment_const_string; |
| 475 |
|
|
|
| 476 |
|
|
struct fragment_string_i : fragment_i |
| 477 |
|
|
{ |
| 478 |
|
|
char *str; |
| 479 |
|
|
|
| 480 |
|
|
void build (shader_builder &b); |
| 481 |
|
|
|
| 482 |
|
|
fragment_string_i (const char *str) : str (strdup (str)) { } |
| 483 |
|
|
~fragment_string_i (); |
| 484 |
|
|
}; |
| 485 |
|
|
|
| 486 |
|
|
struct fragment_vector_i : fragment_i, vector<fragment> |
| 487 |
|
|
{ |
| 488 |
|
|
void build (shader_builder &b); |
| 489 |
|
|
|
| 490 |
|
|
template<class fragment_i> |
| 491 |
|
|
void append (const ref<fragment_i> &f) |
| 492 |
|
|
{ |
| 493 |
|
|
push_back (f); |
| 494 |
|
|
} |
| 495 |
|
|
|
| 496 |
root |
1.5 |
template<class expr> |
| 497 |
|
|
void append (const sl_expr<expr> &e) |
| 498 |
|
|
{ |
| 499 |
|
|
e (); |
| 500 |
|
|
} |
| 501 |
|
|
|
| 502 |
root |
1.1 |
void append_const (const char *s) |
| 503 |
|
|
{ |
| 504 |
|
|
push_back (*new fragment_const_string_i (s)); |
| 505 |
|
|
} |
| 506 |
|
|
|
| 507 |
|
|
void append_string (const char *s) |
| 508 |
|
|
{ |
| 509 |
|
|
push_back (*new fragment_string_i (s)); |
| 510 |
|
|
} |
| 511 |
|
|
|
| 512 |
|
|
#if 0 |
| 513 |
|
|
fragment_vector_i &operator <<(statement_i &f) |
| 514 |
|
|
{ |
| 515 |
|
|
push_back (*new fragment_const_string_i (" ")); |
| 516 |
|
|
|
| 517 |
|
|
for (vector<fragment>::iterator i = f.begin (); i != f.end (); i++) |
| 518 |
|
|
push_back (*i); |
| 519 |
|
|
|
| 520 |
|
|
push_back (*new fragment_const_string_i (";\n")); |
| 521 |
|
|
return *this; |
| 522 |
|
|
} |
| 523 |
|
|
#endif |
| 524 |
|
|
}; |
| 525 |
|
|
|
| 526 |
|
|
typedef ref<fragment_vector_i> fragment_vector; |
| 527 |
|
|
|
| 528 |
|
|
struct shader_object_i : fragment_vector_i |
| 529 |
|
|
{ |
| 530 |
|
|
GLenum type; |
| 531 |
|
|
GLuint id; // GLhandleARB, but 2.0 will use uint |
| 532 |
|
|
|
| 533 |
|
|
string source (); |
| 534 |
|
|
void compile (); |
| 535 |
|
|
void start (); |
| 536 |
|
|
void stop (); |
| 537 |
|
|
|
| 538 |
|
|
shader_object_i (GLenum type); |
| 539 |
|
|
~shader_object_i (); |
| 540 |
|
|
}; |
| 541 |
|
|
|
| 542 |
|
|
extern shader_object_i *cur; // record actions to this shader |
| 543 |
|
|
|
| 544 |
|
|
template<GLenum type> |
| 545 |
|
|
struct shader_object : ref<shader_object_i> |
| 546 |
|
|
{ |
| 547 |
|
|
shader_object () |
| 548 |
|
|
: ref<shader_object_i> (*new shader_object_i (type)) |
| 549 |
|
|
{ |
| 550 |
|
|
} |
| 551 |
|
|
}; |
| 552 |
|
|
|
| 553 |
|
|
typedef shader_object<GL_VERTEX_SHADER_ARB> vertex_shader; |
| 554 |
|
|
typedef shader_object<GL_FRAGMENT_SHADER_ARB> fragment_shader; |
| 555 |
|
|
|
| 556 |
root |
1.3 |
template<typename T> |
| 557 |
|
|
struct sl_append |
| 558 |
|
|
{ |
| 559 |
|
|
T t; |
| 560 |
|
|
|
| 561 |
|
|
sl_append (const T &t) : t(t) { } |
| 562 |
|
|
|
| 563 |
|
|
void operator ()() const |
| 564 |
|
|
{ |
| 565 |
|
|
cur->push_back (t); |
| 566 |
|
|
} |
| 567 |
|
|
}; |
| 568 |
|
|
|
| 569 |
|
|
template<int length> |
| 570 |
|
|
struct sl_string |
| 571 |
|
|
{ |
| 572 |
|
|
char str[length]; |
| 573 |
|
|
|
| 574 |
|
|
void operator ()() const |
| 575 |
|
|
{ |
| 576 |
|
|
cur->push_back (*new fragment_string_i (str)); |
| 577 |
|
|
} |
| 578 |
|
|
}; |
| 579 |
|
|
|
| 580 |
|
|
// only floats |
| 581 |
|
|
struct sl_float |
| 582 |
|
|
{ |
| 583 |
|
|
const GLfloat c; |
| 584 |
|
|
|
| 585 |
|
|
sl_float (GLfloat c) : c(c) { } |
| 586 |
|
|
|
| 587 |
|
|
void operator ()() const |
| 588 |
|
|
{ |
| 589 |
|
|
char s[64]; |
| 590 |
|
|
sprintf (s, "%g", c); |
| 591 |
|
|
cur->append_string (s); |
| 592 |
|
|
} |
| 593 |
|
|
}; |
| 594 |
|
|
|
| 595 |
|
|
template<class A, class B> |
| 596 |
|
|
inline sl_expr< sl_concat2<A, B> > |
| 597 |
|
|
concat (const A &a, const B &b) |
| 598 |
|
|
{ |
| 599 |
|
|
typedef sl_concat2<A, B> expr; |
| 600 |
|
|
return sl_expr<expr> (expr (a, b)); |
| 601 |
|
|
} |
| 602 |
|
|
|
| 603 |
|
|
template<class A, class B, class C> |
| 604 |
|
|
inline sl_expr< sl_concat3<A, B, C> > |
| 605 |
|
|
concat (const A &a, const B &b, const C &c) |
| 606 |
|
|
{ |
| 607 |
|
|
typedef sl_concat3<A, B, C> expr; |
| 608 |
|
|
return sl_expr<expr> (expr (a, b, c)); |
| 609 |
|
|
} |
| 610 |
|
|
|
| 611 |
|
|
template<class A, class B, class C, class D> |
| 612 |
|
|
inline sl_expr< sl_concat4<A, B, C, D> > |
| 613 |
|
|
concat (const A &a, const B &b, const C &c, const D &d) |
| 614 |
|
|
{ |
| 615 |
|
|
typedef sl_concat4<A, B, C, D> expr; |
| 616 |
|
|
return sl_expr<expr> (expr (a, b, c, d)); |
| 617 |
|
|
} |
| 618 |
|
|
|
| 619 |
|
|
template<typename expr> |
| 620 |
|
|
struct sl_convert |
| 621 |
|
|
{ |
| 622 |
|
|
typedef sl_expr<expr> T; |
| 623 |
|
|
static inline const T &convert (const T &e) |
| 624 |
|
|
{ |
| 625 |
|
|
return e; |
| 626 |
|
|
} |
| 627 |
|
|
}; |
| 628 |
|
|
|
| 629 |
|
|
template<> |
| 630 |
|
|
struct sl_convert<GLfloat> |
| 631 |
|
|
{ |
| 632 |
|
|
typedef sl_expr<sl_float> T; |
| 633 |
|
|
static inline const T convert (GLfloat f) |
| 634 |
|
|
{ |
| 635 |
|
|
return sl_float (f); |
| 636 |
|
|
} |
| 637 |
|
|
}; |
| 638 |
|
|
|
| 639 |
|
|
template<> |
| 640 |
root |
1.5 |
struct sl_convert<GLdouble> |
| 641 |
|
|
{ |
| 642 |
|
|
typedef sl_expr<sl_float> T; |
| 643 |
|
|
static inline const T convert (GLdouble d) |
| 644 |
|
|
{ |
| 645 |
|
|
return sl_float (d); |
| 646 |
|
|
} |
| 647 |
|
|
}; |
| 648 |
|
|
|
| 649 |
|
|
template<> |
| 650 |
|
|
struct sl_convert<GLint> |
| 651 |
|
|
{ |
| 652 |
|
|
typedef sl_expr<sl_float> T; |
| 653 |
|
|
static inline const T convert (GLint i) |
| 654 |
|
|
{ |
| 655 |
|
|
return sl_float (i); |
| 656 |
|
|
} |
| 657 |
|
|
}; |
| 658 |
|
|
|
| 659 |
|
|
template<> |
| 660 |
root |
1.3 |
struct sl_convert<vec3> |
| 661 |
|
|
{ |
| 662 |
|
|
typedef sl_expr< sl_string<256> > T; |
| 663 |
|
|
static inline const T convert (const vec3 &v) |
| 664 |
|
|
{ |
| 665 |
|
|
sl_string<256> s; |
| 666 |
|
|
sprintf (s.str, "vec3 (%g, %g, %g)", v.x, v.y, v.z); |
| 667 |
|
|
return s; |
| 668 |
|
|
} |
| 669 |
|
|
}; |
| 670 |
|
|
|
| 671 |
|
|
template<> |
| 672 |
|
|
struct sl_convert<vec4> |
| 673 |
|
|
{ |
| 674 |
|
|
typedef sl_expr< sl_string<256> > T; |
| 675 |
|
|
static inline const T convert (const vec4 &v) |
| 676 |
|
|
{ |
| 677 |
|
|
sl_string<256> s; |
| 678 |
|
|
sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w); |
| 679 |
|
|
return s; |
| 680 |
|
|
} |
| 681 |
|
|
}; |
| 682 |
|
|
|
| 683 |
|
|
template<> |
| 684 |
|
|
template<class V> |
| 685 |
|
|
struct sl_convert< var_ref<V> > |
| 686 |
|
|
{ |
| 687 |
|
|
typedef sl_expr< sl_append< var_ref<V> > > T; |
| 688 |
|
|
static inline const T convert (const var_ref<V> &v) |
| 689 |
|
|
{ |
| 690 |
|
|
return sl_append< var_ref<V> > (v); |
| 691 |
|
|
} |
| 692 |
|
|
}; |
| 693 |
|
|
|
| 694 |
|
|
template<> |
| 695 |
|
|
struct sl_convert<glvar> |
| 696 |
|
|
{ |
| 697 |
|
|
typedef sl_expr< sl_append<glvar> > T; |
| 698 |
|
|
static inline const T convert (const glvar &v) |
| 699 |
|
|
{ |
| 700 |
|
|
return sl_append<glvar> (v); |
| 701 |
|
|
} |
| 702 |
|
|
}; |
| 703 |
|
|
|
| 704 |
|
|
template<> |
| 705 |
|
|
template<const char *strtype> |
| 706 |
|
|
struct sl_convert< temp_ref<strtype> > |
| 707 |
|
|
{ |
| 708 |
|
|
typedef sl_expr< sl_append< temp_ref<strtype> > > T; |
| 709 |
|
|
static inline const T convert (const temp_ref<strtype> &v) |
| 710 |
|
|
{ |
| 711 |
|
|
return sl_expr< sl_append< temp_ref<strtype> > >( |
| 712 |
|
|
sl_append< temp_ref<strtype> > (v) |
| 713 |
|
|
); |
| 714 |
|
|
} |
| 715 |
|
|
}; |
| 716 |
|
|
|
| 717 |
root |
1.5 |
extern const fragment_const_string str_2sp; |
| 718 |
|
|
extern const fragment_const_string str_equal; |
| 719 |
|
|
extern const fragment_const_string str_endl; |
| 720 |
|
|
|
| 721 |
root |
1.3 |
template<class fragment, typename expr> |
| 722 |
|
|
inline void sl_assign (const fragment &f, const expr &e) |
| 723 |
|
|
{ |
| 724 |
root |
1.5 |
cur->append (str_2sp); |
| 725 |
root |
1.3 |
cur->append (f); |
| 726 |
root |
1.5 |
cur->append (str_equal); |
| 727 |
root |
1.3 |
sl_convert<expr>::convert (e) (); |
| 728 |
root |
1.5 |
cur->append (str_endl); |
| 729 |
root |
1.3 |
} |
| 730 |
|
|
|
| 731 |
|
|
template<class type> |
| 732 |
|
|
template<typename expr> |
| 733 |
|
|
inline const auto_lvalue_ref0<type> &auto_lvalue_ref0<type>::operator =(const expr &e) const |
| 734 |
|
|
{ |
| 735 |
|
|
sl_assign (*this, e); |
| 736 |
|
|
return *this; |
| 737 |
|
|
} |
| 738 |
|
|
|
| 739 |
|
|
template<class type, typename arg1> |
| 740 |
|
|
template<typename expr> |
| 741 |
|
|
inline const auto_lvalue_ref1<type,arg1> &auto_lvalue_ref1<type,arg1>::operator =(const expr &e) const |
| 742 |
|
|
{ |
| 743 |
|
|
sl_assign (*this, e); |
| 744 |
|
|
return *this; |
| 745 |
|
|
} |
| 746 |
|
|
|
| 747 |
root |
1.5 |
template<class T> |
| 748 |
|
|
template<typename expr> |
| 749 |
|
|
inline const sl_expr<T> &sl_expr<T>::operator =(const expr &e) const |
| 750 |
|
|
{ |
| 751 |
|
|
sl_assign (*this, e); |
| 752 |
|
|
return *this; |
| 753 |
|
|
} |
| 754 |
|
|
|
| 755 |
root |
1.3 |
template<const char *strtype> |
| 756 |
|
|
template<typename expr> |
| 757 |
|
|
inline const temp_ref<strtype> &temp_ref<strtype>::operator =(const expr &e) const |
| 758 |
|
|
{ |
| 759 |
|
|
sl_assign (*this, e); |
| 760 |
|
|
return *this; |
| 761 |
|
|
} |
| 762 |
|
|
|
| 763 |
|
|
struct sl_append_const_string |
| 764 |
|
|
{ |
| 765 |
|
|
fragment_const_string str; |
| 766 |
|
|
sl_append_const_string (const char *s) |
| 767 |
|
|
: str (s) |
| 768 |
|
|
{ } |
| 769 |
|
|
|
| 770 |
|
|
void operator ()() const |
| 771 |
|
|
{ |
| 772 |
|
|
cur->push_back (str); |
| 773 |
|
|
} |
| 774 |
|
|
}; |
| 775 |
|
|
|
| 776 |
|
|
# define SHADER_BINOP(op, str) \ |
| 777 |
|
|
extern const sl_append_const_string str_ ## str; \ |
| 778 |
|
|
template<typename A, typename B> \ |
| 779 |
|
|
inline const sl_expr< sl_concat3< typename sl_convert<A>::T, \ |
| 780 |
|
|
sl_append_const_string, \ |
| 781 |
|
|
typename sl_convert<B>::T > > \ |
| 782 |
|
|
operator op(const A &a, const B &b) \ |
| 783 |
|
|
{ \ |
| 784 |
|
|
return concat (sl_convert<A>::convert (a), str_ ## str, sl_convert<B>::convert (b)); \ |
| 785 |
|
|
} |
| 786 |
|
|
|
| 787 |
|
|
SHADER_BINOP (+, plus); |
| 788 |
|
|
SHADER_BINOP (-, minus); |
| 789 |
|
|
SHADER_BINOP (*, mul); |
| 790 |
|
|
SHADER_BINOP (/, div); |
| 791 |
|
|
|
| 792 |
|
|
# undef SHADER_BINOP |
| 793 |
|
|
|
| 794 |
root |
1.5 |
void swizzle_mask (sl_string<7> &s, int mask); |
| 795 |
root |
1.1 |
void debdebdebdebug ();//D |
| 796 |
|
|
} |
| 797 |
|
|
|
| 798 |
|
|
#endif |
| 799 |
|
|
|