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/cvs/cvsroot/libgender/test.C
Revision: 1.40
Committed: Wed Oct 6 15:54:23 2004 UTC (22 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.39: +13 -11 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.1 #include <stdlib.h>
2     #include <stdio.h>
3     #include <string.h>
4     #include <math.h>
5    
6     #include "SDL.h"
7     #include "SDL_opengl.h"
8    
9     static SDL_Surface *global_image = NULL;
10     static GLuint global_texture = 0;
11    
12 root 1.29 #include "util.h"
13 root 1.2 #include "entity.h"
14 root 1.29 #include "txtprt_import.h"
15    
16     CGcontext cgc;
17     CGprogram vsh, fsh;
18 root 1.30 CGparameter mv, mvp, lightpos;
19 root 1.35 CGprofile vsh_profile, fsh_profile;
20 root 1.29
21     static void CheckCgError(void)
22     {
23     CGerror err = cgGetError();
24 root 1.2
25 root 1.29 if (err != CG_NO_ERROR)
26     {
27     printf("CG error: %s\n", cgGetErrorString(err));
28     exit(1);
29     }
30     }
31 root 1.4
32 root 1.1 /**********************************************************************/
33    
34 root 1.6 view camera;
35 root 1.18 vec3 camera_velocity;
36 root 1.38 float camera_angle = 0, camera_velocity_angle;
37 root 1.32 float camera_velocity_factor = 20;
38 root 1.6
39 root 1.1 void
40     HotKey_ToggleFullScreen (void)
41     {
42     SDL_Surface *screen;
43    
44     screen = SDL_GetVideoSurface ();
45     if (SDL_WM_ToggleFullScreen (screen))
46 root 1.5 printf ("Toggled fullscreen mode - now %s\n",
47     (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
48 root 1.1 else
49 root 1.5 printf ("Unable to toggle fullscreen mode\n");
50 root 1.1 }
51    
52     void
53     HotKey_ToggleGrab (void)
54     {
55     SDL_GrabMode mode;
56    
57     printf ("Ctrl-G: toggling input grab!\n");
58     mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
59     if (mode == SDL_GRAB_ON)
60 root 1.5 printf ("Grab was on\n");
61 root 1.1 else
62 root 1.5 printf ("Grab was off\n");
63 root 1.1
64     mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
65     if (mode == SDL_GRAB_ON)
66 root 1.5 printf ("Grab is now on\n");
67 root 1.1 else
68 root 1.5 printf ("Grab is now off\n");
69 root 1.1 }
70    
71     void
72     HotKey_Iconify (void)
73     {
74     printf ("Ctrl-Z: iconifying window!\n");
75     SDL_WM_IconifyWindow ();
76     }
77    
78     int
79     HandleEvent (SDL_Event * event)
80     {
81     int done;
82    
83     done = 0;
84     switch (event->type)
85     {
86     case SDL_ACTIVEEVENT:
87     /* See what happened */
88     printf ("app %s ", event->active.gain ? "gained" : "lost");
89     if (event->active.state & SDL_APPACTIVE)
90     {
91     printf ("active ");
92     }
93     else if (event->active.state & SDL_APPMOUSEFOCUS)
94     {
95     printf ("mouse ");
96     }
97     else if (event->active.state & SDL_APPINPUTFOCUS)
98     {
99     printf ("input ");
100     }
101    
102     printf ("focus\n");
103     break;
104    
105     case SDL_KEYDOWN:
106 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
109     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++;
110     if (event->key.keysym.sym == SDLK_a) camera_velocity.y--;
111     if (event->key.keysym.sym == SDLK_s) camera_velocity.y++;
112     if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113     if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114 root 1.38 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++;
115     if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--;
116 root 1.6
117 root 1.1 if (event->key.keysym.sym == SDLK_ESCAPE)
118 root 1.6 done = 1;
119 root 1.1
120     if ((event->key.keysym.sym == SDLK_g) &&
121     (event->key.keysym.mod & KMOD_CTRL))
122 root 1.6 HotKey_ToggleGrab ();
123 root 1.1
124     if ((event->key.keysym.sym == SDLK_z) &&
125     (event->key.keysym.mod & KMOD_CTRL))
126 root 1.6 HotKey_Iconify ();
127 root 1.1
128     if ((event->key.keysym.sym == SDLK_RETURN) &&
129     (event->key.keysym.mod & KMOD_ALT))
130 root 1.6 HotKey_ToggleFullScreen ();
131 root 1.1
132     break;
133    
134 root 1.18 case SDL_KEYUP:
135 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++;
138     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--;
139     if (event->key.keysym.sym == SDLK_a) camera_velocity.y++;
140     if (event->key.keysym.sym == SDLK_s) camera_velocity.y--;
141 root 1.38 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--;
142     if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++;
143 root 1.18 break;
144    
145 root 1.1 case SDL_QUIT:
146     done = 1;
147     break;
148     }
149    
150     return (done);
151     }
152    
153     int
154     RunGLTest (int argc, char *argv[],
155     int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
156     {
157     int i;
158     int rgb_size[3];
159     int w = 640;
160     int h = 480;
161     int done = 0;
162     int frames;
163     Uint32 start_time, this_time;
164 root 1.2 Uint32 video_flags;
165 root 1.1 int value;
166    
167     if (SDL_Init (SDL_INIT_VIDEO) < 0)
168     {
169     fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
170     exit (1);
171     }
172    
173     /* See if we should detect the display depth */
174     if (bpp == 0)
175     {
176     if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
177 root 1.3 bpp = 8;
178 root 1.1 else
179 root 1.3 bpp = 16; /* More doesn't seem to work */
180 root 1.1 }
181    
182 root 1.2 video_flags = SDL_OPENGL;
183    
184 root 1.1 for (i = 1; argv[i]; ++i)
185 root 1.3 if (strcmp (argv[1], "-fullscreen") == 0)
186     video_flags |= SDL_FULLSCREEN;
187 root 1.1
188     if (noframe)
189 root 1.3 video_flags |= SDL_NOFRAME;
190 root 1.1
191     /* Initialize the display */
192     switch (bpp)
193     {
194     case 8:
195     rgb_size[0] = 3;
196     rgb_size[1] = 3;
197     rgb_size[2] = 2;
198     break;
199 root 1.3
200 root 1.1 case 15:
201     case 16:
202     rgb_size[0] = 5;
203     rgb_size[1] = 5;
204     rgb_size[2] = 5;
205     break;
206 root 1.3
207 root 1.1 default:
208     rgb_size[0] = 8;
209     rgb_size[1] = 8;
210     rgb_size[2] = 8;
211     break;
212     }
213 root 1.18
214 root 1.1 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
215     SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
216     SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
217     SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
218     SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
219 root 1.3
220 root 1.1 if (fsaa)
221     {
222     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
223     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
224     }
225 root 1.3
226 root 1.1 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
227     {
228     fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
229     SDL_Quit ();
230     exit (1);
231     }
232    
233     printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
234     printf ("\n");
235     printf ("Vendor : %s\n", glGetString (GL_VENDOR));
236     printf ("Renderer : %s\n", glGetString (GL_RENDERER));
237     printf ("Version : %s\n", glGetString (GL_VERSION));
238     printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
239     printf ("\n");
240    
241     SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
242     printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
243     SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
244     printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
245     SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
246     printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
247     SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
248     printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
249     SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
250     printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
251 root 1.3
252 root 1.1 if (fsaa)
253     {
254     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
255     printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
256     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
257     printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
258     value);
259     }
260    
261     /* Set the window manager title bar */
262 root 1.12 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
263 root 1.1
264     /* Set the gamma for the window */
265     if (gamma != 0.0)
266 root 1.3 SDL_SetGamma (gamma, gamma, gamma);
267 root 1.1
268 root 1.40 for (int i = 0; i < 70; i++)
269 root 1.17 {
270 root 1.40 // load a entity
271 root 1.17 txtprt_parser p;
272     entity *e;
273     try
274 root 1.40 {
275     e = p.read ("test.blasc");
276     }
277     catch (txtprt_i_exception & e)
278     {
279     cout << "ERR: " << e.msg << endl;
280     }
281    
282     entity_transform *f = new entity_transform;
283 root 1.17 f->set (e);
284 root 1.40 f->update (matrix::translation (vec3 (i*5, -1, -i*10)));
285 root 1.17 f->show ();
286     }
287    
288 root 1.13 camera.orig.x = camera.orig.y = camera.orig.z = 0;
289 root 1.6 camera.p = point (0, 0, 10);
290     camera.d = vec3 (0, 0, -1);
291     camera.u = vec3 (0, 1, 0);
292     camera.w = w; camera.h = h;
293 root 1.38 camera.fov = 80;
294 root 1.1
295     glMatrixMode (GL_MODELVIEW);
296     glLoadIdentity ();
297    
298 root 1.38 //glEnable (GL_CULL_FACE);
299 root 1.1 glEnable (GL_DEPTH_TEST);
300 root 1.39 glEnable (GL_TEXTURE_2D); //texturing
301 root 1.22
302 root 1.11 glShadeModel (GL_SMOOTH);
303 root 1.6
304 root 1.3 glEnable (GL_LIGHTING);
305 root 1.9 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
306 root 1.6 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
307 root 1.9 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
308 root 1.6 glEnable (GL_LIGHT0);
309 root 1.29
310     cgc = cgCreateContext ();
311 root 1.35
312     vsh_profile = CG_PROFILE_ARBVP1;
313 root 1.36 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
314     //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
315 root 1.35 fsh_profile = CG_PROFILE_ARBFP1;
316 root 1.36 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
317     //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
318 root 1.35
319     vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
320 root 1.29 CheckCgError ();
321     cgGLLoadProgram (vsh);
322     CheckCgError ();
323     mv = cgGetNamedParameter (vsh, "WorldProj");
324     mvp = cgGetNamedParameter (vsh, "WorldViewProj");
325 root 1.30 lightpos = cgGetNamedParameter (vsh, "LightPos");
326 root 1.29 CheckCgError ();
327    
328 root 1.39 CGparameter g_Texture; // the texture parameter
329    
330    
331 root 1.35 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
332 root 1.39 Texture t("o.jpg");
333     g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
334     cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
335 root 1.30 CheckCgError ();
336 root 1.29 cgGLLoadProgram (fsh);
337 root 1.30 CheckCgError ();
338 root 1.29
339     cgGLBindProgram (vsh);
340 root 1.30 CheckCgError ();
341 root 1.29 cgGLBindProgram (fsh);
342 root 1.30 CheckCgError ();
343 root 1.1
344     /* Loop until done. */
345     start_time = SDL_GetTicks ();
346     frames = 0;
347 root 1.16
348 root 1.39
349 root 1.1 while (!done)
350     {
351     GLenum gl_error;
352     char *sdl_error;
353     SDL_Event event;
354    
355     glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
356    
357 root 1.38 camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff;
358     camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff;
359     camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff;
360    
361     camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff;
362     camera.d.z = -cos (camera_angle * 12 / 180.);
363     camera.d.x = sin (camera_angle * 12 / 180.);
364 root 1.18
365 root 1.30 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
366 root 1.39
367     glBindTexture (GL_TEXTURE_2D, t.texture);
368 root 1.40 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
369 root 1.6
370 root 1.5 #if 0
371 root 1.3 static GLfloat ry;
372 root 1.13 ry += 0.001;
373     camera.d.x = cos (ry);
374     camera.d.z = sin (ry);
375     //camera.d.y = sin (ry * 0.1);
376 root 1.5 #endif
377 root 1.1
378 root 1.34 camera.begin ();
379     camera.pass (view::DEPTH);
380     camera.pass (view::LIGHTED);
381     camera.end ();
382 root 1.1
383     SDL_GL_SwapBuffers ();
384 root 1.15 timer.frame ();
385 root 1.1
386     /* Check for error conditions. */
387     gl_error = glGetError ();
388    
389     if (gl_error != GL_NO_ERROR)
390 root 1.3 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
391 root 1.1
392     sdl_error = SDL_GetError ();
393    
394     if (sdl_error[0] != '\0')
395     {
396     fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
397     SDL_ClearError ();
398     }
399    
400     /* Allow the user to see what's happening */
401 root 1.9 //SDL_Delay (20);
402 root 1.1
403     /* Check if there's a pending event. */
404     while (SDL_PollEvent (&event))
405 root 1.18 done = HandleEvent (&event);
406 root 1.20
407 root 1.18
408 root 1.1 ++frames;
409     }
410    
411     /* Print out the frames per second */
412     this_time = SDL_GetTicks ();
413     if (this_time != start_time)
414     {
415     printf ("%2.2f FPS\n",
416     ((float) frames / (this_time - start_time)) * 1000.0);
417     }
418    
419     if (global_image)
420     {
421     SDL_FreeSurface (global_image);
422     global_image = NULL;
423     }
424     if (global_texture)
425     {
426     glDeleteTextures (1, &global_texture);
427     global_texture = 0;
428     }
429    
430     /* Destroy our GL context, etc. */
431     SDL_Quit ();
432     return (0);
433     }
434    
435     int
436     main (int argc, char *argv[])
437     {
438     int i, logo;
439     int numtests;
440     int bpp = 0;
441     int slowly;
442     float gamma = 0.0;
443     int noframe = 0;
444     int fsaa = 0;
445 root 1.4
446 root 1.1 logo = 0;
447     slowly = 0;
448     numtests = 1;
449     for (i = 1; argv[i]; ++i)
450     {
451     if (strcmp (argv[i], "-twice") == 0)
452     {
453     ++numtests;
454     }
455     if (strcmp (argv[i], "-slow") == 0)
456     {
457     slowly = 1;
458     }
459     if (strcmp (argv[i], "-bpp") == 0)
460     {
461     bpp = atoi (argv[++i]);
462     }
463     if (strcmp (argv[i], "-gamma") == 0)
464     {
465     gamma = (float) atof (argv[++i]);
466     }
467     if (strcmp (argv[i], "-noframe") == 0)
468     {
469     noframe = 1;
470     }
471     if (strcmp (argv[i], "-fsaa") == 0)
472     {
473     ++fsaa;
474     }
475     if (strncmp (argv[i], "-h", 2) == 0)
476     {
477     printf
478     ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
479     argv[0]);
480     exit (0);
481     }
482     }
483 root 1.17
484 root 1.1 for (i = 0; i < numtests; ++i)
485 root 1.17 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
486    
487 root 1.1 return 0;
488     }