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/cvs/cvsroot/libgender/test.C
Revision: 1.48
Committed: Fri Oct 8 09:59:25 2004 UTC (21 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.47: +0 -11 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.1 #include <stdlib.h>
2     #include <stdio.h>
3     #include <string.h>
4     #include <math.h>
5    
6     #include "SDL.h"
7     #include "SDL_opengl.h"
8    
9     static SDL_Surface *global_image = NULL;
10     static GLuint global_texture = 0;
11    
12 root 1.29 #include "util.h"
13 root 1.2 #include "entity.h"
14 root 1.29 #include "txtprt_import.h"
15    
16     CGcontext cgc;
17     CGprogram vsh, fsh;
18 root 1.30 CGparameter mv, mvp, lightpos;
19 root 1.35 CGprofile vsh_profile, fsh_profile;
20 root 1.29
21 root 1.46 static void CheckCgError (void)
22 root 1.29 {
23 root 1.46 CGerror err = cgGetError ();
24 root 1.2
25 root 1.29 if (err != CG_NO_ERROR)
26 root 1.46 {
27     printf("CG error: %s\n", cgGetErrorString (err));
28     exit(1);
29     }
30 root 1.29 }
31 root 1.4
32 root 1.1 /**********************************************************************/
33    
34 root 1.6 view camera;
35 root 1.18 vec3 camera_velocity;
36 root 1.38 float camera_angle = 0, camera_velocity_angle;
37 root 1.32 float camera_velocity_factor = 20;
38 root 1.6
39 root 1.1 void
40     HotKey_ToggleFullScreen (void)
41     {
42     SDL_Surface *screen;
43    
44     screen = SDL_GetVideoSurface ();
45     if (SDL_WM_ToggleFullScreen (screen))
46 root 1.5 printf ("Toggled fullscreen mode - now %s\n",
47     (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
48 root 1.1 else
49 root 1.5 printf ("Unable to toggle fullscreen mode\n");
50 root 1.1 }
51    
52     void
53     HotKey_ToggleGrab (void)
54     {
55     SDL_GrabMode mode;
56    
57     printf ("Ctrl-G: toggling input grab!\n");
58     mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
59     if (mode == SDL_GRAB_ON)
60 root 1.5 printf ("Grab was on\n");
61 root 1.1 else
62 root 1.5 printf ("Grab was off\n");
63 root 1.1
64     mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
65     if (mode == SDL_GRAB_ON)
66 root 1.5 printf ("Grab is now on\n");
67 root 1.1 else
68 root 1.5 printf ("Grab is now off\n");
69 root 1.1 }
70    
71     void
72     HotKey_Iconify (void)
73     {
74     printf ("Ctrl-Z: iconifying window!\n");
75     SDL_WM_IconifyWindow ();
76     }
77    
78     int
79     HandleEvent (SDL_Event * event)
80     {
81     int done;
82    
83     done = 0;
84     switch (event->type)
85     {
86     case SDL_ACTIVEEVENT:
87     /* See what happened */
88     printf ("app %s ", event->active.gain ? "gained" : "lost");
89     if (event->active.state & SDL_APPACTIVE)
90     {
91     printf ("active ");
92     }
93     else if (event->active.state & SDL_APPMOUSEFOCUS)
94     {
95     printf ("mouse ");
96     }
97     else if (event->active.state & SDL_APPINPUTFOCUS)
98     {
99     printf ("input ");
100     }
101    
102     printf ("focus\n");
103     break;
104    
105     case SDL_KEYDOWN:
106 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
109     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++;
110     if (event->key.keysym.sym == SDLK_a) camera_velocity.y--;
111     if (event->key.keysym.sym == SDLK_s) camera_velocity.y++;
112     if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113     if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114 root 1.38 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++;
115     if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--;
116 root 1.6
117 root 1.1 if (event->key.keysym.sym == SDLK_ESCAPE)
118 root 1.6 done = 1;
119 root 1.1
120     if ((event->key.keysym.sym == SDLK_g) &&
121     (event->key.keysym.mod & KMOD_CTRL))
122 root 1.6 HotKey_ToggleGrab ();
123 root 1.1
124     if ((event->key.keysym.sym == SDLK_z) &&
125     (event->key.keysym.mod & KMOD_CTRL))
126 root 1.6 HotKey_Iconify ();
127 root 1.1
128     if ((event->key.keysym.sym == SDLK_RETURN) &&
129     (event->key.keysym.mod & KMOD_ALT))
130 root 1.6 HotKey_ToggleFullScreen ();
131 root 1.1
132     break;
133    
134 root 1.18 case SDL_KEYUP:
135 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++;
138     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--;
139     if (event->key.keysym.sym == SDLK_a) camera_velocity.y++;
140     if (event->key.keysym.sym == SDLK_s) camera_velocity.y--;
141 root 1.38 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--;
142     if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++;
143 root 1.18 break;
144    
145 root 1.1 case SDL_QUIT:
146     done = 1;
147     break;
148     }
149    
150     return (done);
151     }
152    
153 root 1.47 void draw_floor (int size, int dx, int dy, int dz)
154     {
155     int x, z, ry;
156    
157     for (x = 0; x < 100; x++)
158     {
159     for (z = 0; z < 100; z++)
160     {
161     vector<vertex2d> pts;
162     pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
163     pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
164     pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
165     pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
166    
167     geometry_quads *q = new geometry_quads;
168     q->set (pts);
169     entity *e = new entity (q);
170     e->move (vec3 (dx + x * size, dy, dz + z * size));
171     e->show ();
172     }
173     }
174     }
175    
176 root 1.1 int
177     RunGLTest (int argc, char *argv[],
178     int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
179     {
180     int i;
181     int rgb_size[3];
182     int w = 640;
183     int h = 480;
184     int done = 0;
185     int frames;
186     Uint32 start_time, this_time;
187 root 1.2 Uint32 video_flags;
188 root 1.1 int value;
189 root 1.45 GLenum gl_error;
190 root 1.1
191     if (SDL_Init (SDL_INIT_VIDEO) < 0)
192     {
193     fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
194     exit (1);
195     }
196    
197     /* See if we should detect the display depth */
198     if (bpp == 0)
199     {
200     if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
201 root 1.3 bpp = 8;
202 root 1.1 else
203 root 1.3 bpp = 16; /* More doesn't seem to work */
204 root 1.1 }
205    
206 root 1.2 video_flags = SDL_OPENGL;
207    
208 root 1.1 for (i = 1; argv[i]; ++i)
209 root 1.3 if (strcmp (argv[1], "-fullscreen") == 0)
210     video_flags |= SDL_FULLSCREEN;
211 root 1.1
212     if (noframe)
213 root 1.3 video_flags |= SDL_NOFRAME;
214 root 1.1
215     /* Initialize the display */
216     switch (bpp)
217     {
218     case 8:
219     rgb_size[0] = 3;
220     rgb_size[1] = 3;
221     rgb_size[2] = 2;
222     break;
223 root 1.3
224 root 1.1 case 15:
225     case 16:
226     rgb_size[0] = 5;
227     rgb_size[1] = 5;
228     rgb_size[2] = 5;
229     break;
230 root 1.3
231 root 1.1 default:
232     rgb_size[0] = 8;
233     rgb_size[1] = 8;
234     rgb_size[2] = 8;
235     break;
236     }
237 root 1.18
238 root 1.1 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
239     SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
240     SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
241     SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
242     SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
243 root 1.3
244 root 1.1 if (fsaa)
245     {
246     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
247     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
248     }
249 root 1.3
250 root 1.1 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
251     {
252     fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
253     SDL_Quit ();
254     exit (1);
255     }
256    
257     printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
258     printf ("\n");
259     printf ("Vendor : %s\n", glGetString (GL_VENDOR));
260     printf ("Renderer : %s\n", glGetString (GL_RENDERER));
261     printf ("Version : %s\n", glGetString (GL_VERSION));
262     printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
263     printf ("\n");
264    
265     SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
266     printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
267     SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
268     printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
269     SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
270     printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
271     SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
272     printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
273     SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
274     printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
275 root 1.3
276 root 1.1 if (fsaa)
277     {
278     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
279     printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
280     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
281     printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
282     value);
283     }
284    
285     /* Set the window manager title bar */
286 root 1.12 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
287 root 1.1
288     /* Set the gamma for the window */
289     if (gamma != 0.0)
290 root 1.3 SDL_SetGamma (gamma, gamma, gamma);
291 root 1.1
292 root 1.40 for (int i = 0; i < 70; i++)
293 root 1.17 {
294 root 1.40 // load a entity
295 root 1.17 txtprt_parser p;
296 root 1.47 geometry *g;
297 root 1.17 try
298 root 1.40 {
299 root 1.47 g = p.read ("test.blasc");
300 root 1.40 }
301     catch (txtprt_i_exception & e)
302     {
303     cout << "ERR: " << e.msg << endl;
304     }
305    
306 root 1.47 entity *e = new entity (g);
307     e->move (vec3 (i*5, -3, -i*10));
308     e->show ();
309 root 1.17 }
310 root 1.47
311     draw_floor (10, -500, -10, -1000);
312    
313 root 1.13 camera.orig.x = camera.orig.y = camera.orig.z = 0;
314 root 1.6 camera.p = point (0, 0, 10);
315     camera.d = vec3 (0, 0, -1);
316     camera.u = vec3 (0, 1, 0);
317     camera.w = w; camera.h = h;
318 root 1.46 camera.fov = 35;
319 root 1.1
320     glMatrixMode (GL_MODELVIEW);
321     glLoadIdentity ();
322    
323 root 1.41 glEnable (GL_CULL_FACE);
324 root 1.1 glEnable (GL_DEPTH_TEST);
325 root 1.22
326 root 1.11 glShadeModel (GL_SMOOTH);
327 root 1.6
328 root 1.3 glEnable (GL_LIGHTING);
329 root 1.6 glEnable (GL_LIGHT0);
330 root 1.29
331     cgc = cgCreateContext ();
332 root 1.35
333     vsh_profile = CG_PROFILE_ARBVP1;
334 root 1.36 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
335     //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
336 root 1.35 fsh_profile = CG_PROFILE_ARBFP1;
337 root 1.36 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
338     //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
339 root 1.35
340     vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
341 root 1.29 CheckCgError ();
342     cgGLLoadProgram (vsh);
343     CheckCgError ();
344     mv = cgGetNamedParameter (vsh, "WorldProj");
345     mvp = cgGetNamedParameter (vsh, "WorldViewProj");
346 root 1.30 lightpos = cgGetNamedParameter (vsh, "LightPos");
347 root 1.29 CheckCgError ();
348    
349 root 1.39 CGparameter g_Texture; // the texture parameter
350    
351    
352 root 1.35 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
353 root 1.39 Texture t("o.jpg");
354     g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
355     cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
356 root 1.30 CheckCgError ();
357 root 1.29 cgGLLoadProgram (fsh);
358 root 1.30 CheckCgError ();
359 root 1.29
360     cgGLBindProgram (vsh);
361 root 1.30 CheckCgError ();
362 root 1.29 cgGLBindProgram (fsh);
363 root 1.30 CheckCgError ();
364 root 1.1
365     /* Loop until done. */
366     start_time = SDL_GetTicks ();
367     frames = 0;
368 root 1.16
369 root 1.1 while (!done)
370     {
371     char *sdl_error;
372     SDL_Event event;
373    
374 root 1.38 camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff;
375     camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff;
376     camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff;
377    
378     camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff;
379     camera.d.z = -cos (camera_angle * 12 / 180.);
380     camera.d.x = sin (camera_angle * 12 / 180.);
381 root 1.18
382 root 1.30 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
383 root 1.39
384     glBindTexture (GL_TEXTURE_2D, t.texture);
385 root 1.40 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
386 root 1.6
387 root 1.5 #if 0
388 root 1.3 static GLfloat ry;
389 root 1.13 ry += 0.001;
390     camera.d.x = cos (ry);
391     camera.d.z = sin (ry);
392     //camera.d.y = sin (ry * 0.1);
393 root 1.5 #endif
394 root 1.1
395 root 1.34 camera.begin ();
396     camera.pass (view::DEPTH);
397     camera.pass (view::LIGHTED);
398     camera.end ();
399 root 1.1
400     SDL_GL_SwapBuffers ();
401 root 1.15 timer.frame ();
402 root 1.1
403     /* Check for error conditions. */
404     gl_error = glGetError ();
405    
406 root 1.45 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
407 root 1.1
408     sdl_error = SDL_GetError ();
409    
410     if (sdl_error[0] != '\0')
411     {
412     fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
413     SDL_ClearError ();
414     }
415    
416     /* Allow the user to see what's happening */
417 root 1.9 //SDL_Delay (20);
418 root 1.1
419     /* Check if there's a pending event. */
420     while (SDL_PollEvent (&event))
421 root 1.18 done = HandleEvent (&event);
422 root 1.20
423 root 1.18
424 root 1.1 ++frames;
425     }
426    
427     /* Print out the frames per second */
428     this_time = SDL_GetTicks ();
429     if (this_time != start_time)
430     {
431     printf ("%2.2f FPS\n",
432     ((float) frames / (this_time - start_time)) * 1000.0);
433     }
434    
435     if (global_image)
436     {
437     SDL_FreeSurface (global_image);
438     global_image = NULL;
439     }
440     if (global_texture)
441     {
442     glDeleteTextures (1, &global_texture);
443     global_texture = 0;
444     }
445    
446     /* Destroy our GL context, etc. */
447     SDL_Quit ();
448     return (0);
449     }
450    
451     int
452     main (int argc, char *argv[])
453     {
454     int i, logo;
455     int numtests;
456     int bpp = 0;
457     int slowly;
458     float gamma = 0.0;
459     int noframe = 0;
460     int fsaa = 0;
461 root 1.4
462 root 1.1 logo = 0;
463     slowly = 0;
464     numtests = 1;
465     for (i = 1; argv[i]; ++i)
466     {
467     if (strcmp (argv[i], "-twice") == 0)
468     {
469     ++numtests;
470     }
471     if (strcmp (argv[i], "-slow") == 0)
472     {
473     slowly = 1;
474     }
475     if (strcmp (argv[i], "-bpp") == 0)
476     {
477     bpp = atoi (argv[++i]);
478     }
479     if (strcmp (argv[i], "-gamma") == 0)
480     {
481     gamma = (float) atof (argv[++i]);
482     }
483     if (strcmp (argv[i], "-noframe") == 0)
484     {
485     noframe = 1;
486     }
487     if (strcmp (argv[i], "-fsaa") == 0)
488     {
489     ++fsaa;
490     }
491     if (strncmp (argv[i], "-h", 2) == 0)
492     {
493     printf
494     ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
495     argv[0]);
496     exit (0);
497     }
498     }
499 root 1.17
500 root 1.1 for (i = 0; i < numtests; ++i)
501 root 1.17 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
502    
503 root 1.1 return 0;
504     }