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/cvs/cvsroot/libgender/test.C
Revision: 1.57
Committed: Sun Oct 10 14:15:15 2004 UTC (21 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.56: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.1 #include <stdlib.h>
2     #include <stdio.h>
3     #include <string.h>
4     #include <math.h>
5    
6     #include "SDL.h"
7     #include "SDL_opengl.h"
8    
9     static SDL_Surface *global_image = NULL;
10     static GLuint global_texture = 0;
11    
12 root 1.29 #include "util.h"
13 root 1.2 #include "entity.h"
14 root 1.29 #include "txtprt_import.h"
15    
16     CGcontext cgc;
17     CGprogram vsh, fsh;
18 root 1.30 CGparameter mv, mvp, lightpos;
19 root 1.35 CGprofile vsh_profile, fsh_profile;
20 root 1.29
21 root 1.46 static void CheckCgError (void)
22 root 1.29 {
23 root 1.46 CGerror err = cgGetError ();
24 root 1.2
25 root 1.29 if (err != CG_NO_ERROR)
26 root 1.46 {
27     printf("CG error: %s\n", cgGetErrorString (err));
28     exit(1);
29     }
30 root 1.29 }
31 root 1.4
32 root 1.1 /**********************************************************************/
33    
34 root 1.6 view camera;
35 root 1.18 vec3 camera_velocity;
36 root 1.51 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
37 root 1.50 float camera_velocity_factor = 80;
38 root 1.6
39 root 1.1 void
40     HotKey_ToggleFullScreen (void)
41     {
42     SDL_Surface *screen;
43    
44     screen = SDL_GetVideoSurface ();
45     if (SDL_WM_ToggleFullScreen (screen))
46 root 1.5 printf ("Toggled fullscreen mode - now %s\n",
47     (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
48 root 1.1 else
49 root 1.5 printf ("Unable to toggle fullscreen mode\n");
50 root 1.1 }
51    
52     void
53     HotKey_ToggleGrab (void)
54     {
55     SDL_GrabMode mode;
56    
57     printf ("Ctrl-G: toggling input grab!\n");
58     mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
59     if (mode == SDL_GRAB_ON)
60 root 1.5 printf ("Grab was on\n");
61 root 1.1 else
62 root 1.5 printf ("Grab was off\n");
63 root 1.1
64     mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
65     if (mode == SDL_GRAB_ON)
66 root 1.5 printf ("Grab is now on\n");
67 root 1.1 else
68 root 1.5 printf ("Grab is now off\n");
69 root 1.1 }
70    
71     void
72     HotKey_Iconify (void)
73     {
74     printf ("Ctrl-Z: iconifying window!\n");
75     SDL_WM_IconifyWindow ();
76     }
77    
78     int
79     HandleEvent (SDL_Event * event)
80     {
81     int done;
82    
83     done = 0;
84     switch (event->type)
85     {
86     case SDL_ACTIVEEVENT:
87     /* See what happened */
88     printf ("app %s ", event->active.gain ? "gained" : "lost");
89     if (event->active.state & SDL_APPACTIVE)
90     {
91     printf ("active ");
92     }
93     else if (event->active.state & SDL_APPMOUSEFOCUS)
94     {
95     printf ("mouse ");
96     }
97     else if (event->active.state & SDL_APPINPUTFOCUS)
98     {
99     printf ("input ");
100     }
101    
102     printf ("focus\n");
103     break;
104    
105     case SDL_KEYDOWN:
106 root 1.51 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
109     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
110     if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
111     if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
112     if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
113     if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
114     if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
115     if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
116 root 1.6
117 root 1.1 if (event->key.keysym.sym == SDLK_ESCAPE)
118 root 1.6 done = 1;
119 root 1.1
120     if ((event->key.keysym.sym == SDLK_g) &&
121     (event->key.keysym.mod & KMOD_CTRL))
122 root 1.6 HotKey_ToggleGrab ();
123 root 1.1
124     if ((event->key.keysym.sym == SDLK_z) &&
125     (event->key.keysym.mod & KMOD_CTRL))
126 root 1.6 HotKey_Iconify ();
127 root 1.1
128     if ((event->key.keysym.sym == SDLK_RETURN) &&
129     (event->key.keysym.mod & KMOD_ALT))
130 root 1.6 HotKey_ToggleFullScreen ();
131 root 1.1
132     break;
133    
134 root 1.18 case SDL_KEYUP:
135 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 root 1.50 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
138     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
139 root 1.51 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
140     if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
141 root 1.50 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
142     if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
143 root 1.18 break;
144    
145 root 1.1 case SDL_QUIT:
146     done = 1;
147     break;
148     }
149    
150     return (done);
151     }
152    
153 root 1.47 void draw_floor (int size, int dx, int dy, int dz)
154     {
155     int x, z, ry;
156    
157     for (x = 0; x < 100; x++)
158     {
159     for (z = 0; z < 100; z++)
160     {
161     vector<vertex2d> pts;
162     pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
163     pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
164     pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
165     pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
166    
167     geometry_quads *q = new geometry_quads;
168 root 1.57 q->m = new simple_material;
169 root 1.47 q->set (pts);
170     entity *e = new entity (q);
171     e->move (vec3 (dx + x * size, dy, dz + z * size));
172     e->show ();
173     }
174     }
175     }
176    
177 root 1.52 void draw_test_nurb ()
178     {
179 root 1.49 geometry_nurbs *q = new geometry_nurbs;
180     q->set ();
181     entity *e = new entity (q);
182     e->move (vec3 (10, 3, -4));
183     e->show ();
184     }
185    
186 root 1.54 extern void draw_level ();
187 root 1.1 int
188     RunGLTest (int argc, char *argv[],
189     int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
190     {
191     int i;
192     int rgb_size[3];
193     int w = 640;
194     int h = 480;
195     int done = 0;
196     int frames;
197     Uint32 start_time, this_time;
198 root 1.2 Uint32 video_flags;
199 root 1.1 int value;
200 root 1.45 GLenum gl_error;
201 root 1.1
202     if (SDL_Init (SDL_INIT_VIDEO) < 0)
203     {
204     fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
205     exit (1);
206     }
207    
208     /* See if we should detect the display depth */
209     if (bpp == 0)
210     {
211     if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
212 root 1.3 bpp = 8;
213 root 1.1 else
214 root 1.3 bpp = 16; /* More doesn't seem to work */
215 root 1.1 }
216    
217 root 1.2 video_flags = SDL_OPENGL;
218    
219 root 1.1 for (i = 1; argv[i]; ++i)
220 root 1.3 if (strcmp (argv[1], "-fullscreen") == 0)
221     video_flags |= SDL_FULLSCREEN;
222 root 1.1
223     if (noframe)
224 root 1.3 video_flags |= SDL_NOFRAME;
225 root 1.1
226     /* Initialize the display */
227     switch (bpp)
228     {
229     case 8:
230     rgb_size[0] = 3;
231     rgb_size[1] = 3;
232     rgb_size[2] = 2;
233     break;
234 root 1.3
235 root 1.1 case 15:
236     case 16:
237     rgb_size[0] = 5;
238     rgb_size[1] = 5;
239     rgb_size[2] = 5;
240     break;
241 root 1.3
242 root 1.1 default:
243     rgb_size[0] = 8;
244     rgb_size[1] = 8;
245     rgb_size[2] = 8;
246     break;
247     }
248 root 1.18
249 root 1.1 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
250     SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
251     SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
252     SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
253     SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
254 root 1.3
255 root 1.1 if (fsaa)
256     {
257     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
258     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
259     }
260 root 1.3
261 root 1.1 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
262     {
263     fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
264     SDL_Quit ();
265     exit (1);
266     }
267    
268     printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
269     printf ("\n");
270     printf ("Vendor : %s\n", glGetString (GL_VENDOR));
271     printf ("Renderer : %s\n", glGetString (GL_RENDERER));
272     printf ("Version : %s\n", glGetString (GL_VERSION));
273     printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
274     printf ("\n");
275    
276     SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
277     printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
278     SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
279     printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
280     SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
281     printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
282     SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
283     printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
284     SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
285     printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
286 root 1.3
287 root 1.1 if (fsaa)
288     {
289     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
290     printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
291     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
292     printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
293     value);
294     }
295    
296     /* Set the window manager title bar */
297 root 1.12 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
298 root 1.1
299     /* Set the gamma for the window */
300     if (gamma != 0.0)
301 root 1.3 SDL_SetGamma (gamma, gamma, gamma);
302 root 1.1
303 root 1.56 for (int i = 0; i < 20; i++)
304 root 1.17 {
305 root 1.40 // load a entity
306 root 1.17 txtprt_parser p;
307 root 1.47 geometry *g;
308 root 1.17 try
309 root 1.40 {
310 root 1.47 g = p.read ("test.blasc");
311 root 1.40 }
312     catch (txtprt_i_exception & e)
313     {
314     cout << "ERR: " << e.msg << endl;
315     }
316    
317 root 1.47 entity *e = new entity (g);
318     e->move (vec3 (i*5, -3, -i*10));
319     e->show ();
320 root 1.17 }
321 root 1.47
322 root 1.56 draw_floor (10, -500, -10, -1000);
323 root 1.54 draw_level ();
324 root 1.56 draw_test_nurb ();
325 root 1.47
326 root 1.55 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
327     camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
328 root 1.6 camera.p = point (0, 0, 10);
329     camera.d = vec3 (0, 0, -1);
330     camera.u = vec3 (0, 1, 0);
331     camera.w = w; camera.h = h;
332 root 1.46 camera.fov = 35;
333 root 1.53 camera.z_near = 1.;
334 root 1.1
335     glMatrixMode (GL_MODELVIEW);
336     glLoadIdentity ();
337    
338 root 1.41 glEnable (GL_CULL_FACE);
339 root 1.1 glEnable (GL_DEPTH_TEST);
340 root 1.22
341 root 1.11 glShadeModel (GL_SMOOTH);
342 root 1.6
343 root 1.3 glEnable (GL_LIGHTING);
344 root 1.6 glEnable (GL_LIGHT0);
345 root 1.29
346     cgc = cgCreateContext ();
347 root 1.35
348     vsh_profile = CG_PROFILE_ARBVP1;
349 root 1.36 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
350     //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
351 root 1.35 fsh_profile = CG_PROFILE_ARBFP1;
352 root 1.36 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
353     //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
354 root 1.35
355     vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
356 root 1.29 CheckCgError ();
357     cgGLLoadProgram (vsh);
358     CheckCgError ();
359     mv = cgGetNamedParameter (vsh, "WorldProj");
360     mvp = cgGetNamedParameter (vsh, "WorldViewProj");
361 root 1.30 lightpos = cgGetNamedParameter (vsh, "LightPos");
362 root 1.29 CheckCgError ();
363    
364 root 1.39 CGparameter g_Texture; // the texture parameter
365    
366    
367 root 1.35 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
368 root 1.39 Texture t("o.jpg");
369     g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
370     cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
371 root 1.30 CheckCgError ();
372 root 1.29 cgGLLoadProgram (fsh);
373 root 1.30 CheckCgError ();
374 root 1.29
375     cgGLBindProgram (vsh);
376 root 1.30 CheckCgError ();
377 root 1.29 cgGLBindProgram (fsh);
378 root 1.30 CheckCgError ();
379 root 1.1
380     /* Loop until done. */
381     start_time = SDL_GetTicks ();
382     frames = 0;
383 root 1.16
384 root 1.1 while (!done)
385     {
386     char *sdl_error;
387     SDL_Event event;
388    
389 root 1.51 camera_angle += 180 * camera_velocity_angle * timer.diff;
390     camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
391    
392     vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
393     vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
394    
395     camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
396     camera.u = cross (camera.d, right);
397    
398 root 1.50 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
399     camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
400 root 1.18
401 root 1.30 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
402 root 1.39
403     glBindTexture (GL_TEXTURE_2D, t.texture);
404 root 1.40 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
405 root 1.6
406 root 1.5 #if 0
407 root 1.3 static GLfloat ry;
408 root 1.13 ry += 0.001;
409     camera.d.x = cos (ry);
410     camera.d.z = sin (ry);
411     //camera.d.y = sin (ry * 0.1);
412 root 1.5 #endif
413 root 1.1
414 root 1.34 camera.begin ();
415     camera.pass (view::DEPTH);
416     camera.pass (view::LIGHTED);
417     camera.end ();
418 root 1.1
419     SDL_GL_SwapBuffers ();
420 root 1.15 timer.frame ();
421 root 1.1
422     /* Check for error conditions. */
423     gl_error = glGetError ();
424    
425 root 1.45 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
426 root 1.1
427     sdl_error = SDL_GetError ();
428    
429     if (sdl_error[0] != '\0')
430     {
431     fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
432     SDL_ClearError ();
433     }
434    
435     /* Allow the user to see what's happening */
436 root 1.51 //SDL_Delay (40);
437 root 1.1
438     /* Check if there's a pending event. */
439     while (SDL_PollEvent (&event))
440 root 1.18 done = HandleEvent (&event);
441 root 1.20
442 root 1.18
443 root 1.1 ++frames;
444     }
445    
446     /* Print out the frames per second */
447     this_time = SDL_GetTicks ();
448     if (this_time != start_time)
449     {
450     printf ("%2.2f FPS\n",
451     ((float) frames / (this_time - start_time)) * 1000.0);
452     }
453    
454     if (global_image)
455     {
456     SDL_FreeSurface (global_image);
457     global_image = NULL;
458     }
459     if (global_texture)
460     {
461     glDeleteTextures (1, &global_texture);
462     global_texture = 0;
463     }
464    
465     /* Destroy our GL context, etc. */
466     SDL_Quit ();
467     return (0);
468     }
469     int
470     main (int argc, char *argv[])
471     {
472     int i, logo;
473     int numtests;
474     int bpp = 0;
475     int slowly;
476     float gamma = 0.0;
477     int noframe = 0;
478     int fsaa = 0;
479 root 1.4
480 root 1.1 logo = 0;
481     slowly = 0;
482     numtests = 1;
483     for (i = 1; argv[i]; ++i)
484     {
485     if (strcmp (argv[i], "-twice") == 0)
486     {
487     ++numtests;
488     }
489     if (strcmp (argv[i], "-slow") == 0)
490     {
491     slowly = 1;
492     }
493     if (strcmp (argv[i], "-bpp") == 0)
494     {
495     bpp = atoi (argv[++i]);
496     }
497     if (strcmp (argv[i], "-gamma") == 0)
498     {
499     gamma = (float) atof (argv[++i]);
500     }
501     if (strcmp (argv[i], "-noframe") == 0)
502     {
503     noframe = 1;
504     }
505     if (strcmp (argv[i], "-fsaa") == 0)
506     {
507     ++fsaa;
508     }
509     if (strncmp (argv[i], "-h", 2) == 0)
510     {
511     printf
512     ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
513     argv[0]);
514     exit (0);
515     }
516     }
517 root 1.17
518 root 1.1 for (i = 0; i < numtests; ++i)
519 root 1.17 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
520    
521 root 1.1 return 0;
522     }