| 1 |
root |
1.1 |
#include <cmath> |
| 2 |
|
|
|
| 3 |
root |
1.26 |
#include <GL/gl.h> |
| 4 |
|
|
#include <GL/glext.h> |
| 5 |
|
|
|
| 6 |
root |
1.1 |
#include "oct.h" |
| 7 |
|
|
#include "view.h" |
| 8 |
|
|
|
| 9 |
root |
1.17 |
view::view () |
| 10 |
root |
1.18 |
: gamma(1.0) |
| 11 |
root |
1.1 |
{ |
| 12 |
|
|
} |
| 13 |
|
|
|
| 14 |
root |
1.17 |
view::~view () |
| 15 |
root |
1.1 |
{ |
| 16 |
|
|
} |
| 17 |
|
|
|
| 18 |
root |
1.17 |
bool view::may_draw (entity_base *e) |
| 19 |
root |
1.1 |
{ |
| 20 |
|
|
if (drawn.find (e) != drawn.end ()) |
| 21 |
|
|
return false; |
| 22 |
|
|
|
| 23 |
|
|
drawn.insert (e); |
| 24 |
|
|
return true; |
| 25 |
|
|
} |
| 26 |
|
|
|
| 27 |
root |
1.18 |
void view::reset_projection () |
| 28 |
root |
1.1 |
{ |
| 29 |
root |
1.5 |
renormalize (orig, p); |
| 30 |
root |
1.3 |
|
| 31 |
root |
1.1 |
glViewport (0, 0, w, h); |
| 32 |
|
|
|
| 33 |
|
|
glMatrixMode (GL_PROJECTION); |
| 34 |
|
|
glLoadIdentity (); |
| 35 |
|
|
|
| 36 |
|
|
GLdouble aspect = (GLdouble)w/h; |
| 37 |
root |
1.6 |
GLdouble zNear = 0.1; |
| 38 |
|
|
GLdouble zFar = 50.; |
| 39 |
root |
1.1 |
|
| 40 |
|
|
GLdouble ymax = zNear * tan (fov * (M_PI / 360.0)); |
| 41 |
|
|
glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, zNear, zFar); |
| 42 |
|
|
|
| 43 |
root |
1.6 |
d = normalize (d);//D |
| 44 |
|
|
u = normalize (u);//D |
| 45 |
root |
1.1 |
vec3 rz = -d; |
| 46 |
|
|
vec3 rx = cross (u, rz); |
| 47 |
|
|
vec3 ry = cross (rz, rx); |
| 48 |
|
|
|
| 49 |
root |
1.17 |
matrix &m = projection; |
| 50 |
root |
1.16 |
m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0; |
| 51 |
|
|
m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0; |
| 52 |
|
|
m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0; |
| 53 |
root |
1.3 |
m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1; |
| 54 |
|
|
|
| 55 |
|
|
glMultMatrixf ((GLfloat *)m.data); |
| 56 |
root |
1.6 |
|
| 57 |
root |
1.5 |
glGetFloatv (GL_PROJECTION_MATRIX, (GLfloat *)&m); |
| 58 |
|
|
|
| 59 |
root |
1.17 |
frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) ); |
| 60 |
|
|
frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) ); |
| 61 |
|
|
frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) ); |
| 62 |
|
|
frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) ); |
| 63 |
|
|
frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) ); |
| 64 |
|
|
frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) ); |
| 65 |
root |
1.1 |
|
| 66 |
root |
1.13 |
glMatrixMode (GL_MODELVIEW); |
| 67 |
root |
1.12 |
glLoadIdentity (); |
| 68 |
root |
1.16 |
glTranslatef (-p.x, -p.y, -p.z); |
| 69 |
root |
1.18 |
} |
| 70 |
|
|
|
| 71 |
|
|
void view::begin () |
| 72 |
|
|
{ |
| 73 |
root |
1.30 |
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 74 |
|
|
glDepthRange (0, 1. - (1. / pow (2., 16.))); |
| 75 |
|
|
|
| 76 |
root |
1.18 |
vismap.clear (); |
| 77 |
root |
1.19 |
vislist.clear (); |
| 78 |
root |
1.18 |
|
| 79 |
|
|
generation++; |
| 80 |
root |
1.12 |
|
| 81 |
root |
1.18 |
reset_projection (); |
| 82 |
|
|
|
| 83 |
|
|
// check occlusion queries here |
| 84 |
root |
1.24 |
#if 0 |
| 85 |
root |
1.20 |
for (vector<octant *>::iterator i = checklist.begin (); i != checklist.end (); ++i) |
| 86 |
root |
1.22 |
//printf ("%p %d\n", *i, occ_query_result ((*i)->occ_query)); |
| 87 |
|
|
occ_query_result ((*i)->occ_query); |
| 88 |
root |
1.20 |
|
| 89 |
root |
1.17 |
checklist.clear (); |
| 90 |
root |
1.24 |
#endif |
| 91 |
root |
1.18 |
|
| 92 |
root |
1.17 |
world.detect_visibility (*this); |
| 93 |
root |
1.18 |
} |
| 94 |
|
|
|
| 95 |
|
|
void view::end () |
| 96 |
|
|
{ |
| 97 |
|
|
vismap.clear (); |
| 98 |
|
|
} |
| 99 |
|
|
|
| 100 |
|
|
void view::pass (enum mode m) |
| 101 |
|
|
{ |
| 102 |
|
|
mode = m; |
| 103 |
|
|
|
| 104 |
|
|
glDisable (GL_ALPHA_TEST); |
| 105 |
|
|
glDisable (GL_BLEND); |
| 106 |
root |
1.4 |
|
| 107 |
root |
1.18 |
if (mode == view::DEPTH) |
| 108 |
|
|
{ |
| 109 |
|
|
glEnable (GL_POLYGON_OFFSET_FILL); |
| 110 |
|
|
glPolygonOffset (0, 1); |
| 111 |
|
|
glDepthFunc (GL_LESS); |
| 112 |
|
|
glDisable (GL_LIGHTING); |
| 113 |
|
|
glColorMask (0, 0, 0, 0); |
| 114 |
root |
1.24 |
cgGLEnableProfile (vsh_profile);// z-fighting?? |
| 115 |
root |
1.23 |
cgGLDisableProfile (fsh_profile); |
| 116 |
root |
1.18 |
} |
| 117 |
|
|
else |
| 118 |
|
|
{ |
| 119 |
|
|
glEnable (GL_MINMAX); |
| 120 |
|
|
glDisable (GL_POLYGON_OFFSET_FILL); |
| 121 |
|
|
glDepthFunc (GL_LESS); |
| 122 |
|
|
glDepthMask (0); |
| 123 |
root |
1.23 |
cgGLEnableProfile (vsh_profile); |
| 124 |
|
|
cgGLEnableProfile (fsh_profile); |
| 125 |
root |
1.18 |
} |
| 126 |
|
|
|
| 127 |
root |
1.17 |
for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i) |
| 128 |
|
|
(*i)->display (*this); |
| 129 |
|
|
|
| 130 |
|
|
drawn.clear (); |
| 131 |
root |
1.24 |
|
| 132 |
root |
1.27 |
if (mode == view::LIGHTED) |
| 133 |
root |
1.25 |
{ |
| 134 |
root |
1.27 |
glEnable (GL_DEPTH_CLAMP_NV); |
| 135 |
root |
1.30 |
glDepthFunc (GL_LESS); |
| 136 |
root |
1.27 |
glEnable (GL_COLOR_MATERIAL); |
| 137 |
root |
1.30 |
glDisable (GL_LIGHTING); |
| 138 |
|
|
#if 1 |
| 139 |
root |
1.27 |
cgGLDisableProfile (vsh_profile); |
| 140 |
|
|
cgGLDisableProfile (fsh_profile); |
| 141 |
|
|
#endif |
| 142 |
root |
1.28 |
glShadeModel (GL_FLAT); |
| 143 |
root |
1.27 |
|
| 144 |
root |
1.25 |
static int count; count++; |
| 145 |
|
|
if (farlist.size ()) |
| 146 |
|
|
printf ("%d: size %d\n", count, farlist.size ()); |
| 147 |
|
|
|
| 148 |
root |
1.30 |
for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i) |
| 149 |
|
|
{ |
| 150 |
|
|
glColor3f (1 / (GLfloat)(i - farlist.begin()), 1, 1 / (GLfloat)(i - farlist.begin())); |
| 151 |
root |
1.25 |
(*i)->draw_bbox (*this); |
| 152 |
root |
1.30 |
} |
| 153 |
root |
1.25 |
|
| 154 |
|
|
farlist.clear (); |
| 155 |
root |
1.27 |
|
| 156 |
|
|
glEnable (GL_DEPTH_TEST); |
| 157 |
|
|
glDisable (GL_DEPTH_CLAMP_NV); |
| 158 |
root |
1.28 |
glShadeModel (GL_SMOOTH); |
| 159 |
root |
1.25 |
} |
| 160 |
root |
1.4 |
|
| 161 |
|
|
glColorMask (1, 1, 1, 0); |
| 162 |
|
|
glDepthMask (1); |
| 163 |
root |
1.27 |
|
| 164 |
root |
1.1 |
} |
| 165 |
root |
1.6 |
|
| 166 |
root |
1.1 |
|