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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.130
Committed: Thu Jun 25 13:15:56 2009 UTC (14 years, 10 months ago) by root
Branch: MAIN
Changes since 1.129: +4 -0 lines
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3 root 1.119 Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 elmex 1.1
5     =cut
6    
7 root 1.119 package Deliantra;
8 root 1.4
9 root 1.129 our $VERSION = '1.23';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21 root 1.112 read_pak read_arch
22     *ARCH $TILE *FACE *FACEDATA
23     TILESIZE CACHESTRIDE
24     editor_archs arch_extents
25 root 1.50 );
26    
27 root 1.118 use JSON::XS qw(decode_json encode_json);
28 root 1.70
29 root 1.123 our $LIB = $ENV{DELIANTRA_LIBDIR};
30 root 1.50
31 root 1.120 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
32     : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
33     : File::Spec->tmpdir . "/deliantra";
34    
35 root 1.50 mkdir $VARDIR, 0777;
36 elmex 1.1
37 root 1.112 sub TILESIZE (){ 32 }
38     sub CACHESTRIDE (){ 64 }
39 elmex 1.1
40 root 1.15 our %ARCH;
41 root 1.112 our %FACE; # face32
42     our %FACEDATA;
43 root 1.15 our $TILE;
44 elmex 1.1
45 root 1.13 our %FIELD_MULTILINE = (
46 root 1.50 msg => "endmsg",
47     lore => "endlore",
48     maplore => "endmaplore",
49 root 1.13 );
50    
51 root 1.58 # movement bit type, PITA
52     our %FIELD_MOVEMENT = map +($_ => undef),
53     qw(move_type move_block move_allow move_on move_off move_slow);
54    
55 root 1.54 # same as in server save routine, to (hopefully) be compatible
56     # to the other editors.
57 root 1.56 our @FIELD_ORDER_MAP = (qw(
58 root 1.86 file_format_version
59 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
60 root 1.56 shopitems shopgreed shopmin shopmax shoprace
61     darkness width height enter_x enter_y msg maplore
62     unique template
63     outdoor temp pressure humid windspeed winddir sky nosmooth
64     tile_path_1 tile_path_2 tile_path_3 tile_path_4
65     ));
66    
67 root 1.54 our @FIELD_ORDER = (qw(
68 root 1.105 inherit
69    
70 root 1.57 elevation
71    
72 root 1.70 name name_pl custom_name attach title race
73 root 1.101 slaying skill msg lore other_arch
74 root 1.128 sound sound_destroy face animation is_animated
75 root 1.101 magicmap smoothlevel smoothface
76 root 1.59 str dex con wis pow cha int
77 root 1.54 hp maxhp sp maxsp grace maxgrace
78     exp perm_exp expmul
79     food dam luck wc ac x y speed speed_left move_state attack_movement
80 root 1.59 nrof level direction type subtype attacktype
81 root 1.54
82     resist_physical resist_magic resist_fire resist_electricity
83     resist_cold resist_confusion resist_acid resist_drain
84     resist_weaponmagic resist_ghosthit resist_poison resist_slow
85     resist_paralyze resist_turn_undead resist_fear resist_cancellation
86     resist_deplete resist_death resist_chaos resist_counterspell
87     resist_godpower resist_holyword resist_blind resist_internal
88     resist_life_stealing resist_disease
89    
90     path_attuned path_repelled path_denied material materialname
91     value carrying weight invisible state magic
92     last_heal last_sp last_grace last_eat
93 root 1.107 connected glow_radius randomitems tresure_env npx_status npc_program
94 root 1.54 run_away pick_up container will_apply smoothlevel
95     current_weapon_script weapontype tooltype elevation client_type
96     item_power duration range
97     range_modifier duration_modifier dam_modifier gen_sp_armour
98     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99    
100     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101     friendly generator is_thrown auto_apply treasure player sold see_invisible
102     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103     splitting hitback startequip blocksview undead scared unaggressive
104     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108     random_move only_attack confused stealth cursed damned see_anywhere
109     known_magical known_cursed can_use_skill been_applied has_ready_scroll
110     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 root 1.107 precious
115 root 1.54
116     body_range body_arm body_torso body_head body_neck body_skill
117     body_finger body_shoulder body_foot body_hand body_wrist body_waist
118     ));
119 root 1.13
120 root 1.62 our %EVENT_TYPE = (
121     apply => 1,
122     attack => 2,
123     death => 3,
124     drop => 4,
125     pickup => 5,
126     say => 6,
127     stop => 7,
128     time => 8,
129     throw => 9,
130     trigger => 10,
131     close => 11,
132     timer => 12,
133     );
134    
135 root 1.50 sub MOVE_WALK (){ 0x01 }
136     sub MOVE_FLY_LOW (){ 0x02 }
137     sub MOVE_FLY_HIGH (){ 0x04 }
138     sub MOVE_FLYING (){ 0x06 }
139     sub MOVE_SWIM (){ 0x08 }
140     sub MOVE_BOAT (){ 0x10 }
141 root 1.106 sub MOVE_SHIP (){ 0x20 }
142     sub MOVE_KNOWN (){ 0x3f } # all of above
143 root 1.90 sub MOVE_ALL (){ 0x10000 } # very special value
144    
145     our %MOVE_TYPE = (
146     walk => MOVE_WALK,
147     fly_low => MOVE_FLY_LOW,
148     fly_high => MOVE_FLY_HIGH,
149     flying => MOVE_FLYING,
150     swim => MOVE_SWIM,
151     boat => MOVE_BOAT,
152 root 1.106 ship => MOVE_SHIP,
153 root 1.90 all => MOVE_ALL,
154     );
155    
156 root 1.106 our @MOVE_TYPE = keys %MOVE_TYPE;
157 root 1.90
158     {
159 root 1.119 package Deliantra::MoveType;
160 root 1.90
161     use overload
162 root 1.93 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 root 1.90 '""' => \&as_string,
164     '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165     '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166     '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167     '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168     'x=' => sub {
169     my $cur = $_[0] >= $_[1];
170     if (!defined $cur) {
171 root 1.94 if ($_[0] >= "all") {
172     $_[0] -= $_[1];
173     } else {
174     $_[0] += $_[1];
175     }
176 root 1.90 } elsif ($cur) {
177     $_[0] -= $_[1];
178     } else {
179     $_[0] /= $_[1];
180     }
181    
182     $_[0]
183     },
184 root 1.91 'eq' => sub { "$_[0]" eq "$_[1]" },
185     'ne' => sub { "$_[0]" ne "$_[1]" },
186 root 1.90 ;
187 root 1.130
188     sub TO_JSON {
189     $_[0][0]
190     }
191 root 1.90 }
192    
193 root 1.119 sub Deliantra::MoveType::new {
194 root 1.90 my ($class, $string) = @_;
195    
196     my $mask;
197     my $value;
198    
199 root 1.92 if ($string =~ /^\s*\d+\s*$/) {
200     $mask = MOVE_ALL;
201     $value = $string+0;
202     } else {
203     for (split /\s+/, lc $string) {
204     if (s/^-//) {
205     $mask |= $MOVE_TYPE{$_};
206     $value &= ~$MOVE_TYPE{$_};
207     } else {
208     $mask |= $MOVE_TYPE{$_};
209     $value |= $MOVE_TYPE{$_};
210     }
211 root 1.90 }
212     }
213    
214     (bless [$mask, $value], $class)->normalise
215     }
216    
217 root 1.119 sub Deliantra::MoveType::normalise {
218 root 1.90 my ($self) = @_;
219    
220     if ($self->[0] & MOVE_ALL) {
221     my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
222     $self->[0] &= $mask;
223     $self->[1] &= $mask;
224     }
225    
226     $self->[1] &= $self->[0];
227    
228     $self
229     }
230    
231 root 1.119 sub Deliantra::MoveType::as_string {
232 root 1.90 my ($self) = @_;
233    
234     my @res;
235    
236     my ($mask, $value) = @$self;
237    
238 root 1.119 for (@Deliantra::MOVE_TYPE) {
239     my $bit = $Deliantra::MOVE_TYPE{$_};
240 root 1.90 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
241     $mask &= ~$bit;
242     push @res, $value & $bit ? $_ : "-$_";
243     }
244     }
245    
246     join " ", @res
247     }
248 root 1.14
249 root 1.28 sub load_ref($) {
250     my ($path) = @_;
251    
252 root 1.63 open my $fh, "<:raw:perlio", $path
253 root 1.31 or die "$path: $!";
254 root 1.28 local $/;
255 root 1.33
256 root 1.53 thaw <$fh>
257 root 1.28 }
258    
259     sub save_ref($$) {
260     my ($ref, $path) = @_;
261    
262 root 1.63 open my $fh, ">:raw:perlio", "$path~"
263 root 1.28 or die "$path~: $!";
264 root 1.53 print $fh freeze $ref;
265 root 1.28 close $fh;
266     rename "$path~", $path
267     or die "$path: $!";
268     }
269    
270 root 1.72 my %attack_mask = (
271     physical => 0x00000001,
272     magic => 0x00000002,
273     fire => 0x00000004,
274     electricity => 0x00000008,
275     cold => 0x00000010,
276     confusion => 0x00000020,
277     acid => 0x00000040,
278     drain => 0x00000080,
279     weaponmagic => 0x00000100,
280     ghosthit => 0x00000200,
281     poison => 0x00000400,
282     slow => 0x00000800,
283     paralyze => 0x00001000,
284     turn_undead => 0x00002000,
285     fear => 0x00004000,
286     cancellation => 0x00008000,
287     deplete => 0x00010000,
288     death => 0x00020000,
289     chaos => 0x00040000,
290     counterspell => 0x00080000,
291     godpower => 0x00100000,
292     holyword => 0x00200000,
293     blind => 0x00400000,
294     internal => 0x00800000,
295     life_stealing => 0x01000000,
296     disease => 0x02000000,
297     );
298    
299     sub _add_resist($$$) {
300     my ($ob, $mask, $value) = @_;
301    
302     while (my ($k, $v) = each %attack_mask) {
303 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
304 root 1.72 }
305     }
306    
307 root 1.82 my %MATERIAL = reverse
308     paper => 1,
309     iron => 2,
310     glass => 4,
311     leather => 8,
312     wood => 16,
313     organic => 32,
314     stone => 64,
315     cloth => 128,
316     adamant => 256,
317     liquid => 512,
318     tin => 1024,
319     bone => 2048,
320     ice => 4096,
321 root 1.83
322     # guesses
323     runestone => 12,
324     bronze => 18,
325     "ancient wood" => 20,
326     glass => 36,
327     marble => 66,
328     ice => 68,
329     stone => 70,
330     stone => 80,
331     cloth => 136,
332     ironwood => 144,
333 root 1.85 adamantium => 258,
334 root 1.84 glacium => 260,
335 root 1.83 blood => 544,
336 root 1.82 ;
337    
338 root 1.62 # object as in "Object xxx", i.e. archetypes
339 root 1.52 sub normalize_object($) {
340 root 1.14 my ($ob) = @_;
341    
342 root 1.82 # convert material bitset to materialname, if possible
343     if (exists $ob->{material}) {
344     if (!$ob->{material}) {
345     delete $ob->{material};
346     } elsif (exists $ob->{materialname}) {
347     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
348     delete $ob->{material};
349     } else {
350     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
351     delete $ob->{material}; # assume materilname is more specific and nuke material
352     }
353 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
354     delete $ob->{material};
355     $ob->{materialname} = $name;
356 root 1.82 } else {
357 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
358 root 1.82 }
359     }
360    
361 elmex 1.108 # check whether attachment is the same as in the archetype
362     if (exists $ob->{attach}) {
363     my $arch = $ARCH{$ob->{_name}};
364     my $js = JSON::XS->new->utf8->canonical (1);
365    
366 elmex 1.109 if (defined $arch->{attach}
367     && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
368 elmex 1.108 delete $ob->{attach}
369     }
370     }
371    
372 root 1.96 # color_fg is used as default for magicmap if magicmap does not exist
373     $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
374    
375 root 1.62 # nuke outdated or never supported fields
376 root 1.72 delete @$ob{qw(
377 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
378 root 1.98 can_apply pass_thru can_pass_thru color_bg color_fg
379 root 1.72 )};
380    
381     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
382     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
383     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
384 root 1.14
385 root 1.62 # convert movement strings to bitsets
386 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
387 root 1.50 next unless exists $ob->{$attr};
388 root 1.58
389 root 1.119 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
390 root 1.50 }
391    
392 root 1.62 # convert outdated movement flags to new movement sets
393 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
394 root 1.119 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
395 root 1.14 }
396 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
397 root 1.90 $ob->{move_slow} += "walk";
398 root 1.50 $ob->{move_slow_penalty} = $v;
399     }
400 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
401 root 1.119 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
402 root 1.14 }
403     if (defined (my $v = delete $ob->{walk_off})) {
404 root 1.119 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
405 root 1.14 }
406     if (defined (my $v = delete $ob->{fly_on})) {
407 root 1.119 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
408 root 1.14 }
409     if (defined (my $v = delete $ob->{fly_off})) {
410 root 1.119 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
411 root 1.14 }
412     if (defined (my $v = delete $ob->{flying})) {
413 root 1.119 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
414 root 1.14 }
415    
416 root 1.62 # convert idiotic event_xxx things into objects
417     while (my ($event, $subtype) = each %EVENT_TYPE) {
418     if (exists $ob->{"event_${event}_plugin"}) {
419     push @{$ob->{inventory}}, {
420     _name => "event_$event",
421     title => delete $ob->{"event_${event}_plugin"},
422     slaying => delete $ob->{"event_${event}"},
423     name => delete $ob->{"event_${event}_options"},
424     };
425     }
426     }
427    
428 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
429     $ob->{dam} *= 1 if exists $ob->{dam};
430    
431 root 1.52 $ob
432     }
433    
434 root 1.62 # arch as in "arch xxx", ie.. objects
435 root 1.52 sub normalize_arch($) {
436     my ($ob) = @_;
437    
438     normalize_object $ob;
439    
440 root 1.128 return if $ob->{_atype} eq "object";
441    
442 root 1.52 my $arch = $ARCH{$ob->{_name}}
443     or (warn "$ob->{_name}: no such archetype", return $ob);
444    
445     if ($arch->{type} == 22) { # map
446     my %normalize = (
447     "enter_x" => "hp",
448     "enter_y" => "sp",
449     "width" => "x",
450     "height" => "y",
451     "reset_timeout" => "weight",
452     "swap_time" => "value",
453     "difficulty" => "level",
454     "darkness" => "invisible",
455     "fixed_resettime" => "stand_still",
456     );
457    
458     while (my ($k2, $k1) = each %normalize) {
459     if (defined (my $v = delete $ob->{$k1})) {
460     $ob->{$k2} = $v;
461     }
462     }
463     } else {
464     # if value matches archetype default, delete
465     while (my ($k, $v) = each %$ob) {
466     if (exists $arch->{$k} and $arch->{$k} eq $v) {
467     next if $k eq "_name";
468     delete $ob->{$k};
469     }
470 root 1.14 }
471     }
472    
473 root 1.57 # a speciality for the editor
474     if (exists $ob->{attack_movement}) {
475     my $am = delete $ob->{attack_movement};
476     $ob->{attack_movement_bits_0_3} = $am & 15;
477     $ob->{attack_movement_bits_4_7} = $am & 240;
478     }
479    
480 root 1.14 $ob
481     }
482 root 1.13
483 root 1.70 sub attr_thaw($) {
484     my ($ob) = @_;
485    
486 root 1.118 $ob->{attach} = decode_json $ob->{attach}
487 root 1.70 if exists $ob->{attach};
488    
489     $ob
490     }
491    
492     sub attr_freeze($) {
493     my ($ob) = @_;
494    
495 root 1.121 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
496 root 1.70 if exists $ob->{attach};
497    
498     $ob
499     }
500    
501 root 1.50 sub read_pak($) {
502     my ($path) = @_;
503    
504     my %pak;
505 elmex 1.1
506 root 1.63 open my $fh, "<:raw:perlio", $path
507 root 1.50 or Carp::croak "$_[0]: $!";
508     binmode $fh;
509     while (<$fh>) {
510     my ($type, $id, $len, $path) = split;
511     $path =~ s/.*\///;
512     read $fh, $pak{$path}, $len;
513 elmex 1.1 }
514 root 1.50
515     \%pak
516 elmex 1.1 }
517    
518 root 1.64 sub read_arch($;$) {
519     my ($path, $toplevel) = @_;
520 root 1.50
521     my %arc;
522     my ($more, $prev);
523 root 1.80 my $comment;
524 root 1.50
525 root 1.128 open my $fh, "<:utf8", $path
526 root 1.50 or Carp::croak "$path: $!";
527    
528 elmex 1.68 # binmode $fh;
529 elmex 1.1
530 root 1.50 my $parse_block; $parse_block = sub {
531     my %arc = @_;
532 elmex 1.1
533     while (<$fh>) {
534     s/\s+$//;
535 root 1.50 if (/^end$/i) {
536     last;
537 root 1.80
538 root 1.55 } elsif (/^arch (\S+)$/i) {
539 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
540 root 1.80
541 root 1.55 } elsif (/^lore$/i) {
542 root 1.50 while (<$fh>) {
543     last if /^endlore\s*$/i;
544     $arc{lore} .= $_;
545 elmex 1.1 }
546 root 1.55 } elsif (/^msg$/i) {
547 root 1.50 while (<$fh>) {
548     last if /^endmsg\s*$/i;
549     $arc{msg} .= $_;
550     }
551 root 1.65 } elsif (/^anim$/i) {
552     while (<$fh>) {
553     last if /^mina\s*$/i;
554     chomp;
555     push @{ $arc{anim} }, $_;
556     }
557 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
558     $arc{lc $1} = $2;
559 root 1.80 } elsif (/^\s*#/) {
560 root 1.81 $arc{_comment} .= "$_\n";
561 root 1.80
562     } elsif (/^\s*$/) {
563 elmex 1.1 #
564     } else {
565 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
566 elmex 1.1 }
567     }
568    
569 root 1.50 \%arc
570     };
571 elmex 1.2
572 root 1.50 while (<$fh>) {
573     s/\s+$//;
574     if (/^more$/i) {
575     $more = $prev;
576     } elsif (/^object (\S+)$/i) {
577     my $name = $1;
578 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
579 root 1.81 undef $comment;
580 root 1.80 delete $arc{_comment} unless length $arc{_comment};
581 elmex 1.71 $arc->{_atype} = 'object';
582 elmex 1.1
583 root 1.50 if ($more) {
584     $more->{more} = $arc;
585     } else {
586     $arc{$name} = $arc;
587     }
588     $prev = $arc;
589     $more = undef;
590     } elsif (/^arch (\S+)$/i) {
591 root 1.55 my $name = $1;
592 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
593 root 1.81 undef $comment;
594 root 1.80 delete $arc{_comment} unless length $arc{_comment};
595 elmex 1.71 $arc->{_atype} = 'arch';
596 root 1.55
597     if ($more) {
598     $more->{more} = $arc;
599     } else {
600     push @{ $arc{arch} }, $arc;
601     }
602     $prev = $arc;
603     $more = undef;
604 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
605     if ($1 eq "lev_array") {
606     while (<$fh>) {
607     last if /^endplst\s*$/;
608     push @{$toplevel->{lev_array}}, $_+0;
609     }
610     } else {
611     $toplevel->{$1} = $2;
612     }
613 root 1.81 } elsif (/^\s*#/) {
614     $comment .= "$_\n";
615 root 1.50 } elsif (/^\s*($|#)/) {
616     #
617     } else {
618 root 1.64 die "$path: unparseable top-level line '$_'";
619 root 1.50 }
620 elmex 1.2 }
621 root 1.50
622     undef $parse_block; # work around bug in perl not freeing $fh etc.
623    
624     \%arc
625 elmex 1.1 }
626    
627 elmex 1.71 sub archlist_to_string {
628     my ($arch) = @_;
629    
630     my $str;
631    
632     my $append; $append = sub {
633     my %a = %{$_[0]};
634    
635 root 1.119 Deliantra::attr_freeze \%a;
636     Deliantra::normalize_arch \%a;
637 elmex 1.71
638     # undo the bit-split we did before
639     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
640     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
641     | (delete $a{attack_movement_bits_4_7});
642     }
643    
644 root 1.81 if (my $comment = delete $a{_comment}) {
645     if ($comment =~ /[^\n\s#]/) {
646     $str .= $comment;
647     }
648     }
649    
650 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
651    
652 root 1.81 my $inv = delete $a{inventory};
653 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
654     my $anim = delete $a{anim};
655    
656 root 1.87 if ($a{_atype} eq 'object') {
657     $str .= join "\n", "anim", @$anim, "mina\n"
658     if $anim;
659     }
660    
661 elmex 1.71 my @kv;
662    
663     for ($a{_name} eq "map"
664 root 1.119 ? @Deliantra::FIELD_ORDER_MAP
665     : @Deliantra::FIELD_ORDER) {
666 elmex 1.71 push @kv, [$_, delete $a{$_}]
667     if exists $a{$_};
668     }
669    
670     for (sort keys %a) {
671     next if /^_/; # ignore our _-keys
672     push @kv, [$_, delete $a{$_}];
673     }
674    
675     for (@kv) {
676     my ($k, $v) = @$_;
677    
678 root 1.119 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
679 elmex 1.71 $v =~ s/\n$//;
680     $str .= "$k\n$v\n$end\n";
681     } else {
682     $str .= "$k $v\n";
683     }
684     }
685    
686     if ($inv) {
687     $append->($_) for @$inv;
688     }
689    
690     $str .= "end\n";
691    
692 root 1.81 if ($a{_atype} eq 'object') {
693     if ($more) {
694     $str .= "more\n";
695     $append->($more) if $more;
696     } else {
697     $str .= "\n";
698     }
699 elmex 1.71 }
700     };
701    
702     for (@$arch) {
703     $append->($_);
704     }
705    
706     $str
707     }
708    
709 elmex 1.10 # put all archs into a hash with editor_face as it's key
710     # NOTE: the arrays in the hash values are references to
711     # the archs from $ARCH
712     sub editor_archs {
713     my %paths;
714    
715 root 1.15 for (keys %ARCH) {
716     my $arch = $ARCH{$_};
717 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
718 elmex 1.10 }
719    
720 root 1.15 \%paths
721 elmex 1.10 }
722    
723 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
724    
725     arch_extents determines the extents of the given arch's face(s), linked
726     faces and single faces are handled here it returns (minx, miny, maxx,
727     maxy)
728    
729     =cut
730    
731 root 1.15 sub arch_extents {
732 elmex 1.10 my ($a) = @_;
733    
734 root 1.15 my $o = $ARCH{$a->{_name}}
735     or return;
736 elmex 1.10
737 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
738     unless ($face) {
739     $face = $FACE{"blank.x11"}
740     or (warn "no face data found for arch '$a->{_name}'"), return;
741     }
742 elmex 1.10
743 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
744     # bigface
745     return (0, 0, $face->{w} - 1, $face->{h} - 1);
746    
747     } elsif ($o->{more}) {
748     # linked face
749     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
750    
751     for (; $o; $o = $o->{more}) {
752     $minx = min $minx, $o->{x};
753     $miny = min $miny, $o->{y};
754     $maxx = max $maxx, $o->{x};
755     $maxy = max $maxy, $o->{y};
756     }
757    
758     return ($minx, $miny, $maxx, $maxy);
759 elmex 1.10
760     } else {
761     # single face
762 root 1.15 return (0, 0, 0, 0);
763 elmex 1.10 }
764     }
765    
766 root 1.19 =item $type = arch_attr $arch
767 root 1.17
768     Returns a hashref describing the object and its attributes. It can contain
769     the following keys:
770    
771     name the name, suitable for display purposes
772     ignore
773     attr
774     desc
775     use
776     section => [name => \%attr, name => \%attr]
777 root 1.19 import
778 root 1.17
779     =cut
780    
781     sub arch_attr($) {
782 root 1.46 my ($obj) = @_;
783 root 1.17
784 root 1.119 require Deliantra::Data;
785 root 1.17
786 root 1.36 my $root;
787 root 1.49 my $attr = { };
788 root 1.46
789     my $arch = $ARCH{ $obj->{_name} };
790     my $type = $obj->{type} || $arch->{type};
791 root 1.17
792 root 1.46 if ($type > 0) {
793 root 1.119 $root = $Deliantra::Data::ATTR{$type};
794 root 1.17 } else {
795 root 1.61 my %a = (%$arch, %$obj);
796 root 1.18
797 root 1.61 if ($a{is_floor} && !$a{alive}) {
798 root 1.119 $root = $Deliantra::Data::TYPE{Floor};
799 root 1.61 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
800 root 1.119 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
801 root 1.61 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
802 root 1.119 $root = $Deliantra::Data::TYPE{Wall};
803 root 1.61 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
804 root 1.119 $root = $Deliantra::Data::TYPE{"Weak Wall"};
805 root 1.61 } else {
806 root 1.119 $root = $Deliantra::Data::TYPE{Misc};
807 root 1.18 }
808 root 1.17 }
809    
810 root 1.47 my @import = ($root);
811    
812 root 1.119 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
813 root 1.47 unless $type == 116;
814    
815 root 1.36 my (%ignore);
816     my (@section_order, %section, @attr_order);
817    
818     while (my $type = shift @import) {
819 root 1.113 push @import,
820     grep $_,
821 root 1.119 map $Deliantra::Data::TYPE{$_},
822 root 1.113 @{$type->{import} || []};
823 root 1.36
824     $attr->{$_} ||= $type->{$_}
825     for qw(name desc use);
826    
827     for (@{$type->{ignore} || []}) {
828     $ignore{$_}++ for ref $_ ? @$_ : $_;
829     }
830    
831 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
832 root 1.36 my ($name, $attr) = @$_;
833     push @section_order, $name;
834 root 1.43 for (@$attr) {
835 root 1.36 my ($k, $v) = @$_;
836     push @attr_order, $k;
837     $section{$name}{$k} ||= $v;
838     }
839     }
840     }
841    
842     $attr->{section} = [
843     map !exists $section{$_} ? () : do {
844     my $attr = delete $section{$_};
845    
846     [
847     $_,
848 root 1.38 map exists $attr->{$_} && !$ignore{$_}
849     ? [$_ => delete $attr->{$_}] : (),
850 root 1.36 @attr_order
851     ]
852     },
853    
854     exists $section{$_} ? [$_ => delete $section{$_}] : (),
855     @section_order
856     ];
857    
858     $attr
859 root 1.17 }
860    
861 root 1.50 sub cache_file($$&&) {
862     my ($src, $cache, $load, $create) = @_;
863 root 1.24
864 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
865     or Carp::croak "$src: $!";
866    
867     if (-e $cache) {
868     my $ref = eval { load_ref $cache };
869    
870     if ($ref->{version} == 1
871     && $ref->{size} == $size
872     && $ref->{mtime} == $mtime
873     && eval { $load->($ref->{data}); 1 }) {
874     return;
875     }
876     }
877    
878     my $ref = {
879     version => 1,
880     size => $size,
881     mtime => $mtime,
882     data => $create->(),
883     };
884    
885     $load->($ref->{data});
886    
887     save_ref $ref, $cache;
888     }
889    
890     =item set_libdir $path
891    
892     Sets the library directory to the given path
893     (default: $ENV{CROSSFIRE_LIBDIR}).
894    
895     You have to (re-)load the archetypes and tilecache manually after steting
896     the library path.
897    
898     =cut
899    
900     sub set_libdir($) {
901     $LIB = $_[0];
902 root 1.24 }
903    
904 root 1.50 =item load_archetypes
905    
906     (Re-)Load archetypes into %ARCH.
907    
908     =cut
909    
910     sub load_archetypes() {
911     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
912     *ARCH = $_[0];
913     }, sub {
914     read_arch "$LIB/archetypes"
915     };
916     }
917 root 1.15
918 elmex 1.102 sub construct_tilecache_pb {
919     my ($idx, $cache) = @_;
920    
921 root 1.112 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
922 elmex 1.102
923     while (my ($name, $tile) = each %$cache) {
924     my $tpb = delete $tile->{pb};
925     my $ofs = $tile->{idx};
926    
927     for my $x (0 .. $tile->{w} - 1) {
928     for my $y (0 .. $tile->{h} - 1) {
929     my $idx = $ofs + $x + $y * $tile->{w};
930     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
931 root 1.112 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
932 elmex 1.102 }
933     }
934     }
935    
936     $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
937    
938     $cache
939     }
940    
941     sub use_tilecache {
942     my ($face) = @_;
943     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
944     or die "$VARDIR/tilecache.png: $!";
945     *FACE = $_[0];
946     }
947    
948 root 1.50 =item load_tilecache
949    
950     (Re-)Load %TILE and %FACE.
951    
952     =cut
953    
954     sub load_tilecache() {
955     require Gtk2;
956    
957 root 1.114 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
958     sub {
959     my %cache;
960     my $facedata = Storable::retrieve "$LIB/facedata";
961    
962     $facedata->{version} == 2
963     or die "$LIB/facedata: version mismatch, cannot proceed.";
964    
965     my $faces = $facedata->{faceinfo};
966     my $idx = 0;
967    
968     for (sort keys %$faces) {
969     my ($face, $info) = ($_, $faces->{$_});
970    
971     my $pb = new Gtk2::Gdk::PixbufLoader;
972     $pb->write ($info->{data32});
973     $pb->close;
974     my $pb = $pb->get_pixbuf;
975    
976     my $tile = $cache{$face} = {
977     pb => $pb,
978     idx => $idx,
979     w => int $pb->get_width / TILESIZE,
980     h => int $pb->get_height / TILESIZE,
981     };
982 elmex 1.102
983 root 1.114 $idx += $tile->{w} * $tile->{h};
984     }
985 elmex 1.102
986 root 1.114 construct_tilecache_pb $idx, \%cache;
987 elmex 1.102
988 root 1.114 \%cache
989     };
990 root 1.50 }
991 root 1.15
992 elmex 1.1 =head1 AUTHOR
993    
994     Marc Lehmann <schmorp@schmorp.de>
995     http://home.schmorp.de/
996    
997     Robin Redeker <elmex@ta-sa.org>
998     http://www.ta-sa.org/
999    
1000     =cut
1001 root 1.4
1002     1
1003 root 1.112