../
|
woodshield/
|
|
DShield.arc
|
1.16
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
DShield.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
DShield.base.112.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
DShield.base.113.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
DShield.base.x11.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
DShield.base.x12.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
DShield.base.x13.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
DShield.clsc.111.png
(dead)
|
1.2
(18 years ago)
by pippijn:
Removing obsolete .clsc files, the classic tileset. This tileset will no
longer be supported by Crossfire+.
|
DShield.clsc.112.png
(dead)
|
1.2
(18 years ago)
by pippijn:
Removing obsolete .clsc files, the classic tileset. This tileset will no
longer be supported by Crossfire+.
|
DShield.clsc.113.png
(dead)
|
1.2
(18 years ago)
by pippijn:
Removing obsolete .clsc files, the classic tileset. This tileset will no
longer be supported by Crossfire+.
|
DShield.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
DShield.x12.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
DShield.x13.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
DShieldm.arc
|
1.15
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
DShieldms.arc
|
1.15
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
DShields.arc
|
1.15
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
b_shield.arc
|
1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
b_shield.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
b_shield.base.x11.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
b_shield.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
b_small_shie.arc
|
1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
b_small_shie.base.111.png
(dead)
|
1.4
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
b_small_shie.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
b_small_shie.x11.32x32.png
(dead)
|
1.2
(17 years ago)
by elmex:
replace small shield by it's highres version
|
b_small_shie.x11.64x64.png
|
1.3
(15 years ago)
by root:
size-optimised many png files with pngout
|
dragon_shi.arc
|
1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
dragon_shi.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
dragon_shi.base.x11.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
dragon_shi.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
eyeshield.arc
|
1.14
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
eyeshield.base.111.png
(dead)
|
1.4
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
eyeshield.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
eyeshield.x11.32x32.png
(dead)
|
1.2
(16 years ago)
by root:
*** empty log message ***
|
eyeshield.x11.64x64.png
|
1.2
(15 years ago)
by root:
size-optimised many png files with pngout
|
frostshield.arc
|
1.15
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
frostshield.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
frostshield.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
frostshield.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
highshield.arc
|
1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
highshield.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
highshield.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
highshield.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
holyshield.arc
|
1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
holyshield.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
holyshield.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
holyshield.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
reflector.arc
|
1.14
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
reflector.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
reflector.base.112.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
reflector.base.113.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
reflector.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
reflector.base.x12.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
reflector.base.x13.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
reflector.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
reflector.x12.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
reflector.x13.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
round_shiel.arc
|
1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
round_shiel.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
round_shiel.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
round_shiel.clsc.111.png
(dead)
|
1.2
(18 years ago)
by pippijn:
Removing obsolete .clsc files, the classic tileset. This tileset will no
longer be supported by Crossfire+.
|
round_shiel.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
shield.arc
|
1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
shield.base.111.png
(dead)
|
1.2
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
shield.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
shield.clsc.111.png
(dead)
|
1.2
(18 years ago)
by pippijn:
Removing obsolete .clsc files, the classic tileset. This tileset will no
longer be supported by Crossfire+.
|
shield.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
shield2.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
shield2.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
shield2.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
small_shie.arc
|
1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
small_shie.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
small_shie.base.x11.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
small_shie.clsc.111.png
(dead)
|
1.2
(18 years ago)
by pippijn:
Removing obsolete .clsc files, the classic tileset. This tileset will no
longer be supported by Crossfire+.
|
small_shie.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
spiked_shield.arc
|
1.14
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
spiked_shield.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
spiked_shield.base.x11.png
(dead)
|
1.3
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
spiked_shield.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
uw_shield.arc
|
1.13
(13 years ago)
by root:
remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
|
uw_shield.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
uw_shield.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
uw_shield.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
wds.arc
|
1.10
(14 years ago)
by root:
make all shields use the shield slot
|
wds.base.111.png
(dead)
|
1.3
(17 years ago)
by pippijn:
renamed pngs from \.1(..) to \.x\1
|
wds.base.x11.png
(dead)
|
1.2
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
wds.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|