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oldcastle/
castle.arc 1.9 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
castle.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
castle.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
castle.clsc.111.png (dead) 1.2 (18 years ago) by pippijn: Removing obsolete .clsc files, the classic tileset. This tileset will no longer be supported by Crossfire+.
castle.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
castle_a.arc 1.9 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
castle_a.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
castle_a.base.x12.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
castle_a.clsc.x11.png (dead) 1.2 (18 years ago) by pippijn: Removing obsolete .clsc files, the classic tileset. This tileset will no longer be supported by Crossfire+.
castle_a.clsc.x12.png (dead) 1.2 (18 years ago) by pippijn: Removing obsolete .clsc files, the classic tileset. This tileset will no longer be supported by Crossfire+.
castle_a.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
castle_a.x12.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
castle_a_east.arc 1.9 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
castle_a_east.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
castle_a_east.x11.32x32.png 1.2 (15 years ago) by root: size-optimised many png files with pngout
castle_a_northwest.arc 1.9 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
castle_a_northwest.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
castle_a_northwest.base.x12.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
castle_a_northwest.x11.32x32.png 1.2 (15 years ago) by root: size-optimised many png files with pngout
castle_a_northwest.x12.32x32.png 1.2 (15 years ago) by root: size-optimised many png files with pngout
castle_a_western.arc 1.9 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
castle_a_western.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
castle_a_western.base.x12.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
castle_a_western.x11.32x32.png 1.2 (15 years ago) by root: size-optimised many png files with pngout
castle_a_western.x12.32x32.png 1.2 (15 years ago) by root: size-optimised many png files with pngout
castle_west.arc 1.9 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
castle_west.base.111.png (dead) 1.3 (17 years ago) by pippijn: renamed pngs from \.1(..) to \.x\1
castle_west.base.x11.png (dead) 1.3 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
castle_west.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
oldcastle.arc 1.8 (13 years ago) by root: remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
oldcastle.base.x11.png (dead) 1.2 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
oldcastle.x11.32x32.png 1.2 (13 years ago) by root: since all facenames changed, use avdpng/optipng on some faces
1 directory and 32 files shown