this was quite the horror, self-links got ignored, and relative paths were mishandled
used cfmap-tagify on aldwulf/isles aldwulf/water_town aldwulf/smaug_island to prepare for bigworldising
normalised
manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
* Don't ask. I don't know yet.
* Fixed darkness on several maps. Should be fair now. The problem is that high level dragons have x-ray vision and therefore don't care much about darkness... :-))
load/save cycle to update maps to modern format
load/save cycle to update maps to moden format
* fixed a typo * fixed a teleporter * made one monster worth the experience and loot you get * added "can_see_in_dark 1" to a few Baslics and Golems to make a map reasonably difficult
*** empty log message ***
initial fflamdwyn maps check-in
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