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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.28
Committed: Mon Jan 29 17:57:22 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.27: +0 -2 lines
Log Message:
support maps with and without .map extension, rename to .map on save

File Contents

# User Rev Content
1 root 1.22 #! perl # MANDATORY
2 root 1.1
3     # this extension swaps out maps and resets them, in essence managing
4     # the reset/swap policy of the server.
5 root 1.18 # it also contains the map prefetching logic
6 root 1.1
7 root 1.24 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 root 1.27 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 35; # number of seconds after which maps inactive get swapped out
9     our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 10; # time the map scheduler sleeps between runs
10     our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 20; # save maps every n seconds
11     our $MAX_ACTIVES = $cf::CFG{max_actives} || 200000; # swap aggressively when > this many objects are active
12 root 1.1
13 root 1.17 cf::async_ext {
14 root 1.12 $Coro::current->prio (Coro::PRIO_MIN);
15 root 1.14 # load the header of swapped-out maps.
16 root 1.12 # this is not a correctness issue, it simply saves diskspace
17     # because old files will get cleaned up on reset time
18 root 1.16 Coro::Timer::sleep 1;
19 root 1.12
20     my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir;
21    
22     for my $map (@$files) {
23     utf8::decode $map;
24     next if $map =~ /\.(?:pst|meta)$/;
25     cf::map::find $map;
26 root 1.21 $cf::WAIT_FOR_TICK_ONE->wait;
27 root 1.12 }
28    
29     #TODO: should also preload random maps...
30     };
31    
32 root 1.17 our $SCHEDULER = cf::async_ext {
33 root 1.24 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
34 root 1.1 while () {
35 root 1.27 $schedule_interval->next unless cf::object::actives_size > $MAX_ACTIVES;
36 root 1.1
37 root 1.9 # this weird form of iteration over values is used because
38     # the hash changes underneath us frequently, and for
39     # keeps a direct reference to the value without (in 5.8 perls)
40     # keeping a reference, so this is prone to crashes or worse.
41 root 1.8 my @maps = keys %cf::MAP;
42     for (@maps) {
43     my $map = $cf::MAP{$_}
44     or next;
45     $map->valid or next;
46 root 1.9
47 root 1.1 eval {
48     # not yet, because maps might become visible to players nearby
49 root 1.3 # we need to remove the map from %cf::MAP and all tiled map links
50 root 1.1 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
51     # $map->deactivate;
52     # delete $map->{active};
53     # }
54     if ($map->should_reset) {
55     $map->reset;
56 root 1.3 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
57 root 1.26 my $max_idle = cf::object::actives_size > $MAX_ACTIVES ? 1 : $SWAP_TIMEOUT;
58     if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
59 root 1.25 $map->swap_out;
60 root 1.27 $cf::WAIT_FOR_TICK_ONE->wait unless $max_idle == 1;
61 root 1.3 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
62 root 1.25 $map->save;
63 root 1.27 $cf::WAIT_FOR_TICK_ONE->wait unless $max_idle == 1;
64 root 1.3 }
65 root 1.1 }
66     };
67     warn $@ if $@;
68     Coro::cede;
69 root 1.8 };
70 root 1.1 }
71     };
72 root 1.5
73 root 1.1 $SCHEDULER->prio (-2);
74