ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/libproto.h
Revision: 1.79
Committed: Tue Nov 10 01:20:41 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.78: +4 -4 lines
Log Message:
indent

File Contents

# User Rev Content
1 root 1.49 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.49 *
4 root 1.58 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.49 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.74 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.49 *
13 root 1.51 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.49 *
18 root 1.74 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.49 *
22 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.49 */
24    
25 root 1.58 #ifndef LIBPROTO_H_
26     #define LIBPROTO_H_
27    
28 root 1.79 void load_materials ();
29 root 1.78
30 root 1.1 /* anim.c */
31 root 1.78 void free_all_anim ();
32     void init_anim ();
33     int find_animation (const char *name);
34     void animate_object (object *op, int dir);
35 root 1.1 /* arch.c */
36 root 1.78 archetype *find_archetype_by_object_name (const char *name);
37     archetype *find_archetype_by_object_type_name (int type, const char *name);
38     object *get_archetype_by_skill_name (const char *skill, int type);
39     archetype *get_archetype_by_type_subtype (int type, int subtype);
40     object *get_archetype_by_object_name (const char *name);
41     object *find_best_weapon_used_match (object *pl, const char *params);
42     int item_matched_string (object *pl, object *op, const char *name);
43     void arch_info (object *op);
44     void clear_archetable ();
45     void dump_arch (archetype *at);
46     void dump_all_archetypes ();
47     void free_all_archs ();
48     void check_generators ();
49     bool load_archetype_file (const char *filename);
50     object *get_archetype (const char *name);
51     unsigned long hasharch (const char *str, int tablesize);
52     object *clone_arch (int type);
53     object *object_create_arch (archetype *at);
54 root 1.1 /* button.c */
55 root 1.78 void push_button (object *op, object *originator);
56     void update_button (object *op, object *originator);
57     void use_trigger (object *op, object *originator);
58     void animate_turning (object *op);
59     int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
60     int operate_altar (object *altar, object **sacrifice, object *originator = 0);
61     int check_trigger (object *op, object *cause, object *originator = 0);
62     int get_button_value (const object *button);
63     void do_mood_floor (object *op, object *source = 0);
64     object *check_inv_recursive (object *op, const object *trig);
65     void check_inv (object *op, object *trig);
66     void verify_button_links (const maptile *map);
67 root 1.1 /* exp.c */
68 root 1.78 int new_exp (const object *ob);
69     void init_experience ();
70     void dump_experience ();
71 root 1.1 /* friend.c */
72 root 1.78 void add_friendly_object (object *op);
73     void remove_friendly_object (object *op);
74     void dump_friendly_objects ();
75     void clean_friendly_list ();
76 root 1.1 /* glue.c */
77 root 1.78 void fatal (int err);
78 root 1.1 /* holy.c */
79 root 1.78 void init_gods ();
80     godlink *get_rand_god ();
81     object *pntr_to_god_obj (godlink *godlnk);
82     void dump_gods ();
83 root 1.1 /* info.c */
84 root 1.78 void dump_abilities ();
85     void print_monsters ();
86     void bitstostring (long bits, int num, char *str);
87 root 1.1 /* image.c */
88 root 1.78 void ReadBmapNames ();
89     int FindFace (const char *name, int error);
90     int ReadSmooth ();
91     int FindSmooth (uint16 face, uint16 *smoothed);
92     void free_all_images ();
93 root 1.1 /* init.c */
94 root 1.78 void init_library ();
95     void init_environ ();
96     void init_globals ();
97     void init_objects ();
98     void init_defaults ();
99     void init_dynamic ();
100     void init_clocks ();
101     void init_attackmess ();
102 root 1.1 /* item.c */
103 root 1.78 int get_power_from_ench (int ench);
104     int calc_item_power (const object *op, int flag);
105     const typedata *get_typedata (int itemtype);
106     const typedata *get_typedata_by_name (const char *name);
107     const char *describe_resistance (const object *op, int newline);
108     const char *get_levelnumber (int i);
109     const char *describe_item (const object *op, object *owner);
110     int is_magical (const object *op);
111     int need_identify (const object *op);
112     void identify (object *op);
113     void examine (object *op, object *tmp);
114 root 1.1 /* links.c */
115 root 1.78 objectlink *get_objectlink ();
116     oblinkpt *get_objectlinkpt ();
117     void free_objectlink (objectlink *ol);
118     void free_objectlinkpt (oblinkpt *obp);
119 root 1.1 /* living.c */
120 root 1.78 void change_attr_value (living *stats, int attr, sint8 value);
121     void check_stat_bounds (living *stats);
122     int change_abil (object *op, object *tmp);
123     int allowed_class (const object *op);
124     void set_dragon_name (object *pl, const object *abil, const object *skin);
125     object *give_skill_by_name (object *op, const char *skill_name);
126     void player_lvl_adj (object *who, object *op);
127     sint64 level_exp (int level, double expmul);
128     void calc_perm_exp (object *op);
129     sint64 check_exp_adjust (const object *op, sint64 exp);
130     void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
131     void apply_death_exp_penalty (object *op);
132     int did_make_save (const object *op, int level, int bonus);
133 root 1.1 /* los.c */
134 root 1.78 void init_block ();
135     void update_all_map_los (maptile *map);
136     void update_all_los (const maptile *map, int x, int y);
137     void make_sure_seen (const object *op);
138     void make_sure_not_seen (const object *op);
139 root 1.1 /* map.c */
140 root 1.78 const char *create_pathname (const char *name);
141     int blocked_link (object *ob, maptile *m, int sx, int sy);
142 root 1.1 /* object.c */
143 root 1.78 char *dump_object (object *op);
144     void dump_me (object *op, char *outstr);
145     object *find_object (tag_t i);
146     object *find_object_name (const char *str);
147     void free_all_object_data ();
148     void update_turn_face (object *op);
149     void update_object (object *op, int action);
150     object *merge_ob (object *op, object *top);
151     object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
152     object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
153     void replace_insert_ob_in_map (shstr_tmp archname, object *op);
154     object *insert_ob_in_ob (object *op, object *where);
155     int check_move_on (object *op, object *originator);
156     object *present_arch (const archetype *at, maptile *m, int x, int y);
157     object *present (unsigned char type, maptile *m, int x, int y);
158     object *present_in_ob (unsigned char type, const object *op);
159     object *present_in_ob_by_name (int type, const char *str, const object *op);
160     object *present_arch_in_ob (const archetype *at, const object *op);
161     void flag_inv (object *op, int flag);
162     void unflag_inv (object *op, int flag);
163     int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
164     int find_first_free_spot (const object *ob, maptile *m, int x, int y);
165     void get_search_arr (int *search_arr);
166     int find_dir (maptile *m, int x, int y, object *exclude);
167     int distance (const object *ob1, const object *ob2);
168     int find_dir_2 (int x, int y);
169     int dirdiff (int dir1, int dir2);
170     int can_see_monsterP (maptile *m, int x, int y, int dir);
171     int can_pick (const object *who, const object *item);
172     object *find_obj_by_type_subtype (const object *who, int type, int subtype);
173 root 1.2 /* path.c */
174 root 1.78 char *path_combine (const char *src, const char *dst);
175     char *path_combine_and_normalize (const char *src, const char *dst);
176 root 1.1 /* porting.c */
177 root 1.78 void remove_directory (const char *path);
178     char *ltostr10 (signed long n);
179     char *doubletostr10 (double v);
180     FILE *open_and_uncompress (const char *name, int flag, int *compressed);
181     void close_and_delete (FILE *fp, int compressed);
182     void make_path_to_file (char *filename);
183 root 1.1 /* player.c */
184 root 1.78 void free_player (player *pl);
185     int atnr_is_dragon_enabled (int attacknr);
186     int is_dragon_pl (const object *op);
187 root 1.1 /* quest.c */
188 root 1.78 int quest_is_quest_marker (const object *marker, int task);
189     int quest_is_in_progress (const object *marker, int task);
190     int quest_is_completed (const object *marker, int task);
191     const char *quest_get_name (const object *marker);
192     object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
193     object *quest_get_override (const object *ob, const object *pl);
194     const char *quest_get_override_slaying (const object *ob, const object *pl);
195     const char *quest_get_override_msg (const object *ob, const object *pl);
196     void quest_apply_items (object *wrapper, player *pl);
197     int quest_on_activate (object *ob, player *pl);
198     int quest_is_override_compatible (const object *marker, const object *pl);
199 root 1.1 /* readable.c */
200 root 1.78 void init_readable ();
201     object *get_random_mon (int level);
202     void tailor_readable_ob (object *book, int msg_type);
203     void write_book_archive ();
204     readable_message_type *get_readable_message_type (object *readable);
205 root 1.1 /* recipe.c */
206 root 1.78 recipelist *get_formulalist (int i);
207     void init_formulae ();
208     void dump_alchemy ();
209     void dump_alchemy_costs ();
210     int strtoint (const char *buf);
211     artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
212     recipe *get_random_recipe (recipelist *rpl);
213 root 1.1 /* region.c */
214 root 1.78 object *get_jail_exit (object *op);
215 root 1.1 /* shstr.c */
216 root 1.78 int buf_overflow (const char *buf1, const char *buf2, int bufsize);
217 root 1.1 /* time.c */
218 root 1.78 void reset_sleep ();
219     void log_time (long process_utime);
220     int enough_elapsed_time ();
221     void sleep_delta ();
222     void get_tod (timeofday_t *tod);
223     void print_tod (object *op);
224     void time_info (object *op);
225 root 1.1 /* treasure.c */
226 root 1.78 bool load_treasure_file (const char *filename);
227     object *generate_treasure (treasurelist *t, int difficulty);
228     void set_abs_magic (object *op, int magic);
229     void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
230     artifactlist *find_artifactlist (int type);
231     void dump_artifacts ();
232     void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
233     void dump_monster_treasure (const char *name);
234     void init_artifacts ();
235     void add_abilities (object *op, object *change);
236     void give_artifact_abilities (object *op, object *artifct);
237     void generate_artifact (object *op, int difficulty);
238     void fix_flesh_item (object *item, object *donor);
239 root 1.1 /* utils.c */
240 root 1.78 int random_roll (int min, int max, const object *op, int goodbad);
241     sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
242     int die_roll (int num, int size, const object *op, int goodbad);
243     materialtype_t *name_to_material (const shstr_cmp name);
244     void transmute_materialname (object *op, const object *change);
245     void set_materialname (object *op, int difficulty, materialtype_t *nmt);
246     void strip_media_tag (char *message);
247     void strip_endline (char *buf);
248     void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
249 root 1.1 /* loader.c */
250 root 1.78 int set_variable (object *op, char *buf);
251     void init_vars ();
252     char *get_ob_diff (object *op, object *op2);
253 root 1.61 /* map.c */
254 root 1.78 maptile *find_style (const char *dirname, const char *stylename, int difficulty);
255     object *pick_random_object (maptile *style);
256 root 1.58
257     /* former funcpoint.h */
258     /*
259     * These function-pointers are defined in common/glue.c
260     * The functions used to set and initialise them are also there.
261     *
262     * Massive change. Those functions are just defined, no callback, and they should be implemented.
263     * This means glue.c code & such can go away almost entirely.
264     * Ryo 2005-07-15
265     */
266    
267 root 1.78 void move_apply (object *, object *, object *);
268     void draw_info (int, int, object *, const char *);
269 root 1.79 void clean_tmp_files ();
270 root 1.78 void fix_auto_apply (maptile *);
271 root 1.79 void init_blocksview_players ();
272 root 1.78 void monster_check_apply (object *, object *);
273 root 1.79 void process_active_maps ();
274 root 1.78 void remove_friendly_object (object *);
275     void update_buttons (maptile *);
276     void move_teleporter (object *);
277     void move_firewall (object *);
278     void move_creator (object *);
279     void move_marker (object *);
280     void move_duplicator (object *);
281     void trap_adjust (object *, int);
282     void esrv_send_item (object *, object *);
283     void esrv_del_item (player *, int);
284     void esrv_update_item (int, object *, object *);
285     void esrv_update_spells (player *);
286     void dragon_ability_gain (object *, int, int);
287     object * find_skill_by_number (object *, int);
288 root 1.58
289     #endif
290