ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/libproto.h
Revision: 1.79
Committed: Tue Nov 10 01:20:41 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.78: +4 -4 lines
Log Message:
indent

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef LIBPROTO_H_
26 #define LIBPROTO_H_
27
28 void load_materials ();
29
30 /* anim.c */
31 void free_all_anim ();
32 void init_anim ();
33 int find_animation (const char *name);
34 void animate_object (object *op, int dir);
35 /* arch.c */
36 archetype *find_archetype_by_object_name (const char *name);
37 archetype *find_archetype_by_object_type_name (int type, const char *name);
38 object *get_archetype_by_skill_name (const char *skill, int type);
39 archetype *get_archetype_by_type_subtype (int type, int subtype);
40 object *get_archetype_by_object_name (const char *name);
41 object *find_best_weapon_used_match (object *pl, const char *params);
42 int item_matched_string (object *pl, object *op, const char *name);
43 void arch_info (object *op);
44 void clear_archetable ();
45 void dump_arch (archetype *at);
46 void dump_all_archetypes ();
47 void free_all_archs ();
48 void check_generators ();
49 bool load_archetype_file (const char *filename);
50 object *get_archetype (const char *name);
51 unsigned long hasharch (const char *str, int tablesize);
52 object *clone_arch (int type);
53 object *object_create_arch (archetype *at);
54 /* button.c */
55 void push_button (object *op, object *originator);
56 void update_button (object *op, object *originator);
57 void use_trigger (object *op, object *originator);
58 void animate_turning (object *op);
59 int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
60 int operate_altar (object *altar, object **sacrifice, object *originator = 0);
61 int check_trigger (object *op, object *cause, object *originator = 0);
62 int get_button_value (const object *button);
63 void do_mood_floor (object *op, object *source = 0);
64 object *check_inv_recursive (object *op, const object *trig);
65 void check_inv (object *op, object *trig);
66 void verify_button_links (const maptile *map);
67 /* exp.c */
68 int new_exp (const object *ob);
69 void init_experience ();
70 void dump_experience ();
71 /* friend.c */
72 void add_friendly_object (object *op);
73 void remove_friendly_object (object *op);
74 void dump_friendly_objects ();
75 void clean_friendly_list ();
76 /* glue.c */
77 void fatal (int err);
78 /* holy.c */
79 void init_gods ();
80 godlink *get_rand_god ();
81 object *pntr_to_god_obj (godlink *godlnk);
82 void dump_gods ();
83 /* info.c */
84 void dump_abilities ();
85 void print_monsters ();
86 void bitstostring (long bits, int num, char *str);
87 /* image.c */
88 void ReadBmapNames ();
89 int FindFace (const char *name, int error);
90 int ReadSmooth ();
91 int FindSmooth (uint16 face, uint16 *smoothed);
92 void free_all_images ();
93 /* init.c */
94 void init_library ();
95 void init_environ ();
96 void init_globals ();
97 void init_objects ();
98 void init_defaults ();
99 void init_dynamic ();
100 void init_clocks ();
101 void init_attackmess ();
102 /* item.c */
103 int get_power_from_ench (int ench);
104 int calc_item_power (const object *op, int flag);
105 const typedata *get_typedata (int itemtype);
106 const typedata *get_typedata_by_name (const char *name);
107 const char *describe_resistance (const object *op, int newline);
108 const char *get_levelnumber (int i);
109 const char *describe_item (const object *op, object *owner);
110 int is_magical (const object *op);
111 int need_identify (const object *op);
112 void identify (object *op);
113 void examine (object *op, object *tmp);
114 /* links.c */
115 objectlink *get_objectlink ();
116 oblinkpt *get_objectlinkpt ();
117 void free_objectlink (objectlink *ol);
118 void free_objectlinkpt (oblinkpt *obp);
119 /* living.c */
120 void change_attr_value (living *stats, int attr, sint8 value);
121 void check_stat_bounds (living *stats);
122 int change_abil (object *op, object *tmp);
123 int allowed_class (const object *op);
124 void set_dragon_name (object *pl, const object *abil, const object *skin);
125 object *give_skill_by_name (object *op, const char *skill_name);
126 void player_lvl_adj (object *who, object *op);
127 sint64 level_exp (int level, double expmul);
128 void calc_perm_exp (object *op);
129 sint64 check_exp_adjust (const object *op, sint64 exp);
130 void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
131 void apply_death_exp_penalty (object *op);
132 int did_make_save (const object *op, int level, int bonus);
133 /* los.c */
134 void init_block ();
135 void update_all_map_los (maptile *map);
136 void update_all_los (const maptile *map, int x, int y);
137 void make_sure_seen (const object *op);
138 void make_sure_not_seen (const object *op);
139 /* map.c */
140 const char *create_pathname (const char *name);
141 int blocked_link (object *ob, maptile *m, int sx, int sy);
142 /* object.c */
143 char *dump_object (object *op);
144 void dump_me (object *op, char *outstr);
145 object *find_object (tag_t i);
146 object *find_object_name (const char *str);
147 void free_all_object_data ();
148 void update_turn_face (object *op);
149 void update_object (object *op, int action);
150 object *merge_ob (object *op, object *top);
151 object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
152 object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
153 void replace_insert_ob_in_map (shstr_tmp archname, object *op);
154 object *insert_ob_in_ob (object *op, object *where);
155 int check_move_on (object *op, object *originator);
156 object *present_arch (const archetype *at, maptile *m, int x, int y);
157 object *present (unsigned char type, maptile *m, int x, int y);
158 object *present_in_ob (unsigned char type, const object *op);
159 object *present_in_ob_by_name (int type, const char *str, const object *op);
160 object *present_arch_in_ob (const archetype *at, const object *op);
161 void flag_inv (object *op, int flag);
162 void unflag_inv (object *op, int flag);
163 int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
164 int find_first_free_spot (const object *ob, maptile *m, int x, int y);
165 void get_search_arr (int *search_arr);
166 int find_dir (maptile *m, int x, int y, object *exclude);
167 int distance (const object *ob1, const object *ob2);
168 int find_dir_2 (int x, int y);
169 int dirdiff (int dir1, int dir2);
170 int can_see_monsterP (maptile *m, int x, int y, int dir);
171 int can_pick (const object *who, const object *item);
172 object *find_obj_by_type_subtype (const object *who, int type, int subtype);
173 /* path.c */
174 char *path_combine (const char *src, const char *dst);
175 char *path_combine_and_normalize (const char *src, const char *dst);
176 /* porting.c */
177 void remove_directory (const char *path);
178 char *ltostr10 (signed long n);
179 char *doubletostr10 (double v);
180 FILE *open_and_uncompress (const char *name, int flag, int *compressed);
181 void close_and_delete (FILE *fp, int compressed);
182 void make_path_to_file (char *filename);
183 /* player.c */
184 void free_player (player *pl);
185 int atnr_is_dragon_enabled (int attacknr);
186 int is_dragon_pl (const object *op);
187 /* quest.c */
188 int quest_is_quest_marker (const object *marker, int task);
189 int quest_is_in_progress (const object *marker, int task);
190 int quest_is_completed (const object *marker, int task);
191 const char *quest_get_name (const object *marker);
192 object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
193 object *quest_get_override (const object *ob, const object *pl);
194 const char *quest_get_override_slaying (const object *ob, const object *pl);
195 const char *quest_get_override_msg (const object *ob, const object *pl);
196 void quest_apply_items (object *wrapper, player *pl);
197 int quest_on_activate (object *ob, player *pl);
198 int quest_is_override_compatible (const object *marker, const object *pl);
199 /* readable.c */
200 void init_readable ();
201 object *get_random_mon (int level);
202 void tailor_readable_ob (object *book, int msg_type);
203 void write_book_archive ();
204 readable_message_type *get_readable_message_type (object *readable);
205 /* recipe.c */
206 recipelist *get_formulalist (int i);
207 void init_formulae ();
208 void dump_alchemy ();
209 void dump_alchemy_costs ();
210 int strtoint (const char *buf);
211 artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
212 recipe *get_random_recipe (recipelist *rpl);
213 /* region.c */
214 object *get_jail_exit (object *op);
215 /* shstr.c */
216 int buf_overflow (const char *buf1, const char *buf2, int bufsize);
217 /* time.c */
218 void reset_sleep ();
219 void log_time (long process_utime);
220 int enough_elapsed_time ();
221 void sleep_delta ();
222 void get_tod (timeofday_t *tod);
223 void print_tod (object *op);
224 void time_info (object *op);
225 /* treasure.c */
226 bool load_treasure_file (const char *filename);
227 object *generate_treasure (treasurelist *t, int difficulty);
228 void set_abs_magic (object *op, int magic);
229 void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
230 artifactlist *find_artifactlist (int type);
231 void dump_artifacts ();
232 void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
233 void dump_monster_treasure (const char *name);
234 void init_artifacts ();
235 void add_abilities (object *op, object *change);
236 void give_artifact_abilities (object *op, object *artifct);
237 void generate_artifact (object *op, int difficulty);
238 void fix_flesh_item (object *item, object *donor);
239 /* utils.c */
240 int random_roll (int min, int max, const object *op, int goodbad);
241 sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
242 int die_roll (int num, int size, const object *op, int goodbad);
243 materialtype_t *name_to_material (const shstr_cmp name);
244 void transmute_materialname (object *op, const object *change);
245 void set_materialname (object *op, int difficulty, materialtype_t *nmt);
246 void strip_media_tag (char *message);
247 void strip_endline (char *buf);
248 void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
249 /* loader.c */
250 int set_variable (object *op, char *buf);
251 void init_vars ();
252 char *get_ob_diff (object *op, object *op2);
253 /* map.c */
254 maptile *find_style (const char *dirname, const char *stylename, int difficulty);
255 object *pick_random_object (maptile *style);
256
257 /* former funcpoint.h */
258 /*
259 * These function-pointers are defined in common/glue.c
260 * The functions used to set and initialise them are also there.
261 *
262 * Massive change. Those functions are just defined, no callback, and they should be implemented.
263 * This means glue.c code & such can go away almost entirely.
264 * Ryo 2005-07-15
265 */
266
267 void move_apply (object *, object *, object *);
268 void draw_info (int, int, object *, const char *);
269 void clean_tmp_files ();
270 void fix_auto_apply (maptile *);
271 void init_blocksview_players ();
272 void monster_check_apply (object *, object *);
273 void process_active_maps ();
274 void remove_friendly_object (object *);
275 void update_buttons (maptile *);
276 void move_teleporter (object *);
277 void move_firewall (object *);
278 void move_creator (object *);
279 void move_marker (object *);
280 void move_duplicator (object *);
281 void trap_adjust (object *, int);
282 void esrv_send_item (object *, object *);
283 void esrv_del_item (player *, int);
284 void esrv_update_item (int, object *, object *);
285 void esrv_update_spells (player *);
286 void dragon_ability_gain (object *, int, int);
287 object * find_skill_by_number (object *, int);
288
289 #endif
290