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/cvs/deliantra/server/include/material.h
Revision: 1.12
Committed: Mon May 28 21:15:56 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.11: +17 -17 lines
Log Message:
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.12 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 pippijn 1.9 *
4 root 1.12 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.9 *
8 root 1.12 * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12 pippijn 1.9 *
13 root 1.12 * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17 pippijn 1.9 *
18 root 1.12 * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 pippijn 1.9 */
24 root 1.1
25     /* #defines are needed by living.h, so they must be loaded early */
26     #ifndef MATERIAL_H_1
27     #define MATERIAL_H_1
28    
29     #define NROFMATERIALS 13
30    
31     #define M_PAPER 1
32     #define M_IRON 2
33     #define M_GLASS 4
34     #define M_LEATHER 8
35     #define M_WOOD 16
36     #define M_ORGANIC 32
37     #define M_STONE 64
38     #define M_CLOTH 128
39     #define M_ADAMANT 256
40     #define M_LIQUID 512
41     #define M_SOFT_METAL 1024
42     #define M_BONE 2048
43     #define M_ICE 4096
44     #define M_SPECIAL 8192 /* when displaying names, don't show the
45 root 1.3 materialname */
46 root 1.1
47 root 1.4 struct materialtype_t : zero_initialised
48     {
49 root 1.11 struct materialtype_t *next;
50 root 1.4 shstr name;
51     shstr description;
52 root 1.5 int material;
53 root 1.4 sint8 save[NROFATTACKS];
54     sint8 mod[NROFATTACKS];
55     sint8 chance;
56     sint8 difficulty;
57     sint8 magic;
58     sint8 damage;
59     sint8 wc;
60     sint8 ac;
61 root 1.5 sint8 sp;
62     int weight;
63     int value;
64 root 1.11 int density; // g/cm³ * 1000 == kg/m³
65 elmex 1.2 };
66 root 1.1
67 elmex 1.2 extern materialtype_t *materialt;
68 root 1.1
69     #endif /* MATERIAL_H_1 */
70