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/cvs/deliantra/server/include/region.h
Revision: 1.13
Committed: Thu Jan 1 20:49:48 2009 UTC (15 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_76, rel-2_77, rel-2_75, rel-2_79, rel-2_78
Changes since 1.12: +0 -1 lines
Log Message:
slim down perl interface

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.10 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.1 *
4 root 1.11 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.3 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 root 1.1 *
8 root 1.10 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.6 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.1 *
13 root 1.6 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.1 *
18 root 1.6 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.3 *
21 root 1.10 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.1 */
23    
24     /*
25     * The maptile is allocated each time a new map is opened.
26     * It contains pointers (very indirectly) to all objects on the map.
27     */
28    
29     #ifndef REGION_H
30     #define REGION_H
31    
32 root 1.8 typedef refptr<region> region_ptr;
33    
34 root 1.1 /*
35 root 1.7 * Each map is in a given region of the game world and links to a region definition, so
36 root 1.1 * they have to appear here in the headers, before the mapdef
37     */
38     INTERFACE_CLASS (region)
39 root 1.7 struct region : zero_initialised, attachable
40 root 1.1 {
41     shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
42 root 1.8 region_ptr ACC (RW, parent); /*
43 root 1.1 * Pointer to the region that is a parent of the current
44     * region, if a value isn't defined in the current region
45     * we traverse this series of pointers until it is.
46     */
47     shstr ACC (RW, longname); /* Official title of the region, this might be defined
48     * to be the same as name*/
49     shstr ACC (RW, msg); /* the description of the region */
50     shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
51 root 1.2 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
52     shstr ACC (RW, portalmap);
53     sint16 ACC (RW, portalx), ACC (RW, portaly);
54 root 1.5 object_vector_index ACC (RW, index);
55 root 1.1 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
56     * this should be the one we fall back on as the default */
57     float treasure_density; // chance of treasure per mapspace
58     treasurelist *treasure; // treasure to generate (mostly monsters)
59    
60     static region *default_region ();
61 root 1.12 static region *find (shstr_cmp name);
62 root 1.1 static region *read (object_thawer &f);
63 root 1.8
64     void do_destroy ();
65 root 1.1 };
66    
67     typedef object_vector<region, &region::index> regionvec;
68    
69     extern regionvec regions;
70    
71     #define for_all_regions(var) \
72     for (unsigned _i = 0; _i < regions.size (); ++_i) \
73 root 1.4 statementvar (region *, var, regions [_i])
74 root 1.1
75     #endif
76