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/cvs/deliantra/server/include/tod.h
Revision: 1.13
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_5, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.12: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 2000,2007 Tim Rightnour
7 * Copyright (©) 1992,2007 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 3 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef TOD_H_
26 #define TOD_H_
27
28 #define TICK (MAX_TIME * 1e-6)
29
30 #define TICK2TIME(tick) (tstamp (tick) * TICK)
31 #define TIME2TICK(time) tstamp ((time) / TICK)
32
33 #define RUNTIME_PER_HOUR 180.
34 #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
35
36 /* game time */
37 #define HOURS_PER_DAY 28
38 #define DAYS_PER_WEEK 7
39 #define WEEKS_PER_MONTH 5
40 #define MONTHS_PER_YEAR 17
41
42 /* convenience */
43 #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
44 #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
45 #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
46 #define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK)
47 #define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH)
48 #define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR)
49
50 #define LUNAR_DAYS DAYS_PER_MONTH
51
52 struct timeofday_t
53 {
54 int year;
55 int month;
56 int day;
57 int dayofweek;
58 int hour;
59 int minute;
60 int weekofmonth;
61 int season;
62 };
63
64 /* from common/time.c */
65 extern void get_tod (timeofday_t *tod);
66
67 #if 0
68 /* weather stuff */
69
70 #define POLAR_BASE_TEMP 0 /* C */
71 #define EQUATOR_BASE_TEMP 30 /* C */
72 #define SEASONAL_ADJUST 10 /* polar distance */
73 #define GULF_STREAM_WIDTH 3 /* width of gulf stream */
74 #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
75
76 /* don't muck with these unless you are sure you know what they do */
77 #define PRESSURE_ITERATIONS 30
78 #define PRESSURE_AREA 180
79 #define PRESSURE_ROUNDING_FACTOR 2
80 #define PRESSURE_ROUNDING_ITER 1
81 #define PRESSURE_SPIKES 3
82 #define PRESSURE_MAX 1040
83 #define PRESSURE_MIN 960
84
85 /* This is a multiplier for the wind caused by pressure differences.
86 * The type of overal climate you get depends on this.
87 * Too little wind, and the rain hugs the coast.
88 * Too much wind, and there are hurricanes and blizzards everywhere.
89 * 1 is too little.
90 */
91 #define WIND_FACTOR 4.0
92
93 /* editing the below might require actual changes to code */
94 #define WEATHERMAPTILESX 100
95 #define WEATHERMAPTILESY 100
96
97 /* sky conditions */
98 #define SKY_CLEAR 0
99 #define SKY_LIGHTCLOUD 1
100 #define SKY_OVERCAST 2
101 #define SKY_LIGHT_RAIN 3
102 #define SKY_RAIN 4 /* rain -> storm has lightning */
103 #define SKY_HEAVY_RAIN 5
104 #define SKY_HURRICANE 6
105 /* wierd weather 7-12 */
106 #define SKY_FOG 7
107 #define SKY_HAIL 8
108 /* snow */
109 #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
110 #define SKY_SNOW 14
111 #define SKY_HEAVY_SNOW 15
112 #define SKY_BLIZZARD 16
113
114 typedef struct _weather_avoids {
115 const char *name;
116 int snow;
117 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
118 } weather_avoids_t;
119
120 typedef struct _weather_replace {
121 const char *tile;
122 const char *special_snow;
123 const char *doublestack_arch;
124 int arch_or_name;
125 } weather_replace_t;
126
127 typedef struct _weather_grow {
128 const char *herb; /* arch name of item to grow */
129 const char *tile; /* arch tile to grow on, NULL if anything */
130 int random; /* random factor. min 1, higher = lower chance of
131 * appearance */
132 float rfmin;
133 float rfmax; /* rainfall min/max (inches/day) */
134 int humin;
135 int humax; /* humidity min/max */
136 int tempmin;
137 int tempmax; /* temp min/max */
138 int elevmin;
139 int elevmax; /* elevation min/max */
140 int season; /* 0=any or 1-5 */
141 } weather_grow_t;
142 #endif
143
144 #endif
145