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Revision: 1.1
Committed: Fri Feb 3 07:12:52 2006 UTC (18 years, 3 months ago) by root
Branch: MAIN
Branch point for: UPSTREAM
Log Message:
Initial revision

File Contents

# User Rev Content
1 root 1.1 If you only have the "archetypes" and "treasures" files, you should fetch
2     some map-files by ftp.
3     A sample of map-files can be found by anonymous ftp to ftp.ifi.uio.no
4     in the file "/pub/crossfire/crossfire-<version>.maps.tar.Z".
5     Remember to fetch a version of maps which matches this version of crossfire.
6     If you fetch that file, just replace this lib-directory with the
7     lib-directory inside the tar-file.
8    
9     Any files in this directory can be compressed if you want to save space.
10     It is adviced, though, that the "maps" file is not compressed, since
11     it is accessed often.
12    
13     Some info on the different files:
14     ---------------------------------
15    
16     The "archetypes" file contains lots of generalized objects which makes it
17     easier for the program to use similar items over and over again. This
18     file is created from the archetypes in the arch directory.
19    
20     The "treasures" file contains all kinds of randomized treasure, to be used when
21     an archetype is generated from the "archetypes" file.
22    
23     The file "highscore", of course, contains the highscores...
24    
25     The "motd" file contains any messages to the players as they start the game.
26     You can define where you want to place it in the file config.h.
27    
28     The "shutdown" file, if it is here, gives the contents as a message to
29     the players, then stops the game. In effect, the presence of this
30     file will stop new players from entering the game.
31    
32     The "forbid" file, if it is here, gives info on which times of the game
33     it is allowed to play crossfire. Read "config.h" in the source directory
34     for instructions on how to set up such a file.
35    
36     The directory "players", if it is here, contains saved players. You can
37     define where you want this directory to be in the file config.h.
38    
39     The directory "adm", if it is here, contains administrive scripts and their
40     log-files. (Check the ADMDIR variable in the Imakefile if it's not here.)
41    
42     crossfire.pix is where the color pixmaps (XPM) files are stored.
43     It is in one file for faster reading. Compressing this file with
44     gnuzip reduces from about 1500 K to about 122K (yes, less than 10%
45     of the size). This is a very good file to keep compressed if you
46     use color pixmaps, as it is only used when adding a new player who desires
47     to use the color pixmap features.