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Revision: 1.186
Committed: Sat Jan 20 01:12:39 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.185: +5 -1 lines
Log Message:
- write runtime file at evry low prioirty, causing the watchdog to
  restart the server if the event never gets executed.
- allow for 90 seconds of extra monotonic jump on restarts,
  to give the watchdog enough time.

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.4 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $AIO_POLL_WATCHER;
50 our $WRITE_RUNTIME_WATCHER;
51 our $NEXT_TICK;
52 our $NOW;
53
54 our %CFG;
55
56 our $UPTIME; $UPTIME ||= time;
57 our $RUNTIME;
58
59 our %PLAYER; # all users
60 our %MAP; # all maps
61 our $LINK_MAP; # the special {link} map, which is always available
62 our $RANDOM_MAPS = cf::localdir . "/random";
63
64 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67 # used to convert map paths into valid unix filenames by replacing / by ∕
68 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
69
70 binmode STDOUT;
71 binmode STDERR;
72
73 # read virtual server time, if available
74 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
75 open my $fh, "<", cf::localdir . "/runtime"
76 or die "unable to read runtime file: $!";
77 $RUNTIME = <$fh> + 0.;
78 }
79
80 mkdir cf::localdir;
81 mkdir cf::localdir . "/" . cf::playerdir;
82 mkdir cf::localdir . "/" . cf::tmpdir;
83 mkdir cf::localdir . "/" . cf::uniquedir;
84 mkdir $RANDOM_MAPS;
85
86 our $EMERGENCY_POSITION;
87
88 #############################################################################
89
90 =head2 GLOBAL VARIABLES
91
92 =over 4
93
94 =item $cf::UPTIME
95
96 The timestamp of the server start (so not actually an uptime).
97
98 =item $cf::RUNTIME
99
100 The time this server has run, starts at 0 and is increased by $cf::TICK on
101 every server tick.
102
103 =item $cf::LIBDIR
104
105 The perl library directory, where extensions and cf-specific modules can
106 be found. It will be added to C<@INC> automatically.
107
108 =item $cf::NOW
109
110 The time of the last (current) server tick.
111
112 =item $cf::TICK
113
114 The interval between server ticks, in seconds.
115
116 =item %cf::CFG
117
118 Configuration for the server, loaded from C</etc/crossfire/config>, or
119 from wherever your confdir points to.
120
121 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125 processing has been done. Call C<< ->wait >> on them to maximise the
126 window of cpu time available, or simply to synchronise to the server tick.
127
128 =back
129
130 =cut
131
132 BEGIN {
133 *CORE::GLOBAL::warn = sub {
134 my $msg = join "", @_;
135 utf8::encode $msg;
136
137 $msg .= "\n"
138 unless $msg =~ /\n$/;
139
140 LOG llevError, $msg;
141 };
142 }
143
144 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
145 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
146 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
147 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
148 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
149 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
150
151 # we bless all objects into (empty) derived classes to force a method lookup
152 # within the Safe compartment.
153 for my $pkg (qw(
154 cf::global cf::attachable
155 cf::object cf::object::player
156 cf::client cf::player
157 cf::arch cf::living
158 cf::map cf::party cf::region
159 )) {
160 no strict 'refs';
161 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
162 }
163
164 $Event::DIED = sub {
165 warn "error in event callback: @_";
166 };
167
168 =head2 UTILITY FUNCTIONS
169
170 =over 4
171
172 =item dumpval $ref
173
174 =cut
175
176 sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193 }
194
195 use JSON::Syck (); # TODO# replace by JSON::PC once working
196
197 =item $ref = cf::from_json $json
198
199 Converts a JSON string into the corresponding perl data structure.
200
201 =cut
202
203 sub from_json($) {
204 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
205 JSON::Syck::Load $_[0]
206 }
207
208 =item $json = cf::to_json $ref
209
210 Converts a perl data structure into its JSON representation.
211
212 =cut
213
214 sub to_json($) {
215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
216 JSON::Syck::Dump $_[0]
217 }
218
219 =item cf::lock_wait $string
220
221 Wait until the given lock is available. See cf::lock_acquire.
222
223 =item my $lock = cf::lock_acquire $string
224
225 Wait until the given lock is available and then acquires it and returns
226 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
227 for example when the coroutine gets canceled), the lock is automatically
228 returned.
229
230 Lock names should begin with a unique identifier (for example, cf::map::find
231 uses map_find and cf::map::load uses map_load).
232
233 =cut
234
235 our %LOCK;
236
237 sub lock_wait($) {
238 my ($key) = @_;
239
240 # wait for lock, if any
241 while ($LOCK{$key}) {
242 push @{ $LOCK{$key} }, $Coro::current;
243 Coro::schedule;
244 }
245 }
246
247 sub lock_acquire($) {
248 my ($key) = @_;
249
250 # wait, to be sure we are not locked
251 lock_wait $key;
252
253 $LOCK{$key} = [];
254
255 Coro::guard {
256 # wake up all waiters, to be on the safe side
257 $_->ready for @{ delete $LOCK{$key} };
258 }
259 }
260
261 sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271 }
272
273 =item cf::async { BLOCK }
274
275 Currently the same as Coro::async_pool, meaning you cannot use
276 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277 thing you are allowed to do is call C<prio> on it.
278
279 =cut
280
281 BEGIN { *async = \&Coro::async_pool }
282
283 =item cf::sync_job { BLOCK }
284
285 The design of crossfire+ requires that the main coro ($Coro::main) is
286 always able to handle events or runnable, as crossfire+ is only partly
287 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
288
289 If it must be done, put the blocking parts into C<sync_job>. This will run
290 the given BLOCK in another coroutine while waiting for the result. The
291 server will be frozen during this time, so the block should either finish
292 fast or be very important.
293
294 =cut
295
296 sub sync_job(&) {
297 my ($job) = @_;
298
299 if ($Coro::current == $Coro::main) {
300 # this is the main coro, too bad, we have to block
301 # till the operation succeeds, freezing the server :/
302
303 # TODO: use suspend/resume instead
304 # (but this is cancel-safe)
305 my $freeze_guard = freeze_mainloop;
306
307 my $busy = 1;
308 my @res;
309
310 (async {
311 @res = eval { $job->() };
312 warn $@ if $@;
313 undef $busy;
314 })->prio (Coro::PRIO_MAX);
315
316 while ($busy) {
317 Coro::cede or Event::one_event;
318 }
319
320 wantarray ? @res : $res[0]
321 } else {
322 # we are in another coroutine, how wonderful, everything just works
323
324 $job->()
325 }
326 }
327
328 =item $coro = cf::async_ext { BLOCK }
329
330 Like async, but this coro is automatically being canceled when the
331 extension calling this is being unloaded.
332
333 =cut
334
335 sub async_ext(&) {
336 my $cb = shift;
337
338 my $coro = &Coro::async ($cb);
339
340 $coro->on_destroy (sub {
341 delete $EXT_CORO{$coro+0};
342 });
343 $EXT_CORO{$coro+0} = $coro;
344
345 $coro
346 }
347
348 sub write_runtime {
349 my $runtime = cf::localdir . "/runtime";
350
351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
352 or return;
353
354 my $value = $cf::RUNTIME + 90 + 10;
355 # 10 is the runtime save interval, for a monotonic clock
356 # 60 allows for the watchdog to kill the server.
357
358 (aio_write $fh, 0, (length $value), $value, 0) <= 0
359 and return;
360
361 aio_fsync $fh
362 and return;
363
364 close $fh
365 or return;
366
367 aio_rename "$runtime~", $runtime
368 and return;
369
370 1
371 }
372
373 =back
374
375 =cut
376
377 #############################################################################
378
379 =head2 ATTACHABLE OBJECTS
380
381 Many objects in crossfire are so-called attachable objects. That means you can
382 attach callbacks/event handlers (a collection of which is called an "attachment")
383 to it. All such attachable objects support the following methods.
384
385 In the following description, CLASS can be any of C<global>, C<object>
386 C<player>, C<client> or C<map> (i.e. the attachable objects in
387 crossfire+).
388
389 =over 4
390
391 =item $attachable->attach ($attachment, key => $value...)
392
393 =item $attachable->detach ($attachment)
394
395 Attach/detach a pre-registered attachment to a specific object and give it
396 the specified key/value pairs as arguments.
397
398 Example, attach a minesweeper attachment to the given object, making it a
399 10x10 minesweeper game:
400
401 $obj->attach (minesweeper => width => 10, height => 10);
402
403 =item $bool = $attachable->attached ($name)
404
405 Checks wether the named attachment is currently attached to the object.
406
407 =item cf::CLASS->attach ...
408
409 =item cf::CLASS->detach ...
410
411 Define an anonymous attachment and attach it to all objects of the given
412 CLASS. See the next function for an explanation of its arguments.
413
414 You can attach to global events by using the C<cf::global> class.
415
416 Example, log all player logins:
417
418 cf::player->attach (
419 on_login => sub {
420 my ($pl) = @_;
421 ...
422 },
423 );
424
425 Example, attach to the jeweler skill:
426
427 cf::object->attach (
428 type => cf::SKILL,
429 subtype => cf::SK_JEWELER,
430 on_use_skill => sub {
431 my ($sk, $ob, $part, $dir, $msg) = @_;
432 ...
433 },
434 );
435
436 =item cf::CLASS::attachment $name, ...
437
438 Register an attachment by C<$name> through which attachable objects of the
439 given CLASS can refer to this attachment.
440
441 Some classes such as crossfire maps and objects can specify attachments
442 that are attached at load/instantiate time, thus the need for a name.
443
444 These calls expect any number of the following handler/hook descriptions:
445
446 =over 4
447
448 =item prio => $number
449
450 Set the priority for all following handlers/hooks (unless overwritten
451 by another C<prio> setting). Lower priority handlers get executed
452 earlier. The default priority is C<0>, and many built-in handlers are
453 registered at priority C<-1000>, so lower priorities should not be used
454 unless you know what you are doing.
455
456 =item type => $type
457
458 (Only for C<< cf::object->attach >> calls), limits the attachment to the
459 given type of objects only (the additional parameter C<subtype> can be
460 used to further limit to the given subtype).
461
462 =item on_I<event> => \&cb
463
464 Call the given code reference whenever the named event happens (event is
465 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
466 handlers are recognised generally depends on the type of object these
467 handlers attach to).
468
469 See F<include/eventinc.h> for the full list of events supported, and their
470 class.
471
472 =item package => package::
473
474 Look for sub functions of the name C<< on_I<event> >> in the given
475 package and register them. Only handlers for eevents supported by the
476 object/class are recognised.
477
478 =back
479
480 Example, define an attachment called "sockpuppet" that calls the given
481 event handler when a monster attacks:
482
483 cf::object::attachment sockpuppet =>
484 on_skill_attack => sub {
485 my ($self, $victim) = @_;
486 ...
487 }
488 }
489
490 =item $attachable->valid
491
492 Just because you have a perl object does not mean that the corresponding
493 C-level object still exists. If you try to access an object that has no
494 valid C counterpart anymore you get an exception at runtime. This method
495 can be used to test for existence of the C object part without causing an
496 exception.
497
498 =cut
499
500 # the following variables are defined in .xs and must not be re-created
501 our @CB_GLOBAL = (); # registry for all global events
502 our @CB_ATTACHABLE = (); # registry for all attachables
503 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
504 our @CB_PLAYER = ();
505 our @CB_CLIENT = ();
506 our @CB_TYPE = (); # registry for type (cf-object class) based events
507 our @CB_MAP = ();
508
509 my %attachment;
510
511 sub cf::attachable::thawer_merge {
512 # simply override everything except _meta
513 local $_[0]{_meta};
514 %{$_[0]} = %{$_[1]};
515 }
516
517 sub _attach_cb($$$$) {
518 my ($registry, $event, $prio, $cb) = @_;
519
520 use sort 'stable';
521
522 $cb = [$prio, $cb];
523
524 @{$registry->[$event]} = sort
525 { $a->[0] cmp $b->[0] }
526 @{$registry->[$event] || []}, $cb;
527 }
528
529 # hack
530 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
531
532 # attach handles attaching event callbacks
533 # the only thing the caller has to do is pass the correct
534 # registry (== where the callback attaches to).
535 sub _attach {
536 my ($registry, $klass, @arg) = @_;
537
538 my $object_type;
539 my $prio = 0;
540 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
541
542 #TODO: get rid of this hack
543 if ($attachable_klass{$klass}) {
544 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
545 }
546
547 while (@arg) {
548 my $type = shift @arg;
549
550 if ($type eq "prio") {
551 $prio = shift @arg;
552
553 } elsif ($type eq "type") {
554 $object_type = shift @arg;
555 $registry = $CB_TYPE[$object_type] ||= [];
556
557 } elsif ($type eq "subtype") {
558 defined $object_type or Carp::croak "subtype specified without type";
559 my $object_subtype = shift @arg;
560 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
561
562 } elsif ($type eq "package") {
563 my $pkg = shift @arg;
564
565 while (my ($name, $id) = each %cb_id) {
566 if (my $cb = $pkg->can ($name)) {
567 _attach_cb $registry, $id, $prio, $cb;
568 }
569 }
570
571 } elsif (exists $cb_id{$type}) {
572 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
573
574 } elsif (ref $type) {
575 warn "attaching objects not supported, ignoring.\n";
576
577 } else {
578 shift @arg;
579 warn "attach argument '$type' not supported, ignoring.\n";
580 }
581 }
582 }
583
584 sub _object_attach {
585 my ($obj, $name, %arg) = @_;
586
587 return if exists $obj->{_attachment}{$name};
588
589 if (my $attach = $attachment{$name}) {
590 my $registry = $obj->registry;
591
592 for (@$attach) {
593 my ($klass, @attach) = @$_;
594 _attach $registry, $klass, @attach;
595 }
596
597 $obj->{$name} = \%arg;
598 } else {
599 warn "object uses attachment '$name' that is not available, postponing.\n";
600 }
601
602 $obj->{_attachment}{$name} = undef;
603 }
604
605 sub cf::attachable::attach {
606 if (ref $_[0]) {
607 _object_attach @_;
608 } else {
609 _attach shift->_attach_registry, @_;
610 }
611 };
612
613 # all those should be optimised
614 sub cf::attachable::detach {
615 my ($obj, $name) = @_;
616
617 if (ref $obj) {
618 delete $obj->{_attachment}{$name};
619 reattach ($obj);
620 } else {
621 Carp::croak "cannot, currently, detach class attachments";
622 }
623 };
624
625 sub cf::attachable::attached {
626 my ($obj, $name) = @_;
627
628 exists $obj->{_attachment}{$name}
629 }
630
631 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
632 eval "#line " . __LINE__ . " 'cf.pm'
633 sub cf::\L$klass\E::_attach_registry {
634 (\\\@CB_$klass, KLASS_$klass)
635 }
636
637 sub cf::\L$klass\E::attachment {
638 my \$name = shift;
639
640 \$attachment{\$name} = [[KLASS_$klass, \@_]];
641 }
642 ";
643 die if $@;
644 }
645
646 our $override;
647 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
648
649 sub override {
650 $override = 1;
651 @invoke_results = ();
652 }
653
654 sub do_invoke {
655 my $event = shift;
656 my $callbacks = shift;
657
658 @invoke_results = ();
659
660 local $override;
661
662 for (@$callbacks) {
663 eval { &{$_->[1]} };
664
665 if ($@) {
666 warn "$@";
667 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
668 override;
669 }
670
671 return 1 if $override;
672 }
673
674 0
675 }
676
677 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
678
679 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
680
681 Generate an object-specific event with the given arguments.
682
683 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
684 removed in future versions), and there is no public API to access override
685 results (if you must, access C<@cf::invoke_results> directly).
686
687 =back
688
689 =cut
690
691 #############################################################################
692 # object support
693
694 sub reattach {
695 # basically do the same as instantiate, without calling instantiate
696 my ($obj) = @_;
697
698 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
699
700 my $registry = $obj->registry;
701
702 @$registry = ();
703
704 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
705
706 for my $name (keys %{ $obj->{_attachment} || {} }) {
707 if (my $attach = $attachment{$name}) {
708 for (@$attach) {
709 my ($klass, @attach) = @$_;
710 _attach $registry, $klass, @attach;
711 }
712 } else {
713 warn "object uses attachment '$name' that is not available, postponing.\n";
714 }
715 }
716 }
717
718 cf::attachable->attach (
719 prio => -1000000,
720 on_instantiate => sub {
721 my ($obj, $data) = @_;
722
723 $data = from_json $data;
724
725 for (@$data) {
726 my ($name, $args) = @$_;
727
728 $obj->attach ($name, %{$args || {} });
729 }
730 },
731 on_reattach => \&reattach,
732 on_clone => sub {
733 my ($src, $dst) = @_;
734
735 @{$dst->registry} = @{$src->registry};
736
737 %$dst = %$src;
738
739 %{$dst->{_attachment}} = %{$src->{_attachment}}
740 if exists $src->{_attachment};
741 },
742 );
743
744 sub object_freezer_save {
745 my ($filename, $rdata, $objs) = @_;
746
747 sync_job {
748 if (length $$rdata) {
749 warn sprintf "saving %s (%d,%d)\n",
750 $filename, length $$rdata, scalar @$objs;
751
752 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
753 chmod SAVE_MODE, $fh;
754 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
755 aio_fsync $fh;
756 close $fh;
757
758 if (@$objs) {
759 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
760 chmod SAVE_MODE, $fh;
761 my $data = Storable::nfreeze { version => 1, objs => $objs };
762 aio_write $fh, 0, (length $data), $data, 0;
763 aio_fsync $fh;
764 close $fh;
765 aio_rename "$filename.pst~", "$filename.pst";
766 }
767 } else {
768 aio_unlink "$filename.pst";
769 }
770
771 aio_rename "$filename~", $filename;
772 } else {
773 warn "FATAL: $filename~: $!\n";
774 }
775 } else {
776 aio_unlink $filename;
777 aio_unlink "$filename.pst";
778 }
779 }
780 }
781
782 sub object_freezer_as_string {
783 my ($rdata, $objs) = @_;
784
785 use Data::Dumper;
786
787 $$rdata . Dumper $objs
788 }
789
790 sub object_thawer_load {
791 my ($filename) = @_;
792
793 my ($data, $av);
794
795 (aio_load $filename, $data) >= 0
796 or return;
797
798 unless (aio_stat "$filename.pst") {
799 (aio_load "$filename.pst", $av) >= 0
800 or return;
801 $av = eval { (Storable::thaw $av)->{objs} };
802 }
803
804 warn sprintf "loading %s (%d)\n",
805 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av);
807 }
808
809 #############################################################################
810 # command handling &c
811
812 =item cf::register_command $name => \&callback($ob,$args);
813
814 Register a callback for execution when the client sends the user command
815 $name.
816
817 =cut
818
819 sub register_command {
820 my ($name, $cb) = @_;
821
822 my $caller = caller;
823 #warn "registering command '$name/$time' to '$caller'";
824
825 push @{ $COMMAND{$name} }, [$caller, $cb];
826 }
827
828 =item cf::register_extcmd $name => \&callback($pl,$packet);
829
830 Register a callbackf ro execution when the client sends an extcmd packet.
831
832 If the callback returns something, it is sent back as if reply was being
833 called.
834
835 =cut
836
837 sub register_extcmd {
838 my ($name, $cb) = @_;
839
840 $EXTCMD{$name} = $cb;
841 }
842
843 cf::player->attach (
844 on_command => sub {
845 my ($pl, $name, $params) = @_;
846
847 my $cb = $COMMAND{$name}
848 or return;
849
850 for my $cmd (@$cb) {
851 $cmd->[1]->($pl->ob, $params);
852 }
853
854 cf::override;
855 },
856 on_extcmd => sub {
857 my ($pl, $buf) = @_;
858
859 my $msg = eval { from_json $buf };
860
861 if (ref $msg) {
862 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
863 if (my %reply = $cb->($pl, $msg)) {
864 $pl->ext_reply ($msg->{msgid}, %reply);
865 }
866 }
867 } else {
868 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
869 }
870
871 cf::override;
872 },
873 );
874
875 sub load_extension {
876 my ($path) = @_;
877
878 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
879 my $base = $1;
880 my $pkg = $1;
881 $pkg =~ s/[^[:word:]]/_/g;
882 $pkg = "ext::$pkg";
883
884 warn "... loading '$path' into '$pkg'\n";
885
886 open my $fh, "<:utf8", $path
887 or die "$path: $!";
888
889 my $source =
890 "package $pkg; use strict; use utf8;\n"
891 . "#line 1 \"$path\"\n{\n"
892 . (do { local $/; <$fh> })
893 . "\n};\n1";
894
895 unless (eval $source) {
896 my $msg = $@ ? "$path: $@\n"
897 : "extension disabled.\n";
898 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
899 warn $@;
900 warn "mandatory extension failed to load, exiting.\n";
901 exit 1;
902 }
903 die $@;
904 }
905
906 push @EXTS, $pkg;
907 }
908
909 sub load_extensions {
910 for my $ext (<$LIBDIR/*.ext>) {
911 next unless -r $ext;
912 eval {
913 load_extension $ext;
914 1
915 } or warn "$ext not loaded: $@";
916 }
917 }
918
919 #############################################################################
920
921 =head2 CORE EXTENSIONS
922
923 Functions and methods that extend core crossfire objects.
924
925 =cut
926
927 package cf::player;
928
929 use Coro::AIO;
930
931 =head3 cf::player
932
933 =over 4
934
935 =item cf::player::find $login
936
937 Returns the given player object, loading it if necessary (might block).
938
939 =cut
940
941 sub playerdir($) {
942 cf::localdir
943 . "/"
944 . cf::playerdir
945 . "/"
946 . (ref $_[0] ? $_[0]->ob->name : $_[0])
947 }
948
949 sub path($) {
950 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
951
952 (playerdir $login) . "/$login.pl"
953 }
954
955 sub find_active($) {
956 $cf::PLAYER{$_[0]}
957 and $cf::PLAYER{$_[0]}->active
958 and $cf::PLAYER{$_[0]}
959 }
960
961 sub exists($) {
962 my ($login) = @_;
963
964 $cf::PLAYER{$login}
965 or cf::sync_job { !aio_stat path $login }
966 }
967
968 sub find($) {
969 return $cf::PLAYER{$_[0]} || do {
970 my $login = $_[0];
971
972 my $guard = cf::lock_acquire "user_find:$login";
973
974 $cf::PLAYER{$_[0]} || do {
975 my $pl = load_pl path $login
976 or return;
977 $cf::PLAYER{$login} = $pl
978 }
979 }
980 }
981
982 sub save($) {
983 my ($pl) = @_;
984
985 return if $pl->{deny_save};
986
987 my $path = path $pl;
988 my $guard = cf::lock_acquire "user_save:$path";
989
990 return if $pl->{deny_save};
991
992 aio_mkdir playerdir $pl, 0770;
993 $pl->{last_save} = $cf::RUNTIME;
994
995 $pl->save_pl ($path);
996 Coro::cede;
997 }
998
999 sub new($) {
1000 my ($login) = @_;
1001
1002 my $self = create;
1003
1004 $self->ob->name ($login);
1005 $self->{deny_save} = 1;
1006
1007 $cf::PLAYER{$login} = $self;
1008
1009 $self
1010 }
1011
1012 =item $pl->quit_character
1013
1014 Nukes the player without looking back. If logged in, the connection will
1015 be destroyed. May block for a long time.
1016
1017 =cut
1018
1019 sub quit_character {
1020 my ($pl) = @_;
1021
1022 $pl->{deny_save} = 1;
1023 $pl->password ("*"); # this should lock out the player until we nuked the dir
1024
1025 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1026 $pl->deactivate;
1027 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1028 $pl->ns->destroy if $pl->ns;
1029
1030 my $path = playerdir $pl;
1031 my $temp = "$path~$cf::RUNTIME~deleting~";
1032 aio_rename $path, $temp;
1033 delete $cf::PLAYER{$pl->ob->name};
1034 $pl->destroy;
1035 IO::AIO::aio_rmtree $temp;
1036 }
1037
1038 =item cf::player::list_logins
1039
1040 Returns am arrayref of all valid playernames in the system, can take a
1041 while and may block, so not sync_job-capable, ever.
1042
1043 =cut
1044
1045 sub list_logins {
1046 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1047 or return [];
1048
1049 my @logins;
1050
1051 for my $login (@$dirs) {
1052 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1053 aio_read $fh, 0, 512, my $buf, 0 or next;
1054 $buf !~ /^password -------------$/m or next; # official not-valid tag
1055
1056 utf8::decode $login;
1057 push @logins, $login;
1058 }
1059
1060 \@logins
1061 }
1062
1063 =item $player->maps
1064
1065 Returns an arrayref of map paths that are private for this
1066 player. May block.
1067
1068 =cut
1069
1070 sub maps($) {
1071 my ($pl) = @_;
1072
1073 my $files = aio_readdir playerdir $pl
1074 or return;
1075
1076 my @paths;
1077
1078 for (@$files) {
1079 utf8::decode $_;
1080 next if /\.(?:pl|pst)$/;
1081 next unless /^$PATH_SEP/o;
1082
1083 s/\.map$//;
1084 push @paths, "~" . $pl->ob->name . "/" . $_;
1085 }
1086
1087 \@paths
1088 }
1089
1090 =item $player->ext_reply ($msgid, $msgtype, %msg)
1091
1092 Sends an ext reply to the player.
1093
1094 =cut
1095
1096 sub ext_reply($$$%) {
1097 my ($self, $id, %msg) = @_;
1098
1099 $msg{msgid} = $id;
1100
1101 $self->send ("ext " . cf::to_json \%msg);
1102 }
1103
1104 package cf;
1105
1106 =back
1107
1108
1109 =head3 cf::map
1110
1111 =over 4
1112
1113 =cut
1114
1115 package cf::map;
1116
1117 use Fcntl;
1118 use Coro::AIO;
1119
1120 use overload
1121 '""' => \&as_string,
1122 fallback => 1;
1123
1124 our $MAX_RESET = 3600;
1125 our $DEFAULT_RESET = 3000;
1126
1127 sub generate_random_map {
1128 my ($self, $rmp) = @_;
1129 # mit "rum" bekleckern, nicht
1130 $self->_create_random_map (
1131 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1132 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1133 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1134 $rmp->{exit_on_final_map},
1135 $rmp->{xsize}, $rmp->{ysize},
1136 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1137 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1138 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1139 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1140 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1141 (cf::region::find $rmp->{region}), $rmp->{custom}
1142 )
1143 }
1144
1145 sub register {
1146 my (undef, $regex) = @_;
1147 my $pkg = caller;
1148
1149 no strict;
1150 push @{"$pkg\::ISA"}, __PACKAGE__;
1151
1152 $EXT_MAP{$pkg} = qr<$regex>;
1153 }
1154
1155 # also paths starting with '/'
1156 $EXT_MAP{"cf::map"} = qr{^(?=/)};
1157
1158 sub thawer_merge {
1159 my ($self, $merge) = @_;
1160
1161 # we have to keep some variables in memory intact
1162 local $self->{path};
1163 local $self->{load_path};
1164 local $self->{deny_save};
1165 local $self->{deny_reset};
1166
1167 $self->SUPER::thawer_merge ($merge);
1168 }
1169
1170 sub normalise {
1171 my ($path, $base) = @_;
1172
1173 # map plan:
1174 #
1175 # /! non-realised random map exit (special hack!)
1176 # {... are special paths that are not being touched
1177 # ?xxx/... are special absolute paths
1178 # ?random/... random maps
1179 # /... normal maps
1180 # ~user/... per-player map of a specific user
1181
1182 $path =~ s/$PATH_SEP/\//go;
1183
1184 # treat it as relative path if it starts with
1185 # something that looks reasonable
1186 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1187 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1188
1189 $base =~ s{[^/]+/?$}{};
1190 $path = "$base/$path";
1191 }
1192
1193 for ($path) {
1194 redo if s{//}{/};
1195 redo if s{/\.?/}{/};
1196 redo if s{/[^/]+/\.\./}{/};
1197 }
1198
1199 $path
1200 }
1201
1202 sub new_from_path {
1203 my (undef, $path, $base) = @_;
1204
1205 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1206
1207 $path = normalise $path, $base;
1208
1209 for my $pkg (keys %EXT_MAP) {
1210 if ($path =~ $EXT_MAP{$pkg}) {
1211 my $self = bless cf::map::new, $pkg;
1212 $self->{path} = $path; $self->path ($path);
1213 $self->init; # pass $1 etc.
1214 return $self;
1215 }
1216 }
1217
1218 Carp::carp "unable to resolve path '$path'.";
1219 ()
1220 }
1221
1222 sub init {
1223 my ($self) = @_;
1224
1225 $self
1226 }
1227
1228 sub as_string {
1229 my ($self) = @_;
1230
1231 "$self->{path}"
1232 }
1233
1234 # the displayed name, this is a one way mapping
1235 sub visible_name {
1236 &as_string
1237 }
1238
1239 # the original (read-only) location
1240 sub load_path {
1241 my ($self) = @_;
1242
1243 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1244 }
1245
1246 # the temporary/swap location
1247 sub save_path {
1248 my ($self) = @_;
1249
1250 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1251 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1252 }
1253
1254 # the unique path, undef == no special unique path
1255 sub uniq_path {
1256 my ($self) = @_;
1257
1258 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1259 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1260 }
1261
1262 # and all this just because we cannot iterate over
1263 # all maps in C++...
1264 sub change_all_map_light {
1265 my ($change) = @_;
1266
1267 $_->change_map_light ($change)
1268 for grep $_->outdoor, values %cf::MAP;
1269 }
1270
1271 sub unlink_save {
1272 my ($self) = @_;
1273
1274 utf8::encode (my $save = $self->save_path);
1275 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1276 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1277 }
1278
1279 sub load_header_from($) {
1280 my ($self, $path) = @_;
1281
1282 utf8::encode $path;
1283 aio_open $path, O_RDONLY, 0
1284 or return;
1285
1286 $self->_load_header ($path)
1287 or return;
1288
1289 $self->{load_path} = $path;
1290
1291 1
1292 }
1293
1294 sub load_orig {
1295 my ($self) = @_;
1296
1297 $self->load_header_from ($self->load_path)
1298 }
1299
1300 sub load_temp {
1301 my ($self) = @_;
1302
1303 $self->load_header_from ($self->save_path)
1304 }
1305
1306 sub load_header {
1307 my ($self) = @_;
1308
1309 if ($self->load_temp) {
1310 $self->last_access ((delete $self->{last_access})
1311 || $cf::RUNTIME); #d#
1312 # safety
1313 $self->{instantiate_time} = $cf::RUNTIME
1314 if $self->{instantiate_time} > $cf::RUNTIME;
1315 } else {
1316 $self->load_orig
1317 or return;
1318
1319 $self->{load_original} = 1;
1320 $self->{instantiate_time} = $cf::RUNTIME;
1321 $self->last_access ($cf::RUNTIME);
1322 $self->instantiate;
1323 }
1324
1325 1
1326 }
1327
1328 sub find;
1329 sub find {
1330 my ($path, $origin) = @_;
1331
1332 $path = normalise $path, $origin && $origin->path;
1333
1334 cf::lock_wait "map_find:$path";
1335
1336 $cf::MAP{$path} || do {
1337 my $guard = cf::lock_acquire "map_find:$path";
1338 my $map = new_from_path cf::map $path
1339 or return;
1340
1341 $map->{last_save} = $cf::RUNTIME;
1342
1343 $map->load_header
1344 or return;
1345
1346 if ($map->should_reset) {
1347 # doing this can freeze the server in a sync job, obviously
1348 #$cf::WAIT_FOR_TICK->wait;
1349 $map->reset;
1350 undef $guard;
1351 $map = find $path
1352 or return;
1353 }
1354
1355 $cf::MAP{$path} = $map
1356 }
1357 }
1358
1359 sub load {
1360 my ($self) = @_;
1361
1362 my $path = $self->{path};
1363 my $guard = cf::lock_acquire "map_load:$path";
1364
1365 return if $self->in_memory != cf::MAP_SWAPPED;
1366
1367 $self->in_memory (cf::MAP_LOADING);
1368
1369 $self->alloc;
1370 $self->_load_objects ($self->{load_path}, 1)
1371 or return;
1372
1373 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1374 if delete $self->{load_original};
1375
1376 if (my $uniq = $self->uniq_path) {
1377 utf8::encode $uniq;
1378 if (aio_open $uniq, O_RDONLY, 0) {
1379 $self->clear_unique_items;
1380 $self->_load_objects ($uniq, 0);
1381 }
1382 }
1383
1384 Coro::cede;
1385
1386 # now do the right thing for maps
1387 $self->link_multipart_objects;
1388
1389 unless ($self->{deny_activate}) {
1390 $self->decay_objects;
1391 $self->fix_auto_apply;
1392 $self->update_buttons;
1393 Coro::cede;
1394 $self->set_darkness_map;
1395 $self->difficulty ($self->estimate_difficulty)
1396 unless $self->difficulty;
1397 Coro::cede;
1398 $self->activate;
1399 }
1400
1401 $self->in_memory (cf::MAP_IN_MEMORY);
1402 }
1403
1404 sub customise_for {
1405 my ($self, $ob) = @_;
1406
1407 return find "~" . $ob->name . "/" . $self->{path}
1408 if $self->per_player;
1409
1410 $self
1411 }
1412
1413 # find and load all maps in the 3x3 area around a map
1414 sub load_diag {
1415 my ($map) = @_;
1416
1417 my @diag; # diagonal neighbours
1418
1419 for (0 .. 3) {
1420 my $neigh = $map->tile_path ($_)
1421 or next;
1422 $neigh = find $neigh, $map
1423 or next;
1424 $neigh->load;
1425
1426 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1427 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1428 }
1429
1430 for (@diag) {
1431 my $neigh = find @$_
1432 or next;
1433 $neigh->load;
1434 }
1435 }
1436
1437 sub find_sync {
1438 my ($path, $origin) = @_;
1439
1440 cf::sync_job { find $path, $origin }
1441 }
1442
1443 sub do_load_sync {
1444 my ($map) = @_;
1445
1446 cf::sync_job { $map->load };
1447 }
1448
1449 our %MAP_PREFETCH;
1450 our $MAP_PREFETCHER = undef;
1451
1452 sub find_async {
1453 my ($path, $origin) = @_;
1454
1455 $path = normalise $path, $origin && $origin->{path};
1456
1457 if (my $map = $cf::MAP{$path}) {
1458 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1459 }
1460
1461 undef $MAP_PREFETCH{$path};
1462 $MAP_PREFETCHER ||= cf::async {
1463 while (%MAP_PREFETCH) {
1464 for my $path (keys %MAP_PREFETCH) {
1465 my $map = find $path
1466 or next;
1467 $map->load;
1468
1469 delete $MAP_PREFETCH{$path};
1470 }
1471 }
1472 undef $MAP_PREFETCHER;
1473 };
1474
1475 ()
1476 }
1477
1478 sub save {
1479 my ($self) = @_;
1480
1481 my $lock = cf::lock_acquire "map_data:" . $self->path;
1482
1483 $self->{last_save} = $cf::RUNTIME;
1484
1485 return unless $self->dirty;
1486
1487 my $save = $self->save_path; utf8::encode $save;
1488 my $uniq = $self->uniq_path; utf8::encode $uniq;
1489
1490 $self->{load_path} = $save;
1491
1492 return if $self->{deny_save};
1493
1494 local $self->{last_access} = $self->last_access;#d#
1495
1496 cf::async {
1497 $_->contr->save for $self->players;
1498 };
1499
1500 if ($uniq) {
1501 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1502 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1503 } else {
1504 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1505 }
1506 }
1507
1508 sub swap_out {
1509 my ($self) = @_;
1510
1511 # save first because save cedes
1512 $self->save;
1513
1514 my $lock = cf::lock_acquire "map_data:" . $self->path;
1515
1516 return if $self->players;
1517 return if $self->in_memory != cf::MAP_IN_MEMORY;
1518 return if $self->{deny_save};
1519
1520 $self->clear;
1521 $self->in_memory (cf::MAP_SWAPPED);
1522 }
1523
1524 sub reset_at {
1525 my ($self) = @_;
1526
1527 # TODO: safety, remove and allow resettable per-player maps
1528 return 1e99 if $self->isa ("ext::map_per_player");#d#
1529 return 1e99 if $self->{deny_reset};
1530
1531 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1532 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1533
1534 $time + $to
1535 }
1536
1537 sub should_reset {
1538 my ($self) = @_;
1539
1540 $self->reset_at <= $cf::RUNTIME
1541 }
1542
1543 sub reset {
1544 my ($self) = @_;
1545
1546 my $lock = cf::lock_acquire "map_data:$self->{path}";
1547
1548 return if $self->players;
1549 return if $self->isa ("ext::map_per_player");#d#
1550
1551 warn "resetting map ", $self->path;#d#
1552
1553 delete $cf::MAP{$self->path};
1554
1555 $self->in_memory (cf::MAP_SWAPPED);
1556 $self->clear;
1557
1558 $_->clear_links_to ($self) for values %cf::MAP;
1559
1560 $self->unlink_save;
1561 $self->destroy;
1562 }
1563
1564 my $nuke_counter = "aaaa";
1565
1566 sub nuke {
1567 my ($self) = @_;
1568
1569 delete $cf::MAP{$self->path};
1570
1571 $self->unlink_save;
1572
1573 bless $self, "cf::map";
1574 delete $self->{deny_reset};
1575 $self->{deny_save} = 1;
1576 $self->reset_timeout (1);
1577 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1578
1579 $cf::MAP{$self->path} = $self;
1580
1581 $self->reset; # polite request, might not happen
1582 }
1583
1584 =item cf::map::unique_maps
1585
1586 Returns an arrayref of paths of all shared maps that have
1587 instantiated unique items. May block.
1588
1589 =cut
1590
1591 sub unique_maps() {
1592 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1593 or return;
1594
1595 my @paths;
1596
1597 for (@$files) {
1598 utf8::decode $_;
1599 next if /\.pst$/;
1600 next unless /^$PATH_SEP/o;
1601
1602 s/\.map$//;
1603 push @paths, $_;
1604 }
1605
1606 \@paths
1607 }
1608
1609 package cf;
1610
1611 =back
1612
1613 =head3 cf::object
1614
1615 =cut
1616
1617 package cf::object;
1618
1619 =over 4
1620
1621 =item $ob->inv_recursive
1622
1623 Returns the inventory of the object _and_ their inventories, recursively.
1624
1625 =cut
1626
1627 sub inv_recursive_;
1628 sub inv_recursive_ {
1629 map { $_, inv_recursive_ $_->inv } @_
1630 }
1631
1632 sub inv_recursive {
1633 inv_recursive_ inv $_[0]
1634 }
1635
1636 package cf;
1637
1638 =back
1639
1640 =head3 cf::object::player
1641
1642 =over 4
1643
1644 =item $player_object->reply ($npc, $msg[, $flags])
1645
1646 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1647 can be C<undef>. Does the right thing when the player is currently in a
1648 dialogue with the given NPC character.
1649
1650 =cut
1651
1652 # rough implementation of a future "reply" method that works
1653 # with dialog boxes.
1654 #TODO: the first argument must go, split into a $npc->reply_to ( method
1655 sub cf::object::player::reply($$$;$) {
1656 my ($self, $npc, $msg, $flags) = @_;
1657
1658 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1659
1660 if ($self->{record_replies}) {
1661 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1662 } else {
1663 $msg = $npc->name . " says: $msg" if $npc;
1664 $self->message ($msg, $flags);
1665 }
1666 }
1667
1668 =item $player_object->may ("access")
1669
1670 Returns wether the given player is authorized to access resource "access"
1671 (e.g. "command_wizcast").
1672
1673 =cut
1674
1675 sub cf::object::player::may {
1676 my ($self, $access) = @_;
1677
1678 $self->flag (cf::FLAG_WIZ) ||
1679 (ref $cf::CFG{"may_$access"}
1680 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1681 : $cf::CFG{"may_$access"})
1682 }
1683
1684 =item $player_object->enter_link
1685
1686 Freezes the player and moves him/her to a special map (C<{link}>).
1687
1688 The player should be reasonably safe there for short amounts of time. You
1689 I<MUST> call C<leave_link> as soon as possible, though.
1690
1691 Will never block.
1692
1693 =item $player_object->leave_link ($map, $x, $y)
1694
1695 Moves the player out of the special C<{link}> map onto the specified
1696 map. If the map is not valid (or omitted), the player will be moved back
1697 to the location he/she was before the call to C<enter_link>, or, if that
1698 fails, to the emergency map position.
1699
1700 Might block.
1701
1702 =cut
1703
1704 sub link_map {
1705 unless ($LINK_MAP) {
1706 $LINK_MAP = cf::map::find "{link}"
1707 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1708 $LINK_MAP->load;
1709 }
1710
1711 $LINK_MAP
1712 }
1713
1714 sub cf::object::player::enter_link {
1715 my ($self) = @_;
1716
1717 $self->deactivate_recursive;
1718
1719 return if UNIVERSAL::isa $self->map, "ext::map_link";
1720
1721 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1722 if $self->map;
1723
1724 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1725 }
1726
1727 sub cf::object::player::leave_link {
1728 my ($self, $map, $x, $y) = @_;
1729
1730 my $link_pos = delete $self->{_link_pos};
1731
1732 unless ($map) {
1733 # restore original map position
1734 ($map, $x, $y) = @{ $link_pos || [] };
1735 $map = cf::map::find $map;
1736
1737 unless ($map) {
1738 ($map, $x, $y) = @$EMERGENCY_POSITION;
1739 $map = cf::map::find $map
1740 or die "FATAL: cannot load emergency map\n";
1741 }
1742 }
1743
1744 ($x, $y) = (-1, -1)
1745 unless (defined $x) && (defined $y);
1746
1747 # use -1 or undef as default coordinates, not 0, 0
1748 ($x, $y) = ($map->enter_x, $map->enter_y)
1749 if $x <=0 && $y <= 0;
1750
1751 $map->load;
1752 $map->load_diag;
1753
1754 return unless $self->contr->active;
1755 $self->activate_recursive;
1756 $self->enter_map ($map, $x, $y);
1757 }
1758
1759 cf::player->attach (
1760 on_logout => sub {
1761 my ($pl) = @_;
1762
1763 # abort map switching before logout
1764 if ($pl->ob->{_link_pos}) {
1765 cf::sync_job {
1766 $pl->ob->leave_link
1767 };
1768 }
1769 },
1770 on_login => sub {
1771 my ($pl) = @_;
1772
1773 # try to abort aborted map switching on player login :)
1774 # should happen only on crashes
1775 if ($pl->ob->{_link_pos}) {
1776 $pl->ob->enter_link;
1777 (async {
1778 # we need this sleep as the login has a concurrent enter_exit running
1779 # and this sleep increases chances of the player not ending up in scorn
1780 $pl->ob->reply (undef,
1781 "There was an internal problem at your last logout, "
1782 . "the server will try to bring you to your intended destination in a second.",
1783 cf::NDI_RED);
1784 Coro::Timer::sleep 1;
1785 $pl->ob->leave_link;
1786 })->prio (2);
1787 }
1788 },
1789 );
1790
1791 =item $player_object->goto ($path, $x, $y)
1792
1793 =cut
1794
1795 sub cf::object::player::goto {
1796 my ($self, $path, $x, $y) = @_;
1797
1798 $self->enter_link;
1799
1800 (async {
1801 my $map = cf::map::find $path;
1802 $map = $map->customise_for ($self) if $map;
1803
1804 # warn "entering ", $map->path, " at ($x, $y)\n"
1805 # if $map;
1806
1807 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1808
1809 $self->leave_link ($map, $x, $y);
1810 })->prio (1);
1811 }
1812
1813 =item $player_object->enter_exit ($exit_object)
1814
1815 =cut
1816
1817 sub parse_random_map_params {
1818 my ($spec) = @_;
1819
1820 my $rmp = { # defaults
1821 xsize => (cf::rndm 15, 40),
1822 ysize => (cf::rndm 15, 40),
1823 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1824 #layout => string,
1825 };
1826
1827 for (split /\n/, $spec) {
1828 my ($k, $v) = split /\s+/, $_, 2;
1829
1830 $rmp->{lc $k} = $v if (length $k) && (length $v);
1831 }
1832
1833 $rmp
1834 }
1835
1836 sub prepare_random_map {
1837 my ($exit) = @_;
1838
1839 my $guard = cf::lock_acquire "exit_prepare:$exit";
1840
1841 # all this does is basically replace the /! path by
1842 # a new random map path (?random/...) with a seed
1843 # that depends on the exit object
1844
1845 my $rmp = parse_random_map_params $exit->msg;
1846
1847 if ($exit->map) {
1848 $rmp->{region} = $exit->map->region_name;
1849 $rmp->{origin_map} = $exit->map->path;
1850 $rmp->{origin_x} = $exit->x;
1851 $rmp->{origin_y} = $exit->y;
1852 }
1853
1854 $rmp->{random_seed} ||= $exit->random_seed;
1855
1856 my $data = cf::to_json $rmp;
1857 my $md5 = Digest::MD5::md5_hex $data;
1858 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1859
1860 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1861 aio_write $fh, 0, (length $data), $data, 0;
1862 undef $fh;
1863 aio_rename "$meta~", $meta;
1864
1865 $exit->slaying ("?random/$md5");
1866 $exit->msg (undef);
1867 }
1868 }
1869
1870 sub cf::object::player::enter_exit {
1871 my ($self, $exit) = @_;
1872
1873 return unless $self->type == cf::PLAYER;
1874
1875 $self->enter_link;
1876
1877 (async {
1878 $self->deactivate_recursive; # just to be sure
1879 unless (eval {
1880 prepare_random_map $exit
1881 if $exit->slaying eq "/!";
1882
1883 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1884 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1885
1886 1;
1887 }) {
1888 $self->message ("Something went wrong deep within the crossfire server. "
1889 . "I'll try to bring you back to the map you were before. "
1890 . "Please report this to the dungeon master!",
1891 cf::NDI_UNIQUE | cf::NDI_RED);
1892
1893 warn "ERROR in enter_exit: $@";
1894 $self->leave_link;
1895 }
1896 })->prio (1);
1897 }
1898
1899 =head3 cf::client
1900
1901 =over 4
1902
1903 =item $client->send_drawinfo ($text, $flags)
1904
1905 Sends a drawinfo packet to the client. Circumvents output buffering so
1906 should not be used under normal circumstances.
1907
1908 =cut
1909
1910 sub cf::client::send_drawinfo {
1911 my ($self, $text, $flags) = @_;
1912
1913 utf8::encode $text;
1914 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1915 }
1916
1917
1918 =item $success = $client->query ($flags, "text", \&cb)
1919
1920 Queues a query to the client, calling the given callback with
1921 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1922 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1923
1924 Queries can fail, so check the return code. Or don't, as queries will become
1925 reliable at some point in the future.
1926
1927 =cut
1928
1929 sub cf::client::query {
1930 my ($self, $flags, $text, $cb) = @_;
1931
1932 return unless $self->state == ST_PLAYING
1933 || $self->state == ST_SETUP
1934 || $self->state == ST_CUSTOM;
1935
1936 $self->state (ST_CUSTOM);
1937
1938 utf8::encode $text;
1939 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1940
1941 $self->send_packet ($self->{query_queue}[0][0])
1942 if @{ $self->{query_queue} } == 1;
1943 }
1944
1945 cf::client->attach (
1946 on_reply => sub {
1947 my ($ns, $msg) = @_;
1948
1949 # this weird shuffling is so that direct followup queries
1950 # get handled first
1951 my $queue = delete $ns->{query_queue}
1952 or return; # be conservative, not sure how that can happen, but we saw a crash here
1953
1954 (shift @$queue)->[1]->($msg);
1955
1956 push @{ $ns->{query_queue} }, @$queue;
1957
1958 if (@{ $ns->{query_queue} } == @$queue) {
1959 if (@$queue) {
1960 $ns->send_packet ($ns->{query_queue}[0][0]);
1961 } else {
1962 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1963 }
1964 }
1965 },
1966 );
1967
1968 =item $client->async (\&cb)
1969
1970 Create a new coroutine, running the specified callback. The coroutine will
1971 be automatically cancelled when the client gets destroyed (e.g. on logout,
1972 or loss of connection).
1973
1974 =cut
1975
1976 sub cf::client::async {
1977 my ($self, $cb) = @_;
1978
1979 my $coro = &Coro::async ($cb);
1980
1981 $coro->on_destroy (sub {
1982 delete $self->{_coro}{$coro+0};
1983 });
1984
1985 $self->{_coro}{$coro+0} = $coro;
1986
1987 $coro
1988 }
1989
1990 cf::client->attach (
1991 on_destroy => sub {
1992 my ($ns) = @_;
1993
1994 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1995 },
1996 );
1997
1998 =back
1999
2000
2001 =head2 SAFE SCRIPTING
2002
2003 Functions that provide a safe environment to compile and execute
2004 snippets of perl code without them endangering the safety of the server
2005 itself. Looping constructs, I/O operators and other built-in functionality
2006 is not available in the safe scripting environment, and the number of
2007 functions and methods that can be called is greatly reduced.
2008
2009 =cut
2010
2011 our $safe = new Safe "safe";
2012 our $safe_hole = new Safe::Hole;
2013
2014 $SIG{FPE} = 'IGNORE';
2015
2016 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2017
2018 # here we export the classes and methods available to script code
2019
2020 =pod
2021
2022 The following fucntions and emthods are available within a safe environment:
2023
2024 cf::object contr pay_amount pay_player map
2025 cf::object::player player
2026 cf::player peaceful
2027 cf::map trigger
2028
2029 =cut
2030
2031 for (
2032 ["cf::object" => qw(contr pay_amount pay_player map)],
2033 ["cf::object::player" => qw(player)],
2034 ["cf::player" => qw(peaceful)],
2035 ["cf::map" => qw(trigger)],
2036 ) {
2037 no strict 'refs';
2038 my ($pkg, @funs) = @$_;
2039 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2040 for @funs;
2041 }
2042
2043 =over 4
2044
2045 =item @retval = safe_eval $code, [var => value, ...]
2046
2047 Compiled and executes the given perl code snippet. additional var/value
2048 pairs result in temporary local (my) scalar variables of the given name
2049 that are available in the code snippet. Example:
2050
2051 my $five = safe_eval '$first + $second', first => 1, second => 4;
2052
2053 =cut
2054
2055 sub safe_eval($;@) {
2056 my ($code, %vars) = @_;
2057
2058 my $qcode = $code;
2059 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2060 $qcode =~ s/\n/\\n/g;
2061
2062 local $_;
2063 local @safe::cf::_safe_eval_args = values %vars;
2064
2065 my $eval =
2066 "do {\n"
2067 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2068 . "#line 0 \"{$qcode}\"\n"
2069 . $code
2070 . "\n}"
2071 ;
2072
2073 sub_generation_inc;
2074 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2075 sub_generation_inc;
2076
2077 if ($@) {
2078 warn "$@";
2079 warn "while executing safe code '$code'\n";
2080 warn "with arguments " . (join " ", %vars) . "\n";
2081 }
2082
2083 wantarray ? @res : $res[0]
2084 }
2085
2086 =item cf::register_script_function $function => $cb
2087
2088 Register a function that can be called from within map/npc scripts. The
2089 function should be reasonably secure and should be put into a package name
2090 like the extension.
2091
2092 Example: register a function that gets called whenever a map script calls
2093 C<rent::overview>, as used by the C<rent> extension.
2094
2095 cf::register_script_function "rent::overview" => sub {
2096 ...
2097 };
2098
2099 =cut
2100
2101 sub register_script_function {
2102 my ($fun, $cb) = @_;
2103
2104 no strict 'refs';
2105 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2106 }
2107
2108 =back
2109
2110 =cut
2111
2112 #############################################################################
2113
2114 =head2 EXTENSION DATABASE SUPPORT
2115
2116 Crossfire maintains a very simple database for extension use. It can
2117 currently store anything that can be serialised using Storable, which
2118 excludes objects.
2119
2120 The parameter C<$family> should best start with the name of the extension
2121 using it, it should be unique.
2122
2123 =over 4
2124
2125 =item $hashref = cf::db_get $family
2126
2127 Return a hashref for use by the extension C<$family>, which can be
2128 modified. After modifications, you have to call C<cf::db_dirty> or
2129 C<cf::db_sync>.
2130
2131 =item $value = cf::db_get $family => $key
2132
2133 Returns a single value from the database
2134
2135 =item cf::db_put $family => $hashref
2136
2137 Stores the given family hashref into the database. Updates are delayed, if
2138 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2139
2140 =item cf::db_put $family => $key => $value
2141
2142 Stores the given C<$value> in the family hash. Updates are delayed, if you
2143 want the data to be synced to disk immediately, use C<cf::db_sync>.
2144
2145 =item cf::db_dirty
2146
2147 Marks the database as dirty, to be updated at a later time.
2148
2149 =item cf::db_sync
2150
2151 Immediately write the database to disk I<if it is dirty>.
2152
2153 =cut
2154
2155 our $DB;
2156
2157 {
2158 my $path = cf::localdir . "/database.pst";
2159
2160 sub db_load() {
2161 $DB = stat $path ? Storable::retrieve $path : { };
2162 }
2163
2164 my $pid;
2165
2166 sub db_save() {
2167 waitpid $pid, 0 if $pid;
2168 if (0 == ($pid = fork)) {
2169 $DB->{_meta}{version} = 1;
2170 Storable::nstore $DB, "$path~";
2171 rename "$path~", $path;
2172 cf::_exit 0 if defined $pid;
2173 }
2174 }
2175
2176 my $dirty;
2177
2178 sub db_sync() {
2179 db_save if $dirty;
2180 undef $dirty;
2181 }
2182
2183 my $idle = Event->idle (min => 10, max => 20, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2184 db_sync;
2185 });
2186
2187 sub db_dirty() {
2188 $dirty = 1;
2189 $idle->start;
2190 }
2191
2192 sub db_get($;$) {
2193 @_ >= 2
2194 ? $DB->{$_[0]}{$_[1]}
2195 : ($DB->{$_[0]} ||= { })
2196 }
2197
2198 sub db_put($$;$) {
2199 if (@_ >= 3) {
2200 $DB->{$_[0]}{$_[1]} = $_[2];
2201 } else {
2202 $DB->{$_[0]} = $_[1];
2203 }
2204 db_dirty;
2205 }
2206
2207 cf::global->attach (
2208 prio => 10000,
2209 on_cleanup => sub {
2210 db_sync;
2211 },
2212 );
2213 }
2214
2215 #############################################################################
2216 # the server's main()
2217
2218 sub cfg_load {
2219 open my $fh, "<:utf8", cf::confdir . "/config"
2220 or return;
2221
2222 local $/;
2223 *CFG = YAML::Syck::Load <$fh>;
2224
2225 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2226
2227 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2228 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2229
2230 if (exists $CFG{mlockall}) {
2231 eval {
2232 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2233 and die "WARNING: m(un)lockall failed: $!\n";
2234 };
2235 warn $@ if $@;
2236 }
2237 }
2238
2239 sub main {
2240 # we must not ever block the main coroutine
2241 local $Coro::idle = sub {
2242 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2243 (async {
2244 Event::one_event;
2245 })->prio (Coro::PRIO_MAX);
2246 };
2247
2248 cfg_load;
2249 db_load;
2250 load_extensions;
2251
2252 $TICK_WATCHER->start;
2253 Event::loop;
2254 }
2255
2256 #############################################################################
2257 # initialisation and cleanup
2258
2259 # install some emergency cleanup handlers
2260 BEGIN {
2261 for my $signal (qw(INT HUP TERM)) {
2262 Event->signal (
2263 data => WF_AUTOCANCEL,
2264 signal => $signal,
2265 cb => sub {
2266 cf::cleanup "SIG$signal";
2267 },
2268 );
2269 }
2270 }
2271
2272 sub emergency_save() {
2273 my $freeze_guard = cf::freeze_mainloop;
2274
2275 warn "enter emergency perl save\n";
2276
2277 cf::sync_job {
2278 # use a peculiar iteration method to avoid tripping on perl
2279 # refcount bugs in for. also avoids problems with players
2280 # and maps saved/destroyed asynchronously.
2281 warn "begin emergency player save\n";
2282 for my $login (keys %cf::PLAYER) {
2283 my $pl = $cf::PLAYER{$login} or next;
2284 $pl->valid or next;
2285 $pl->save;
2286 }
2287 warn "end emergency player save\n";
2288
2289 warn "begin emergency map save\n";
2290 for my $path (keys %cf::MAP) {
2291 my $map = $cf::MAP{$path} or next;
2292 $map->valid or next;
2293 $map->save;
2294 }
2295 warn "end emergency map save\n";
2296 };
2297
2298 warn "leave emergency perl save\n";
2299 }
2300
2301 sub reload() {
2302 # can/must only be called in main
2303 if ($Coro::current != $Coro::main) {
2304 warn "can only reload from main coroutine";
2305 return;
2306 }
2307
2308 warn "reloading...";
2309
2310 warn "cancelling server ticker";
2311 $TICK_WATCHER->cancel;
2312
2313 cf::emergency_save;
2314
2315 eval {
2316 # if anything goes wrong in here, we should simply crash as we already saved
2317
2318 warn "syncing database to disk";
2319 cf::db_sync;
2320
2321 warn "cancelling all WF_AUTOCANCEL watchers";
2322 for (Event::all_watchers) {
2323 $_->cancel if $_->data & WF_AUTOCANCEL;
2324 }
2325
2326 warn "flushing outstanding aio requests";
2327 for (;;) {
2328 IO::AIO::flush;
2329 Coro::cede;
2330 last unless IO::AIO::nreqs;
2331 warn "iterate...";
2332 }
2333
2334 warn "cancelling all extension coros";
2335 $_->cancel for values %EXT_CORO;
2336 %EXT_CORO = ();
2337
2338 warn "removing commands";
2339 %COMMAND = ();
2340
2341 warn "removing ext commands";
2342 %EXTCMD = ();
2343
2344 warn "unloading/nuking all extensions";
2345 for my $pkg (@EXTS) {
2346 warn "... unloading $pkg";
2347
2348 if (my $cb = $pkg->can ("unload")) {
2349 eval {
2350 $cb->($pkg);
2351 1
2352 } or warn "$pkg unloaded, but with errors: $@";
2353 }
2354
2355 warn "... nuking $pkg";
2356 Symbol::delete_package $pkg;
2357 }
2358
2359 warn "unloading all perl modules loaded from $LIBDIR";
2360 while (my ($k, $v) = each %INC) {
2361 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2362
2363 warn "... unloading $k";
2364 delete $INC{$k};
2365
2366 $k =~ s/\.pm$//;
2367 $k =~ s/\//::/g;
2368
2369 if (my $cb = $k->can ("unload_module")) {
2370 $cb->();
2371 }
2372
2373 Symbol::delete_package $k;
2374 }
2375
2376 warn "getting rid of safe::, as good as possible";
2377 Symbol::delete_package "safe::$_"
2378 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2379
2380 warn "unloading cf.pm \"a bit\"";
2381 delete $INC{"cf.pm"};
2382
2383 # don't, removes xs symbols, too,
2384 # and global variables created in xs
2385 #Symbol::delete_package __PACKAGE__;
2386
2387 warn "unload completed, starting to reload now";
2388
2389 warn "reloading cf.pm";
2390 require cf;
2391 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2392
2393 warn "loading config and database again";
2394 cf::cfg_load;
2395 cf::db_load;
2396
2397 warn "loading extensions";
2398 cf::load_extensions;
2399
2400 warn "reattaching attachments to objects/players";
2401 _global_reattach;
2402 warn "reattaching attachments to maps";
2403 reattach $_ for values %MAP;
2404
2405 warn "restarting server ticker";
2406
2407 $TICK_WATCHER->start;
2408 };
2409
2410 if ($@) {
2411 warn $@;
2412 warn "error while reloading, exiting.";
2413 exit 1;
2414 }
2415
2416 warn "reloaded";
2417 };
2418
2419 our $RELOAD_WATCHER; # used only during reload
2420
2421 register_command "reload" => sub {
2422 my ($who, $arg) = @_;
2423
2424 if ($who->flag (FLAG_WIZ)) {
2425 $who->message ("reloading server.");
2426
2427 # doing reload synchronously and two reloads happen back-to-back,
2428 # coro crashes during coro_state_free->destroy here.
2429
2430 $RELOAD_WATCHER ||= Event->timer (after => 0, data => WF_AUTOCANCEL, cb => sub {
2431 reload;
2432 undef $RELOAD_WATCHER;
2433 });
2434 }
2435 };
2436
2437 unshift @INC, $LIBDIR;
2438
2439 my $bug_warning = 0;
2440
2441 $TICK_WATCHER = Event->timer (
2442 reentrant => 0,
2443 parked => 1,
2444 prio => 0,
2445 at => $NEXT_TICK || $TICK,
2446 data => WF_AUTOCANCEL,
2447 cb => sub {
2448 if ($Coro::current != $Coro::main) {
2449 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2450 unless ++$bug_warning > 10;
2451 return;
2452 }
2453
2454 $NOW = Event::time;
2455
2456 cf::server_tick; # one server iteration
2457 $RUNTIME += $TICK;
2458 $NEXT_TICK += $TICK;
2459
2460 $WAIT_FOR_TICK->broadcast;
2461 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2462
2463 # if we are delayed by four ticks or more, skip them all
2464 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2465
2466 $TICK_WATCHER->at ($NEXT_TICK);
2467 $TICK_WATCHER->start;
2468 },
2469 );
2470
2471 IO::AIO::max_poll_time $TICK * 0.2;
2472
2473 $AIO_POLL_WATCHER = Event->io (
2474 fd => IO::AIO::poll_fileno,
2475 poll => 'r',
2476 prio => 5,
2477 data => WF_AUTOCANCEL,
2478 cb => \&IO::AIO::poll_cb,
2479 );
2480
2481 $WRITE_RUNTIME_WATCHER = Event->timer (
2482 data => WF_AUTOCANCEL,
2483 after => 1,
2484 interval => 10,
2485 prio => 6, # keep it lowest so it acts like a watchdog
2486 cb => Coro::unblock_sub {
2487 write_runtime
2488 or warn "ERROR: unable to write runtime file: $!";
2489 },
2490 );
2491
2492 END { cf::emergency_save }
2493
2494 1
2495