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/cvs/deliantra/server/lib/cf.pm
Revision: 1.187
Committed: Sat Jan 20 21:06:52 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.186: +13 -5 lines
Log Message:
support priority for map register and document it

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.4 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $AIO_POLL_WATCHER;
50 our $WRITE_RUNTIME_WATCHER;
51 our $NEXT_TICK;
52 our $NOW;
53
54 our %CFG;
55
56 our $UPTIME; $UPTIME ||= time;
57 our $RUNTIME;
58
59 our %PLAYER; # all users
60 our %MAP; # all maps
61 our $LINK_MAP; # the special {link} map, which is always available
62 our $RANDOM_MAPS = cf::localdir . "/random";
63
64 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67 # used to convert map paths into valid unix filenames by replacing / by ∕
68 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
69
70 binmode STDOUT;
71 binmode STDERR;
72
73 # read virtual server time, if available
74 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
75 open my $fh, "<", cf::localdir . "/runtime"
76 or die "unable to read runtime file: $!";
77 $RUNTIME = <$fh> + 0.;
78 }
79
80 mkdir cf::localdir;
81 mkdir cf::localdir . "/" . cf::playerdir;
82 mkdir cf::localdir . "/" . cf::tmpdir;
83 mkdir cf::localdir . "/" . cf::uniquedir;
84 mkdir $RANDOM_MAPS;
85
86 our $EMERGENCY_POSITION;
87
88 #############################################################################
89
90 =head2 GLOBAL VARIABLES
91
92 =over 4
93
94 =item $cf::UPTIME
95
96 The timestamp of the server start (so not actually an uptime).
97
98 =item $cf::RUNTIME
99
100 The time this server has run, starts at 0 and is increased by $cf::TICK on
101 every server tick.
102
103 =item $cf::LIBDIR
104
105 The perl library directory, where extensions and cf-specific modules can
106 be found. It will be added to C<@INC> automatically.
107
108 =item $cf::NOW
109
110 The time of the last (current) server tick.
111
112 =item $cf::TICK
113
114 The interval between server ticks, in seconds.
115
116 =item %cf::CFG
117
118 Configuration for the server, loaded from C</etc/crossfire/config>, or
119 from wherever your confdir points to.
120
121 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125 processing has been done. Call C<< ->wait >> on them to maximise the
126 window of cpu time available, or simply to synchronise to the server tick.
127
128 =back
129
130 =cut
131
132 BEGIN {
133 *CORE::GLOBAL::warn = sub {
134 my $msg = join "", @_;
135 utf8::encode $msg;
136
137 $msg .= "\n"
138 unless $msg =~ /\n$/;
139
140 LOG llevError, $msg;
141 };
142 }
143
144 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
145 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
146 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
147 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
148 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
149 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
150
151 # we bless all objects into (empty) derived classes to force a method lookup
152 # within the Safe compartment.
153 for my $pkg (qw(
154 cf::global cf::attachable
155 cf::object cf::object::player
156 cf::client cf::player
157 cf::arch cf::living
158 cf::map cf::party cf::region
159 )) {
160 no strict 'refs';
161 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
162 }
163
164 $Event::DIED = sub {
165 warn "error in event callback: @_";
166 };
167
168 =head2 UTILITY FUNCTIONS
169
170 =over 4
171
172 =item dumpval $ref
173
174 =cut
175
176 sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193 }
194
195 use JSON::Syck (); # TODO# replace by JSON::PC once working
196
197 =item $ref = cf::from_json $json
198
199 Converts a JSON string into the corresponding perl data structure.
200
201 =cut
202
203 sub from_json($) {
204 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
205 JSON::Syck::Load $_[0]
206 }
207
208 =item $json = cf::to_json $ref
209
210 Converts a perl data structure into its JSON representation.
211
212 =cut
213
214 sub to_json($) {
215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
216 JSON::Syck::Dump $_[0]
217 }
218
219 =item cf::lock_wait $string
220
221 Wait until the given lock is available. See cf::lock_acquire.
222
223 =item my $lock = cf::lock_acquire $string
224
225 Wait until the given lock is available and then acquires it and returns
226 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
227 for example when the coroutine gets canceled), the lock is automatically
228 returned.
229
230 Lock names should begin with a unique identifier (for example, cf::map::find
231 uses map_find and cf::map::load uses map_load).
232
233 =cut
234
235 our %LOCK;
236
237 sub lock_wait($) {
238 my ($key) = @_;
239
240 # wait for lock, if any
241 while ($LOCK{$key}) {
242 push @{ $LOCK{$key} }, $Coro::current;
243 Coro::schedule;
244 }
245 }
246
247 sub lock_acquire($) {
248 my ($key) = @_;
249
250 # wait, to be sure we are not locked
251 lock_wait $key;
252
253 $LOCK{$key} = [];
254
255 Coro::guard {
256 # wake up all waiters, to be on the safe side
257 $_->ready for @{ delete $LOCK{$key} };
258 }
259 }
260
261 sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271 }
272
273 =item cf::async { BLOCK }
274
275 Currently the same as Coro::async_pool, meaning you cannot use
276 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277 thing you are allowed to do is call C<prio> on it.
278
279 =cut
280
281 BEGIN { *async = \&Coro::async_pool }
282
283 =item cf::sync_job { BLOCK }
284
285 The design of crossfire+ requires that the main coro ($Coro::main) is
286 always able to handle events or runnable, as crossfire+ is only partly
287 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
288
289 If it must be done, put the blocking parts into C<sync_job>. This will run
290 the given BLOCK in another coroutine while waiting for the result. The
291 server will be frozen during this time, so the block should either finish
292 fast or be very important.
293
294 =cut
295
296 sub sync_job(&) {
297 my ($job) = @_;
298
299 if ($Coro::current == $Coro::main) {
300 # this is the main coro, too bad, we have to block
301 # till the operation succeeds, freezing the server :/
302
303 # TODO: use suspend/resume instead
304 # (but this is cancel-safe)
305 my $freeze_guard = freeze_mainloop;
306
307 my $busy = 1;
308 my @res;
309
310 (async {
311 @res = eval { $job->() };
312 warn $@ if $@;
313 undef $busy;
314 })->prio (Coro::PRIO_MAX);
315
316 while ($busy) {
317 Coro::cede or Event::one_event;
318 }
319
320 wantarray ? @res : $res[0]
321 } else {
322 # we are in another coroutine, how wonderful, everything just works
323
324 $job->()
325 }
326 }
327
328 =item $coro = cf::async_ext { BLOCK }
329
330 Like async, but this coro is automatically being canceled when the
331 extension calling this is being unloaded.
332
333 =cut
334
335 sub async_ext(&) {
336 my $cb = shift;
337
338 my $coro = &Coro::async ($cb);
339
340 $coro->on_destroy (sub {
341 delete $EXT_CORO{$coro+0};
342 });
343 $EXT_CORO{$coro+0} = $coro;
344
345 $coro
346 }
347
348 sub write_runtime {
349 my $runtime = cf::localdir . "/runtime";
350
351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
352 or return;
353
354 my $value = $cf::RUNTIME + 90 + 10;
355 # 10 is the runtime save interval, for a monotonic clock
356 # 60 allows for the watchdog to kill the server.
357
358 (aio_write $fh, 0, (length $value), $value, 0) <= 0
359 and return;
360
361 aio_fsync $fh
362 and return;
363
364 close $fh
365 or return;
366
367 aio_rename "$runtime~", $runtime
368 and return;
369
370 1
371 }
372
373 =back
374
375 =cut
376
377 #############################################################################
378
379 =head2 ATTACHABLE OBJECTS
380
381 Many objects in crossfire are so-called attachable objects. That means you can
382 attach callbacks/event handlers (a collection of which is called an "attachment")
383 to it. All such attachable objects support the following methods.
384
385 In the following description, CLASS can be any of C<global>, C<object>
386 C<player>, C<client> or C<map> (i.e. the attachable objects in
387 crossfire+).
388
389 =over 4
390
391 =item $attachable->attach ($attachment, key => $value...)
392
393 =item $attachable->detach ($attachment)
394
395 Attach/detach a pre-registered attachment to a specific object and give it
396 the specified key/value pairs as arguments.
397
398 Example, attach a minesweeper attachment to the given object, making it a
399 10x10 minesweeper game:
400
401 $obj->attach (minesweeper => width => 10, height => 10);
402
403 =item $bool = $attachable->attached ($name)
404
405 Checks wether the named attachment is currently attached to the object.
406
407 =item cf::CLASS->attach ...
408
409 =item cf::CLASS->detach ...
410
411 Define an anonymous attachment and attach it to all objects of the given
412 CLASS. See the next function for an explanation of its arguments.
413
414 You can attach to global events by using the C<cf::global> class.
415
416 Example, log all player logins:
417
418 cf::player->attach (
419 on_login => sub {
420 my ($pl) = @_;
421 ...
422 },
423 );
424
425 Example, attach to the jeweler skill:
426
427 cf::object->attach (
428 type => cf::SKILL,
429 subtype => cf::SK_JEWELER,
430 on_use_skill => sub {
431 my ($sk, $ob, $part, $dir, $msg) = @_;
432 ...
433 },
434 );
435
436 =item cf::CLASS::attachment $name, ...
437
438 Register an attachment by C<$name> through which attachable objects of the
439 given CLASS can refer to this attachment.
440
441 Some classes such as crossfire maps and objects can specify attachments
442 that are attached at load/instantiate time, thus the need for a name.
443
444 These calls expect any number of the following handler/hook descriptions:
445
446 =over 4
447
448 =item prio => $number
449
450 Set the priority for all following handlers/hooks (unless overwritten
451 by another C<prio> setting). Lower priority handlers get executed
452 earlier. The default priority is C<0>, and many built-in handlers are
453 registered at priority C<-1000>, so lower priorities should not be used
454 unless you know what you are doing.
455
456 =item type => $type
457
458 (Only for C<< cf::object->attach >> calls), limits the attachment to the
459 given type of objects only (the additional parameter C<subtype> can be
460 used to further limit to the given subtype).
461
462 =item on_I<event> => \&cb
463
464 Call the given code reference whenever the named event happens (event is
465 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
466 handlers are recognised generally depends on the type of object these
467 handlers attach to).
468
469 See F<include/eventinc.h> for the full list of events supported, and their
470 class.
471
472 =item package => package::
473
474 Look for sub functions of the name C<< on_I<event> >> in the given
475 package and register them. Only handlers for eevents supported by the
476 object/class are recognised.
477
478 =back
479
480 Example, define an attachment called "sockpuppet" that calls the given
481 event handler when a monster attacks:
482
483 cf::object::attachment sockpuppet =>
484 on_skill_attack => sub {
485 my ($self, $victim) = @_;
486 ...
487 }
488 }
489
490 =item $attachable->valid
491
492 Just because you have a perl object does not mean that the corresponding
493 C-level object still exists. If you try to access an object that has no
494 valid C counterpart anymore you get an exception at runtime. This method
495 can be used to test for existence of the C object part without causing an
496 exception.
497
498 =cut
499
500 # the following variables are defined in .xs and must not be re-created
501 our @CB_GLOBAL = (); # registry for all global events
502 our @CB_ATTACHABLE = (); # registry for all attachables
503 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
504 our @CB_PLAYER = ();
505 our @CB_CLIENT = ();
506 our @CB_TYPE = (); # registry for type (cf-object class) based events
507 our @CB_MAP = ();
508
509 my %attachment;
510
511 sub cf::attachable::thawer_merge {
512 # simply override everything except _meta
513 local $_[0]{_meta};
514 %{$_[0]} = %{$_[1]};
515 }
516
517 sub _attach_cb($$$$) {
518 my ($registry, $event, $prio, $cb) = @_;
519
520 use sort 'stable';
521
522 $cb = [$prio, $cb];
523
524 @{$registry->[$event]} = sort
525 { $a->[0] cmp $b->[0] }
526 @{$registry->[$event] || []}, $cb;
527 }
528
529 # hack
530 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
531
532 # attach handles attaching event callbacks
533 # the only thing the caller has to do is pass the correct
534 # registry (== where the callback attaches to).
535 sub _attach {
536 my ($registry, $klass, @arg) = @_;
537
538 my $object_type;
539 my $prio = 0;
540 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
541
542 #TODO: get rid of this hack
543 if ($attachable_klass{$klass}) {
544 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
545 }
546
547 while (@arg) {
548 my $type = shift @arg;
549
550 if ($type eq "prio") {
551 $prio = shift @arg;
552
553 } elsif ($type eq "type") {
554 $object_type = shift @arg;
555 $registry = $CB_TYPE[$object_type] ||= [];
556
557 } elsif ($type eq "subtype") {
558 defined $object_type or Carp::croak "subtype specified without type";
559 my $object_subtype = shift @arg;
560 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
561
562 } elsif ($type eq "package") {
563 my $pkg = shift @arg;
564
565 while (my ($name, $id) = each %cb_id) {
566 if (my $cb = $pkg->can ($name)) {
567 _attach_cb $registry, $id, $prio, $cb;
568 }
569 }
570
571 } elsif (exists $cb_id{$type}) {
572 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
573
574 } elsif (ref $type) {
575 warn "attaching objects not supported, ignoring.\n";
576
577 } else {
578 shift @arg;
579 warn "attach argument '$type' not supported, ignoring.\n";
580 }
581 }
582 }
583
584 sub _object_attach {
585 my ($obj, $name, %arg) = @_;
586
587 return if exists $obj->{_attachment}{$name};
588
589 if (my $attach = $attachment{$name}) {
590 my $registry = $obj->registry;
591
592 for (@$attach) {
593 my ($klass, @attach) = @$_;
594 _attach $registry, $klass, @attach;
595 }
596
597 $obj->{$name} = \%arg;
598 } else {
599 warn "object uses attachment '$name' that is not available, postponing.\n";
600 }
601
602 $obj->{_attachment}{$name} = undef;
603 }
604
605 sub cf::attachable::attach {
606 if (ref $_[0]) {
607 _object_attach @_;
608 } else {
609 _attach shift->_attach_registry, @_;
610 }
611 };
612
613 # all those should be optimised
614 sub cf::attachable::detach {
615 my ($obj, $name) = @_;
616
617 if (ref $obj) {
618 delete $obj->{_attachment}{$name};
619 reattach ($obj);
620 } else {
621 Carp::croak "cannot, currently, detach class attachments";
622 }
623 };
624
625 sub cf::attachable::attached {
626 my ($obj, $name) = @_;
627
628 exists $obj->{_attachment}{$name}
629 }
630
631 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
632 eval "#line " . __LINE__ . " 'cf.pm'
633 sub cf::\L$klass\E::_attach_registry {
634 (\\\@CB_$klass, KLASS_$klass)
635 }
636
637 sub cf::\L$klass\E::attachment {
638 my \$name = shift;
639
640 \$attachment{\$name} = [[KLASS_$klass, \@_]];
641 }
642 ";
643 die if $@;
644 }
645
646 our $override;
647 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
648
649 sub override {
650 $override = 1;
651 @invoke_results = ();
652 }
653
654 sub do_invoke {
655 my $event = shift;
656 my $callbacks = shift;
657
658 @invoke_results = ();
659
660 local $override;
661
662 for (@$callbacks) {
663 eval { &{$_->[1]} };
664
665 if ($@) {
666 warn "$@";
667 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
668 override;
669 }
670
671 return 1 if $override;
672 }
673
674 0
675 }
676
677 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
678
679 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
680
681 Generate an object-specific event with the given arguments.
682
683 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
684 removed in future versions), and there is no public API to access override
685 results (if you must, access C<@cf::invoke_results> directly).
686
687 =back
688
689 =cut
690
691 #############################################################################
692 # object support
693
694 sub reattach {
695 # basically do the same as instantiate, without calling instantiate
696 my ($obj) = @_;
697
698 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
699
700 my $registry = $obj->registry;
701
702 @$registry = ();
703
704 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
705
706 for my $name (keys %{ $obj->{_attachment} || {} }) {
707 if (my $attach = $attachment{$name}) {
708 for (@$attach) {
709 my ($klass, @attach) = @$_;
710 _attach $registry, $klass, @attach;
711 }
712 } else {
713 warn "object uses attachment '$name' that is not available, postponing.\n";
714 }
715 }
716 }
717
718 cf::attachable->attach (
719 prio => -1000000,
720 on_instantiate => sub {
721 my ($obj, $data) = @_;
722
723 $data = from_json $data;
724
725 for (@$data) {
726 my ($name, $args) = @$_;
727
728 $obj->attach ($name, %{$args || {} });
729 }
730 },
731 on_reattach => \&reattach,
732 on_clone => sub {
733 my ($src, $dst) = @_;
734
735 @{$dst->registry} = @{$src->registry};
736
737 %$dst = %$src;
738
739 %{$dst->{_attachment}} = %{$src->{_attachment}}
740 if exists $src->{_attachment};
741 },
742 );
743
744 sub object_freezer_save {
745 my ($filename, $rdata, $objs) = @_;
746
747 sync_job {
748 if (length $$rdata) {
749 warn sprintf "saving %s (%d,%d)\n",
750 $filename, length $$rdata, scalar @$objs;
751
752 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
753 chmod SAVE_MODE, $fh;
754 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
755 aio_fsync $fh;
756 close $fh;
757
758 if (@$objs) {
759 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
760 chmod SAVE_MODE, $fh;
761 my $data = Storable::nfreeze { version => 1, objs => $objs };
762 aio_write $fh, 0, (length $data), $data, 0;
763 aio_fsync $fh;
764 close $fh;
765 aio_rename "$filename.pst~", "$filename.pst";
766 }
767 } else {
768 aio_unlink "$filename.pst";
769 }
770
771 aio_rename "$filename~", $filename;
772 } else {
773 warn "FATAL: $filename~: $!\n";
774 }
775 } else {
776 aio_unlink $filename;
777 aio_unlink "$filename.pst";
778 }
779 }
780 }
781
782 sub object_freezer_as_string {
783 my ($rdata, $objs) = @_;
784
785 use Data::Dumper;
786
787 $$rdata . Dumper $objs
788 }
789
790 sub object_thawer_load {
791 my ($filename) = @_;
792
793 my ($data, $av);
794
795 (aio_load $filename, $data) >= 0
796 or return;
797
798 unless (aio_stat "$filename.pst") {
799 (aio_load "$filename.pst", $av) >= 0
800 or return;
801 $av = eval { (Storable::thaw $av)->{objs} };
802 }
803
804 warn sprintf "loading %s (%d)\n",
805 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av);
807 }
808
809 #############################################################################
810 # command handling &c
811
812 =item cf::register_command $name => \&callback($ob,$args);
813
814 Register a callback for execution when the client sends the user command
815 $name.
816
817 =cut
818
819 sub register_command {
820 my ($name, $cb) = @_;
821
822 my $caller = caller;
823 #warn "registering command '$name/$time' to '$caller'";
824
825 push @{ $COMMAND{$name} }, [$caller, $cb];
826 }
827
828 =item cf::register_extcmd $name => \&callback($pl,$packet);
829
830 Register a callbackf ro execution when the client sends an extcmd packet.
831
832 If the callback returns something, it is sent back as if reply was being
833 called.
834
835 =cut
836
837 sub register_extcmd {
838 my ($name, $cb) = @_;
839
840 $EXTCMD{$name} = $cb;
841 }
842
843 cf::player->attach (
844 on_command => sub {
845 my ($pl, $name, $params) = @_;
846
847 my $cb = $COMMAND{$name}
848 or return;
849
850 for my $cmd (@$cb) {
851 $cmd->[1]->($pl->ob, $params);
852 }
853
854 cf::override;
855 },
856 on_extcmd => sub {
857 my ($pl, $buf) = @_;
858
859 my $msg = eval { from_json $buf };
860
861 if (ref $msg) {
862 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
863 if (my %reply = $cb->($pl, $msg)) {
864 $pl->ext_reply ($msg->{msgid}, %reply);
865 }
866 }
867 } else {
868 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
869 }
870
871 cf::override;
872 },
873 );
874
875 sub load_extension {
876 my ($path) = @_;
877
878 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
879 my $base = $1;
880 my $pkg = $1;
881 $pkg =~ s/[^[:word:]]/_/g;
882 $pkg = "ext::$pkg";
883
884 warn "... loading '$path' into '$pkg'\n";
885
886 open my $fh, "<:utf8", $path
887 or die "$path: $!";
888
889 my $source =
890 "package $pkg; use strict; use utf8;\n"
891 . "#line 1 \"$path\"\n{\n"
892 . (do { local $/; <$fh> })
893 . "\n};\n1";
894
895 unless (eval $source) {
896 my $msg = $@ ? "$path: $@\n"
897 : "extension disabled.\n";
898 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
899 warn $@;
900 warn "mandatory extension failed to load, exiting.\n";
901 exit 1;
902 }
903 die $@;
904 }
905
906 push @EXTS, $pkg;
907 }
908
909 sub load_extensions {
910 for my $ext (<$LIBDIR/*.ext>) {
911 next unless -r $ext;
912 eval {
913 load_extension $ext;
914 1
915 } or warn "$ext not loaded: $@";
916 }
917 }
918
919 #############################################################################
920
921 =head2 CORE EXTENSIONS
922
923 Functions and methods that extend core crossfire objects.
924
925 =cut
926
927 package cf::player;
928
929 use Coro::AIO;
930
931 =head3 cf::player
932
933 =over 4
934
935 =item cf::player::find $login
936
937 Returns the given player object, loading it if necessary (might block).
938
939 =cut
940
941 sub playerdir($) {
942 cf::localdir
943 . "/"
944 . cf::playerdir
945 . "/"
946 . (ref $_[0] ? $_[0]->ob->name : $_[0])
947 }
948
949 sub path($) {
950 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
951
952 (playerdir $login) . "/$login.pl"
953 }
954
955 sub find_active($) {
956 $cf::PLAYER{$_[0]}
957 and $cf::PLAYER{$_[0]}->active
958 and $cf::PLAYER{$_[0]}
959 }
960
961 sub exists($) {
962 my ($login) = @_;
963
964 $cf::PLAYER{$login}
965 or cf::sync_job { !aio_stat path $login }
966 }
967
968 sub find($) {
969 return $cf::PLAYER{$_[0]} || do {
970 my $login = $_[0];
971
972 my $guard = cf::lock_acquire "user_find:$login";
973
974 $cf::PLAYER{$_[0]} || do {
975 my $pl = load_pl path $login
976 or return;
977 $cf::PLAYER{$login} = $pl
978 }
979 }
980 }
981
982 sub save($) {
983 my ($pl) = @_;
984
985 return if $pl->{deny_save};
986
987 my $path = path $pl;
988 my $guard = cf::lock_acquire "user_save:$path";
989
990 return if $pl->{deny_save};
991
992 aio_mkdir playerdir $pl, 0770;
993 $pl->{last_save} = $cf::RUNTIME;
994
995 $pl->save_pl ($path);
996 Coro::cede;
997 }
998
999 sub new($) {
1000 my ($login) = @_;
1001
1002 my $self = create;
1003
1004 $self->ob->name ($login);
1005 $self->{deny_save} = 1;
1006
1007 $cf::PLAYER{$login} = $self;
1008
1009 $self
1010 }
1011
1012 =item $pl->quit_character
1013
1014 Nukes the player without looking back. If logged in, the connection will
1015 be destroyed. May block for a long time.
1016
1017 =cut
1018
1019 sub quit_character {
1020 my ($pl) = @_;
1021
1022 $pl->{deny_save} = 1;
1023 $pl->password ("*"); # this should lock out the player until we nuked the dir
1024
1025 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1026 $pl->deactivate;
1027 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1028 $pl->ns->destroy if $pl->ns;
1029
1030 my $path = playerdir $pl;
1031 my $temp = "$path~$cf::RUNTIME~deleting~";
1032 aio_rename $path, $temp;
1033 delete $cf::PLAYER{$pl->ob->name};
1034 $pl->destroy;
1035 IO::AIO::aio_rmtree $temp;
1036 }
1037
1038 =item cf::player::list_logins
1039
1040 Returns am arrayref of all valid playernames in the system, can take a
1041 while and may block, so not sync_job-capable, ever.
1042
1043 =cut
1044
1045 sub list_logins {
1046 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1047 or return [];
1048
1049 my @logins;
1050
1051 for my $login (@$dirs) {
1052 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1053 aio_read $fh, 0, 512, my $buf, 0 or next;
1054 $buf !~ /^password -------------$/m or next; # official not-valid tag
1055
1056 utf8::decode $login;
1057 push @logins, $login;
1058 }
1059
1060 \@logins
1061 }
1062
1063 =item $player->maps
1064
1065 Returns an arrayref of map paths that are private for this
1066 player. May block.
1067
1068 =cut
1069
1070 sub maps($) {
1071 my ($pl) = @_;
1072
1073 my $files = aio_readdir playerdir $pl
1074 or return;
1075
1076 my @paths;
1077
1078 for (@$files) {
1079 utf8::decode $_;
1080 next if /\.(?:pl|pst)$/;
1081 next unless /^$PATH_SEP/o;
1082
1083 s/\.map$//;
1084 push @paths, "~" . $pl->ob->name . "/" . $_;
1085 }
1086
1087 \@paths
1088 }
1089
1090 =item $player->ext_reply ($msgid, $msgtype, %msg)
1091
1092 Sends an ext reply to the player.
1093
1094 =cut
1095
1096 sub ext_reply($$$%) {
1097 my ($self, $id, %msg) = @_;
1098
1099 $msg{msgid} = $id;
1100
1101 $self->send ("ext " . cf::to_json \%msg);
1102 }
1103
1104 package cf;
1105
1106 =back
1107
1108
1109 =head3 cf::map
1110
1111 =over 4
1112
1113 =cut
1114
1115 package cf::map;
1116
1117 use Fcntl;
1118 use Coro::AIO;
1119
1120 use overload
1121 '""' => \&as_string,
1122 fallback => 1;
1123
1124 our $MAX_RESET = 3600;
1125 our $DEFAULT_RESET = 3000;
1126
1127 sub generate_random_map {
1128 my ($self, $rmp) = @_;
1129 # mit "rum" bekleckern, nicht
1130 $self->_create_random_map (
1131 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1132 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1133 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1134 $rmp->{exit_on_final_map},
1135 $rmp->{xsize}, $rmp->{ysize},
1136 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1137 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1138 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1139 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1140 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1141 (cf::region::find $rmp->{region}), $rmp->{custom}
1142 )
1143 }
1144
1145 =item cf::map->register ($regex, $prio)
1146
1147 Register a handler for the map path matching the given regex at the
1148 givne priority (higher is better, built-in handlers have priority 0, the
1149 default).
1150
1151 =cut
1152
1153 sub register {
1154 my (undef, $regex, $prio) = @_;
1155 my $pkg = caller;
1156
1157 no strict;
1158 push @{"$pkg\::ISA"}, __PACKAGE__;
1159
1160 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1161 }
1162
1163 # also paths starting with '/'
1164 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1165
1166 sub thawer_merge {
1167 my ($self, $merge) = @_;
1168
1169 # we have to keep some variables in memory intact
1170 local $self->{path};
1171 local $self->{load_path};
1172 local $self->{deny_save};
1173 local $self->{deny_reset};
1174
1175 $self->SUPER::thawer_merge ($merge);
1176 }
1177
1178 sub normalise {
1179 my ($path, $base) = @_;
1180
1181 # map plan:
1182 #
1183 # /! non-realised random map exit (special hack!)
1184 # {... are special paths that are not being touched
1185 # ?xxx/... are special absolute paths
1186 # ?random/... random maps
1187 # /... normal maps
1188 # ~user/... per-player map of a specific user
1189
1190 $path =~ s/$PATH_SEP/\//go;
1191
1192 # treat it as relative path if it starts with
1193 # something that looks reasonable
1194 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1195 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1196
1197 $base =~ s{[^/]+/?$}{};
1198 $path = "$base/$path";
1199 }
1200
1201 for ($path) {
1202 redo if s{//}{/};
1203 redo if s{/\.?/}{/};
1204 redo if s{/[^/]+/\.\./}{/};
1205 }
1206
1207 $path
1208 }
1209
1210 sub new_from_path {
1211 my (undef, $path, $base) = @_;
1212
1213 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1214
1215 $path = normalise $path, $base;
1216
1217 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1218 if ($path =~ $EXT_MAP{$pkg}[1]) {
1219 my $self = bless cf::map::new, $pkg;
1220 $self->{path} = $path; $self->path ($path);
1221 $self->init; # pass $1 etc.
1222 return $self;
1223 }
1224 }
1225
1226 Carp::carp "unable to resolve path '$path'.";
1227 ()
1228 }
1229
1230 sub init {
1231 my ($self) = @_;
1232
1233 $self
1234 }
1235
1236 sub as_string {
1237 my ($self) = @_;
1238
1239 "$self->{path}"
1240 }
1241
1242 # the displayed name, this is a one way mapping
1243 sub visible_name {
1244 &as_string
1245 }
1246
1247 # the original (read-only) location
1248 sub load_path {
1249 my ($self) = @_;
1250
1251 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1252 }
1253
1254 # the temporary/swap location
1255 sub save_path {
1256 my ($self) = @_;
1257
1258 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1259 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1260 }
1261
1262 # the unique path, undef == no special unique path
1263 sub uniq_path {
1264 my ($self) = @_;
1265
1266 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1267 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1268 }
1269
1270 # and all this just because we cannot iterate over
1271 # all maps in C++...
1272 sub change_all_map_light {
1273 my ($change) = @_;
1274
1275 $_->change_map_light ($change)
1276 for grep $_->outdoor, values %cf::MAP;
1277 }
1278
1279 sub unlink_save {
1280 my ($self) = @_;
1281
1282 utf8::encode (my $save = $self->save_path);
1283 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1284 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1285 }
1286
1287 sub load_header_from($) {
1288 my ($self, $path) = @_;
1289
1290 utf8::encode $path;
1291 aio_open $path, O_RDONLY, 0
1292 or return;
1293
1294 $self->_load_header ($path)
1295 or return;
1296
1297 $self->{load_path} = $path;
1298
1299 1
1300 }
1301
1302 sub load_orig {
1303 my ($self) = @_;
1304
1305 $self->load_header_from ($self->load_path)
1306 }
1307
1308 sub load_temp {
1309 my ($self) = @_;
1310
1311 $self->load_header_from ($self->save_path)
1312 }
1313
1314 sub load_header {
1315 my ($self) = @_;
1316
1317 if ($self->load_temp) {
1318 $self->last_access ((delete $self->{last_access})
1319 || $cf::RUNTIME); #d#
1320 # safety
1321 $self->{instantiate_time} = $cf::RUNTIME
1322 if $self->{instantiate_time} > $cf::RUNTIME;
1323 } else {
1324 $self->load_orig
1325 or return;
1326
1327 $self->{load_original} = 1;
1328 $self->{instantiate_time} = $cf::RUNTIME;
1329 $self->last_access ($cf::RUNTIME);
1330 $self->instantiate;
1331 }
1332
1333 1
1334 }
1335
1336 sub find;
1337 sub find {
1338 my ($path, $origin) = @_;
1339
1340 $path = normalise $path, $origin && $origin->path;
1341
1342 cf::lock_wait "map_find:$path";
1343
1344 $cf::MAP{$path} || do {
1345 my $guard = cf::lock_acquire "map_find:$path";
1346 my $map = new_from_path cf::map $path
1347 or return;
1348
1349 $map->{last_save} = $cf::RUNTIME;
1350
1351 $map->load_header
1352 or return;
1353
1354 if ($map->should_reset) {
1355 # doing this can freeze the server in a sync job, obviously
1356 #$cf::WAIT_FOR_TICK->wait;
1357 $map->reset;
1358 undef $guard;
1359 $map = find $path
1360 or return;
1361 }
1362
1363 $cf::MAP{$path} = $map
1364 }
1365 }
1366
1367 sub load {
1368 my ($self) = @_;
1369
1370 my $path = $self->{path};
1371 my $guard = cf::lock_acquire "map_load:$path";
1372
1373 return if $self->in_memory != cf::MAP_SWAPPED;
1374
1375 $self->in_memory (cf::MAP_LOADING);
1376
1377 $self->alloc;
1378 $self->_load_objects ($self->{load_path}, 1)
1379 or return;
1380
1381 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1382 if delete $self->{load_original};
1383
1384 if (my $uniq = $self->uniq_path) {
1385 utf8::encode $uniq;
1386 if (aio_open $uniq, O_RDONLY, 0) {
1387 $self->clear_unique_items;
1388 $self->_load_objects ($uniq, 0);
1389 }
1390 }
1391
1392 Coro::cede;
1393
1394 # now do the right thing for maps
1395 $self->link_multipart_objects;
1396
1397 unless ($self->{deny_activate}) {
1398 $self->decay_objects;
1399 $self->fix_auto_apply;
1400 $self->update_buttons;
1401 Coro::cede;
1402 $self->set_darkness_map;
1403 $self->difficulty ($self->estimate_difficulty)
1404 unless $self->difficulty;
1405 Coro::cede;
1406 $self->activate;
1407 }
1408
1409 $self->in_memory (cf::MAP_IN_MEMORY);
1410 }
1411
1412 sub customise_for {
1413 my ($self, $ob) = @_;
1414
1415 return find "~" . $ob->name . "/" . $self->{path}
1416 if $self->per_player;
1417
1418 $self
1419 }
1420
1421 # find and load all maps in the 3x3 area around a map
1422 sub load_diag {
1423 my ($map) = @_;
1424
1425 my @diag; # diagonal neighbours
1426
1427 for (0 .. 3) {
1428 my $neigh = $map->tile_path ($_)
1429 or next;
1430 $neigh = find $neigh, $map
1431 or next;
1432 $neigh->load;
1433
1434 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1435 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1436 }
1437
1438 for (@diag) {
1439 my $neigh = find @$_
1440 or next;
1441 $neigh->load;
1442 }
1443 }
1444
1445 sub find_sync {
1446 my ($path, $origin) = @_;
1447
1448 cf::sync_job { find $path, $origin }
1449 }
1450
1451 sub do_load_sync {
1452 my ($map) = @_;
1453
1454 cf::sync_job { $map->load };
1455 }
1456
1457 our %MAP_PREFETCH;
1458 our $MAP_PREFETCHER = undef;
1459
1460 sub find_async {
1461 my ($path, $origin) = @_;
1462
1463 $path = normalise $path, $origin && $origin->{path};
1464
1465 if (my $map = $cf::MAP{$path}) {
1466 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1467 }
1468
1469 undef $MAP_PREFETCH{$path};
1470 $MAP_PREFETCHER ||= cf::async {
1471 while (%MAP_PREFETCH) {
1472 for my $path (keys %MAP_PREFETCH) {
1473 my $map = find $path
1474 or next;
1475 $map->load;
1476
1477 delete $MAP_PREFETCH{$path};
1478 }
1479 }
1480 undef $MAP_PREFETCHER;
1481 };
1482
1483 ()
1484 }
1485
1486 sub save {
1487 my ($self) = @_;
1488
1489 my $lock = cf::lock_acquire "map_data:" . $self->path;
1490
1491 $self->{last_save} = $cf::RUNTIME;
1492
1493 return unless $self->dirty;
1494
1495 my $save = $self->save_path; utf8::encode $save;
1496 my $uniq = $self->uniq_path; utf8::encode $uniq;
1497
1498 $self->{load_path} = $save;
1499
1500 return if $self->{deny_save};
1501
1502 local $self->{last_access} = $self->last_access;#d#
1503
1504 cf::async {
1505 $_->contr->save for $self->players;
1506 };
1507
1508 if ($uniq) {
1509 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1510 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1511 } else {
1512 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1513 }
1514 }
1515
1516 sub swap_out {
1517 my ($self) = @_;
1518
1519 # save first because save cedes
1520 $self->save;
1521
1522 my $lock = cf::lock_acquire "map_data:" . $self->path;
1523
1524 return if $self->players;
1525 return if $self->in_memory != cf::MAP_IN_MEMORY;
1526 return if $self->{deny_save};
1527
1528 $self->clear;
1529 $self->in_memory (cf::MAP_SWAPPED);
1530 }
1531
1532 sub reset_at {
1533 my ($self) = @_;
1534
1535 # TODO: safety, remove and allow resettable per-player maps
1536 return 1e99 if $self->isa ("ext::map_per_player");#d#
1537 return 1e99 if $self->{deny_reset};
1538
1539 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1540 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1541
1542 $time + $to
1543 }
1544
1545 sub should_reset {
1546 my ($self) = @_;
1547
1548 $self->reset_at <= $cf::RUNTIME
1549 }
1550
1551 sub reset {
1552 my ($self) = @_;
1553
1554 my $lock = cf::lock_acquire "map_data:$self->{path}";
1555
1556 return if $self->players;
1557 return if $self->isa ("ext::map_per_player");#d#
1558
1559 warn "resetting map ", $self->path;#d#
1560
1561 delete $cf::MAP{$self->path};
1562
1563 $self->in_memory (cf::MAP_SWAPPED);
1564 $self->clear;
1565
1566 $_->clear_links_to ($self) for values %cf::MAP;
1567
1568 $self->unlink_save;
1569 $self->destroy;
1570 }
1571
1572 my $nuke_counter = "aaaa";
1573
1574 sub nuke {
1575 my ($self) = @_;
1576
1577 delete $cf::MAP{$self->path};
1578
1579 $self->unlink_save;
1580
1581 bless $self, "cf::map";
1582 delete $self->{deny_reset};
1583 $self->{deny_save} = 1;
1584 $self->reset_timeout (1);
1585 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1586
1587 $cf::MAP{$self->path} = $self;
1588
1589 $self->reset; # polite request, might not happen
1590 }
1591
1592 =item cf::map::unique_maps
1593
1594 Returns an arrayref of paths of all shared maps that have
1595 instantiated unique items. May block.
1596
1597 =cut
1598
1599 sub unique_maps() {
1600 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1601 or return;
1602
1603 my @paths;
1604
1605 for (@$files) {
1606 utf8::decode $_;
1607 next if /\.pst$/;
1608 next unless /^$PATH_SEP/o;
1609
1610 s/\.map$//;
1611 push @paths, $_;
1612 }
1613
1614 \@paths
1615 }
1616
1617 package cf;
1618
1619 =back
1620
1621 =head3 cf::object
1622
1623 =cut
1624
1625 package cf::object;
1626
1627 =over 4
1628
1629 =item $ob->inv_recursive
1630
1631 Returns the inventory of the object _and_ their inventories, recursively.
1632
1633 =cut
1634
1635 sub inv_recursive_;
1636 sub inv_recursive_ {
1637 map { $_, inv_recursive_ $_->inv } @_
1638 }
1639
1640 sub inv_recursive {
1641 inv_recursive_ inv $_[0]
1642 }
1643
1644 package cf;
1645
1646 =back
1647
1648 =head3 cf::object::player
1649
1650 =over 4
1651
1652 =item $player_object->reply ($npc, $msg[, $flags])
1653
1654 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1655 can be C<undef>. Does the right thing when the player is currently in a
1656 dialogue with the given NPC character.
1657
1658 =cut
1659
1660 # rough implementation of a future "reply" method that works
1661 # with dialog boxes.
1662 #TODO: the first argument must go, split into a $npc->reply_to ( method
1663 sub cf::object::player::reply($$$;$) {
1664 my ($self, $npc, $msg, $flags) = @_;
1665
1666 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1667
1668 if ($self->{record_replies}) {
1669 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1670 } else {
1671 $msg = $npc->name . " says: $msg" if $npc;
1672 $self->message ($msg, $flags);
1673 }
1674 }
1675
1676 =item $player_object->may ("access")
1677
1678 Returns wether the given player is authorized to access resource "access"
1679 (e.g. "command_wizcast").
1680
1681 =cut
1682
1683 sub cf::object::player::may {
1684 my ($self, $access) = @_;
1685
1686 $self->flag (cf::FLAG_WIZ) ||
1687 (ref $cf::CFG{"may_$access"}
1688 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1689 : $cf::CFG{"may_$access"})
1690 }
1691
1692 =item $player_object->enter_link
1693
1694 Freezes the player and moves him/her to a special map (C<{link}>).
1695
1696 The player should be reasonably safe there for short amounts of time. You
1697 I<MUST> call C<leave_link> as soon as possible, though.
1698
1699 Will never block.
1700
1701 =item $player_object->leave_link ($map, $x, $y)
1702
1703 Moves the player out of the special C<{link}> map onto the specified
1704 map. If the map is not valid (or omitted), the player will be moved back
1705 to the location he/she was before the call to C<enter_link>, or, if that
1706 fails, to the emergency map position.
1707
1708 Might block.
1709
1710 =cut
1711
1712 sub link_map {
1713 unless ($LINK_MAP) {
1714 $LINK_MAP = cf::map::find "{link}"
1715 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1716 $LINK_MAP->load;
1717 }
1718
1719 $LINK_MAP
1720 }
1721
1722 sub cf::object::player::enter_link {
1723 my ($self) = @_;
1724
1725 $self->deactivate_recursive;
1726
1727 return if UNIVERSAL::isa $self->map, "ext::map_link";
1728
1729 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1730 if $self->map;
1731
1732 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1733 }
1734
1735 sub cf::object::player::leave_link {
1736 my ($self, $map, $x, $y) = @_;
1737
1738 my $link_pos = delete $self->{_link_pos};
1739
1740 unless ($map) {
1741 # restore original map position
1742 ($map, $x, $y) = @{ $link_pos || [] };
1743 $map = cf::map::find $map;
1744
1745 unless ($map) {
1746 ($map, $x, $y) = @$EMERGENCY_POSITION;
1747 $map = cf::map::find $map
1748 or die "FATAL: cannot load emergency map\n";
1749 }
1750 }
1751
1752 ($x, $y) = (-1, -1)
1753 unless (defined $x) && (defined $y);
1754
1755 # use -1 or undef as default coordinates, not 0, 0
1756 ($x, $y) = ($map->enter_x, $map->enter_y)
1757 if $x <=0 && $y <= 0;
1758
1759 $map->load;
1760 $map->load_diag;
1761
1762 return unless $self->contr->active;
1763 $self->activate_recursive;
1764 $self->enter_map ($map, $x, $y);
1765 }
1766
1767 cf::player->attach (
1768 on_logout => sub {
1769 my ($pl) = @_;
1770
1771 # abort map switching before logout
1772 if ($pl->ob->{_link_pos}) {
1773 cf::sync_job {
1774 $pl->ob->leave_link
1775 };
1776 }
1777 },
1778 on_login => sub {
1779 my ($pl) = @_;
1780
1781 # try to abort aborted map switching on player login :)
1782 # should happen only on crashes
1783 if ($pl->ob->{_link_pos}) {
1784 $pl->ob->enter_link;
1785 (async {
1786 # we need this sleep as the login has a concurrent enter_exit running
1787 # and this sleep increases chances of the player not ending up in scorn
1788 $pl->ob->reply (undef,
1789 "There was an internal problem at your last logout, "
1790 . "the server will try to bring you to your intended destination in a second.",
1791 cf::NDI_RED);
1792 Coro::Timer::sleep 1;
1793 $pl->ob->leave_link;
1794 })->prio (2);
1795 }
1796 },
1797 );
1798
1799 =item $player_object->goto ($path, $x, $y)
1800
1801 =cut
1802
1803 sub cf::object::player::goto {
1804 my ($self, $path, $x, $y) = @_;
1805
1806 $self->enter_link;
1807
1808 (async {
1809 my $map = cf::map::find $path;
1810 $map = $map->customise_for ($self) if $map;
1811
1812 # warn "entering ", $map->path, " at ($x, $y)\n"
1813 # if $map;
1814
1815 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1816
1817 $self->leave_link ($map, $x, $y);
1818 })->prio (1);
1819 }
1820
1821 =item $player_object->enter_exit ($exit_object)
1822
1823 =cut
1824
1825 sub parse_random_map_params {
1826 my ($spec) = @_;
1827
1828 my $rmp = { # defaults
1829 xsize => (cf::rndm 15, 40),
1830 ysize => (cf::rndm 15, 40),
1831 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1832 #layout => string,
1833 };
1834
1835 for (split /\n/, $spec) {
1836 my ($k, $v) = split /\s+/, $_, 2;
1837
1838 $rmp->{lc $k} = $v if (length $k) && (length $v);
1839 }
1840
1841 $rmp
1842 }
1843
1844 sub prepare_random_map {
1845 my ($exit) = @_;
1846
1847 my $guard = cf::lock_acquire "exit_prepare:$exit";
1848
1849 # all this does is basically replace the /! path by
1850 # a new random map path (?random/...) with a seed
1851 # that depends on the exit object
1852
1853 my $rmp = parse_random_map_params $exit->msg;
1854
1855 if ($exit->map) {
1856 $rmp->{region} = $exit->map->region_name;
1857 $rmp->{origin_map} = $exit->map->path;
1858 $rmp->{origin_x} = $exit->x;
1859 $rmp->{origin_y} = $exit->y;
1860 }
1861
1862 $rmp->{random_seed} ||= $exit->random_seed;
1863
1864 my $data = cf::to_json $rmp;
1865 my $md5 = Digest::MD5::md5_hex $data;
1866 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1867
1868 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1869 aio_write $fh, 0, (length $data), $data, 0;
1870 undef $fh;
1871 aio_rename "$meta~", $meta;
1872
1873 $exit->slaying ("?random/$md5");
1874 $exit->msg (undef);
1875 }
1876 }
1877
1878 sub cf::object::player::enter_exit {
1879 my ($self, $exit) = @_;
1880
1881 return unless $self->type == cf::PLAYER;
1882
1883 $self->enter_link;
1884
1885 (async {
1886 $self->deactivate_recursive; # just to be sure
1887 unless (eval {
1888 prepare_random_map $exit
1889 if $exit->slaying eq "/!";
1890
1891 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1892 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1893
1894 1;
1895 }) {
1896 $self->message ("Something went wrong deep within the crossfire server. "
1897 . "I'll try to bring you back to the map you were before. "
1898 . "Please report this to the dungeon master!",
1899 cf::NDI_UNIQUE | cf::NDI_RED);
1900
1901 warn "ERROR in enter_exit: $@";
1902 $self->leave_link;
1903 }
1904 })->prio (1);
1905 }
1906
1907 =head3 cf::client
1908
1909 =over 4
1910
1911 =item $client->send_drawinfo ($text, $flags)
1912
1913 Sends a drawinfo packet to the client. Circumvents output buffering so
1914 should not be used under normal circumstances.
1915
1916 =cut
1917
1918 sub cf::client::send_drawinfo {
1919 my ($self, $text, $flags) = @_;
1920
1921 utf8::encode $text;
1922 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1923 }
1924
1925
1926 =item $success = $client->query ($flags, "text", \&cb)
1927
1928 Queues a query to the client, calling the given callback with
1929 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1930 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1931
1932 Queries can fail, so check the return code. Or don't, as queries will become
1933 reliable at some point in the future.
1934
1935 =cut
1936
1937 sub cf::client::query {
1938 my ($self, $flags, $text, $cb) = @_;
1939
1940 return unless $self->state == ST_PLAYING
1941 || $self->state == ST_SETUP
1942 || $self->state == ST_CUSTOM;
1943
1944 $self->state (ST_CUSTOM);
1945
1946 utf8::encode $text;
1947 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1948
1949 $self->send_packet ($self->{query_queue}[0][0])
1950 if @{ $self->{query_queue} } == 1;
1951 }
1952
1953 cf::client->attach (
1954 on_reply => sub {
1955 my ($ns, $msg) = @_;
1956
1957 # this weird shuffling is so that direct followup queries
1958 # get handled first
1959 my $queue = delete $ns->{query_queue}
1960 or return; # be conservative, not sure how that can happen, but we saw a crash here
1961
1962 (shift @$queue)->[1]->($msg);
1963
1964 push @{ $ns->{query_queue} }, @$queue;
1965
1966 if (@{ $ns->{query_queue} } == @$queue) {
1967 if (@$queue) {
1968 $ns->send_packet ($ns->{query_queue}[0][0]);
1969 } else {
1970 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1971 }
1972 }
1973 },
1974 );
1975
1976 =item $client->async (\&cb)
1977
1978 Create a new coroutine, running the specified callback. The coroutine will
1979 be automatically cancelled when the client gets destroyed (e.g. on logout,
1980 or loss of connection).
1981
1982 =cut
1983
1984 sub cf::client::async {
1985 my ($self, $cb) = @_;
1986
1987 my $coro = &Coro::async ($cb);
1988
1989 $coro->on_destroy (sub {
1990 delete $self->{_coro}{$coro+0};
1991 });
1992
1993 $self->{_coro}{$coro+0} = $coro;
1994
1995 $coro
1996 }
1997
1998 cf::client->attach (
1999 on_destroy => sub {
2000 my ($ns) = @_;
2001
2002 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2003 },
2004 );
2005
2006 =back
2007
2008
2009 =head2 SAFE SCRIPTING
2010
2011 Functions that provide a safe environment to compile and execute
2012 snippets of perl code without them endangering the safety of the server
2013 itself. Looping constructs, I/O operators and other built-in functionality
2014 is not available in the safe scripting environment, and the number of
2015 functions and methods that can be called is greatly reduced.
2016
2017 =cut
2018
2019 our $safe = new Safe "safe";
2020 our $safe_hole = new Safe::Hole;
2021
2022 $SIG{FPE} = 'IGNORE';
2023
2024 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2025
2026 # here we export the classes and methods available to script code
2027
2028 =pod
2029
2030 The following fucntions and emthods are available within a safe environment:
2031
2032 cf::object contr pay_amount pay_player map
2033 cf::object::player player
2034 cf::player peaceful
2035 cf::map trigger
2036
2037 =cut
2038
2039 for (
2040 ["cf::object" => qw(contr pay_amount pay_player map)],
2041 ["cf::object::player" => qw(player)],
2042 ["cf::player" => qw(peaceful)],
2043 ["cf::map" => qw(trigger)],
2044 ) {
2045 no strict 'refs';
2046 my ($pkg, @funs) = @$_;
2047 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2048 for @funs;
2049 }
2050
2051 =over 4
2052
2053 =item @retval = safe_eval $code, [var => value, ...]
2054
2055 Compiled and executes the given perl code snippet. additional var/value
2056 pairs result in temporary local (my) scalar variables of the given name
2057 that are available in the code snippet. Example:
2058
2059 my $five = safe_eval '$first + $second', first => 1, second => 4;
2060
2061 =cut
2062
2063 sub safe_eval($;@) {
2064 my ($code, %vars) = @_;
2065
2066 my $qcode = $code;
2067 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2068 $qcode =~ s/\n/\\n/g;
2069
2070 local $_;
2071 local @safe::cf::_safe_eval_args = values %vars;
2072
2073 my $eval =
2074 "do {\n"
2075 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2076 . "#line 0 \"{$qcode}\"\n"
2077 . $code
2078 . "\n}"
2079 ;
2080
2081 sub_generation_inc;
2082 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2083 sub_generation_inc;
2084
2085 if ($@) {
2086 warn "$@";
2087 warn "while executing safe code '$code'\n";
2088 warn "with arguments " . (join " ", %vars) . "\n";
2089 }
2090
2091 wantarray ? @res : $res[0]
2092 }
2093
2094 =item cf::register_script_function $function => $cb
2095
2096 Register a function that can be called from within map/npc scripts. The
2097 function should be reasonably secure and should be put into a package name
2098 like the extension.
2099
2100 Example: register a function that gets called whenever a map script calls
2101 C<rent::overview>, as used by the C<rent> extension.
2102
2103 cf::register_script_function "rent::overview" => sub {
2104 ...
2105 };
2106
2107 =cut
2108
2109 sub register_script_function {
2110 my ($fun, $cb) = @_;
2111
2112 no strict 'refs';
2113 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2114 }
2115
2116 =back
2117
2118 =cut
2119
2120 #############################################################################
2121
2122 =head2 EXTENSION DATABASE SUPPORT
2123
2124 Crossfire maintains a very simple database for extension use. It can
2125 currently store anything that can be serialised using Storable, which
2126 excludes objects.
2127
2128 The parameter C<$family> should best start with the name of the extension
2129 using it, it should be unique.
2130
2131 =over 4
2132
2133 =item $hashref = cf::db_get $family
2134
2135 Return a hashref for use by the extension C<$family>, which can be
2136 modified. After modifications, you have to call C<cf::db_dirty> or
2137 C<cf::db_sync>.
2138
2139 =item $value = cf::db_get $family => $key
2140
2141 Returns a single value from the database
2142
2143 =item cf::db_put $family => $hashref
2144
2145 Stores the given family hashref into the database. Updates are delayed, if
2146 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2147
2148 =item cf::db_put $family => $key => $value
2149
2150 Stores the given C<$value> in the family hash. Updates are delayed, if you
2151 want the data to be synced to disk immediately, use C<cf::db_sync>.
2152
2153 =item cf::db_dirty
2154
2155 Marks the database as dirty, to be updated at a later time.
2156
2157 =item cf::db_sync
2158
2159 Immediately write the database to disk I<if it is dirty>.
2160
2161 =cut
2162
2163 our $DB;
2164
2165 {
2166 my $path = cf::localdir . "/database.pst";
2167
2168 sub db_load() {
2169 $DB = stat $path ? Storable::retrieve $path : { };
2170 }
2171
2172 my $pid;
2173
2174 sub db_save() {
2175 waitpid $pid, 0 if $pid;
2176 if (0 == ($pid = fork)) {
2177 $DB->{_meta}{version} = 1;
2178 Storable::nstore $DB, "$path~";
2179 rename "$path~", $path;
2180 cf::_exit 0 if defined $pid;
2181 }
2182 }
2183
2184 my $dirty;
2185
2186 sub db_sync() {
2187 db_save if $dirty;
2188 undef $dirty;
2189 }
2190
2191 my $idle = Event->idle (min => 10, max => 20, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2192 db_sync;
2193 });
2194
2195 sub db_dirty() {
2196 $dirty = 1;
2197 $idle->start;
2198 }
2199
2200 sub db_get($;$) {
2201 @_ >= 2
2202 ? $DB->{$_[0]}{$_[1]}
2203 : ($DB->{$_[0]} ||= { })
2204 }
2205
2206 sub db_put($$;$) {
2207 if (@_ >= 3) {
2208 $DB->{$_[0]}{$_[1]} = $_[2];
2209 } else {
2210 $DB->{$_[0]} = $_[1];
2211 }
2212 db_dirty;
2213 }
2214
2215 cf::global->attach (
2216 prio => 10000,
2217 on_cleanup => sub {
2218 db_sync;
2219 },
2220 );
2221 }
2222
2223 #############################################################################
2224 # the server's main()
2225
2226 sub cfg_load {
2227 open my $fh, "<:utf8", cf::confdir . "/config"
2228 or return;
2229
2230 local $/;
2231 *CFG = YAML::Syck::Load <$fh>;
2232
2233 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2234
2235 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2236 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2237
2238 if (exists $CFG{mlockall}) {
2239 eval {
2240 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2241 and die "WARNING: m(un)lockall failed: $!\n";
2242 };
2243 warn $@ if $@;
2244 }
2245 }
2246
2247 sub main {
2248 # we must not ever block the main coroutine
2249 local $Coro::idle = sub {
2250 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2251 (async {
2252 Event::one_event;
2253 })->prio (Coro::PRIO_MAX);
2254 };
2255
2256 cfg_load;
2257 db_load;
2258 load_extensions;
2259
2260 $TICK_WATCHER->start;
2261 Event::loop;
2262 }
2263
2264 #############################################################################
2265 # initialisation and cleanup
2266
2267 # install some emergency cleanup handlers
2268 BEGIN {
2269 for my $signal (qw(INT HUP TERM)) {
2270 Event->signal (
2271 data => WF_AUTOCANCEL,
2272 signal => $signal,
2273 cb => sub {
2274 cf::cleanup "SIG$signal";
2275 },
2276 );
2277 }
2278 }
2279
2280 sub emergency_save() {
2281 my $freeze_guard = cf::freeze_mainloop;
2282
2283 warn "enter emergency perl save\n";
2284
2285 cf::sync_job {
2286 # use a peculiar iteration method to avoid tripping on perl
2287 # refcount bugs in for. also avoids problems with players
2288 # and maps saved/destroyed asynchronously.
2289 warn "begin emergency player save\n";
2290 for my $login (keys %cf::PLAYER) {
2291 my $pl = $cf::PLAYER{$login} or next;
2292 $pl->valid or next;
2293 $pl->save;
2294 }
2295 warn "end emergency player save\n";
2296
2297 warn "begin emergency map save\n";
2298 for my $path (keys %cf::MAP) {
2299 my $map = $cf::MAP{$path} or next;
2300 $map->valid or next;
2301 $map->save;
2302 }
2303 warn "end emergency map save\n";
2304 };
2305
2306 warn "leave emergency perl save\n";
2307 }
2308
2309 sub reload() {
2310 # can/must only be called in main
2311 if ($Coro::current != $Coro::main) {
2312 warn "can only reload from main coroutine";
2313 return;
2314 }
2315
2316 warn "reloading...";
2317
2318 warn "cancelling server ticker";
2319 $TICK_WATCHER->cancel;
2320
2321 cf::emergency_save;
2322
2323 eval {
2324 # if anything goes wrong in here, we should simply crash as we already saved
2325
2326 warn "syncing database to disk";
2327 cf::db_sync;
2328
2329 warn "cancelling all WF_AUTOCANCEL watchers";
2330 for (Event::all_watchers) {
2331 $_->cancel if $_->data & WF_AUTOCANCEL;
2332 }
2333
2334 warn "flushing outstanding aio requests";
2335 for (;;) {
2336 IO::AIO::flush;
2337 Coro::cede;
2338 last unless IO::AIO::nreqs;
2339 warn "iterate...";
2340 }
2341
2342 warn "cancelling all extension coros";
2343 $_->cancel for values %EXT_CORO;
2344 %EXT_CORO = ();
2345
2346 warn "removing commands";
2347 %COMMAND = ();
2348
2349 warn "removing ext commands";
2350 %EXTCMD = ();
2351
2352 warn "unloading/nuking all extensions";
2353 for my $pkg (@EXTS) {
2354 warn "... unloading $pkg";
2355
2356 if (my $cb = $pkg->can ("unload")) {
2357 eval {
2358 $cb->($pkg);
2359 1
2360 } or warn "$pkg unloaded, but with errors: $@";
2361 }
2362
2363 warn "... nuking $pkg";
2364 Symbol::delete_package $pkg;
2365 }
2366
2367 warn "unloading all perl modules loaded from $LIBDIR";
2368 while (my ($k, $v) = each %INC) {
2369 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2370
2371 warn "... unloading $k";
2372 delete $INC{$k};
2373
2374 $k =~ s/\.pm$//;
2375 $k =~ s/\//::/g;
2376
2377 if (my $cb = $k->can ("unload_module")) {
2378 $cb->();
2379 }
2380
2381 Symbol::delete_package $k;
2382 }
2383
2384 warn "getting rid of safe::, as good as possible";
2385 Symbol::delete_package "safe::$_"
2386 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2387
2388 warn "unloading cf.pm \"a bit\"";
2389 delete $INC{"cf.pm"};
2390
2391 # don't, removes xs symbols, too,
2392 # and global variables created in xs
2393 #Symbol::delete_package __PACKAGE__;
2394
2395 warn "unload completed, starting to reload now";
2396
2397 warn "reloading cf.pm";
2398 require cf;
2399 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2400
2401 warn "loading config and database again";
2402 cf::cfg_load;
2403 cf::db_load;
2404
2405 warn "loading extensions";
2406 cf::load_extensions;
2407
2408 warn "reattaching attachments to objects/players";
2409 _global_reattach;
2410 warn "reattaching attachments to maps";
2411 reattach $_ for values %MAP;
2412
2413 warn "restarting server ticker";
2414
2415 $TICK_WATCHER->start;
2416 };
2417
2418 if ($@) {
2419 warn $@;
2420 warn "error while reloading, exiting.";
2421 exit 1;
2422 }
2423
2424 warn "reloaded";
2425 };
2426
2427 our $RELOAD_WATCHER; # used only during reload
2428
2429 register_command "reload" => sub {
2430 my ($who, $arg) = @_;
2431
2432 if ($who->flag (FLAG_WIZ)) {
2433 $who->message ("reloading server.");
2434
2435 # doing reload synchronously and two reloads happen back-to-back,
2436 # coro crashes during coro_state_free->destroy here.
2437
2438 $RELOAD_WATCHER ||= Event->timer (after => 0, data => WF_AUTOCANCEL, cb => sub {
2439 reload;
2440 undef $RELOAD_WATCHER;
2441 });
2442 }
2443 };
2444
2445 unshift @INC, $LIBDIR;
2446
2447 my $bug_warning = 0;
2448
2449 $TICK_WATCHER = Event->timer (
2450 reentrant => 0,
2451 parked => 1,
2452 prio => 0,
2453 at => $NEXT_TICK || $TICK,
2454 data => WF_AUTOCANCEL,
2455 cb => sub {
2456 if ($Coro::current != $Coro::main) {
2457 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2458 unless ++$bug_warning > 10;
2459 return;
2460 }
2461
2462 $NOW = Event::time;
2463
2464 cf::server_tick; # one server iteration
2465 $RUNTIME += $TICK;
2466 $NEXT_TICK += $TICK;
2467
2468 $WAIT_FOR_TICK->broadcast;
2469 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2470
2471 # if we are delayed by four ticks or more, skip them all
2472 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2473
2474 $TICK_WATCHER->at ($NEXT_TICK);
2475 $TICK_WATCHER->start;
2476 },
2477 );
2478
2479 IO::AIO::max_poll_time $TICK * 0.2;
2480
2481 $AIO_POLL_WATCHER = Event->io (
2482 fd => IO::AIO::poll_fileno,
2483 poll => 'r',
2484 prio => 5,
2485 data => WF_AUTOCANCEL,
2486 cb => \&IO::AIO::poll_cb,
2487 );
2488
2489 $WRITE_RUNTIME_WATCHER = Event->timer (
2490 data => WF_AUTOCANCEL,
2491 after => 1,
2492 interval => 10,
2493 prio => 6, # keep it lowest so it acts like a watchdog
2494 cb => Coro::unblock_sub {
2495 write_runtime
2496 or warn "ERROR: unable to write runtime file: $!";
2497 },
2498 );
2499
2500 END { cf::emergency_save }
2501
2502 1
2503