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/cvs/deliantra/server/lib/cf.pm
Revision: 1.256
Committed: Sat Apr 21 16:56:32 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.255: +34 -31 lines
Log Message:
having a) monsters as treasures b) multipart monsters as treasures
and c) multipart monsters as terasures on tiled maps... hit a big
pile of bugs again.

this change:

- implements a per-map active flag. when items are being inserted
  they are activated or deactivated according to that flag.
  this could get rid of most or even all of the explicit
  activate/deactivate calls.
- implement some glue to make instantiating multipart objects easier
  (this is used inside fix_multipart_objects and might make it possible
  to put multipart objects at map borders - those were winged before)
- do finer-grained locking as to not lead to deadlocks when insert
  recurses e.g. when loading tiled maps.

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.61 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24
25 use BDB ();
26 use Data::Dumper;
27 use Digest::MD5;
28 use Fcntl;
29 use YAML::Syck ();
30 use IO::AIO 2.32 ();
31 use Time::HiRes;
32 use Compress::LZF;
33
34 # configure various modules to our taste
35 #
36 $Storable::canonical = 1; # reduce rsync transfers
37 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
38 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
39
40 $Event::Eval = 1; # no idea why this is required, but it is
41
42 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
43 $YAML::Syck::ImplicitUnicode = 1;
44
45 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
46
47 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
48
49 our %COMMAND = ();
50 our %COMMAND_TIME = ();
51
52 our @EXTS = (); # list of extension package names
53 our %EXTCMD = ();
54 our %EXT_CORO = (); # coroutines bound to extensions
55 our %EXT_MAP = (); # pluggable maps
56
57 our $RELOAD; # number of reloads so far
58 our @EVENT;
59
60 our $CONFDIR = confdir;
61 our $DATADIR = datadir;
62 our $LIBDIR = "$DATADIR/ext";
63 our $PODDIR = "$DATADIR/pod";
64 our $MAPDIR = "$DATADIR/" . mapdir;
65 our $LOCALDIR = localdir;
66 our $TMPDIR = "$LOCALDIR/" . tmpdir;
67 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
68 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
69 our $RANDOMDIR = "$LOCALDIR/random";
70 our $BDBDIR = "$LOCALDIR/db";
71
72 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
73 our $TICK_WATCHER;
74 our $AIO_POLL_WATCHER;
75 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
76 our $NEXT_TICK;
77 our $NOW;
78 our $USE_FSYNC = 1; # use fsync to write maps - default off
79
80 our $BDB_POLL_WATCHER;
81 our $DB_ENV;
82
83 our %CFG;
84
85 our $UPTIME; $UPTIME ||= time;
86 our $RUNTIME;
87
88 our %PLAYER; # all users
89 our %MAP; # all maps
90 our $LINK_MAP; # the special {link} map, which is always available
91
92 # used to convert map paths into valid unix filenames by replacing / by ∕
93 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
94
95 binmode STDOUT;
96 binmode STDERR;
97
98 # read virtual server time, if available
99 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
100 open my $fh, "<", "$LOCALDIR/runtime"
101 or die "unable to read runtime file: $!";
102 $RUNTIME = <$fh> + 0.;
103 }
104
105 mkdir $_
106 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
107
108 our $EMERGENCY_POSITION;
109
110 sub cf::map::normalise;
111
112 #############################################################################
113
114 =head2 GLOBAL VARIABLES
115
116 =over 4
117
118 =item $cf::UPTIME
119
120 The timestamp of the server start (so not actually an uptime).
121
122 =item $cf::RUNTIME
123
124 The time this server has run, starts at 0 and is increased by $cf::TICK on
125 every server tick.
126
127 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
128 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
129 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
130
131 Various directories - "/etc", read-only install directory, perl-library
132 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
133 unique-items directory, player file directory, random maps directory and
134 database environment.
135
136 =item $cf::NOW
137
138 The time of the last (current) server tick.
139
140 =item $cf::TICK
141
142 The interval between server ticks, in seconds.
143
144 =item %cf::CFG
145
146 Configuration for the server, loaded from C</etc/crossfire/config>, or
147 from wherever your confdir points to.
148
149 =item cf::wait_for_tick, cf::wait_for_tick_begin
150
151 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
152 returns directly I<after> the tick processing (and consequently, can only wake one process
153 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
154
155 =back
156
157 =cut
158
159 BEGIN {
160 *CORE::GLOBAL::warn = sub {
161 my $msg = join "", @_;
162
163 $msg .= "\n"
164 unless $msg =~ /\n$/;
165
166 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
167
168 utf8::encode $msg;
169 LOG llevError, $msg;
170 };
171 }
172
173 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
174 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
175 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
176 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
177 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
178 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
179
180 # we bless all objects into (empty) derived classes to force a method lookup
181 # within the Safe compartment.
182 for my $pkg (qw(
183 cf::global cf::attachable
184 cf::object cf::object::player
185 cf::client cf::player
186 cf::arch cf::living
187 cf::map cf::party cf::region
188 )) {
189 no strict 'refs';
190 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
191 }
192
193 $Event::DIED = sub {
194 warn "error in event callback: @_";
195 };
196
197 =head2 UTILITY FUNCTIONS
198
199 =over 4
200
201 =item dumpval $ref
202
203 =cut
204
205 sub dumpval {
206 eval {
207 local $SIG{__DIE__};
208 my $d;
209 if (1) {
210 $d = new Data::Dumper([$_[0]], ["*var"]);
211 $d->Terse(1);
212 $d->Indent(2);
213 $d->Quotekeys(0);
214 $d->Useqq(1);
215 #$d->Bless(...);
216 $d->Seen($_[1]) if @_ > 1;
217 $d = $d->Dump();
218 }
219 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
220 $d
221 } || "[unable to dump $_[0]: '$@']";
222 }
223
224 use JSON::XS qw(to_json from_json); # TODO# replace by JSON::PC once working
225
226 =item $ref = cf::from_json $json
227
228 Converts a JSON string into the corresponding perl data structure.
229
230 =item $json = cf::to_json $ref
231
232 Converts a perl data structure into its JSON representation.
233
234 =item cf::lock_wait $string
235
236 Wait until the given lock is available. See cf::lock_acquire.
237
238 =item my $lock = cf::lock_acquire $string
239
240 Wait until the given lock is available and then acquires it and returns
241 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
242 for example when the coroutine gets canceled), the lock is automatically
243 returned.
244
245 Lock names should begin with a unique identifier (for example, cf::map::find
246 uses map_find and cf::map::load uses map_load).
247
248 =item $locked = cf::lock_active $string
249
250 Return true if the lock is currently active, i.e. somebody has locked it.
251
252 =cut
253
254 our %LOCK;
255
256 sub lock_wait($) {
257 my ($key) = @_;
258
259 # wait for lock, if any
260 while ($LOCK{$key}) {
261 push @{ $LOCK{$key} }, $Coro::current;
262 Coro::schedule;
263 }
264 }
265
266 sub lock_acquire($) {
267 my ($key) = @_;
268
269 # wait, to be sure we are not locked
270 lock_wait $key;
271
272 $LOCK{$key} = [];
273
274 Coro::guard {
275 # wake up all waiters, to be on the safe side
276 $_->ready for @{ delete $LOCK{$key} };
277 }
278 }
279
280 sub lock_active($) {
281 my ($key) = @_;
282
283 ! ! $LOCK{$key}
284 }
285
286 sub freeze_mainloop {
287 return unless $TICK_WATCHER->is_active;
288
289 my $guard = Coro::guard {
290 $TICK_WATCHER->start;
291 };
292 $TICK_WATCHER->stop;
293 $guard
294 }
295
296 =item cf::async { BLOCK }
297
298 Currently the same as Coro::async_pool, meaning you cannot use
299 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
300 thing you are allowed to do is call C<prio> on it.
301
302 =cut
303
304 BEGIN { *async = \&Coro::async_pool }
305
306 =item cf::sync_job { BLOCK }
307
308 The design of crossfire+ requires that the main coro ($Coro::main) is
309 always able to handle events or runnable, as crossfire+ is only partly
310 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
311
312 If it must be done, put the blocking parts into C<sync_job>. This will run
313 the given BLOCK in another coroutine while waiting for the result. The
314 server will be frozen during this time, so the block should either finish
315 fast or be very important.
316
317 =cut
318
319 sub sync_job(&) {
320 my ($job) = @_;
321
322 if ($Coro::current == $Coro::main) {
323 # this is the main coro, too bad, we have to block
324 # till the operation succeeds, freezing the server :/
325
326 # TODO: use suspend/resume instead
327 # (but this is cancel-safe)
328 my $freeze_guard = freeze_mainloop;
329
330 my $busy = 1;
331 my @res;
332
333 (async {
334 @res = eval { $job->() };
335 warn $@ if $@;
336 undef $busy;
337 })->prio (Coro::PRIO_MAX);
338
339 while ($busy) {
340 Coro::cede or Event::one_event;
341 }
342
343 wantarray ? @res : $res[0]
344 } else {
345 # we are in another coroutine, how wonderful, everything just works
346
347 $job->()
348 }
349 }
350
351 =item $coro = cf::async_ext { BLOCK }
352
353 Like async, but this coro is automatically being canceled when the
354 extension calling this is being unloaded.
355
356 =cut
357
358 sub async_ext(&) {
359 my $cb = shift;
360
361 my $coro = &Coro::async ($cb);
362
363 $coro->on_destroy (sub {
364 delete $EXT_CORO{$coro+0};
365 });
366 $EXT_CORO{$coro+0} = $coro;
367
368 $coro
369 }
370
371 sub write_runtime {
372 my $guard = cf::lock_acquire "write_runtime";
373
374 my $runtime = "$LOCALDIR/runtime";
375
376 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
377 or return;
378
379 my $value = $cf::RUNTIME + 90 + 10;
380 # 10 is the runtime save interval, for a monotonic clock
381 # 60 allows for the watchdog to kill the server.
382
383 (aio_write $fh, 0, (length $value), $value, 0) <= 0
384 and return;
385
386 # always fsync - this file is important
387 aio_fsync $fh
388 and return;
389
390 close $fh
391 or return;
392
393 aio_rename "$runtime~", $runtime
394 and return;
395
396 1
397 }
398
399 =item cf::datalog type => key => value, ...
400
401 Log a datalog packet of the given type with the given key-value pairs.
402
403 =cut
404
405 sub datalog($@) {
406 my ($type, %kv) = @_;
407 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
408 }
409
410 =back
411
412 =cut
413
414 #############################################################################
415
416 =head2 ATTACHABLE OBJECTS
417
418 Many objects in crossfire are so-called attachable objects. That means you can
419 attach callbacks/event handlers (a collection of which is called an "attachment")
420 to it. All such attachable objects support the following methods.
421
422 In the following description, CLASS can be any of C<global>, C<object>
423 C<player>, C<client> or C<map> (i.e. the attachable objects in
424 crossfire+).
425
426 =over 4
427
428 =item $attachable->attach ($attachment, key => $value...)
429
430 =item $attachable->detach ($attachment)
431
432 Attach/detach a pre-registered attachment to a specific object and give it
433 the specified key/value pairs as arguments.
434
435 Example, attach a minesweeper attachment to the given object, making it a
436 10x10 minesweeper game:
437
438 $obj->attach (minesweeper => width => 10, height => 10);
439
440 =item $bool = $attachable->attached ($name)
441
442 Checks wether the named attachment is currently attached to the object.
443
444 =item cf::CLASS->attach ...
445
446 =item cf::CLASS->detach ...
447
448 Define an anonymous attachment and attach it to all objects of the given
449 CLASS. See the next function for an explanation of its arguments.
450
451 You can attach to global events by using the C<cf::global> class.
452
453 Example, log all player logins:
454
455 cf::player->attach (
456 on_login => sub {
457 my ($pl) = @_;
458 ...
459 },
460 );
461
462 Example, attach to the jeweler skill:
463
464 cf::object->attach (
465 type => cf::SKILL,
466 subtype => cf::SK_JEWELER,
467 on_use_skill => sub {
468 my ($sk, $ob, $part, $dir, $msg) = @_;
469 ...
470 },
471 );
472
473 =item cf::CLASS::attachment $name, ...
474
475 Register an attachment by C<$name> through which attachable objects of the
476 given CLASS can refer to this attachment.
477
478 Some classes such as crossfire maps and objects can specify attachments
479 that are attached at load/instantiate time, thus the need for a name.
480
481 These calls expect any number of the following handler/hook descriptions:
482
483 =over 4
484
485 =item prio => $number
486
487 Set the priority for all following handlers/hooks (unless overwritten
488 by another C<prio> setting). Lower priority handlers get executed
489 earlier. The default priority is C<0>, and many built-in handlers are
490 registered at priority C<-1000>, so lower priorities should not be used
491 unless you know what you are doing.
492
493 =item type => $type
494
495 (Only for C<< cf::object->attach >> calls), limits the attachment to the
496 given type of objects only (the additional parameter C<subtype> can be
497 used to further limit to the given subtype).
498
499 =item on_I<event> => \&cb
500
501 Call the given code reference whenever the named event happens (event is
502 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
503 handlers are recognised generally depends on the type of object these
504 handlers attach to).
505
506 See F<include/eventinc.h> for the full list of events supported, and their
507 class.
508
509 =item package => package::
510
511 Look for sub functions of the name C<< on_I<event> >> in the given
512 package and register them. Only handlers for eevents supported by the
513 object/class are recognised.
514
515 =back
516
517 Example, define an attachment called "sockpuppet" that calls the given
518 event handler when a monster attacks:
519
520 cf::object::attachment sockpuppet =>
521 on_skill_attack => sub {
522 my ($self, $victim) = @_;
523 ...
524 }
525 }
526
527 =item $attachable->valid
528
529 Just because you have a perl object does not mean that the corresponding
530 C-level object still exists. If you try to access an object that has no
531 valid C counterpart anymore you get an exception at runtime. This method
532 can be used to test for existence of the C object part without causing an
533 exception.
534
535 =cut
536
537 # the following variables are defined in .xs and must not be re-created
538 our @CB_GLOBAL = (); # registry for all global events
539 our @CB_ATTACHABLE = (); # registry for all attachables
540 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
541 our @CB_PLAYER = ();
542 our @CB_CLIENT = ();
543 our @CB_TYPE = (); # registry for type (cf-object class) based events
544 our @CB_MAP = ();
545
546 my %attachment;
547
548 sub cf::attachable::thawer_merge {
549 # simply override everything except _meta
550 local $_[0]{_meta};
551 %{$_[0]} = %{$_[1]};
552 }
553
554 sub _attach_cb($$$$) {
555 my ($registry, $event, $prio, $cb) = @_;
556
557 use sort 'stable';
558
559 $cb = [$prio, $cb];
560
561 @{$registry->[$event]} = sort
562 { $a->[0] cmp $b->[0] }
563 @{$registry->[$event] || []}, $cb;
564 }
565
566 # hack
567 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
568
569 # attach handles attaching event callbacks
570 # the only thing the caller has to do is pass the correct
571 # registry (== where the callback attaches to).
572 sub _attach {
573 my ($registry, $klass, @arg) = @_;
574
575 my $object_type;
576 my $prio = 0;
577 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
578
579 #TODO: get rid of this hack
580 if ($attachable_klass{$klass}) {
581 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
582 }
583
584 while (@arg) {
585 my $type = shift @arg;
586
587 if ($type eq "prio") {
588 $prio = shift @arg;
589
590 } elsif ($type eq "type") {
591 $object_type = shift @arg;
592 $registry = $CB_TYPE[$object_type] ||= [];
593
594 } elsif ($type eq "subtype") {
595 defined $object_type or Carp::croak "subtype specified without type";
596 my $object_subtype = shift @arg;
597 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
598
599 } elsif ($type eq "package") {
600 my $pkg = shift @arg;
601
602 while (my ($name, $id) = each %cb_id) {
603 if (my $cb = $pkg->can ($name)) {
604 _attach_cb $registry, $id, $prio, $cb;
605 }
606 }
607
608 } elsif (exists $cb_id{$type}) {
609 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
610
611 } elsif (ref $type) {
612 warn "attaching objects not supported, ignoring.\n";
613
614 } else {
615 shift @arg;
616 warn "attach argument '$type' not supported, ignoring.\n";
617 }
618 }
619 }
620
621 sub _object_attach {
622 my ($obj, $name, %arg) = @_;
623
624 return if exists $obj->{_attachment}{$name};
625
626 if (my $attach = $attachment{$name}) {
627 my $registry = $obj->registry;
628
629 for (@$attach) {
630 my ($klass, @attach) = @$_;
631 _attach $registry, $klass, @attach;
632 }
633
634 $obj->{$name} = \%arg;
635 } else {
636 warn "object uses attachment '$name' that is not available, postponing.\n";
637 }
638
639 $obj->{_attachment}{$name} = undef;
640 }
641
642 sub cf::attachable::attach {
643 if (ref $_[0]) {
644 _object_attach @_;
645 } else {
646 _attach shift->_attach_registry, @_;
647 }
648 };
649
650 # all those should be optimised
651 sub cf::attachable::detach {
652 my ($obj, $name) = @_;
653
654 if (ref $obj) {
655 delete $obj->{_attachment}{$name};
656 reattach ($obj);
657 } else {
658 Carp::croak "cannot, currently, detach class attachments";
659 }
660 };
661
662 sub cf::attachable::attached {
663 my ($obj, $name) = @_;
664
665 exists $obj->{_attachment}{$name}
666 }
667
668 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
669 eval "#line " . __LINE__ . " 'cf.pm'
670 sub cf::\L$klass\E::_attach_registry {
671 (\\\@CB_$klass, KLASS_$klass)
672 }
673
674 sub cf::\L$klass\E::attachment {
675 my \$name = shift;
676
677 \$attachment{\$name} = [[KLASS_$klass, \@_]];
678 }
679 ";
680 die if $@;
681 }
682
683 our $override;
684 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
685
686 sub override {
687 $override = 1;
688 @invoke_results = ();
689 }
690
691 sub do_invoke {
692 my $event = shift;
693 my $callbacks = shift;
694
695 @invoke_results = ();
696
697 local $override;
698
699 for (@$callbacks) {
700 eval { &{$_->[1]} };
701
702 if ($@) {
703 warn "$@";
704 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
705 override;
706 }
707
708 return 1 if $override;
709 }
710
711 0
712 }
713
714 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
715
716 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
717
718 Generate an object-specific event with the given arguments.
719
720 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
721 removed in future versions), and there is no public API to access override
722 results (if you must, access C<@cf::invoke_results> directly).
723
724 =back
725
726 =cut
727
728 #############################################################################
729 # object support
730
731 sub reattach {
732 # basically do the same as instantiate, without calling instantiate
733 my ($obj) = @_;
734
735 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
736
737 my $registry = $obj->registry;
738
739 @$registry = ();
740
741 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
742
743 for my $name (keys %{ $obj->{_attachment} || {} }) {
744 if (my $attach = $attachment{$name}) {
745 for (@$attach) {
746 my ($klass, @attach) = @$_;
747 _attach $registry, $klass, @attach;
748 }
749 } else {
750 warn "object uses attachment '$name' that is not available, postponing.\n";
751 }
752 }
753 }
754
755 cf::attachable->attach (
756 prio => -1000000,
757 on_instantiate => sub {
758 my ($obj, $data) = @_;
759
760 $data = from_json $data;
761
762 for (@$data) {
763 my ($name, $args) = @$_;
764
765 $obj->attach ($name, %{$args || {} });
766 }
767 },
768 on_reattach => \&reattach,
769 on_clone => sub {
770 my ($src, $dst) = @_;
771
772 @{$dst->registry} = @{$src->registry};
773
774 %$dst = %$src;
775
776 %{$dst->{_attachment}} = %{$src->{_attachment}}
777 if exists $src->{_attachment};
778 },
779 );
780
781 sub object_freezer_save {
782 my ($filename, $rdata, $objs) = @_;
783
784 sync_job {
785 if (length $$rdata) {
786 warn sprintf "saving %s (%d,%d)\n",
787 $filename, length $$rdata, scalar @$objs;
788
789 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
790 chmod SAVE_MODE, $fh;
791 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
792 aio_fsync $fh if $cf::USE_FSYNC;
793 close $fh;
794
795 if (@$objs) {
796 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
797 chmod SAVE_MODE, $fh;
798 my $data = Storable::nfreeze { version => 1, objs => $objs };
799 aio_write $fh, 0, (length $data), $data, 0;
800 aio_fsync $fh if $cf::USE_FSYNC;
801 close $fh;
802 aio_rename "$filename.pst~", "$filename.pst";
803 }
804 } else {
805 aio_unlink "$filename.pst";
806 }
807
808 aio_rename "$filename~", $filename;
809 } else {
810 warn "FATAL: $filename~: $!\n";
811 }
812 } else {
813 aio_unlink $filename;
814 aio_unlink "$filename.pst";
815 }
816 }
817 }
818
819 sub object_freezer_as_string {
820 my ($rdata, $objs) = @_;
821
822 use Data::Dumper;
823
824 $$rdata . Dumper $objs
825 }
826
827 sub object_thawer_load {
828 my ($filename) = @_;
829
830 my ($data, $av);
831
832 (aio_load $filename, $data) >= 0
833 or return;
834
835 unless (aio_stat "$filename.pst") {
836 (aio_load "$filename.pst", $av) >= 0
837 or return;
838 $av = eval { (Storable::thaw $av)->{objs} };
839 }
840
841 warn sprintf "loading %s (%d)\n",
842 $filename, length $data, scalar @{$av || []};#d#
843 return ($data, $av);
844 }
845
846 #############################################################################
847 # command handling &c
848
849 =item cf::register_command $name => \&callback($ob,$args);
850
851 Register a callback for execution when the client sends the user command
852 $name.
853
854 =cut
855
856 sub register_command {
857 my ($name, $cb) = @_;
858
859 my $caller = caller;
860 #warn "registering command '$name/$time' to '$caller'";
861
862 push @{ $COMMAND{$name} }, [$caller, $cb];
863 }
864
865 =item cf::register_extcmd $name => \&callback($pl,$packet);
866
867 Register a callbackf ro execution when the client sends an extcmd packet.
868
869 If the callback returns something, it is sent back as if reply was being
870 called.
871
872 =cut
873
874 sub register_extcmd {
875 my ($name, $cb) = @_;
876
877 $EXTCMD{$name} = $cb;
878 }
879
880 cf::player->attach (
881 on_command => sub {
882 my ($pl, $name, $params) = @_;
883
884 my $cb = $COMMAND{$name}
885 or return;
886
887 for my $cmd (@$cb) {
888 $cmd->[1]->($pl->ob, $params);
889 }
890
891 cf::override;
892 },
893 on_extcmd => sub {
894 my ($pl, $buf) = @_;
895
896 my $msg = eval { from_json $buf };
897
898 if (ref $msg) {
899 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
900 if (my %reply = $cb->($pl, $msg)) {
901 $pl->ext_reply ($msg->{msgid}, %reply);
902 }
903 }
904 } else {
905 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
906 }
907
908 cf::override;
909 },
910 );
911
912 sub load_extension {
913 my ($path) = @_;
914
915 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
916 my $base = $1;
917 my $pkg = $1;
918 $pkg =~ s/[^[:word:]]/_/g;
919 $pkg = "ext::$pkg";
920
921 warn "... loading '$path' into '$pkg'\n";
922
923 open my $fh, "<:utf8", $path
924 or die "$path: $!";
925
926 my $source =
927 "package $pkg; use strict; use utf8;\n"
928 . "#line 1 \"$path\"\n{\n"
929 . (do { local $/; <$fh> })
930 . "\n};\n1";
931
932 unless (eval $source) {
933 my $msg = $@ ? "$path: $@\n"
934 : "extension disabled.\n";
935 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
936 warn $@;
937 warn "mandatory extension failed to load, exiting.\n";
938 exit 1;
939 }
940 die $@;
941 }
942
943 push @EXTS, $pkg;
944 }
945
946 sub load_extensions {
947 for my $ext (<$LIBDIR/*.ext>) {
948 next unless -r $ext;
949 eval {
950 load_extension $ext;
951 1
952 } or warn "$ext not loaded: $@";
953 }
954 }
955
956 #############################################################################
957
958 =head2 CORE EXTENSIONS
959
960 Functions and methods that extend core crossfire objects.
961
962 =cut
963
964 package cf::player;
965
966 use Coro::AIO;
967
968 =head3 cf::player
969
970 =over 4
971
972 =item cf::player::find $login
973
974 Returns the given player object, loading it if necessary (might block).
975
976 =cut
977
978 sub playerdir($) {
979 "$PLAYERDIR/"
980 . (ref $_[0] ? $_[0]->ob->name : $_[0])
981 }
982
983 sub path($) {
984 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
985
986 (playerdir $login) . "/playerdata"
987 }
988
989 sub find_active($) {
990 $cf::PLAYER{$_[0]}
991 and $cf::PLAYER{$_[0]}->active
992 and $cf::PLAYER{$_[0]}
993 }
994
995 sub exists($) {
996 my ($login) = @_;
997
998 $cf::PLAYER{$login}
999 or cf::sync_job { !aio_stat path $login }
1000 }
1001
1002 sub find($) {
1003 return $cf::PLAYER{$_[0]} || do {
1004 my $login = $_[0];
1005
1006 my $guard = cf::lock_acquire "user_find:$login";
1007
1008 $cf::PLAYER{$_[0]} || do {
1009 # rename old playerfiles to new ones
1010 #TODO: remove when no longer required
1011 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1012 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1013 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1014 aio_unlink +(playerdir $login) . "/$login.pl";
1015
1016 my $pl = load_pl path $login
1017 or return;
1018 $cf::PLAYER{$login} = $pl
1019 }
1020 }
1021 }
1022
1023 sub save($) {
1024 my ($pl) = @_;
1025
1026 return if $pl->{deny_save};
1027
1028 my $path = path $pl;
1029 my $guard = cf::lock_acquire "user_save:$path";
1030
1031 return if $pl->{deny_save};
1032
1033 aio_mkdir playerdir $pl, 0770;
1034 $pl->{last_save} = $cf::RUNTIME;
1035
1036 $pl->save_pl ($path);
1037 Coro::cede;
1038 }
1039
1040 sub new($) {
1041 my ($login) = @_;
1042
1043 my $self = create;
1044
1045 $self->ob->name ($login);
1046 $self->{deny_save} = 1;
1047
1048 $cf::PLAYER{$login} = $self;
1049
1050 $self
1051 }
1052
1053 =item $pl->quit_character
1054
1055 Nukes the player without looking back. If logged in, the connection will
1056 be destroyed. May block for a long time.
1057
1058 =cut
1059
1060 sub quit_character {
1061 my ($pl) = @_;
1062
1063 my $name = $pl->ob->name;
1064
1065 $pl->{deny_save} = 1;
1066 $pl->password ("*"); # this should lock out the player until we nuked the dir
1067
1068 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1069 $pl->deactivate;
1070 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1071 $pl->ns->destroy if $pl->ns;
1072
1073 my $path = playerdir $pl;
1074 my $temp = "$path~$cf::RUNTIME~deleting~";
1075 aio_rename $path, $temp;
1076 delete $cf::PLAYER{$pl->ob->name};
1077 $pl->destroy;
1078
1079 my $prefix = qr<^~\Q$name\E/>;
1080
1081 # nuke player maps
1082 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1083
1084 IO::AIO::aio_rmtree $temp;
1085 }
1086
1087 =item $pl->kick
1088
1089 Kicks a player out of the game. This destroys the connection.
1090
1091 =cut
1092
1093 sub kick {
1094 my ($pl, $kicker) = @_;
1095
1096 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1097 $pl->killer ("kicked");
1098 $pl->ns->destroy;
1099 }
1100
1101 =item cf::player::list_logins
1102
1103 Returns am arrayref of all valid playernames in the system, can take a
1104 while and may block, so not sync_job-capable, ever.
1105
1106 =cut
1107
1108 sub list_logins {
1109 my $dirs = aio_readdir $PLAYERDIR
1110 or return [];
1111
1112 my @logins;
1113
1114 for my $login (@$dirs) {
1115 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1116 aio_read $fh, 0, 512, my $buf, 0 or next;
1117 $buf !~ /^password -------------$/m or next; # official not-valid tag
1118
1119 utf8::decode $login;
1120 push @logins, $login;
1121 }
1122
1123 \@logins
1124 }
1125
1126 =item $player->maps
1127
1128 Returns an arrayref of map paths that are private for this
1129 player. May block.
1130
1131 =cut
1132
1133 sub maps($) {
1134 my ($pl) = @_;
1135
1136 $pl = ref $pl ? $pl->ob->name : $pl;
1137
1138 my $files = aio_readdir playerdir $pl
1139 or return;
1140
1141 my @paths;
1142
1143 for (@$files) {
1144 utf8::decode $_;
1145 next if /\.(?:pl|pst)$/;
1146 next unless /^$PATH_SEP/o;
1147
1148 push @paths, cf::map::normalise "~$pl/$_";
1149 }
1150
1151 \@paths
1152 }
1153
1154 =item $player->ext_reply ($msgid, %msg)
1155
1156 Sends an ext reply to the player.
1157
1158 =cut
1159
1160 sub ext_reply($$%) {
1161 my ($self, $id, %msg) = @_;
1162
1163 $msg{msgid} = $id;
1164
1165 $self->send ("ext " . cf::to_json \%msg);
1166 }
1167
1168 =item $player->ext_event ($type, %msg)
1169
1170 Sends an ext event to the client.
1171
1172 =cut
1173
1174 sub ext_event($$%) {
1175 my ($self, $type, %msg) = @_;
1176
1177 $self->ns->ext_event ($type, %msg);
1178 }
1179
1180 =head3 cf::region
1181
1182 =over 4
1183
1184 =cut
1185
1186 package cf::region;
1187
1188 =item cf::region::find_by_path $path
1189
1190 Tries to decuce the probable region for a map knowing only its path.
1191
1192 =cut
1193
1194 sub find_by_path($) {
1195 my ($path) = @_;
1196
1197 my ($match, $specificity);
1198
1199 for my $region (list) {
1200 if ($region->match && $path =~ $region->match) {
1201 ($match, $specificity) = ($region, $region->specificity)
1202 if $region->specificity > $specificity;
1203 }
1204 }
1205
1206 $match
1207 }
1208
1209 =back
1210
1211 =head3 cf::map
1212
1213 =over 4
1214
1215 =cut
1216
1217 package cf::map;
1218
1219 use Fcntl;
1220 use Coro::AIO;
1221
1222 use overload
1223 '""' => \&as_string,
1224 fallback => 1;
1225
1226 our $MAX_RESET = 3600;
1227 our $DEFAULT_RESET = 3000;
1228
1229 sub generate_random_map {
1230 my ($self, $rmp) = @_;
1231 # mit "rum" bekleckern, nicht
1232 $self->_create_random_map (
1233 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1234 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1235 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1236 $rmp->{exit_on_final_map},
1237 $rmp->{xsize}, $rmp->{ysize},
1238 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1239 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1240 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1241 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1242 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1243 (cf::region::find $rmp->{region}), $rmp->{custom}
1244 )
1245 }
1246
1247 =item cf::map->register ($regex, $prio)
1248
1249 Register a handler for the map path matching the given regex at the
1250 givne priority (higher is better, built-in handlers have priority 0, the
1251 default).
1252
1253 =cut
1254
1255 sub register {
1256 my (undef, $regex, $prio) = @_;
1257 my $pkg = caller;
1258
1259 no strict;
1260 push @{"$pkg\::ISA"}, __PACKAGE__;
1261
1262 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1263 }
1264
1265 # also paths starting with '/'
1266 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1267
1268 sub thawer_merge {
1269 my ($self, $merge) = @_;
1270
1271 # we have to keep some variables in memory intact
1272 local $self->{path};
1273 local $self->{load_path};
1274 local $self->{deny_save};
1275 local $self->{deny_reset};
1276
1277 $self->SUPER::thawer_merge ($merge);
1278 }
1279
1280 sub normalise {
1281 my ($path, $base) = @_;
1282
1283 $path = "$path"; # make sure its a string
1284
1285 $path =~ s/\.map$//;
1286
1287 # map plan:
1288 #
1289 # /! non-realised random map exit (special hack!)
1290 # {... are special paths that are not being touched
1291 # ?xxx/... are special absolute paths
1292 # ?random/... random maps
1293 # /... normal maps
1294 # ~user/... per-player map of a specific user
1295
1296 $path =~ s/$PATH_SEP/\//go;
1297
1298 # treat it as relative path if it starts with
1299 # something that looks reasonable
1300 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1301 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1302
1303 $base =~ s{[^/]+/?$}{};
1304 $path = "$base/$path";
1305 }
1306
1307 for ($path) {
1308 redo if s{//}{/};
1309 redo if s{/\.?/}{/};
1310 redo if s{/[^/]+/\.\./}{/};
1311 }
1312
1313 $path
1314 }
1315
1316 sub new_from_path {
1317 my (undef, $path, $base) = @_;
1318
1319 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1320
1321 $path = normalise $path, $base;
1322
1323 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1324 if ($path =~ $EXT_MAP{$pkg}[1]) {
1325 my $self = bless cf::map::new, $pkg;
1326 $self->{path} = $path; $self->path ($path);
1327 $self->init; # pass $1 etc.
1328 return $self;
1329 }
1330 }
1331
1332 Carp::carp "unable to resolve path '$path' (base '$base').";
1333 ()
1334 }
1335
1336 sub init {
1337 my ($self) = @_;
1338
1339 $self
1340 }
1341
1342 sub as_string {
1343 my ($self) = @_;
1344
1345 "$self->{path}"
1346 }
1347
1348 # the displayed name, this is a one way mapping
1349 sub visible_name {
1350 &as_string
1351 }
1352
1353 # the original (read-only) location
1354 sub load_path {
1355 my ($self) = @_;
1356
1357 "$MAPDIR/$self->{path}.map"
1358 }
1359
1360 # the temporary/swap location
1361 sub save_path {
1362 my ($self) = @_;
1363
1364 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1365 "$TMPDIR/$path.map"
1366 }
1367
1368 # the unique path, undef == no special unique path
1369 sub uniq_path {
1370 my ($self) = @_;
1371
1372 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1373 "$UNIQUEDIR/$path"
1374 }
1375
1376 # and all this just because we cannot iterate over
1377 # all maps in C++...
1378 sub change_all_map_light {
1379 my ($change) = @_;
1380
1381 $_->change_map_light ($change)
1382 for grep $_->outdoor, values %cf::MAP;
1383 }
1384
1385 sub unlink_save {
1386 my ($self) = @_;
1387
1388 utf8::encode (my $save = $self->save_path);
1389 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1390 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1391 }
1392
1393 sub load_header_from($) {
1394 my ($self, $path) = @_;
1395
1396 utf8::encode $path;
1397 #aio_open $path, O_RDONLY, 0
1398 # or return;
1399
1400 $self->_load_header ($path)
1401 or return;
1402
1403 $self->{load_path} = $path;
1404
1405 1
1406 }
1407
1408 sub load_header_orig {
1409 my ($self) = @_;
1410
1411 $self->load_header_from ($self->load_path)
1412 }
1413
1414 sub load_header_temp {
1415 my ($self) = @_;
1416
1417 $self->load_header_from ($self->save_path)
1418 }
1419
1420 sub prepare_temp {
1421 my ($self) = @_;
1422
1423 $self->last_access ((delete $self->{last_access})
1424 || $cf::RUNTIME); #d#
1425 # safety
1426 $self->{instantiate_time} = $cf::RUNTIME
1427 if $self->{instantiate_time} > $cf::RUNTIME;
1428 }
1429
1430 sub prepare_orig {
1431 my ($self) = @_;
1432
1433 $self->{load_original} = 1;
1434 $self->{instantiate_time} = $cf::RUNTIME;
1435 $self->last_access ($cf::RUNTIME);
1436 $self->instantiate;
1437 }
1438
1439 sub load_header {
1440 my ($self) = @_;
1441
1442 if ($self->load_header_temp) {
1443 $self->prepare_temp;
1444 } else {
1445 $self->load_header_orig
1446 or return;
1447 $self->prepare_orig;
1448 }
1449
1450 $self->default_region (cf::region::find_by_path $self->{path})
1451 unless $self->default_region;
1452
1453 1
1454 }
1455
1456 sub find;
1457 sub find {
1458 my ($path, $origin) = @_;
1459
1460 $path = normalise $path, $origin && $origin->path;
1461
1462 cf::lock_wait "map_find:$path";
1463
1464 $cf::MAP{$path} || do {
1465 my $guard = cf::lock_acquire "map_find:$path";
1466 my $map = new_from_path cf::map $path
1467 or return;
1468
1469 $map->{last_save} = $cf::RUNTIME;
1470
1471 $map->load_header
1472 or return;
1473
1474 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1475 # doing this can freeze the server in a sync job, obviously
1476 #$cf::WAIT_FOR_TICK->wait;
1477 $map->reset;
1478 undef $guard;
1479 return find $path;
1480 }
1481
1482 $cf::MAP{$path} = $map
1483 }
1484 }
1485
1486 sub pre_load { }
1487 sub post_load { }
1488
1489 sub load {
1490 my ($self) = @_;
1491
1492 local $self->{deny_reset} = 1; # loading can take a long time
1493
1494 my $path = $self->{path};
1495
1496 {
1497 my $guard = cf::lock_acquire "map_load:$path";
1498
1499 return if $self->in_memory != cf::MAP_SWAPPED;
1500
1501 $self->in_memory (cf::MAP_LOADING);
1502
1503 $self->alloc;
1504
1505 $self->pre_load;
1506 Coro::cede;
1507
1508 $self->_load_objects ($self->{load_path}, 1)
1509 or return;
1510
1511 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1512 if delete $self->{load_original};
1513
1514 if (my $uniq = $self->uniq_path) {
1515 utf8::encode $uniq;
1516 if (aio_open $uniq, O_RDONLY, 0) {
1517 $self->clear_unique_items;
1518 $self->_load_objects ($uniq, 0);
1519 }
1520 }
1521
1522 Coro::cede;
1523 # now do the right thing for maps
1524 $self->link_multipart_objects;
1525 $self->difficulty ($self->estimate_difficulty)
1526 unless $self->difficulty;
1527 Coro::cede;
1528
1529 unless ($self->{deny_activate}) {
1530 $self->decay_objects;
1531 $self->fix_auto_apply;
1532 $self->update_buttons;
1533 Coro::cede;
1534 $self->set_darkness_map;
1535 Coro::cede;
1536 $self->activate;
1537 }
1538
1539 $self->in_memory (cf::MAP_IN_MEMORY);
1540
1541 undef $guard;
1542 }
1543
1544 $self->post_load;
1545 }
1546
1547 sub customise_for {
1548 my ($self, $ob) = @_;
1549
1550 return find "~" . $ob->name . "/" . $self->{path}
1551 if $self->per_player;
1552
1553 $self
1554 }
1555
1556 # find and load all maps in the 3x3 area around a map
1557 sub load_diag {
1558 my ($map) = @_;
1559
1560 my @diag; # diagonal neighbours
1561
1562 for (0 .. 3) {
1563 my $neigh = $map->tile_path ($_)
1564 or next;
1565 $neigh = find $neigh, $map
1566 or next;
1567 $neigh->load;
1568
1569 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1570 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1571 }
1572
1573 for (@diag) {
1574 my $neigh = find @$_
1575 or next;
1576 $neigh->load;
1577 }
1578 }
1579
1580 sub find_sync {
1581 my ($path, $origin) = @_;
1582
1583 cf::sync_job { find $path, $origin }
1584 }
1585
1586 sub do_load_sync {
1587 my ($map) = @_;
1588
1589 cf::sync_job { $map->load };
1590 }
1591
1592 our %MAP_PREFETCH;
1593 our $MAP_PREFETCHER = undef;
1594
1595 sub find_async {
1596 my ($path, $origin) = @_;
1597
1598 $path = normalise $path, $origin && $origin->{path};
1599
1600 if (my $map = $cf::MAP{$path}) {
1601 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1602 }
1603
1604 undef $MAP_PREFETCH{$path};
1605 $MAP_PREFETCHER ||= cf::async {
1606 while (%MAP_PREFETCH) {
1607 for my $path (keys %MAP_PREFETCH) {
1608 my $map = find $path
1609 or next;
1610 $map->load;
1611
1612 delete $MAP_PREFETCH{$path};
1613 }
1614 }
1615 undef $MAP_PREFETCHER;
1616 };
1617 $MAP_PREFETCHER->prio (6);
1618
1619 ()
1620 }
1621
1622 sub save {
1623 my ($self) = @_;
1624
1625 my $lock = cf::lock_acquire "map_data:" . $self->path;
1626
1627 $self->{last_save} = $cf::RUNTIME;
1628
1629 return unless $self->dirty;
1630
1631 my $save = $self->save_path; utf8::encode $save;
1632 my $uniq = $self->uniq_path; utf8::encode $uniq;
1633
1634 $self->{load_path} = $save;
1635
1636 return if $self->{deny_save};
1637
1638 local $self->{last_access} = $self->last_access;#d#
1639
1640 cf::async {
1641 $_->contr->save for $self->players;
1642 };
1643
1644 if ($uniq) {
1645 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1646 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1647 } else {
1648 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1649 }
1650 }
1651
1652 sub swap_out {
1653 my ($self) = @_;
1654
1655 # save first because save cedes
1656 $self->save;
1657
1658 my $lock = cf::lock_acquire "map_data:" . $self->path;
1659
1660 return if $self->players;
1661 return if $self->in_memory != cf::MAP_IN_MEMORY;
1662 return if $self->{deny_save};
1663
1664 $self->clear;
1665 $self->in_memory (cf::MAP_SWAPPED);
1666 }
1667
1668 sub reset_at {
1669 my ($self) = @_;
1670
1671 # TODO: safety, remove and allow resettable per-player maps
1672 return 1e99 if $self->isa ("ext::map_per_player");#d#
1673 return 1e99 if $self->{deny_reset};
1674
1675 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1676 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1677
1678 $time + $to
1679 }
1680
1681 sub should_reset {
1682 my ($self) = @_;
1683
1684 $self->reset_at <= $cf::RUNTIME
1685 }
1686
1687 sub reset {
1688 my ($self) = @_;
1689
1690 my $lock = cf::lock_acquire "map_data:$self->{path}";
1691
1692 return if $self->players;
1693 return if $self->isa ("ext::map_per_player");#d#
1694
1695 warn "resetting map ", $self->path;#d#
1696
1697 $self->in_memory (cf::MAP_SWAPPED);
1698
1699 # need to save uniques path
1700 unless ($self->{deny_save}) {
1701 my $uniq = $self->uniq_path; utf8::encode $uniq;
1702
1703 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1704 if $uniq;
1705 }
1706
1707 delete $cf::MAP{$self->path};
1708
1709 $self->clear;
1710
1711 $_->clear_links_to ($self) for values %cf::MAP;
1712
1713 $self->unlink_save;
1714 $self->destroy;
1715 }
1716
1717 my $nuke_counter = "aaaa";
1718
1719 sub nuke {
1720 my ($self) = @_;
1721
1722 delete $cf::MAP{$self->path};
1723
1724 $self->unlink_save;
1725
1726 bless $self, "cf::map";
1727 delete $self->{deny_reset};
1728 $self->{deny_save} = 1;
1729 $self->reset_timeout (1);
1730 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1731
1732 $cf::MAP{$self->path} = $self;
1733
1734 $self->reset; # polite request, might not happen
1735 }
1736
1737 =item cf::map::unique_maps
1738
1739 Returns an arrayref of paths of all shared maps that have
1740 instantiated unique items. May block.
1741
1742 =cut
1743
1744 sub unique_maps() {
1745 my $files = aio_readdir $UNIQUEDIR
1746 or return;
1747
1748 my @paths;
1749
1750 for (@$files) {
1751 utf8::decode $_;
1752 next if /\.pst$/;
1753 next unless /^$PATH_SEP/o;
1754
1755 push @paths, cf::map::normalise $_;
1756 }
1757
1758 \@paths
1759 }
1760
1761 package cf;
1762
1763 =back
1764
1765 =head3 cf::object
1766
1767 =cut
1768
1769 package cf::object;
1770
1771 =over 4
1772
1773 =item $ob->inv_recursive
1774
1775 Returns the inventory of the object _and_ their inventories, recursively.
1776
1777 =cut
1778
1779 sub inv_recursive_;
1780 sub inv_recursive_ {
1781 map { $_, inv_recursive_ $_->inv } @_
1782 }
1783
1784 sub inv_recursive {
1785 inv_recursive_ inv $_[0]
1786 }
1787
1788 package cf;
1789
1790 =back
1791
1792 =head3 cf::object::player
1793
1794 =over 4
1795
1796 =item $player_object->reply ($npc, $msg[, $flags])
1797
1798 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1799 can be C<undef>. Does the right thing when the player is currently in a
1800 dialogue with the given NPC character.
1801
1802 =cut
1803
1804 # rough implementation of a future "reply" method that works
1805 # with dialog boxes.
1806 #TODO: the first argument must go, split into a $npc->reply_to ( method
1807 sub cf::object::player::reply($$$;$) {
1808 my ($self, $npc, $msg, $flags) = @_;
1809
1810 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1811
1812 if ($self->{record_replies}) {
1813 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1814 } else {
1815 $msg = $npc->name . " says: $msg" if $npc;
1816 $self->message ($msg, $flags);
1817 }
1818 }
1819
1820 =item $player_object->may ("access")
1821
1822 Returns wether the given player is authorized to access resource "access"
1823 (e.g. "command_wizcast").
1824
1825 =cut
1826
1827 sub cf::object::player::may {
1828 my ($self, $access) = @_;
1829
1830 $self->flag (cf::FLAG_WIZ) ||
1831 (ref $cf::CFG{"may_$access"}
1832 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1833 : $cf::CFG{"may_$access"})
1834 }
1835
1836 =item $player_object->enter_link
1837
1838 Freezes the player and moves him/her to a special map (C<{link}>).
1839
1840 The player should be reasonably safe there for short amounts of time. You
1841 I<MUST> call C<leave_link> as soon as possible, though.
1842
1843 Will never block.
1844
1845 =item $player_object->leave_link ($map, $x, $y)
1846
1847 Moves the player out of the special C<{link}> map onto the specified
1848 map. If the map is not valid (or omitted), the player will be moved back
1849 to the location he/she was before the call to C<enter_link>, or, if that
1850 fails, to the emergency map position.
1851
1852 Might block.
1853
1854 =cut
1855
1856 sub link_map {
1857 unless ($LINK_MAP) {
1858 $LINK_MAP = cf::map::find "{link}"
1859 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1860 $LINK_MAP->load;
1861 }
1862
1863 $LINK_MAP
1864 }
1865
1866 sub cf::object::player::enter_link {
1867 my ($self) = @_;
1868
1869 $self->deactivate_recursive;
1870
1871 return if UNIVERSAL::isa $self->map, "ext::map_link";
1872
1873 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1874 if $self->map;
1875
1876 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1877 }
1878
1879 sub cf::object::player::leave_link {
1880 my ($self, $map, $x, $y) = @_;
1881
1882 my $link_pos = delete $self->{_link_pos};
1883
1884 unless ($map) {
1885 # restore original map position
1886 ($map, $x, $y) = @{ $link_pos || [] };
1887 $map = cf::map::find $map;
1888
1889 unless ($map) {
1890 ($map, $x, $y) = @$EMERGENCY_POSITION;
1891 $map = cf::map::find $map
1892 or die "FATAL: cannot load emergency map\n";
1893 }
1894 }
1895
1896 ($x, $y) = (-1, -1)
1897 unless (defined $x) && (defined $y);
1898
1899 # use -1 or undef as default coordinates, not 0, 0
1900 ($x, $y) = ($map->enter_x, $map->enter_y)
1901 if $x <=0 && $y <= 0;
1902
1903 $map->load;
1904 $map->load_diag;
1905
1906 return unless $self->contr->active;
1907 $self->activate_recursive;
1908
1909 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
1910 $self->enter_map ($map, $x, $y);
1911 }
1912
1913 cf::player->attach (
1914 on_logout => sub {
1915 my ($pl) = @_;
1916
1917 # abort map switching before logout
1918 if ($pl->ob->{_link_pos}) {
1919 cf::sync_job {
1920 $pl->ob->leave_link
1921 };
1922 }
1923 },
1924 on_login => sub {
1925 my ($pl) = @_;
1926
1927 # try to abort aborted map switching on player login :)
1928 # should happen only on crashes
1929 if ($pl->ob->{_link_pos}) {
1930 $pl->ob->enter_link;
1931 (async {
1932 $pl->ob->reply (undef,
1933 "There was an internal problem at your last logout, "
1934 . "the server will try to bring you to your intended destination in a second.",
1935 cf::NDI_RED);
1936 # we need this sleep as the login has a concurrent enter_exit running
1937 # and this sleep increases chances of the player not ending up in scorn
1938 Coro::Timer::sleep 1;
1939 $pl->ob->leave_link;
1940 })->prio (2);
1941 }
1942 },
1943 );
1944
1945 =item $player_object->goto ($path, $x, $y)
1946
1947 =cut
1948
1949 sub cf::object::player::goto {
1950 my ($self, $path, $x, $y) = @_;
1951
1952 $self->enter_link;
1953
1954 (async {
1955 my $map = eval {
1956 my $map = cf::map::find $path;
1957 $map = $map->customise_for ($self) if $map;
1958 $map
1959 } or
1960 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1961
1962 $self->leave_link ($map, $x, $y);
1963 })->prio (1);
1964 }
1965
1966 =item $player_object->enter_exit ($exit_object)
1967
1968 =cut
1969
1970 sub parse_random_map_params {
1971 my ($spec) = @_;
1972
1973 my $rmp = { # defaults
1974 xsize => (cf::rndm 15, 40),
1975 ysize => (cf::rndm 15, 40),
1976 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1977 #layout => string,
1978 };
1979
1980 for (split /\n/, $spec) {
1981 my ($k, $v) = split /\s+/, $_, 2;
1982
1983 $rmp->{lc $k} = $v if (length $k) && (length $v);
1984 }
1985
1986 $rmp
1987 }
1988
1989 sub prepare_random_map {
1990 my ($exit) = @_;
1991
1992 my $guard = cf::lock_acquire "exit_prepare:$exit";
1993
1994 # all this does is basically replace the /! path by
1995 # a new random map path (?random/...) with a seed
1996 # that depends on the exit object
1997
1998 my $rmp = parse_random_map_params $exit->msg;
1999
2000 if ($exit->map) {
2001 $rmp->{region} = $exit->region->name;
2002 $rmp->{origin_map} = $exit->map->path;
2003 $rmp->{origin_x} = $exit->x;
2004 $rmp->{origin_y} = $exit->y;
2005 }
2006
2007 $rmp->{random_seed} ||= $exit->random_seed;
2008
2009 my $data = cf::to_json $rmp;
2010 my $md5 = Digest::MD5::md5_hex $data;
2011 my $meta = "$RANDOMDIR/$md5.meta";
2012
2013 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2014 aio_write $fh, 0, (length $data), $data, 0;
2015 undef $fh;
2016 aio_rename "$meta~", $meta;
2017
2018 $exit->slaying ("?random/$md5");
2019 $exit->msg (undef);
2020 }
2021 }
2022
2023 sub cf::object::player::enter_exit {
2024 my ($self, $exit) = @_;
2025
2026 return unless $self->type == cf::PLAYER;
2027
2028 if ($exit->slaying eq "/!") {
2029 #TODO: this should de-fi-ni-te-ly not be a sync-job
2030 # the problem is that $exit might not survive long enough
2031 # so it needs to be done right now, right here
2032 cf::sync_job { prepare_random_map $exit };
2033 }
2034
2035 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2036 my $hp = $exit->stats->hp;
2037 my $sp = $exit->stats->sp;
2038
2039 $self->enter_link;
2040
2041 (async {
2042 $self->deactivate_recursive; # just to be sure
2043 unless (eval {
2044 $self->goto ($slaying, $hp, $sp);
2045
2046 1;
2047 }) {
2048 $self->message ("Something went wrong deep within the crossfire server. "
2049 . "I'll try to bring you back to the map you were before. "
2050 . "Please report this to the dungeon master!",
2051 cf::NDI_UNIQUE | cf::NDI_RED);
2052
2053 warn "ERROR in enter_exit: $@";
2054 $self->leave_link;
2055 }
2056 })->prio (1);
2057 }
2058
2059 =head3 cf::client
2060
2061 =over 4
2062
2063 =item $client->send_drawinfo ($text, $flags)
2064
2065 Sends a drawinfo packet to the client. Circumvents output buffering so
2066 should not be used under normal circumstances.
2067
2068 =cut
2069
2070 sub cf::client::send_drawinfo {
2071 my ($self, $text, $flags) = @_;
2072
2073 utf8::encode $text;
2074 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2075 }
2076
2077 =item $client->ext_event ($type, %msg)
2078
2079 Sends an exti event to the client.
2080
2081 =cut
2082
2083 sub cf::client::ext_event($$%) {
2084 my ($self, $type, %msg) = @_;
2085
2086 $msg{msgtype} = "event_$type";
2087 $self->send_packet ("ext " . cf::to_json \%msg);
2088 }
2089
2090 =item $success = $client->query ($flags, "text", \&cb)
2091
2092 Queues a query to the client, calling the given callback with
2093 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2094 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2095
2096 Queries can fail, so check the return code. Or don't, as queries will become
2097 reliable at some point in the future.
2098
2099 =cut
2100
2101 sub cf::client::query {
2102 my ($self, $flags, $text, $cb) = @_;
2103
2104 return unless $self->state == ST_PLAYING
2105 || $self->state == ST_SETUP
2106 || $self->state == ST_CUSTOM;
2107
2108 $self->state (ST_CUSTOM);
2109
2110 utf8::encode $text;
2111 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2112
2113 $self->send_packet ($self->{query_queue}[0][0])
2114 if @{ $self->{query_queue} } == 1;
2115 }
2116
2117 cf::client->attach (
2118 on_reply => sub {
2119 my ($ns, $msg) = @_;
2120
2121 # this weird shuffling is so that direct followup queries
2122 # get handled first
2123 my $queue = delete $ns->{query_queue}
2124 or return; # be conservative, not sure how that can happen, but we saw a crash here
2125
2126 (shift @$queue)->[1]->($msg);
2127 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2128
2129 push @{ $ns->{query_queue} }, @$queue;
2130
2131 if (@{ $ns->{query_queue} } == @$queue) {
2132 if (@$queue) {
2133 $ns->send_packet ($ns->{query_queue}[0][0]);
2134 } else {
2135 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2136 }
2137 }
2138 },
2139 );
2140
2141 =item $client->async (\&cb)
2142
2143 Create a new coroutine, running the specified callback. The coroutine will
2144 be automatically cancelled when the client gets destroyed (e.g. on logout,
2145 or loss of connection).
2146
2147 =cut
2148
2149 sub cf::client::async {
2150 my ($self, $cb) = @_;
2151
2152 my $coro = &Coro::async ($cb);
2153
2154 $coro->on_destroy (sub {
2155 delete $self->{_coro}{$coro+0};
2156 });
2157
2158 $self->{_coro}{$coro+0} = $coro;
2159
2160 $coro
2161 }
2162
2163 cf::client->attach (
2164 on_destroy => sub {
2165 my ($ns) = @_;
2166
2167 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2168 },
2169 );
2170
2171 =back
2172
2173
2174 =head2 SAFE SCRIPTING
2175
2176 Functions that provide a safe environment to compile and execute
2177 snippets of perl code without them endangering the safety of the server
2178 itself. Looping constructs, I/O operators and other built-in functionality
2179 is not available in the safe scripting environment, and the number of
2180 functions and methods that can be called is greatly reduced.
2181
2182 =cut
2183
2184 our $safe = new Safe "safe";
2185 our $safe_hole = new Safe::Hole;
2186
2187 $SIG{FPE} = 'IGNORE';
2188
2189 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2190
2191 # here we export the classes and methods available to script code
2192
2193 =pod
2194
2195 The following functions and methods are available within a safe environment:
2196
2197 cf::object contr pay_amount pay_player map
2198 cf::object::player player
2199 cf::player peaceful
2200 cf::map trigger
2201
2202 =cut
2203
2204 for (
2205 ["cf::object" => qw(contr pay_amount pay_player map)],
2206 ["cf::object::player" => qw(player)],
2207 ["cf::player" => qw(peaceful)],
2208 ["cf::map" => qw(trigger)],
2209 ) {
2210 no strict 'refs';
2211 my ($pkg, @funs) = @$_;
2212 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2213 for @funs;
2214 }
2215
2216 =over 4
2217
2218 =item @retval = safe_eval $code, [var => value, ...]
2219
2220 Compiled and executes the given perl code snippet. additional var/value
2221 pairs result in temporary local (my) scalar variables of the given name
2222 that are available in the code snippet. Example:
2223
2224 my $five = safe_eval '$first + $second', first => 1, second => 4;
2225
2226 =cut
2227
2228 sub safe_eval($;@) {
2229 my ($code, %vars) = @_;
2230
2231 my $qcode = $code;
2232 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2233 $qcode =~ s/\n/\\n/g;
2234
2235 local $_;
2236 local @safe::cf::_safe_eval_args = values %vars;
2237
2238 my $eval =
2239 "do {\n"
2240 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2241 . "#line 0 \"{$qcode}\"\n"
2242 . $code
2243 . "\n}"
2244 ;
2245
2246 sub_generation_inc;
2247 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2248 sub_generation_inc;
2249
2250 if ($@) {
2251 warn "$@";
2252 warn "while executing safe code '$code'\n";
2253 warn "with arguments " . (join " ", %vars) . "\n";
2254 }
2255
2256 wantarray ? @res : $res[0]
2257 }
2258
2259 =item cf::register_script_function $function => $cb
2260
2261 Register a function that can be called from within map/npc scripts. The
2262 function should be reasonably secure and should be put into a package name
2263 like the extension.
2264
2265 Example: register a function that gets called whenever a map script calls
2266 C<rent::overview>, as used by the C<rent> extension.
2267
2268 cf::register_script_function "rent::overview" => sub {
2269 ...
2270 };
2271
2272 =cut
2273
2274 sub register_script_function {
2275 my ($fun, $cb) = @_;
2276
2277 no strict 'refs';
2278 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2279 }
2280
2281 =back
2282
2283 =cut
2284
2285 #############################################################################
2286
2287 =head2 EXTENSION DATABASE SUPPORT
2288
2289 Crossfire maintains a very simple database for extension use. It can
2290 currently store binary data only (use Compress::LZF::sfreeze_cr/sthaw to
2291 convert to/from binary).
2292
2293 The parameter C<$family> should best start with the name of the extension
2294 using it, it should be unique.
2295
2296 =over 4
2297
2298 =item $value = cf::db_get $family => $key
2299
2300 Returns a single value from the database.
2301
2302 =item cf::db_put $family => $key => $value
2303
2304 Stores the given C<$value> in the family.
2305
2306 =cut
2307
2308 our $DB;
2309
2310 sub db_init {
2311 unless ($DB) {
2312 $DB = BDB::db_create $DB_ENV;
2313
2314 cf::sync_job {
2315 eval {
2316 $DB->set_flags (BDB::CHKSUM);
2317
2318 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
2319 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
2320 cf::cleanup "db_open(db): $!" if $!;
2321 };
2322 cf::cleanup "db_open(db): $@" if $@;
2323 };
2324 }
2325 }
2326
2327 sub db_get($$) {
2328 my $key = "$_[0]/$_[1]";
2329
2330 cf::sync_job {
2331 BDB::db_get $DB, undef, $key, my $data;
2332
2333 $! ? ()
2334 : $data
2335 }
2336 }
2337
2338 sub db_put($$$) {
2339 BDB::dbreq_pri 4;
2340 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
2341 }
2342
2343 =item cf::cache $id => [$paths...], $processversion => $process
2344
2345 Generic caching function that returns the value of the resource $id,
2346 caching and regenerating as required.
2347
2348 This function can block.
2349
2350 =cut
2351
2352 sub cache {
2353 my ($id, $src, $processversion, $process) = @_;
2354
2355 my $meta =
2356 join "\x00",
2357 $processversion,
2358 map {
2359 aio_stat $_
2360 and Carp::croak "$_: $!";
2361
2362 ($_, (stat _)[7,9])
2363 } @$src;
2364
2365 my $dbmeta = db_get cache => "$id/meta";
2366 if ($dbmeta ne $meta) {
2367 # changed, we may need to process
2368
2369 my @data;
2370 my $md5;
2371
2372 for (0 .. $#$src) {
2373 0 <= aio_load $src->[$_], $data[$_]
2374 or Carp::croak "$src->[$_]: $!";
2375 }
2376
2377 # if processing is expensive, check
2378 # checksum first
2379 if (1) {
2380 $md5 =
2381 join "\x00",
2382 $processversion,
2383 map {
2384 Coro::cede;
2385 ($src->[$_], Digest::MD5::md5_hex $data[$_])
2386 } 0.. $#$src;
2387
2388
2389 my $dbmd5 = db_get cache => "$id/md5";
2390 if ($dbmd5 eq $md5) {
2391 db_put cache => "$id/meta", $meta;
2392
2393 return db_get cache => "$id/data";
2394 }
2395 }
2396
2397 my $t1 = Time::HiRes::time;
2398 my $data = $process->(\@data);
2399 my $t2 = Time::HiRes::time;
2400
2401 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
2402
2403 db_put cache => "$id/data", $data;
2404 db_put cache => "$id/md5" , $md5;
2405 db_put cache => "$id/meta", $meta;
2406
2407 return $data;
2408 }
2409
2410 db_get cache => "$id/data"
2411 }
2412
2413 =item fork_call { }, $args
2414
2415 Executes the given code block with the given arguments in a seperate
2416 process, returning the results. Everything must be serialisable with
2417 Coro::Storable. May, of course, block. Note that the executed sub may
2418 never block itself or use any form of Event handling.
2419
2420 =cut
2421
2422 sub fork_call(&@) {
2423 my ($cb, @args) = @_;
2424
2425 # socketpair my $fh1, my $fh2, Socket::AF_UNIX, Socket::SOCK_STREAM, Socket::PF_UNSPEC
2426 # or die "socketpair: $!";
2427 pipe my $fh1, my $fh2
2428 or die "pipe: $!";
2429
2430 if (my $pid = fork) {
2431 close $fh2;
2432
2433 my $res = (Coro::Handle::unblock $fh1)->readline (undef);
2434 $res = Coro::Storable::thaw $res;
2435
2436 waitpid $pid, 0; # should not block anymore, we expect the child to simply behave
2437
2438 die $$res unless "ARRAY" eq ref $res;
2439
2440 return wantarray ? @$res : $res->[-1];
2441 } else {
2442 local $SIG{__WARN__};
2443 eval {
2444 local $SIG{__DIE__};
2445 close $fh1;
2446
2447 my @res = eval { $cb->(@args) };
2448 syswrite $fh2, Coro::Storable::freeze +($@ ? \"$@" : \@res);
2449 };
2450
2451 warn $@ if $@;
2452 _exit 0;
2453 }
2454 }
2455
2456
2457
2458 #############################################################################
2459 # the server's init and main functions
2460
2461 sub load_facedata($) {
2462 my ($path) = @_;
2463
2464 warn "loading facedata from $path\n";
2465
2466 my $facedata;
2467 0 < aio_load $path, $facedata
2468 or die "$path: $!";
2469
2470 $facedata = Coro::Storable::thaw $facedata;
2471
2472 $facedata->{version} == 2
2473 or cf::cleanup "$path: version mismatch, cannot proceed.";
2474
2475 {
2476 my $faces = $facedata->{faceinfo};
2477
2478 while (my ($face, $info) = each %$faces) {
2479 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2480 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2481 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2482 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2483 Coro::cede;
2484 }
2485
2486 while (my ($face, $info) = each %$faces) {
2487 next unless $info->{smooth};
2488 my $idx = cf::face::find $face
2489 or next;
2490 if (my $smooth = cf::face::find $info->{smooth}) {
2491 cf::face::set_smooth $idx, $smooth, $info->{smoothlevel};
2492 } else {
2493 warn "smooth face '$info->{smooth}' not found for face '$face'";
2494 }
2495 Coro::cede;
2496 }
2497 }
2498
2499 {
2500 my $anims = $facedata->{animinfo};
2501
2502 while (my ($anim, $info) = each %$anims) {
2503 cf::anim::set $anim, $info->{frames}, $info->{facings};
2504 Coro::cede;
2505 }
2506
2507 cf::anim::invalidate_all; # d'oh
2508 }
2509
2510 1
2511 }
2512
2513 sub reload_regions {
2514 load_resource_file "$MAPDIR/regions"
2515 or die "unable to load regions file\n";
2516 }
2517
2518 sub reload_facedata {
2519 load_facedata "$DATADIR/facedata"
2520 or die "unable to load facedata\n";
2521 }
2522
2523 sub reload_archetypes {
2524 load_resource_file "$DATADIR/archetypes"
2525 or die "unable to load archetypes\n";
2526 }
2527
2528 sub reload_treasures {
2529 load_resource_file "$DATADIR/treasures"
2530 or die "unable to load treasurelists\n";
2531 }
2532
2533 sub reload_resources {
2534 warn "reloading resource files...\n";
2535
2536 reload_regions;
2537 reload_facedata;
2538 reload_archetypes;
2539 reload_treasures;
2540
2541 warn "finished reloading resource files\n";
2542 }
2543
2544 sub init {
2545 reload_resources;
2546 }
2547
2548 sub cfg_load {
2549 open my $fh, "<:utf8", "$CONFDIR/config"
2550 or return;
2551
2552 local $/;
2553 *CFG = YAML::Syck::Load <$fh>;
2554
2555 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2556
2557 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2558 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2559
2560 if (exists $CFG{mlockall}) {
2561 eval {
2562 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2563 and die "WARNING: m(un)lockall failed: $!\n";
2564 };
2565 warn $@ if $@;
2566 }
2567 }
2568
2569 sub main {
2570 # we must not ever block the main coroutine
2571 local $Coro::idle = sub {
2572 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2573 (async {
2574 Event::one_event;
2575 })->prio (Coro::PRIO_MAX);
2576 };
2577
2578 cfg_load;
2579 db_init;
2580 load_extensions;
2581
2582 $TICK_WATCHER->start;
2583 Event::loop;
2584 }
2585
2586 #############################################################################
2587 # initialisation and cleanup
2588
2589 # install some emergency cleanup handlers
2590 BEGIN {
2591 for my $signal (qw(INT HUP TERM)) {
2592 Event->signal (
2593 reentrant => 0,
2594 data => WF_AUTOCANCEL,
2595 signal => $signal,
2596 prio => 0,
2597 cb => sub {
2598 cf::cleanup "SIG$signal";
2599 },
2600 );
2601 }
2602 }
2603
2604 sub emergency_save() {
2605 my $freeze_guard = cf::freeze_mainloop;
2606
2607 warn "enter emergency perl save\n";
2608
2609 cf::sync_job {
2610 # use a peculiar iteration method to avoid tripping on perl
2611 # refcount bugs in for. also avoids problems with players
2612 # and maps saved/destroyed asynchronously.
2613 warn "begin emergency player save\n";
2614 for my $login (keys %cf::PLAYER) {
2615 my $pl = $cf::PLAYER{$login} or next;
2616 $pl->valid or next;
2617 $pl->save;
2618 }
2619 warn "end emergency player save\n";
2620
2621 warn "begin emergency map save\n";
2622 for my $path (keys %cf::MAP) {
2623 my $map = $cf::MAP{$path} or next;
2624 $map->valid or next;
2625 $map->save;
2626 }
2627 warn "end emergency map save\n";
2628
2629 warn "begin emergency database checkpoint\n";
2630 BDB::db_env_txn_checkpoint $DB_ENV;
2631 warn "end emergency database checkpoint\n";
2632 };
2633
2634 warn "leave emergency perl save\n";
2635 }
2636
2637 sub post_cleanup {
2638 my ($make_core) = @_;
2639
2640 warn Carp::longmess "post_cleanup backtrace"
2641 if $make_core;
2642 }
2643
2644 sub do_reload_perl() {
2645 # can/must only be called in main
2646 if ($Coro::current != $Coro::main) {
2647 warn "can only reload from main coroutine";
2648 return;
2649 }
2650
2651 warn "reloading...";
2652
2653 warn "entering sync_job";
2654
2655 cf::sync_job {
2656 cf::write_runtime; # external watchdog should not bark
2657 cf::emergency_save;
2658 cf::write_runtime; # external watchdog should not bark
2659
2660 warn "syncing database to disk";
2661 BDB::db_env_txn_checkpoint $DB_ENV;
2662
2663 # if anything goes wrong in here, we should simply crash as we already saved
2664
2665 warn "cancelling all WF_AUTOCANCEL watchers";
2666 for (Event::all_watchers) {
2667 $_->cancel if $_->data & WF_AUTOCANCEL;
2668 }
2669
2670 warn "flushing outstanding aio requests";
2671 for (;;) {
2672 BDB::flush;
2673 IO::AIO::flush;
2674 Coro::cede;
2675 last unless IO::AIO::nreqs || BDB::nreqs;
2676 warn "iterate...";
2677 }
2678
2679 ++$RELOAD;
2680
2681 warn "cancelling all extension coros";
2682 $_->cancel for values %EXT_CORO;
2683 %EXT_CORO = ();
2684
2685 warn "removing commands";
2686 %COMMAND = ();
2687
2688 warn "removing ext commands";
2689 %EXTCMD = ();
2690
2691 warn "unloading/nuking all extensions";
2692 for my $pkg (@EXTS) {
2693 warn "... unloading $pkg";
2694
2695 if (my $cb = $pkg->can ("unload")) {
2696 eval {
2697 $cb->($pkg);
2698 1
2699 } or warn "$pkg unloaded, but with errors: $@";
2700 }
2701
2702 warn "... nuking $pkg";
2703 Symbol::delete_package $pkg;
2704 }
2705
2706 warn "unloading all perl modules loaded from $LIBDIR";
2707 while (my ($k, $v) = each %INC) {
2708 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2709
2710 warn "... unloading $k";
2711 delete $INC{$k};
2712
2713 $k =~ s/\.pm$//;
2714 $k =~ s/\//::/g;
2715
2716 if (my $cb = $k->can ("unload_module")) {
2717 $cb->();
2718 }
2719
2720 Symbol::delete_package $k;
2721 }
2722
2723 warn "getting rid of safe::, as good as possible";
2724 Symbol::delete_package "safe::$_"
2725 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2726
2727 warn "unloading cf.pm \"a bit\"";
2728 delete $INC{"cf.pm"};
2729 delete $INC{"cf/pod.pm"};
2730
2731 # don't, removes xs symbols, too,
2732 # and global variables created in xs
2733 #Symbol::delete_package __PACKAGE__;
2734
2735 warn "unload completed, starting to reload now";
2736
2737 warn "reloading cf.pm";
2738 require cf;
2739 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2740
2741 warn "loading config and database again";
2742 cf::cfg_load;
2743
2744 warn "loading extensions";
2745 cf::load_extensions;
2746
2747 warn "reattaching attachments to objects/players";
2748 _global_reattach; # objects, sockets
2749 warn "reattaching attachments to maps";
2750 reattach $_ for values %MAP;
2751 warn "reattaching attachments to players";
2752 reattach $_ for values %PLAYER;
2753
2754 warn "leaving sync_job";
2755
2756 1
2757 } or do {
2758 warn $@;
2759 warn "error while reloading, exiting.";
2760 exit 1;
2761 };
2762
2763 warn "reloaded";
2764 };
2765
2766 our $RELOAD_WATCHER; # used only during reload
2767
2768 sub reload_perl() {
2769 # doing reload synchronously and two reloads happen back-to-back,
2770 # coro crashes during coro_state_free->destroy here.
2771
2772 $RELOAD_WATCHER ||= Event->timer (
2773 reentrant => 0,
2774 after => 0,
2775 data => WF_AUTOCANCEL,
2776 cb => sub {
2777 do_reload_perl;
2778 undef $RELOAD_WATCHER;
2779 },
2780 );
2781 }
2782
2783 register_command "reload" => sub {
2784 my ($who, $arg) = @_;
2785
2786 if ($who->flag (FLAG_WIZ)) {
2787 $who->message ("reloading server.");
2788 async { reload_perl };
2789 }
2790 };
2791
2792 unshift @INC, $LIBDIR;
2793
2794 my $bug_warning = 0;
2795
2796 our @WAIT_FOR_TICK;
2797 our @WAIT_FOR_TICK_BEGIN;
2798
2799 sub wait_for_tick {
2800 return unless $TICK_WATCHER->is_active;
2801 return if $Coro::current == $Coro::main;
2802
2803 my $signal = new Coro::Signal;
2804 push @WAIT_FOR_TICK, $signal;
2805 $signal->wait;
2806 }
2807
2808 sub wait_for_tick_begin {
2809 return unless $TICK_WATCHER->is_active;
2810 return if $Coro::current == $Coro::main;
2811
2812 my $signal = new Coro::Signal;
2813 push @WAIT_FOR_TICK_BEGIN, $signal;
2814 $signal->wait;
2815 }
2816
2817 $TICK_WATCHER = Event->timer (
2818 reentrant => 0,
2819 parked => 1,
2820 prio => 0,
2821 at => $NEXT_TICK || $TICK,
2822 data => WF_AUTOCANCEL,
2823 cb => sub {
2824 if ($Coro::current != $Coro::main) {
2825 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2826 unless ++$bug_warning > 10;
2827 return;
2828 }
2829
2830 $NOW = Event::time;
2831
2832 cf::server_tick; # one server iteration
2833
2834 $RUNTIME += $TICK;
2835 $NEXT_TICK += $TICK;
2836
2837 if ($NOW >= $NEXT_RUNTIME_WRITE) {
2838 $NEXT_RUNTIME_WRITE = $NOW + 10;
2839 Coro::async_pool {
2840 write_runtime
2841 or warn "ERROR: unable to write runtime file: $!";
2842 };
2843 }
2844
2845 # my $AFTER = Event::time;
2846 # warn $AFTER - $NOW;#d#
2847
2848 # if we are delayed by four ticks or more, skip them all
2849 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2850
2851 $TICK_WATCHER->at ($NEXT_TICK);
2852 $TICK_WATCHER->start;
2853
2854 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
2855 $sig->send;
2856 }
2857 while (my $sig = shift @WAIT_FOR_TICK) {
2858 $sig->send;
2859 }
2860
2861 _post_tick;
2862 },
2863 );
2864
2865 {
2866 BDB::max_poll_time $TICK * 0.1;
2867 $BDB_POLL_WATCHER = Event->io (
2868 reentrant => 0,
2869 fd => BDB::poll_fileno,
2870 poll => 'r',
2871 prio => 0,
2872 data => WF_AUTOCANCEL,
2873 cb => \&BDB::poll_cb,
2874 );
2875 BDB::min_parallel 8;
2876
2877 BDB::set_sync_prepare {
2878 my $status;
2879 my $current = $Coro::current;
2880 (
2881 sub {
2882 $status = $!;
2883 $current->ready; undef $current;
2884 },
2885 sub {
2886 Coro::schedule while defined $current;
2887 $! = $status;
2888 },
2889 )
2890 };
2891
2892 unless ($DB_ENV) {
2893 $DB_ENV = BDB::db_env_create;
2894
2895 cf::sync_job {
2896 eval {
2897 BDB::db_env_open
2898 $DB_ENV,
2899 $BDBDIR,
2900 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
2901 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
2902 0666;
2903
2904 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
2905
2906 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
2907 $DB_ENV->set_lk_detect;
2908 };
2909
2910 cf::cleanup "db_env_open(db): $@" if $@;
2911 };
2912 }
2913 }
2914
2915 {
2916 IO::AIO::min_parallel 8;
2917
2918 undef $Coro::AIO::WATCHER;
2919 IO::AIO::max_poll_time $TICK * 0.1;
2920 $AIO_POLL_WATCHER = Event->io (
2921 reentrant => 0,
2922 data => WF_AUTOCANCEL,
2923 fd => IO::AIO::poll_fileno,
2924 poll => 'r',
2925 prio => 6,
2926 cb => \&IO::AIO::poll_cb,
2927 );
2928 }
2929
2930 # load additional modules
2931 use cf::pod;
2932
2933 END { cf::emergency_save }
2934
2935 1
2936