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Revision: 1.2
Committed: Sat Sep 30 13:53:39 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_0, STABLE
Changes since 1.1: +0 -26 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 #
2     # Message file for books
3     #
4     # Message entries contained in this file will
5     # appear randomly in readable objects like books, scrolls
6     # and such (op->type==BOOK).
7     #
8     # To add an entry:
9     # ---------------
10     # Start all entries w/ MSG and end with ENDMSG. The body of
11     # the text between these 2 words will be the message.
12     #
13     # When designing messages please keep in mind:
14     # -------------------------------------------
15     # 1) Message length shouldn't exceed the maximum
16     # buffer size for books (you'll generate a warning message
17     # if you do this). Check the file include/read.h for the
18     # current message size limit (BOOK_BUF).
19     # 2) Text has to fit into the player message window.
20     # Don't design lines at lengths of 40 or more, or it will
21     # wrap around to the next line. Long lines will appear
22     # differently to the player than as presented in this file.
23     #
24     #
25     #
26     MSG
27    
28     <undecipherable text>
29     ENDMSG
30     #
31     #
32     MSG
33     "In the mountains north-east of the great
34     city we found it at last--the hidden
35     fortress of Barad-Dur. What treasures
36     could lie in it I do not know for our
37     party never gained its way past the
38     entryway. Skulls, pixies, and a horrible
39     creature I hesitate to name decimated my
40     friends and I."
41     ENDMSG
42     #
43     #
44     MSG
45     In ancient times past the great fortress
46     of Ang was raised on the western shore.
47     Many inhabitants it has had, but the last
48     known was the most unusual. A titan of
49     rare power is said to live in Ang now.
50     There he serves as guardian of an arti-
51     fact of unusual might.
52     ENDMSG
53     #
54     #
55     MSG
56     Many have ventured into the northern
57     country. Up beyond the mountains, alone
58     in the wastes lies a vast domain of
59     mines that delve deep into the earth.
60     Know that these tunnels and shafts are
61     quite perilous; for only once in recent
62     times have I heard of an expedition
63     returning from them.
64     ENDMSG
65     #
66     #
67     MSG
68     ...and then did the Alchemist agree to
69     make me my potion. First he called to
70     his grimm servants who hauld forth a
71     great iron cauldron. Into this black
72     device did he deposit his ingredients
73     and, opening his spell book for refer-
74     ence, then did he cast his spell of
75     alchemy therepon the cauldron.
76    
77     Greatly did the tub shake and move!
78     I thought that the Alchemist had broke
79     his device, but he chuckled at my ig-
80     norance. Into the cauldron did he reach
81     an brought forth a filled bottle of
82     golden amber fluid...
83     ENDMSG
84     #
85     #
86     MSG
87     Know that there are 4 principle
88     philosophical ingredients. In order,
89     they are:
90    
91     - philosophical salt
92     - philosophical sulphur
93     - philosophical phosphorus
94     - philosophical oil
95    
96     The great alchemist has often said that
97     all living things are made of these
98     ingredients. Proper combination of
99     these with other base objects can
100     often create potions of power and
101     might.
102     ENDMSG
103     #