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Comparing deliantra/server/random_maps/floor.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:03 2006 UTC vs.
Revision 1.14 by root, Sat Feb 17 23:32:11 2007 UTC

1/* 1/*
2 * static char *rcsid_floor_c = 2 * CrossFire, A Multiplayer game
3 * "$Id: floor.C,v 1.1 2006/08/13 17:16:03 elmex Exp $"; 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28
29 24
30#include <global.h> 25#include <global.h>
31#include <random_map.h> 26#include <random_map.h>
32#include <rproto.h> 27#include <rproto.h>
33 28
34/* make a map and layout the floor. */ 29/* make a map and layout the floor. */
30void
31maptile::make_map_floor (char **layout, char *floorstyle, random_map_params *RP)
32{
33 char styledirname[1024];
34 char stylefilepath[1024];
35 maptile *style_map = 0;
36 object *the_floor;
35 37
36mapstruct *make_map_floor(char **layout, char *floorstyle,RMParms *RP) { 38 clear ();
37 char styledirname[256]; 39
38 char stylefilepath[256]; 40 width = RP->Xsize;
39 mapstruct *style_map=0; 41 height = RP->Ysize;
40 object *the_floor; 42
41 mapstruct *newMap =0; /* (mapstruct *) calloc(sizeof(mapstruct),1); */ 43 alloc ();
42
43 /* allocate the map */
44 newMap = get_empty_map(RP->Xsize,RP->Ysize);
45 44
46 /* get the style map */ 45 /* get the style map */
47 sprintf(styledirname,"%s","/styles/floorstyles"); 46 sprintf (styledirname, "%s", "/styles/floorstyles");
48 sprintf(stylefilepath,"%s/%s",styledirname,floorstyle); 47 sprintf (stylefilepath, "%s/%s", styledirname, floorstyle);
48
49 style_map = find_style(styledirname,floorstyle,-1); 49 style_map = find_style (styledirname, floorstyle, -1);
50 if(style_map == 0) return newMap; 50
51 if (!style_map)
52 return;
51 53
52 /* fill up the map with the given floor style */ 54 /* fill up the map with the given floor style */
53 if((the_floor=pick_random_object(style_map))!=NULL) { 55 if ((the_floor = style_map->pick_random_object ()))
54 int i,j; 56 for (int x = 0; x < width; x++)
55 for(i=0;i<RP->Xsize;i++) 57 for (int y = 0; y < height; y++)
56 for(j=0;j<RP->Ysize;j++) { 58 insert (arch_to_object (the_floor->arch), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
57 object *thisfloor=arch_to_object(the_floor->arch);
58 thisfloor->x = i; thisfloor->y = j;
59 insert_ob_in_map(thisfloor,newMap,thisfloor,INS_NO_MERGE | INS_NO_WALK_ON);
60 }
61 }
62 return newMap;
63} 59}

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