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1 | |
1 | /* |
2 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
3 | |
4 | |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
27 | #include <rproto.h> |
28 | #include <rproto.h> |
28 | |
29 | |
29 | /* make a map and layout the floor. */ |
30 | /* make a map and layout the floor. */ |
30 | |
31 | |
31 | maptile * |
32 | maptile * |
32 | make_map_floor (char **layout, char *floorstyle, RMParms * RP) |
33 | make_map_floor (char **layout, char *floorstyle, random_map_params *RP) |
33 | { |
34 | { |
34 | char styledirname[256]; |
35 | char styledirname[1024]; |
35 | char stylefilepath[256]; |
36 | char stylefilepath[1024]; |
36 | maptile *style_map = 0; |
37 | maptile *style_map = 0; |
37 | object *the_floor; |
38 | object *the_floor; |
38 | maptile *newMap = 0; |
39 | maptile *newMap = 0; |
39 | |
40 | |
40 | /* allocate the map */ |
41 | /* allocate the map */ |
41 | newMap = get_empty_map (RP->Xsize, RP->Ysize); |
42 | newMap = new maptile (RP->Xsize, RP->Ysize); |
42 | |
43 | |
43 | /* get the style map */ |
44 | /* get the style map */ |
44 | sprintf (styledirname, "%s", "/styles/floorstyles"); |
45 | sprintf (styledirname, "%s", "/styles/floorstyles"); |
45 | sprintf (stylefilepath, "%s/%s", styledirname, floorstyle); |
46 | sprintf (stylefilepath, "%s/%s", styledirname, floorstyle); |
46 | style_map = find_style (styledirname, floorstyle, -1); |
47 | style_map = find_style (styledirname, floorstyle, -1); |