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1 | |
1 | /* |
2 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
3 | |
4 | |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
29 | #include <random_map.h> |
30 | #include <random_map.h> |
30 | #include <rproto.h> |
31 | #include <rproto.h> |
31 | #include <sproto.h> |
32 | #include <sproto.h> |
32 | |
33 | |
33 | void |
34 | void |
34 | dump_layout (char **layout, random_map_params * RP) |
35 | dump_layout (char **layout, random_map_params *RP) |
35 | { |
36 | { |
36 | { |
37 | { |
37 | int i, j; |
38 | int i, j; |
38 | |
39 | |
39 | for (i = 0; i < RP->Xsize; i++) |
40 | for (i = 0; i < RP->Xsize; i++) |
… | |
… | |
50 | } |
51 | } |
51 | } |
52 | } |
52 | printf ("\n"); |
53 | printf ("\n"); |
53 | } |
54 | } |
54 | |
55 | |
55 | extern FILE *logfile; |
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56 | |
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57 | maptile * |
56 | maptile * |
58 | generate_random_map (const char *OutFileName, random_map_params * RP) |
57 | generate_random_map (const char *OutFileName, random_map_params *RP) |
59 | { |
58 | { |
60 | char **layout, buf[HUGE_BUF]; |
59 | char **layout, buf[HUGE_BUF]; |
61 | maptile *theMap; |
60 | maptile *theMap; |
62 | int i; |
61 | int i; |
63 | |
62 | |
64 | /* pick a random seed, or use the one from the input file */ |
63 | /* pick a random seed, or use the one from the input file */ |
65 | if (RP->random_seed == 0) |
64 | SRANDOM (RP->random_seed ? RP->random_seed + RP->dungeon_level : time (0)); |
66 | RP->random_seed = time (0); |
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67 | |
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68 | SRANDOM (RP->random_seed); |
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69 | |
65 | |
70 | write_map_parameters_to_string (buf, RP); |
66 | write_map_parameters_to_string (buf, RP); |
71 | |
67 | |
72 | if (RP->difficulty == 0) |
68 | if (RP->difficulty == 0) |
73 | { |
69 | { |
… | |
… | |
118 | theMap->path = OutFileName; |
114 | theMap->path = OutFileName; |
119 | |
115 | |
120 | /* set region */ |
116 | /* set region */ |
121 | theMap->region = RP->region; |
117 | theMap->region = RP->region; |
122 | |
118 | |
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|
119 | coroapi::cede (); |
123 | /* create walls unless the wallstyle is "none" */ |
120 | /* create walls unless the wallstyle is "none" */ |
124 | if (strcmp (RP->wallstyle, "none")) |
121 | if (strcmp (RP->wallstyle, "none")) |
125 | { |
122 | { |
126 | make_map_walls (theMap, layout, RP->wallstyle, RP); |
123 | make_map_walls (theMap, layout, RP->wallstyle, RP); |
127 | |
124 | |
… | |
… | |
129 | if (strcmp (RP->doorstyle, "none")) |
126 | if (strcmp (RP->doorstyle, "none")) |
130 | put_doors (theMap, layout, RP->doorstyle, RP); |
127 | put_doors (theMap, layout, RP->doorstyle, RP); |
131 | |
128 | |
132 | } |
129 | } |
133 | |
130 | |
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|
131 | coroapi::cede (); |
134 | /* create exits unless the exitstyle is "none" */ |
132 | /* create exits unless the exitstyle is "none" */ |
135 | if (strcmp (RP->exitstyle, "none")) |
133 | if (strcmp (RP->exitstyle, "none")) |
136 | place_exits (theMap, layout, RP->exitstyle, RP->orientation, RP); |
134 | place_exits (theMap, layout, RP->exitstyle, RP->orientation, RP); |
137 | |
135 | |
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136 | coroapi::cede (); |
138 | place_specials_in_map (theMap, layout, RP); |
137 | place_specials_in_map (theMap, layout, RP); |
139 | |
138 | |
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|
139 | coroapi::cede (); |
140 | /* create monsters unless the monsterstyle is "none" */ |
140 | /* create monsters unless the monsterstyle is "none" */ |
141 | if (strcmp (RP->monsterstyle, "none")) |
141 | if (strcmp (RP->monsterstyle, "none")) |
142 | place_monsters (theMap, RP->monsterstyle, RP->difficulty, RP); |
142 | place_monsters (theMap, RP->monsterstyle, RP->difficulty, RP); |
143 | |
143 | |
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|
144 | coroapi::cede (); |
144 | /* treasures needs to have a proper difficulty set for the map. */ |
145 | /* treasures needs to have a proper difficulty set for the map. */ |
145 | theMap->difficulty = theMap->estimate_difficulty (); |
146 | theMap->difficulty = theMap->estimate_difficulty (); |
146 | |
147 | |
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|
148 | coroapi::cede (); |
147 | /* create treasure unless the treasurestyle is "none" */ |
149 | /* create treasure unless the treasurestyle is "none" */ |
148 | if (strcmp (RP->treasurestyle, "none")) |
150 | if (strcmp (RP->treasurestyle, "none")) |
149 | place_treasure (theMap, layout, RP->treasurestyle, RP->treasureoptions, RP); |
151 | place_treasure (theMap, layout, RP->treasurestyle, RP->treasureoptions, RP); |
150 | |
152 | |
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|
153 | coroapi::cede (); |
151 | /* create decor unless the decorstyle is "none" */ |
154 | /* create decor unless the decorstyle is "none" */ |
152 | if (strcmp (RP->decorstyle, "none")) |
155 | if (strcmp (RP->decorstyle, "none")) |
153 | put_decor (theMap, layout, RP->decorstyle, RP->decoroptions, RP); |
156 | put_decor (theMap, layout, RP->decorstyle, RP->decoroptions, RP); |
154 | |
157 | |
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|
158 | coroapi::cede (); |
155 | /* generate treasures, etc. */ |
159 | /* generate treasures, etc. */ |
156 | theMap->fix_auto_apply (); |
160 | theMap->fix_auto_apply (); |
157 | |
161 | |
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|
162 | coroapi::cede (); |
158 | unblock_exits (theMap, layout, RP); |
163 | unblock_exits (theMap, layout, RP); |
159 | |
164 | |
160 | /* free the layout */ |
165 | /* free the layout */ |
161 | for (i = 0; i < RP->Xsize; i++) |
166 | for (i = 0; i < RP->Xsize; i++) |
162 | free (layout[i]); |
167 | free (layout[i]); |
… | |
… | |
170 | } |
175 | } |
171 | |
176 | |
172 | /* function selects the layout function and gives it whatever |
177 | /* function selects the layout function and gives it whatever |
173 | arguments it needs. */ |
178 | arguments it needs. */ |
174 | char ** |
179 | char ** |
175 | layoutgen (random_map_params * RP) |
180 | layoutgen (random_map_params *RP) |
176 | { |
181 | { |
177 | char **maze = 0; |
182 | char **maze = 0; |
178 | int oxsize = RP->Xsize, oysize = RP->Ysize; |
183 | int oxsize = RP->Xsize, oysize = RP->Ysize; |
179 | |
184 | |
180 | if (RP->symmetry == SYMMETRY_RANDOM) |
185 | if (RP->symmetry == SYMMETRY_RANDOM) |
… | |
… | |
285 | } |
290 | } |
286 | |
291 | |
287 | /* takes a map and makes it symmetric: adjusts Xsize and |
292 | /* takes a map and makes it symmetric: adjusts Xsize and |
288 | Ysize to produce a symmetric map. */ |
293 | Ysize to produce a symmetric map. */ |
289 | char ** |
294 | char ** |
290 | symmetrize_layout (char **maze, int sym, random_map_params * RP) |
295 | symmetrize_layout (char **maze, int sym, random_map_params *RP) |
291 | { |
296 | { |
292 | int i, j; |
297 | int i, j; |
293 | char **sym_maze; |
298 | char **sym_maze; |
294 | int Xsize_orig, Ysize_orig; |
299 | int Xsize_orig, Ysize_orig; |
295 | |
300 | |
… | |
… | |
353 | onion layouts, making them possibly centered on any wall. |
358 | onion layouts, making them possibly centered on any wall. |
354 | It'll modify Xsize and Ysize if they're swapped. |
359 | It'll modify Xsize and Ysize if they're swapped. |
355 | */ |
360 | */ |
356 | |
361 | |
357 | char ** |
362 | char ** |
358 | rotate_layout (char **maze, int rotation, random_map_params * RP) |
363 | rotate_layout (char **maze, int rotation, random_map_params *RP) |
359 | { |
364 | { |
360 | char **new_maze; |
365 | char **new_maze; |
361 | int i, j; |
366 | int i, j; |
362 | |
367 | |
363 | switch (rotation) |
368 | switch (rotation) |
364 | { |
369 | { |
365 | case 0: |
370 | case 0: |
366 | return maze; |
371 | return maze; |
367 | break; |
372 | break; |
368 | case 2: /* a reflection */ |
373 | case 2: /* a reflection */ |
369 | { |
374 | { |
370 | char *newmaze = (char *) malloc (sizeof (char) * RP->Xsize * RP->Ysize); |
375 | char *newmaze = (char *) malloc (sizeof (char) * RP->Xsize * RP->Ysize); |
371 | |
376 | |
372 | for (i = 0; i < RP->Xsize; i++) |
377 | for (i = 0; i < RP->Xsize; i++) |
373 | { /* make a copy */ |
378 | { /* make a copy */ |
374 | for (j = 0; j < RP->Ysize; j++) |
379 | for (j = 0; j < RP->Ysize; j++) |
375 | { |
380 | { |
376 | newmaze[i * RP->Ysize + j] = maze[i][j]; |
381 | newmaze[i * RP->Ysize + j] = maze[i][j]; |
377 | } |
382 | } |
378 | } |
383 | } |
379 | for (i = 0; i < RP->Xsize; i++) |
384 | for (i = 0; i < RP->Xsize; i++) |
380 | { /* copy a reflection back */ |
385 | { /* copy a reflection back */ |
381 | for (j = 0; j < RP->Ysize; j++) |
386 | for (j = 0; j < RP->Ysize; j++) |
382 | { |
387 | { |
383 | maze[i][j] = newmaze[(RP->Xsize - i - 1) * RP->Ysize + RP->Ysize - j - 1]; |
388 | maze[i][j] = newmaze[(RP->Xsize - i - 1) * RP->Ysize + RP->Ysize - j - 1]; |
384 | } |
389 | } |
385 | } |
390 | } |
… | |
… | |
394 | new_maze = (char **) calloc (sizeof (char *), RP->Ysize); |
399 | new_maze = (char **) calloc (sizeof (char *), RP->Ysize); |
395 | for (i = 0; i < RP->Ysize; i++) |
400 | for (i = 0; i < RP->Ysize; i++) |
396 | { |
401 | { |
397 | new_maze[i] = (char *) calloc (sizeof (char), RP->Xsize); |
402 | new_maze[i] = (char *) calloc (sizeof (char), RP->Xsize); |
398 | } |
403 | } |
399 | if (rotation == 1) /* swap x and y */ |
404 | if (rotation == 1) /* swap x and y */ |
400 | for (i = 0; i < RP->Xsize; i++) |
405 | for (i = 0; i < RP->Xsize; i++) |
401 | for (j = 0; j < RP->Ysize; j++) |
406 | for (j = 0; j < RP->Ysize; j++) |
402 | new_maze[j][i] = maze[i][j]; |
407 | new_maze[j][i] = maze[i][j]; |
403 | |
408 | |
404 | if (rotation == 3) |
409 | if (rotation == 3) |
405 | { /* swap x and y */ |
410 | { /* swap x and y */ |
406 | for (i = 0; i < RP->Xsize; i++) |
411 | for (i = 0; i < RP->Xsize; i++) |
407 | for (j = 0; j < RP->Ysize; j++) |
412 | for (j = 0; j < RP->Ysize; j++) |
408 | new_maze[j][i] = maze[RP->Xsize - i - 1][RP->Ysize - j - 1]; |
413 | new_maze[j][i] = maze[RP->Xsize - i - 1][RP->Ysize - j - 1]; |
409 | } |
414 | } |
410 | |
415 | |
… | |
… | |
424 | } |
429 | } |
425 | |
430 | |
426 | /* take a layout and make some rooms in it. |
431 | /* take a layout and make some rooms in it. |
427 | --works best on onions.*/ |
432 | --works best on onions.*/ |
428 | void |
433 | void |
429 | roomify_layout (char **maze, random_map_params * RP) |
434 | roomify_layout (char **maze, random_map_params *RP) |
430 | { |
435 | { |
431 | int tries = RP->Xsize * RP->Ysize / 30; |
436 | int tries = RP->Xsize * RP->Ysize / 30; |
432 | int ti; |
437 | int ti; |
433 | |
438 | |
434 | for (ti = 0; ti < tries; ti++) |
439 | for (ti = 0; ti < tries; ti++) |
… | |
… | |
461 | /* checks the layout to see if I can stick a horizontal(dir = 0) wall |
466 | /* checks the layout to see if I can stick a horizontal(dir = 0) wall |
462 | (or vertical, dir == 1) |
467 | (or vertical, dir == 1) |
463 | here which ends up on other walls sensibly. */ |
468 | here which ends up on other walls sensibly. */ |
464 | |
469 | |
465 | int |
470 | int |
466 | can_make_wall (char **maze, int dx, int dy, int dir, random_map_params * RP) |
471 | can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP) |
467 | { |
472 | { |
468 | int i1; |
473 | int i1; |
469 | int length = 0; |
474 | int length = 0; |
470 | |
475 | |
471 | /* dont make walls if we're on the edge. */ |
476 | /* dont make walls if we're on the edge. */ |
… | |
… | |
546 | make_wall (char **maze, int x, int y, int dir) |
551 | make_wall (char **maze, int x, int y, int dir) |
547 | { |
552 | { |
548 | maze[x][y] = 'D'; /* mark a door */ |
553 | maze[x][y] = 'D'; /* mark a door */ |
549 | switch (dir) |
554 | switch (dir) |
550 | { |
555 | { |
551 | case 0: /* horizontal */ |
556 | case 0: /* horizontal */ |
552 | { |
557 | { |
553 | int i1; |
558 | int i1; |
554 | |
559 | |
555 | for (i1 = x - 1; maze[i1][y] == 0; i1--) |
560 | for (i1 = x - 1; maze[i1][y] == 0; i1--) |
556 | maze[i1][y] = '#'; |
561 | maze[i1][y] = '#'; |
557 | for (i1 = x + 1; maze[i1][y] == 0; i1++) |
562 | for (i1 = x + 1; maze[i1][y] == 0; i1++) |
558 | maze[i1][y] = '#'; |
563 | maze[i1][y] = '#'; |
559 | break; |
564 | break; |
560 | } |
565 | } |
561 | case 1: /* vertical */ |
566 | case 1: /* vertical */ |
562 | { |
567 | { |
563 | int i1; |
568 | int i1; |
564 | |
569 | |
565 | for (i1 = y - 1; maze[x][i1] == 0; i1--) |
570 | for (i1 = y - 1; maze[x][i1] == 0; i1--) |
566 | maze[x][i1] = '#'; |
571 | maze[x][i1] = '#'; |
567 | for (i1 = y + 1; maze[x][i1] == 0; i1++) |
572 | for (i1 = y + 1; maze[x][i1] == 0; i1++) |
568 | maze[x][i1] = '#'; |
573 | maze[x][i1] = '#'; |
569 | break; |
574 | break; |
570 | } |
575 | } |
571 | } |
576 | } |
572 | |
577 | |
573 | return 0; |
578 | return 0; |
574 | } |
579 | } |
575 | |
580 | |
576 | /* puts doors at appropriate locations in a layout. */ |
581 | /* puts doors at appropriate locations in a layout. */ |
577 | void |
582 | void |
578 | doorify_layout (char **maze, random_map_params * RP) |
583 | doorify_layout (char **maze, random_map_params *RP) |
579 | { |
584 | { |
580 | int ndoors = RP->Xsize * RP->Ysize / 60; /* reasonable number of doors. */ |
585 | int ndoors = RP->Xsize * RP->Ysize / 60; /* reasonable number of doors. */ |
581 | char *doorlist_x; |
586 | char *doorlist_x; |
582 | char *doorlist_y; |
587 | char *doorlist_y; |
583 | int doorlocs = 0; /* # of available doorlocations */ |
588 | int doorlocs = 0; /* # of available doorlocations */ |
… | |
… | |
624 | free (doorlist_x); |
629 | free (doorlist_x); |
625 | free (doorlist_y); |
630 | free (doorlist_y); |
626 | } |
631 | } |
627 | |
632 | |
628 | void |
633 | void |
629 | write_map_parameters_to_string (char *buf, random_map_params * RP) |
634 | write_map_parameters_to_string (char *buf, random_map_params *RP) |
630 | { |
635 | { |
631 | char small_buf[256]; |
636 | char small_buf[2048]; |
632 | |
637 | |
633 | sprintf (buf, "xsize %d\nysize %d\n", RP->Xsize, RP->Ysize); |
638 | sprintf (buf, "xsize %d\nysize %d\n", RP->Xsize, RP->Ysize); |
634 | |
639 | |
635 | if (RP->wallstyle[0]) |
640 | if (RP->wallstyle[0]) |
636 | { |
641 | { |
… | |
… | |
678 | { |
683 | { |
679 | sprintf (small_buf, "exitstyle %s\n", RP->exitstyle); |
684 | sprintf (small_buf, "exitstyle %s\n", RP->exitstyle); |
680 | strcat (buf, small_buf); |
685 | strcat (buf, small_buf); |
681 | } |
686 | } |
682 | |
687 | |
683 | if (RP->final_map[0]) |
688 | if (RP->final_map.length ()) |
684 | { |
689 | { |
685 | sprintf (small_buf, "final_map %s\n", RP->final_map); |
690 | sprintf (small_buf, "final_map %s\n", &RP->final_map); |
686 | strcat (buf, small_buf); |
691 | strcat (buf, small_buf); |
687 | } |
692 | } |
688 | |
693 | |
689 | if (RP->exit_on_final_map[0]) |
694 | if (RP->exit_on_final_map[0]) |
690 | { |
695 | { |
691 | sprintf (small_buf, "exit_on_final_map %s\n", RP->exit_on_final_map); |
696 | sprintf (small_buf, "exit_on_final_map %s\n", RP->exit_on_final_map); |
692 | strcat (buf, small_buf); |
697 | strcat (buf, small_buf); |
693 | } |
698 | } |
694 | |
699 | |
695 | if (RP->this_map[0]) |
700 | if (RP->this_map.length ()) |
696 | { |
701 | { |
697 | sprintf (small_buf, "origin_map %s\n", RP->this_map); |
702 | sprintf (small_buf, "origin_map %s\n", &RP->this_map); |
698 | strcat (buf, small_buf); |
703 | strcat (buf, small_buf); |
699 | } |
704 | } |
700 | |
705 | |
701 | if (RP->expand2x) |
706 | if (RP->expand2x) |
702 | { |
707 | { |
… | |
… | |
708 | { |
713 | { |
709 | sprintf (small_buf, "layoutoptions1 %d\n", RP->layoutoptions1); |
714 | sprintf (small_buf, "layoutoptions1 %d\n", RP->layoutoptions1); |
710 | strcat (buf, small_buf); |
715 | strcat (buf, small_buf); |
711 | } |
716 | } |
712 | |
717 | |
713 | |
|
|
714 | if (RP->layoutoptions2) |
718 | if (RP->layoutoptions2) |
715 | { |
719 | { |
716 | sprintf (small_buf, "layoutoptions2 %d\n", RP->layoutoptions2); |
720 | sprintf (small_buf, "layoutoptions2 %d\n", RP->layoutoptions2); |
717 | strcat (buf, small_buf); |
721 | strcat (buf, small_buf); |
718 | } |
722 | } |
719 | |
723 | |
720 | |
|
|
721 | if (RP->layoutoptions3) |
724 | if (RP->layoutoptions3) |
722 | { |
725 | { |
723 | sprintf (small_buf, "layoutoptions3 %d\n", RP->layoutoptions3); |
726 | sprintf (small_buf, "layoutoptions3 %d\n", RP->layoutoptions3); |
724 | strcat (buf, small_buf); |
727 | strcat (buf, small_buf); |
725 | } |
728 | } |
… | |
… | |
727 | if (RP->symmetry) |
730 | if (RP->symmetry) |
728 | { |
731 | { |
729 | sprintf (small_buf, "symmetry %d\n", RP->symmetry); |
732 | sprintf (small_buf, "symmetry %d\n", RP->symmetry); |
730 | strcat (buf, small_buf); |
733 | strcat (buf, small_buf); |
731 | } |
734 | } |
732 | |
|
|
733 | |
735 | |
734 | if (RP->difficulty && RP->difficulty_given) |
736 | if (RP->difficulty && RP->difficulty_given) |
735 | { |
737 | { |
736 | sprintf (small_buf, "difficulty %d\n", RP->difficulty); |
738 | sprintf (small_buf, "difficulty %d\n", RP->difficulty); |
737 | strcat (buf, small_buf); |
739 | strcat (buf, small_buf); |
… | |
… | |
784 | } |
786 | } |
785 | |
787 | |
786 | if (RP->treasureoptions) |
788 | if (RP->treasureoptions) |
787 | { |
789 | { |
788 | sprintf (small_buf, "treasureoptions %d\n", RP->treasureoptions); |
790 | sprintf (small_buf, "treasureoptions %d\n", RP->treasureoptions); |
|
|
791 | strcat (buf, small_buf); |
|
|
792 | } |
|
|
793 | |
|
|
794 | if (RP->random_seed) |
|
|
795 | { |
|
|
796 | sprintf (small_buf, "random_seed %d\n", RP->random_seed); |
789 | strcat (buf, small_buf); |
797 | strcat (buf, small_buf); |
790 | } |
798 | } |
791 | } |
799 | } |
792 | |
800 | |
793 | void |
801 | void |
… | |
… | |
815 | int difficulty_given_n, |
823 | int difficulty_given_n, |
816 | int decoroptions_n, |
824 | int decoroptions_n, |
817 | int orientation_n, |
825 | int orientation_n, |
818 | int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase) |
826 | int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase) |
819 | { |
827 | { |
820 | |
|
|
821 | char small_buf[256]; |
828 | char small_buf[2048]; |
822 | |
829 | |
823 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
830 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
824 | |
831 | |
825 | if (wallstyle_n && wallstyle_n[0]) |
832 | if (wallstyle_n && wallstyle_n[0]) |
826 | { |
833 | { |
… | |
… | |
969 | if (treasureoptions_n) |
976 | if (treasureoptions_n) |
970 | { |
977 | { |
971 | sprintf (small_buf, "treasureoptions %d\n", treasureoptions_n); |
978 | sprintf (small_buf, "treasureoptions %d\n", treasureoptions_n); |
972 | strcat (buf, small_buf); |
979 | strcat (buf, small_buf); |
973 | } |
980 | } |
974 | |
|
|
975 | |
|
|
976 | } |
981 | } |
977 | |
982 | |
978 | /* copy an object with an inventory... i.e., duplicate the inv too. */ |
983 | /* copy an object with an inventory... i.e., duplicate the inv too. */ |
979 | void |
984 | void |
980 | copy_object_with_inv (object *src_ob, object *dest_ob) |
985 | copy_object_with_inv (object *src_ob, object *dest_ob) |
981 | { |
986 | { |
982 | object *walk, *tmp; |
987 | object *walk, *tmp; |
983 | |
988 | |
984 | src_ob->copy_to (dest_ob); |
989 | src_ob->copy_to (dest_ob); |
985 | |
990 | |
986 | for (walk = src_ob->inv; walk != NULL; walk = walk->below) |
991 | for (walk = src_ob->inv; walk; walk = walk->below) |
987 | { |
992 | { |
988 | tmp = object::create (); |
993 | tmp = object::create (); |
|
|
994 | |
989 | walk->copy_to (tmp); |
995 | walk->copy_to (tmp); |
990 | insert_ob_in_ob (tmp, dest_ob); |
996 | insert_ob_in_ob (tmp, dest_ob); |
991 | } |
997 | } |
992 | } |
998 | } |