1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
4 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | |
8 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
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54 | } |
54 | } |
55 | |
55 | |
56 | maptile * |
56 | maptile * |
57 | generate_random_map (const char *OutFileName, random_map_params *RP) |
57 | generate_random_map (const char *OutFileName, random_map_params *RP) |
58 | { |
58 | { |
59 | char **layout, buf[HUGE_BUF]; |
59 | char **layout, buf[16384]; |
60 | maptile *theMap; |
60 | maptile *theMap; |
61 | int i; |
61 | int i; |
62 | |
62 | |
63 | /* pick a random seed, or use the one from the input file */ |
63 | /* pick a random seed, or use the one from the input file */ |
64 | SRANDOM (RP->random_seed ? RP->random_seed + RP->dungeon_level : time (0)); |
64 | SRANDOM (RP->random_seed ? RP->random_seed + RP->dungeon_level : time (0)); |
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631 | } |
631 | } |
632 | |
632 | |
633 | void |
633 | void |
634 | write_map_parameters_to_string (char *buf, random_map_params *RP) |
634 | write_map_parameters_to_string (char *buf, random_map_params *RP) |
635 | { |
635 | { |
636 | char small_buf[2048]; |
636 | char small_buf[16384]; |
637 | |
637 | |
638 | sprintf (buf, "xsize %d\nysize %d\n", RP->Xsize, RP->Ysize); |
638 | sprintf (buf, "xsize %d\nysize %d\n", RP->Xsize, RP->Ysize); |
639 | |
639 | |
640 | if (RP->wallstyle[0]) |
640 | if (RP->wallstyle[0]) |
641 | { |
641 | { |
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776 | { |
776 | { |
777 | sprintf (small_buf, "origin_y %d\n", RP->origin_y); |
777 | sprintf (small_buf, "origin_y %d\n", RP->origin_y); |
778 | strcat (buf, small_buf); |
778 | strcat (buf, small_buf); |
779 | } |
779 | } |
780 | |
780 | |
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781 | if (RP->treasureoptions) |
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782 | { |
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783 | sprintf (small_buf, "treasureoptions %d\n", RP->treasureoptions); |
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784 | strcat (buf, small_buf); |
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785 | } |
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786 | |
781 | if (RP->random_seed) |
787 | if (RP->random_seed) |
782 | { |
788 | { |
783 | /* Add one so that the next map is a bit different */ |
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784 | sprintf (small_buf, "random_seed %d\n", RP->random_seed + 1); |
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785 | strcat (buf, small_buf); |
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786 | } |
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787 | |
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788 | if (RP->treasureoptions) |
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789 | { |
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790 | sprintf (small_buf, "treasureoptions %d\n", RP->treasureoptions); |
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791 | strcat (buf, small_buf); |
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792 | } |
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793 | |
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794 | if (RP->random_seed) |
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795 | { |
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796 | sprintf (small_buf, "random_seed %d\n", RP->random_seed); |
789 | sprintf (small_buf, "random_seed %d\n", RP->random_seed); |
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790 | strcat (buf, small_buf); |
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791 | } |
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792 | |
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793 | if (RP->custom) |
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794 | { |
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795 | sprintf (small_buf, "custom %s\n", RP->custom); |
797 | strcat (buf, small_buf); |
796 | strcat (buf, small_buf); |
798 | } |
797 | } |
799 | } |
798 | } |
800 | |
799 | |
801 | void |
800 | void |
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823 | int difficulty_given_n, |
822 | int difficulty_given_n, |
824 | int decoroptions_n, |
823 | int decoroptions_n, |
825 | int orientation_n, |
824 | int orientation_n, |
826 | int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase) |
825 | int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase) |
827 | { |
826 | { |
828 | char small_buf[2048]; |
827 | char small_buf[16384]; |
829 | |
828 | |
830 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
829 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
831 | |
830 | |
832 | if (wallstyle_n && wallstyle_n[0]) |
831 | if (wallstyle_n && wallstyle_n[0]) |
833 | { |
832 | { |