1 | /* |
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2 | * static char *rcsid_random_map_c = |
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3 | * "$Id: random_map.C,v 1.2 2006/08/29 08:01:36 root Exp $"; |
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4 | */ |
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5 | |
1 | |
6 | /* |
2 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
8 | |
4 | |
9 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
… | |
… | |
21 | |
17 | |
22 | You should have received a copy of the GNU General Public License |
18 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
21 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
23 | */ |
28 | |
24 | |
29 | #include <time.h> |
25 | #include <time.h> |
30 | #include <stdio.h> |
26 | #include <stdio.h> |
31 | #include <global.h> |
27 | #include <global.h> |
… | |
… | |
33 | #include <room_gen.h> |
29 | #include <room_gen.h> |
34 | #include <random_map.h> |
30 | #include <random_map.h> |
35 | #include <rproto.h> |
31 | #include <rproto.h> |
36 | #include <sproto.h> |
32 | #include <sproto.h> |
37 | |
33 | |
38 | void dump_layout(char **layout,RMParms *RP) { |
34 | void |
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35 | dump_layout (char **layout, random_map_params *RP) |
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36 | { |
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37 | { |
39 | { int i,j; |
38 | int i, j; |
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39 | |
40 | for(i=0;i<RP->Xsize;i++) { |
40 | for (i = 0; i < RP->Xsize; i++) |
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41 | { |
41 | for(j=0;j<RP->Ysize;j++) { |
42 | for (j = 0; j < RP->Ysize; j++) |
42 | if(layout[i][j]==0) layout[i][j]=' '; |
43 | { |
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44 | if (layout[i][j] == 0) |
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45 | layout[i][j] = ' '; |
43 | printf("%c",layout[i][j]); |
46 | printf ("%c", layout[i][j]); |
44 | if(layout[i][j]==' ') layout[i][j]=0; |
47 | if (layout[i][j] == ' ') |
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48 | layout[i][j] = 0; |
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49 | } |
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50 | printf ("\n"); |
45 | } |
51 | } |
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52 | } |
46 | printf("\n"); |
53 | printf ("\n"); |
47 | }} |
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48 | printf("\n"); |
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49 | } |
54 | } |
50 | EXTERN FILE *logfile; |
55 | |
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56 | extern FILE *logfile; |
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57 | |
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58 | maptile * |
51 | mapstruct *generate_random_map(const char *OutFileName, RMParms *RP) { |
59 | generate_random_map (const char *OutFileName, random_map_params *RP) |
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60 | { |
52 | char **layout, buf[HUGE_BUF]; |
61 | char **layout, buf[HUGE_BUF]; |
53 | mapstruct *theMap; |
62 | maptile *theMap; |
54 | int i; |
63 | int i; |
55 | |
64 | |
56 | /* pick a random seed, or use the one from the input file */ |
65 | /* pick a random seed, or use the one from the input file */ |
57 | if(RP->random_seed == 0) |
66 | if (RP->random_seed == 0) |
58 | RP->random_seed=time(0); |
67 | RP->random_seed = time (0); |
59 | |
68 | |
60 | SRANDOM(RP->random_seed); |
69 | SRANDOM (RP->random_seed); |
61 | |
70 | |
62 | write_map_parameters_to_string(buf, RP); |
71 | write_map_parameters_to_string (buf, RP); |
63 | |
72 | |
64 | if(RP->difficulty==0) { |
73 | if (RP->difficulty == 0) |
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74 | { |
65 | RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */ |
75 | RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */ |
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76 | |
66 | if (RP->difficulty_increase > 0.001) { |
77 | if (RP->difficulty_increase > 0.001) |
67 | RP->difficulty = (int)((float)RP->dungeon_level * RP->difficulty_increase); |
78 | RP->difficulty = (int) ((float) RP->dungeon_level * RP->difficulty_increase); |
68 | if (RP->difficulty < 1) RP->difficulty=1; |
79 | |
69 | } |
80 | if (RP->difficulty < 1) |
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81 | RP->difficulty = 1; |
70 | } |
82 | } |
71 | else |
83 | else |
72 | RP->difficulty_given=1; |
84 | RP->difficulty_given = 1; |
73 | |
85 | |
74 | if(RP->Xsize<MIN_RANDOM_MAP_SIZE) RP->Xsize = MIN_RANDOM_MAP_SIZE + RANDOM()%25 + 5; |
86 | if (RP->Xsize < MIN_RANDOM_MAP_SIZE) |
75 | if(RP->Ysize<MIN_RANDOM_MAP_SIZE) RP->Ysize = MIN_RANDOM_MAP_SIZE + RANDOM()%25 + 5; |
87 | RP->Xsize = MIN_RANDOM_MAP_SIZE + RANDOM () % 25 + 5; |
76 | |
88 | |
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89 | if (RP->Ysize < MIN_RANDOM_MAP_SIZE) |
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90 | RP->Ysize = MIN_RANDOM_MAP_SIZE + RANDOM () % 25 + 5; |
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91 | |
77 | if(RP->expand2x > 0) { |
92 | if (RP->expand2x > 0) |
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93 | { |
78 | RP->Xsize /=2; |
94 | RP->Xsize /= 2; |
79 | RP->Ysize /=2; |
95 | RP->Ysize /= 2; |
80 | } |
96 | } |
81 | |
97 | |
82 | layout = layoutgen(RP); |
98 | layout = layoutgen (RP); |
83 | |
99 | |
84 | #ifdef RMAP_DEBUG |
100 | #ifdef RMAP_DEBUG |
85 | dump_layout(layout,RP); |
101 | dump_layout (layout, RP); |
86 | #endif |
102 | #endif |
87 | |
103 | |
88 | /* increment these for the current map */ |
104 | /* increment these for the current map */ |
89 | RP->dungeon_level+=1; |
105 | RP->dungeon_level += 1; |
90 | /* allow constant-difficulty maps. */ |
106 | /* allow constant-difficulty maps. */ |
91 | /* difficulty+=1; */ |
107 | /* difficulty+=1; */ |
92 | |
108 | |
93 | /* rotate the layout randomly */ |
109 | /* rotate the layout randomly */ |
94 | layout=rotate_layout(layout,RANDOM()%4,RP); |
110 | layout = rotate_layout (layout, RANDOM () % 4, RP); |
95 | #ifdef RMAP_DEBUG |
111 | #ifdef RMAP_DEBUG |
96 | dump_layout(layout,RP); |
112 | dump_layout (layout, RP); |
97 | #endif |
113 | #endif |
98 | |
114 | |
99 | /* allocate the map and set the floor */ |
115 | /* allocate the map and set the floor */ |
100 | theMap = make_map_floor(layout,RP->floorstyle,RP); |
116 | theMap = make_map_floor (layout, RP->floorstyle, RP); |
101 | |
117 | |
102 | /* set the name of the map. */ |
118 | /* set the name of the map. */ |
103 | strcpy(theMap->path,OutFileName); |
119 | theMap->path = OutFileName; |
104 | |
120 | |
105 | /* set region */ |
121 | /* set region */ |
106 | theMap->region=RP->region; |
122 | theMap->region = RP->region; |
107 | |
123 | |
108 | /* create walls unless the wallstyle is "none" */ |
124 | /* create walls unless the wallstyle is "none" */ |
109 | if (strcmp (RP->wallstyle, "none")) { |
125 | if (strcmp (RP->wallstyle, "none")) |
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126 | { |
110 | make_map_walls(theMap,layout,RP->wallstyle,RP); |
127 | make_map_walls (theMap, layout, RP->wallstyle, RP); |
111 | |
128 | |
112 | /* place doors unless doorstyle or wallstyle is "none"*/ |
129 | /* place doors unless doorstyle or wallstyle is "none" */ |
113 | if (strcmp (RP->doorstyle, "none")) |
130 | if (strcmp (RP->doorstyle, "none")) |
114 | put_doors(theMap,layout,RP->doorstyle,RP); |
131 | put_doors (theMap, layout, RP->doorstyle, RP); |
115 | |
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116 | } |
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117 | |
132 | |
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133 | } |
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134 | |
118 | /* create exits unless the exitstyle is "none" */ |
135 | /* create exits unless the exitstyle is "none" */ |
119 | if (strcmp (RP->exitstyle, "none")) |
136 | if (strcmp (RP->exitstyle, "none")) |
120 | place_exits(theMap,layout,RP->exitstyle,RP->orientation,RP); |
137 | place_exits (theMap, layout, RP->exitstyle, RP->orientation, RP); |
121 | |
138 | |
122 | place_specials_in_map(theMap,layout,RP); |
139 | place_specials_in_map (theMap, layout, RP); |
123 | |
140 | |
124 | /* create monsters unless the monsterstyle is "none" */ |
141 | /* create monsters unless the monsterstyle is "none" */ |
125 | if (strcmp (RP->monsterstyle, "none")) |
142 | if (strcmp (RP->monsterstyle, "none")) |
126 | place_monsters(theMap,RP->monsterstyle,RP->difficulty,RP); |
143 | place_monsters (theMap, RP->monsterstyle, RP->difficulty, RP); |
127 | |
144 | |
128 | /* treasures needs to have a proper difficulty set for the map. */ |
145 | /* treasures needs to have a proper difficulty set for the map. */ |
129 | theMap->difficulty=calculate_difficulty(theMap); |
146 | theMap->difficulty = theMap->estimate_difficulty (); |
130 | |
147 | |
131 | /* create treasure unless the treasurestyle is "none" */ |
148 | /* create treasure unless the treasurestyle is "none" */ |
132 | if (strcmp (RP->treasurestyle, "none")) |
149 | if (strcmp (RP->treasurestyle, "none")) |
133 | place_treasure(theMap,layout,RP->treasurestyle,RP->treasureoptions,RP); |
150 | place_treasure (theMap, layout, RP->treasurestyle, RP->treasureoptions, RP); |
134 | |
151 | |
135 | /* create decor unless the decorstyle is "none" */ |
152 | /* create decor unless the decorstyle is "none" */ |
136 | if (strcmp (RP->decorstyle, "none")) |
153 | if (strcmp (RP->decorstyle, "none")) |
137 | put_decor(theMap,layout,RP->decorstyle,RP->decoroptions,RP); |
154 | put_decor (theMap, layout, RP->decorstyle, RP->decoroptions, RP); |
138 | |
155 | |
139 | /* generate treasures, etc. */ |
156 | /* generate treasures, etc. */ |
140 | fix_auto_apply(theMap); |
157 | theMap->fix_auto_apply (); |
141 | |
158 | |
142 | unblock_exits(theMap,layout,RP); |
159 | unblock_exits (theMap, layout, RP); |
143 | |
160 | |
144 | /* free the layout */ |
161 | /* free the layout */ |
145 | for(i=0;i<RP->Xsize;i++) |
162 | for (i = 0; i < RP->Xsize; i++) |
146 | free(layout[i]); |
163 | free (layout[i]); |
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164 | |
147 | free(layout); |
165 | free (layout); |
148 | |
166 | |
149 | theMap->msg = strdup_local(buf); |
167 | theMap->msg = strdup (buf); |
150 | |
168 | theMap->in_memory = MAP_IN_MEMORY; |
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169 | |
151 | return theMap; |
170 | return theMap; |
152 | } |
171 | } |
153 | |
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154 | |
172 | |
155 | /* function selects the layout function and gives it whatever |
173 | /* function selects the layout function and gives it whatever |
156 | arguments it needs. */ |
174 | arguments it needs. */ |
157 | char **layoutgen(RMParms *RP) { |
175 | char ** |
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176 | layoutgen (random_map_params *RP) |
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177 | { |
158 | char **maze=0; |
178 | char **maze = 0; |
159 | int oxsize= RP->Xsize, oysize=RP->Ysize; |
179 | int oxsize = RP->Xsize, oysize = RP->Ysize; |
160 | |
180 | |
161 | if(RP->symmetry == RANDOM_SYM) |
181 | if (RP->symmetry == SYMMETRY_RANDOM) |
162 | RP->symmetry_used = (RANDOM() % ( XY_SYM))+1; |
182 | RP->symmetry_used = (RANDOM () % (SYMMETRY_XY)) + 1; |
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183 | else |
163 | else RP->symmetry_used = RP->symmetry; |
184 | RP->symmetry_used = RP->symmetry; |
164 | |
185 | |
165 | if(RP->symmetry_used==Y_SYM||RP->symmetry_used==XY_SYM) RP->Ysize = RP->Ysize/2+1; |
186 | if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY) |
166 | if(RP->symmetry_used==X_SYM||RP->symmetry_used==XY_SYM) RP->Xsize = RP->Xsize/2+1; |
187 | RP->Ysize = RP->Ysize / 2 + 1; |
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188 | if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY) |
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189 | RP->Xsize = RP->Xsize / 2 + 1; |
167 | |
190 | |
168 | if(RP->Xsize<MIN_RANDOM_MAP_SIZE) RP->Xsize = MIN_RANDOM_MAP_SIZE + RANDOM()%5; |
191 | if (RP->Xsize < MIN_RANDOM_MAP_SIZE) |
169 | if(RP->Ysize<MIN_RANDOM_MAP_SIZE) RP->Ysize = MIN_RANDOM_MAP_SIZE + RANDOM()%5; |
192 | RP->Xsize = MIN_RANDOM_MAP_SIZE + RANDOM () % 5; |
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193 | if (RP->Ysize < MIN_RANDOM_MAP_SIZE) |
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194 | RP->Ysize = MIN_RANDOM_MAP_SIZE + RANDOM () % 5; |
170 | RP->map_layout_style = 0; |
195 | RP->map_layout_style = 0; |
171 | |
196 | |
172 | /* Redo this - there was a lot of redundant code of checking for preset |
197 | /* Redo this - there was a lot of redundant code of checking for preset |
173 | * layout style and then random layout style. Instead, figure out |
198 | * layout style and then random layout style. Instead, figure out |
174 | * the numeric layoutstyle, so there is only one area that actually |
199 | * the numeric layoutstyle, so there is only one area that actually |
175 | * calls the code to make the maps. |
200 | * calls the code to make the maps. |
176 | */ |
201 | */ |
177 | if(strstr(RP->layoutstyle,"onion")) { |
202 | if (strstr (RP->layoutstyle, "onion")) |
178 | RP->map_layout_style = ONION_LAYOUT; |
203 | RP->map_layout_style = LAYOUT_ONION; |
179 | } |
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180 | |
204 | |
181 | if(strstr(RP->layoutstyle,"maze")) { |
205 | if (strstr (RP->layoutstyle, "maze")) |
182 | RP->map_layout_style = MAZE_LAYOUT; |
206 | RP->map_layout_style = LAYOUT_MAZE; |
183 | } |
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184 | |
207 | |
185 | if(strstr(RP->layoutstyle,"spiral")) { |
208 | if (strstr (RP->layoutstyle, "spiral")) |
186 | RP->map_layout_style = SPIRAL_LAYOUT; |
209 | RP->map_layout_style = LAYOUT_SPIRAL; |
187 | } |
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188 | |
210 | |
189 | if(strstr(RP->layoutstyle,"rogue")) { |
211 | if (strstr (RP->layoutstyle, "rogue")) |
190 | RP->map_layout_style = ROGUELIKE_LAYOUT; |
212 | RP->map_layout_style = LAYOUT_ROGUELIKE; |
191 | } |
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192 | |
213 | |
193 | if(strstr(RP->layoutstyle,"snake")) { |
214 | if (strstr (RP->layoutstyle, "snake")) |
194 | RP->map_layout_style = SNAKE_LAYOUT; |
215 | RP->map_layout_style = LAYOUT_SNAKE; |
195 | } |
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196 | |
216 | |
197 | if(strstr(RP->layoutstyle,"squarespiral")) { |
217 | if (strstr (RP->layoutstyle, "squarespiral")) |
198 | RP->map_layout_style = SQUARE_SPIRAL_LAYOUT; |
218 | RP->map_layout_style = LAYOUT_SQUARE_SPIRAL; |
199 | } |
219 | |
200 | /* No style found - choose one ranomdly */ |
220 | /* No style found - choose one ranomdly */ |
201 | if (RP->map_layout_style == 0) { |
221 | if (RP->map_layout_style == LAYOUT_NONE) |
202 | RP->map_layout_style = (RANDOM() % NROFLAYOUTS) + 1; |
222 | RP->map_layout_style = (RANDOM () % (NROFLAYOUTS - 1)) + 1; |
203 | } |
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204 | |
223 | |
205 | switch(RP->map_layout_style) { |
224 | switch (RP->map_layout_style) |
206 | |
225 | { |
207 | case ONION_LAYOUT: |
226 | case LAYOUT_ONION: |
208 | maze = map_gen_onion(RP->Xsize,RP->Ysize,RP->layoutoptions1,RP->layoutoptions2); |
227 | maze = map_gen_onion (RP->Xsize, RP->Ysize, RP->layoutoptions1, RP->layoutoptions2); |
209 | if(!(RANDOM()%3)&& !(RP->layoutoptions1 & OPT_WALLS_ONLY)) roomify_layout(maze,RP); |
228 | if (!(RANDOM () % 3) && !(RP->layoutoptions1 & RMOPT_WALLS_ONLY)) |
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229 | roomify_layout (maze, RP); |
210 | break; |
230 | break; |
211 | |
231 | |
212 | case MAZE_LAYOUT: |
232 | case LAYOUT_MAZE: |
213 | maze = maze_gen(RP->Xsize,RP->Ysize,RANDOM()%2); |
233 | maze = maze_gen (RP->Xsize, RP->Ysize, RANDOM () % 2); |
214 | if(!(RANDOM()%2)) doorify_layout(maze,RP); |
234 | if (!(RANDOM () % 2)) |
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235 | doorify_layout (maze, RP); |
215 | break; |
236 | break; |
216 | |
237 | |
217 | case SPIRAL_LAYOUT: |
238 | case LAYOUT_SPIRAL: |
218 | maze = map_gen_spiral(RP->Xsize,RP->Ysize,RP->layoutoptions1); |
239 | maze = map_gen_spiral (RP->Xsize, RP->Ysize, RP->layoutoptions1); |
219 | if(!(RANDOM()%2)) doorify_layout(maze,RP); |
240 | if (!(RANDOM () % 2)) |
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241 | doorify_layout (maze, RP); |
220 | break; |
242 | break; |
221 | |
243 | |
222 | case ROGUELIKE_LAYOUT: |
244 | case LAYOUT_ROGUELIKE: |
223 | /* Don't put symmetry in rogue maps. There isn't much reason to |
245 | /* Don't put symmetry in rogue maps. There isn't much reason to |
224 | * do so in the first place (doesn't make it any more interesting), |
246 | * do so in the first place (doesn't make it any more interesting), |
225 | * but more importantly, the symmetry code presumes we are symmetrizing |
247 | * but more importantly, the symmetry code presumes we are symmetrizing |
226 | * spirals, or maps with lots of passages - making a symmetric rogue |
248 | * spirals, or maps with lots of passages - making a symmetric rogue |
227 | * map fails because its likely that the passages the symmetry process |
249 | * map fails because its likely that the passages the symmetry process |
228 | * creates may not connect the rooms. |
250 | * creates may not connect the rooms. |
229 | */ |
251 | */ |
230 | RP->symmetry_used = NO_SYM; |
252 | RP->symmetry_used = SYMMETRY_NONE; |
231 | RP->Ysize = oysize; |
253 | RP->Ysize = oysize; |
232 | RP->Xsize = oxsize; |
254 | RP->Xsize = oxsize; |
233 | maze = roguelike_layout_gen(RP->Xsize,RP->Ysize,RP->layoutoptions1); |
255 | maze = roguelike_layout_gen (RP->Xsize, RP->Ysize, RP->layoutoptions1); |
234 | /* no doorifying... done already */ |
256 | /* no doorifying... done already */ |
235 | break; |
257 | break; |
236 | |
258 | |
237 | case SNAKE_LAYOUT: |
259 | case LAYOUT_SNAKE: |
238 | maze = make_snake_layout(RP->Xsize,RP->Ysize,RP->layoutoptions1); |
260 | maze = make_snake_layout (RP->Xsize, RP->Ysize, RP->layoutoptions1); |
239 | if(RANDOM()%2) roomify_layout(maze,RP); |
261 | if (RANDOM () % 2) |
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262 | roomify_layout (maze, RP); |
240 | break; |
263 | break; |
241 | |
264 | |
242 | case SQUARE_SPIRAL_LAYOUT: |
265 | case LAYOUT_SQUARE_SPIRAL: |
243 | maze = make_square_spiral_layout(RP->Xsize,RP->Ysize,RP->layoutoptions1); |
266 | maze = make_square_spiral_layout (RP->Xsize, RP->Ysize, RP->layoutoptions1); |
244 | if(RANDOM()%2) roomify_layout(maze,RP); |
267 | if (RANDOM () % 2) |
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268 | roomify_layout (maze, RP); |
245 | break; |
269 | break; |
246 | } |
270 | } |
247 | |
271 | |
248 | maze = symmetrize_layout(maze, RP->symmetry_used,RP); |
272 | maze = symmetrize_layout (maze, RP->symmetry_used, RP); |
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273 | |
249 | #ifdef RMAP_DEBUG |
274 | #ifdef RMAP_DEBUG |
250 | dump_layout(maze,RP); |
275 | dump_layout (maze, RP); |
251 | #endif |
276 | #endif |
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277 | |
252 | if(RP->expand2x) { |
278 | if (RP->expand2x) |
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279 | { |
253 | maze = expand2x(maze,RP->Xsize,RP->Ysize); |
280 | maze = expand2x (maze, RP->Xsize, RP->Ysize); |
254 | RP->Xsize = RP->Xsize * 2 -1; |
281 | RP->Xsize = RP->Xsize * 2 - 1; |
255 | RP->Ysize = RP->Ysize * 2 -1; |
282 | RP->Ysize = RP->Ysize * 2 - 1; |
256 | } |
283 | } |
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284 | |
257 | return maze; |
285 | return maze; |
258 | } |
286 | } |
259 | |
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260 | |
287 | |
261 | /* takes a map and makes it symmetric: adjusts Xsize and |
288 | /* takes a map and makes it symmetric: adjusts Xsize and |
262 | Ysize to produce a symmetric map. */ |
289 | Ysize to produce a symmetric map. */ |
263 | |
290 | char ** |
264 | char **symmetrize_layout(char **maze, int sym,RMParms *RP) { |
291 | symmetrize_layout (char **maze, int sym, random_map_params *RP) |
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292 | { |
265 | int i,j; |
293 | int i, j; |
266 | char **sym_maze; |
294 | char **sym_maze; |
267 | int Xsize_orig,Ysize_orig; |
295 | int Xsize_orig, Ysize_orig; |
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296 | |
268 | Xsize_orig = RP->Xsize; |
297 | Xsize_orig = RP->Xsize; |
269 | Ysize_orig = RP->Ysize; |
298 | Ysize_orig = RP->Ysize; |
270 | RP->symmetry_used = sym; /* tell everyone else what sort of symmetry is used.*/ |
299 | RP->symmetry_used = sym; /* tell everyone else what sort of symmetry is used. */ |
271 | if(sym == NO_SYM) { |
300 | if (sym == SYMMETRY_NONE) |
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301 | { |
272 | RP->Xsize = Xsize_orig; |
302 | RP->Xsize = Xsize_orig; |
273 | RP->Ysize = Ysize_orig; |
303 | RP->Ysize = Ysize_orig; |
274 | return maze; |
304 | return maze; |
275 | } |
305 | } |
276 | /* pick new sizes */ |
306 | /* pick new sizes */ |
277 | RP->Xsize = ((sym==X_SYM||sym==XY_SYM)?RP->Xsize*2-3:RP->Xsize); |
307 | RP->Xsize = ((sym == SYMMETRY_X || sym == SYMMETRY_XY) ? RP->Xsize * 2 - 3 : RP->Xsize); |
278 | RP->Ysize = ((sym==Y_SYM||sym==XY_SYM)?RP->Ysize*2-3:RP->Ysize); |
308 | RP->Ysize = ((sym == SYMMETRY_Y || sym == SYMMETRY_XY) ? RP->Ysize * 2 - 3 : RP->Ysize); |
279 | |
309 | |
280 | sym_maze = (char **)calloc(sizeof(char*),RP->Xsize); |
310 | sym_maze = (char **) calloc (sizeof (char *), RP->Xsize); |
281 | for(i=0;i<RP->Xsize;i++) |
311 | for (i = 0; i < RP->Xsize; i++) |
282 | sym_maze[i] = (char *)calloc(sizeof(char),RP->Ysize); |
312 | sym_maze[i] = (char *) calloc (sizeof (char), RP->Ysize); |
283 | |
313 | |
284 | if(sym==X_SYM) |
314 | if (sym == SYMMETRY_X) |
285 | for(i=0;i<RP->Xsize/2+1;i++) |
315 | for (i = 0; i < RP->Xsize / 2 + 1; i++) |
286 | for(j=0;j<RP->Ysize;j++) { |
316 | for (j = 0; j < RP->Ysize; j++) |
|
|
317 | { |
287 | sym_maze[i][j] = maze[i][j]; |
318 | sym_maze[i][j] = maze[i][j]; |
288 | sym_maze[RP->Xsize - i-1][j] = maze[i][j]; |
319 | sym_maze[RP->Xsize - i - 1][j] = maze[i][j]; |
289 | }; |
320 | }; |
290 | if(sym==Y_SYM) |
321 | if (sym == SYMMETRY_Y) |
291 | for(i=0;i<RP->Xsize;i++) |
322 | for (i = 0; i < RP->Xsize; i++) |
292 | for(j=0;j<RP->Ysize/2+1;j++) { |
323 | for (j = 0; j < RP->Ysize / 2 + 1; j++) |
|
|
324 | { |
293 | sym_maze[i][j] = maze[i][j]; |
325 | sym_maze[i][j] = maze[i][j]; |
294 | sym_maze[i][RP->Ysize-j-1] = maze[i][j]; |
326 | sym_maze[i][RP->Ysize - j - 1] = maze[i][j]; |
295 | } |
327 | } |
296 | if(sym==XY_SYM) |
328 | if (sym == SYMMETRY_XY) |
297 | for(i=0;i<RP->Xsize/2+1;i++) |
329 | for (i = 0; i < RP->Xsize / 2 + 1; i++) |
298 | for(j=0;j<RP->Ysize/2+1;j++) { |
330 | for (j = 0; j < RP->Ysize / 2 + 1; j++) |
|
|
331 | { |
299 | sym_maze[i][j] = maze[i][j]; |
332 | sym_maze[i][j] = maze[i][j]; |
300 | sym_maze[i][RP->Ysize-j-1] = maze[i][j]; |
333 | sym_maze[i][RP->Ysize - j - 1] = maze[i][j]; |
301 | sym_maze[RP->Xsize - i-1][j] = maze[i][j]; |
334 | sym_maze[RP->Xsize - i - 1][j] = maze[i][j]; |
302 | sym_maze[RP->Xsize - i-1][RP->Ysize-j-1] = maze[i][j]; |
335 | sym_maze[RP->Xsize - i - 1][RP->Ysize - j - 1] = maze[i][j]; |
303 | } |
336 | } |
304 | /* delete the old maze */ |
337 | /* delete the old maze */ |
305 | for(i=0;i<Xsize_orig;i++) |
338 | for (i = 0; i < Xsize_orig; i++) |
306 | free(maze[i]); |
339 | free (maze[i]); |
307 | free(maze); |
340 | free (maze); |
308 | /* reconnect disjointed spirals */ |
341 | /* reconnect disjointed spirals */ |
309 | if(RP->map_layout_style==SPIRAL_LAYOUT) |
342 | if (RP->map_layout_style == LAYOUT_SPIRAL) |
310 | connect_spirals(RP->Xsize,RP->Ysize,sym,sym_maze); |
343 | connect_spirals (RP->Xsize, RP->Ysize, sym, sym_maze); |
311 | /* reconnect disjointed nethackmazes: the routine for |
344 | /* reconnect disjointed nethackmazes: the routine for |
312 | spirals will do the trick?*/ |
345 | spirals will do the trick? */ |
313 | if(RP->map_layout_style==ROGUELIKE_LAYOUT) |
346 | if (RP->map_layout_style == LAYOUT_ROGUELIKE) |
314 | connect_spirals(RP->Xsize,RP->Ysize,sym,sym_maze); |
347 | connect_spirals (RP->Xsize, RP->Ysize, sym, sym_maze); |
315 | |
348 | |
316 | return sym_maze; |
349 | return sym_maze; |
317 | } |
350 | } |
318 | |
351 | |
319 | |
352 | |
320 | /* takes a map and rotates it. This completes the |
353 | /* takes a map and rotates it. This completes the |
321 | onion layouts, making them possibly centered on any wall. |
354 | onion layouts, making them possibly centered on any wall. |
322 | It'll modify Xsize and Ysize if they're swapped. |
355 | It'll modify Xsize and Ysize if they're swapped. |
323 | */ |
356 | */ |
324 | |
357 | |
|
|
358 | char ** |
325 | char ** rotate_layout(char **maze,int rotation,RMParms *RP) { |
359 | rotate_layout (char **maze, int rotation, random_map_params *RP) |
|
|
360 | { |
326 | char **new_maze; |
361 | char **new_maze; |
327 | int i,j; |
362 | int i, j; |
328 | |
363 | |
329 | switch(rotation) { |
364 | switch (rotation) |
|
|
365 | { |
330 | case 0: |
366 | case 0: |
331 | return maze; |
|
|
332 | break; |
|
|
333 | case 2: /* a reflection */ |
|
|
334 | { |
|
|
335 | char *newmaze= (char *) malloc(sizeof(char) * RP->Xsize*RP->Ysize); |
|
|
336 | for(i=0;i<RP->Xsize;i++) { /* make a copy */ |
|
|
337 | for(j=0;j<RP->Ysize;j++) { |
|
|
338 | newmaze[i * RP->Ysize + j] = maze[i][j]; |
|
|
339 | } |
|
|
340 | } |
|
|
341 | for(i=0;i<RP->Xsize;i++) { /* copy a reflection back */ |
|
|
342 | for(j=0;j<RP->Ysize;j++) { |
|
|
343 | maze[i][j]= newmaze[(RP->Xsize-i-1)*RP->Ysize + RP->Ysize-j-1]; |
|
|
344 | } |
|
|
345 | } |
|
|
346 | free(newmaze); |
|
|
347 | return maze; |
367 | return maze; |
348 | break; |
368 | break; |
349 | } |
369 | case 2: /* a reflection */ |
|
|
370 | { |
|
|
371 | char *newmaze = (char *) malloc (sizeof (char) * RP->Xsize * RP->Ysize); |
|
|
372 | |
|
|
373 | for (i = 0; i < RP->Xsize; i++) |
|
|
374 | { /* make a copy */ |
|
|
375 | for (j = 0; j < RP->Ysize; j++) |
|
|
376 | { |
|
|
377 | newmaze[i * RP->Ysize + j] = maze[i][j]; |
|
|
378 | } |
|
|
379 | } |
|
|
380 | for (i = 0; i < RP->Xsize; i++) |
|
|
381 | { /* copy a reflection back */ |
|
|
382 | for (j = 0; j < RP->Ysize; j++) |
|
|
383 | { |
|
|
384 | maze[i][j] = newmaze[(RP->Xsize - i - 1) * RP->Ysize + RP->Ysize - j - 1]; |
|
|
385 | } |
|
|
386 | } |
|
|
387 | free (newmaze); |
|
|
388 | return maze; |
|
|
389 | break; |
|
|
390 | } |
350 | case 1: |
391 | case 1: |
351 | case 3: |
392 | case 3: |
|
|
393 | { |
352 | { int swap; |
394 | int swap; |
353 | new_maze = (char **) calloc(sizeof(char *),RP->Ysize); |
395 | new_maze = (char **) calloc (sizeof (char *), RP->Ysize); |
354 | for(i=0;i<RP->Ysize;i++) { |
396 | for (i = 0; i < RP->Ysize; i++) |
|
|
397 | { |
355 | new_maze[i] = (char *) calloc(sizeof(char),RP->Xsize); |
398 | new_maze[i] = (char *) calloc (sizeof (char), RP->Xsize); |
356 | } |
399 | } |
357 | if(rotation == 1) /* swap x and y */ |
400 | if (rotation == 1) /* swap x and y */ |
358 | for(i=0;i<RP->Xsize;i++) |
401 | for (i = 0; i < RP->Xsize; i++) |
359 | for(j=0;j<RP->Ysize;j++) |
402 | for (j = 0; j < RP->Ysize; j++) |
360 | new_maze[j][i] = maze[i][j]; |
403 | new_maze[j][i] = maze[i][j]; |
361 | |
404 | |
362 | if(rotation == 3) { /* swap x and y */ |
405 | if (rotation == 3) |
|
|
406 | { /* swap x and y */ |
363 | for(i=0;i<RP->Xsize;i++) |
407 | for (i = 0; i < RP->Xsize; i++) |
364 | for(j=0;j<RP->Ysize;j++) |
408 | for (j = 0; j < RP->Ysize; j++) |
365 | new_maze[j][i] = maze[RP->Xsize -i-1][RP->Ysize - j-1]; |
409 | new_maze[j][i] = maze[RP->Xsize - i - 1][RP->Ysize - j - 1]; |
366 | } |
410 | } |
367 | |
411 | |
368 | /* delete the old layout */ |
412 | /* delete the old layout */ |
369 | for(i=0;i<RP->Xsize;i++) |
413 | for (i = 0; i < RP->Xsize; i++) |
370 | free(maze[i]); |
414 | free (maze[i]); |
371 | free(maze); |
415 | free (maze); |
372 | |
416 | |
373 | swap = RP->Ysize; |
417 | swap = RP->Ysize; |
374 | RP->Ysize = RP->Xsize; |
418 | RP->Ysize = RP->Xsize; |
375 | RP->Xsize = swap; |
419 | RP->Xsize = swap; |
376 | return new_maze; |
420 | return new_maze; |
377 | break; |
421 | break; |
378 | } |
422 | } |
379 | } |
423 | } |
380 | return NULL; |
424 | return NULL; |
381 | } |
425 | } |
382 | |
426 | |
383 | /* take a layout and make some rooms in it. |
427 | /* take a layout and make some rooms in it. |
384 | --works best on onions.*/ |
428 | --works best on onions.*/ |
385 | void roomify_layout(char **maze,RMParms *RP) { |
429 | void |
|
|
430 | roomify_layout (char **maze, random_map_params *RP) |
|
|
431 | { |
386 | int tries = RP->Xsize*RP->Ysize/30; |
432 | int tries = RP->Xsize * RP->Ysize / 30; |
387 | int ti; |
433 | int ti; |
388 | |
434 | |
389 | for(ti=0;ti<tries;ti++) { |
435 | for (ti = 0; ti < tries; ti++) |
|
|
436 | { |
390 | int dx,dy; /* starting location for looking at creating a door */ |
437 | int dx, dy; /* starting location for looking at creating a door */ |
391 | int cx,cy; /* results of checking on creating walls. */ |
438 | int cx, cy; /* results of checking on creating walls. */ |
|
|
439 | |
392 | dx = RANDOM() % RP->Xsize; |
440 | dx = RANDOM () % RP->Xsize; |
393 | dy = RANDOM() % RP->Ysize; |
441 | dy = RANDOM () % RP->Ysize; |
394 | cx = can_make_wall(maze,dx,dy,0,RP); /* horizontal */ |
442 | cx = can_make_wall (maze, dx, dy, 0, RP); /* horizontal */ |
395 | cy = can_make_wall(maze,dx,dy,1,RP); /* vertical */ |
443 | cy = can_make_wall (maze, dx, dy, 1, RP); /* vertical */ |
396 | if(cx == -1) { |
444 | if (cx == -1) |
|
|
445 | { |
|
|
446 | if (cy != -1) |
|
|
447 | make_wall (maze, dx, dy, 1); |
|
|
448 | continue; |
|
|
449 | } |
397 | if(cy != -1) |
450 | if (cy == -1) |
|
|
451 | { |
|
|
452 | make_wall (maze, dx, dy, 0); |
|
|
453 | continue; |
|
|
454 | } |
|
|
455 | if (cx < cy) |
|
|
456 | make_wall (maze, dx, dy, 0); |
|
|
457 | else |
398 | make_wall(maze,dx,dy,1); |
458 | make_wall (maze, dx, dy, 1); |
399 | continue; |
|
|
400 | } |
|
|
401 | if(cy == -1) { |
|
|
402 | make_wall(maze,dx,dy,0); |
|
|
403 | continue; |
|
|
404 | } |
|
|
405 | if(cx < cy) make_wall(maze,dx,dy,0); |
|
|
406 | else make_wall(maze,dx,dy,1); |
|
|
407 | } |
459 | } |
408 | } |
460 | } |
409 | |
461 | |
410 | /* checks the layout to see if I can stick a horizontal(dir = 0) wall |
462 | /* checks the layout to see if I can stick a horizontal(dir = 0) wall |
411 | (or vertical, dir == 1) |
463 | (or vertical, dir == 1) |
412 | here which ends up on other walls sensibly. */ |
464 | here which ends up on other walls sensibly. */ |
413 | |
465 | |
|
|
466 | int |
414 | int can_make_wall(char **maze,int dx,int dy,int dir,RMParms *RP) { |
467 | can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP) |
|
|
468 | { |
415 | int i1; |
469 | int i1; |
416 | int length=0; |
470 | int length = 0; |
417 | |
471 | |
418 | /* dont make walls if we're on the edge. */ |
472 | /* dont make walls if we're on the edge. */ |
419 | if(dx == 0 || dx == (RP->Xsize -1) || dy == 0 || dy == (RP->Ysize-1)) return -1; |
473 | if (dx == 0 || dx == (RP->Xsize - 1) || dy == 0 || dy == (RP->Ysize - 1)) |
|
|
474 | return -1; |
420 | |
475 | |
421 | /* don't make walls if we're ON a wall. */ |
476 | /* don't make walls if we're ON a wall. */ |
422 | if(maze[dx][dy]!=0) return -1; |
477 | if (maze[dx][dy] != 0) |
|
|
478 | return -1; |
423 | |
479 | |
424 | if(dir==0) /* horizontal */ |
480 | if (dir == 0) /* horizontal */ |
425 | { |
481 | { |
426 | int y = dy; |
482 | int y = dy; |
|
|
483 | |
427 | for(i1=dx-1;i1>0;i1--) { |
484 | for (i1 = dx - 1; i1 > 0; i1--) |
|
|
485 | { |
428 | int sindex=surround_flag2(maze,i1,y,RP); |
486 | int sindex = surround_flag2 (maze, i1, y, RP); |
|
|
487 | |
429 | if(sindex == 1) break; |
488 | if (sindex == 1) |
|
|
489 | break; |
|
|
490 | if (sindex != 0) |
430 | if(sindex != 0) return -1; /* can't make horiz. wall here */ |
491 | return -1; /* can't make horiz. wall here */ |
|
|
492 | if (maze[i1][y] != 0) |
431 | if(maze[i1][y]!=0) return -1; /* can't make horiz. wall here */ |
493 | return -1; /* can't make horiz. wall here */ |
432 | length++; |
494 | length++; |
433 | } |
|
|
434 | |
495 | } |
|
|
496 | |
435 | for(i1=dx+1;i1<RP->Xsize-1;i1++) { |
497 | for (i1 = dx + 1; i1 < RP->Xsize - 1; i1++) |
|
|
498 | { |
436 | int sindex=surround_flag2(maze,i1,y,RP); |
499 | int sindex = surround_flag2 (maze, i1, y, RP); |
|
|
500 | |
437 | if(sindex == 2) break; |
501 | if (sindex == 2) |
|
|
502 | break; |
|
|
503 | if (sindex != 0) |
438 | if(sindex != 0) return -1; /* can't make horiz. wall here */ |
504 | return -1; /* can't make horiz. wall here */ |
|
|
505 | if (maze[i1][y] != 0) |
439 | if(maze[i1][y]!=0) return -1; /* can't make horiz. wall here */ |
506 | return -1; /* can't make horiz. wall here */ |
440 | length++; |
507 | length++; |
441 | } |
508 | } |
442 | return length; |
509 | return length; |
443 | } |
510 | } |
444 | else { /* vertical */ |
511 | else |
|
|
512 | { /* vertical */ |
445 | int x = dx; |
513 | int x = dx; |
|
|
514 | |
446 | for(i1=dy-1;i1>0;i1--) { |
515 | for (i1 = dy - 1; i1 > 0; i1--) |
447 | int sindex=surround_flag2(maze,x,i1,RP); |
|
|
448 | if(sindex == 4) break; |
|
|
449 | if(sindex != 0) return -1; /* can't make vert. wall here */ |
|
|
450 | if(maze[x][i1]!=0) return -1; /* can't make horiz. wall here */ |
|
|
451 | length++; |
|
|
452 | } |
|
|
453 | |
516 | { |
454 | for(i1=dy+1;i1<RP->Ysize-1;i1++) { |
|
|
455 | int sindex=surround_flag2(maze,x,i1,RP); |
517 | int sindex = surround_flag2 (maze, x, i1, RP); |
456 | if(sindex == 8) break; |
518 | |
|
|
519 | if (sindex == 4) |
|
|
520 | break; |
|
|
521 | if (sindex != 0) |
457 | if(sindex != 0) return -1; /* can't make verti. wall here */ |
522 | return -1; /* can't make vert. wall here */ |
|
|
523 | if (maze[x][i1] != 0) |
458 | if(maze[x][i1]!=0) return -1; /* can't make horiz. wall here */ |
524 | return -1; /* can't make horiz. wall here */ |
459 | length++; |
525 | length++; |
460 | } |
526 | } |
|
|
527 | |
|
|
528 | for (i1 = dy + 1; i1 < RP->Ysize - 1; i1++) |
|
|
529 | { |
|
|
530 | int sindex = surround_flag2 (maze, x, i1, RP); |
|
|
531 | |
|
|
532 | if (sindex == 8) |
|
|
533 | break; |
|
|
534 | if (sindex != 0) |
|
|
535 | return -1; /* can't make verti. wall here */ |
|
|
536 | if (maze[x][i1] != 0) |
|
|
537 | return -1; /* can't make horiz. wall here */ |
|
|
538 | length++; |
|
|
539 | } |
461 | return length; |
540 | return length; |
462 | } |
541 | } |
463 | return -1; |
542 | return -1; |
464 | } |
543 | } |
465 | |
544 | |
466 | |
545 | |
|
|
546 | int |
467 | int make_wall(char **maze,int x, int y, int dir){ |
547 | make_wall (char **maze, int x, int y, int dir) |
|
|
548 | { |
468 | maze[x][y] = 'D'; /* mark a door */ |
549 | maze[x][y] = 'D'; /* mark a door */ |
469 | switch(dir) { |
550 | switch (dir) |
470 | case 0: /* horizontal */ |
|
|
471 | { |
551 | { |
|
|
552 | case 0: /* horizontal */ |
|
|
553 | { |
472 | int i1; |
554 | int i1; |
|
|
555 | |
473 | for(i1 = x-1;maze[i1][y]==0;i1--) |
556 | for (i1 = x - 1; maze[i1][y] == 0; i1--) |
474 | maze[i1][y]='#'; |
557 | maze[i1][y] = '#'; |
475 | for(i1 = x+1;maze[i1][y]==0;i1++) |
558 | for (i1 = x + 1; maze[i1][y] == 0; i1++) |
476 | maze[i1][y]='#'; |
559 | maze[i1][y] = '#'; |
477 | break; |
560 | break; |
478 | } |
561 | } |
479 | case 1: /* vertical */ |
562 | case 1: /* vertical */ |
480 | { |
563 | { |
481 | int i1; |
564 | int i1; |
|
|
565 | |
482 | for(i1 = y-1;maze[x][i1]==0;i1--) |
566 | for (i1 = y - 1; maze[x][i1] == 0; i1--) |
483 | maze[x][i1]='#'; |
567 | maze[x][i1] = '#'; |
484 | for(i1 = y+1;maze[x][i1]==0;i1++) |
568 | for (i1 = y + 1; maze[x][i1] == 0; i1++) |
485 | maze[x][i1]='#'; |
569 | maze[x][i1] = '#'; |
486 | break; |
570 | break; |
|
|
571 | } |
487 | } |
572 | } |
488 | } |
|
|
489 | |
573 | |
490 | return 0; |
574 | return 0; |
491 | } |
575 | } |
492 | |
576 | |
493 | /* puts doors at appropriate locations in a layout. */ |
577 | /* puts doors at appropriate locations in a layout. */ |
494 | |
578 | void |
495 | void doorify_layout(char **maze,RMParms *RP) { |
579 | doorify_layout (char **maze, random_map_params *RP) |
|
|
580 | { |
496 | int ndoors = RP->Xsize*RP->Ysize/60; /* reasonable number of doors. */ |
581 | int ndoors = RP->Xsize * RP->Ysize / 60; /* reasonable number of doors. */ |
497 | char *doorlist_x; |
582 | char *doorlist_x; |
498 | char *doorlist_y; |
583 | char *doorlist_y; |
499 | int doorlocs = 0; /* # of available doorlocations */ |
584 | int doorlocs = 0; /* # of available doorlocations */ |
500 | int i,j; |
585 | int i, j; |
501 | |
586 | |
502 | doorlist_x = (char *) malloc(sizeof(int) * RP->Xsize*RP->Ysize); |
587 | doorlist_x = (char *) malloc (sizeof (int) * RP->Xsize * RP->Ysize); |
503 | doorlist_y = (char *) malloc(sizeof(int) * RP->Xsize*RP->Ysize); |
588 | doorlist_y = (char *) malloc (sizeof (int) * RP->Xsize * RP->Ysize); |
504 | |
589 | |
505 | |
590 | |
506 | /* make a list of possible door locations */ |
591 | /* make a list of possible door locations */ |
507 | for(i=1;i<RP->Xsize-1;i++) |
592 | for (i = 1; i < RP->Xsize - 1; i++) |
508 | for(j=1;j<RP->Ysize-1;j++) { |
593 | for (j = 1; j < RP->Ysize - 1; j++) |
509 | int sindex = surround_flag(maze,i,j,RP); |
|
|
510 | if(sindex == 3 || sindex == 12) /* these are possible door sindex*/ |
|
|
511 | { |
|
|
512 | doorlist_x[doorlocs]=i; |
|
|
513 | doorlist_y[doorlocs]=j; |
|
|
514 | doorlocs++; |
|
|
515 | } |
|
|
516 | } |
|
|
517 | while(ndoors > 0 && doorlocs > 0) { |
|
|
518 | int di; |
|
|
519 | int sindex; |
|
|
520 | di = RANDOM() % doorlocs; |
|
|
521 | i=doorlist_x[di]; |
|
|
522 | j=doorlist_y[di]; |
|
|
523 | sindex= surround_flag(maze,i,j,RP); |
|
|
524 | if(sindex == 3 || sindex == 12) /* these are possible door sindex*/ |
|
|
525 | { |
594 | { |
526 | maze[i][j] = 'D'; |
595 | int sindex = surround_flag (maze, i, j, RP); |
527 | ndoors--; |
596 | |
|
|
597 | if (sindex == 3 || sindex == 12) /* these are possible door sindex */ |
|
|
598 | { |
|
|
599 | doorlist_x[doorlocs] = i; |
|
|
600 | doorlist_y[doorlocs] = j; |
|
|
601 | doorlocs++; |
|
|
602 | } |
528 | } |
603 | } |
|
|
604 | |
|
|
605 | while (ndoors > 0 && doorlocs > 0) |
|
|
606 | { |
|
|
607 | int di; |
|
|
608 | int sindex; |
|
|
609 | |
|
|
610 | di = RANDOM () % doorlocs; |
|
|
611 | i = doorlist_x[di]; |
|
|
612 | j = doorlist_y[di]; |
|
|
613 | sindex = surround_flag (maze, i, j, RP); |
|
|
614 | if (sindex == 3 || sindex == 12) /* these are possible door sindex */ |
|
|
615 | { |
|
|
616 | maze[i][j] = 'D'; |
|
|
617 | ndoors--; |
|
|
618 | } |
529 | /* reduce the size of the list */ |
619 | /* reduce the size of the list */ |
530 | doorlocs--; |
620 | doorlocs--; |
531 | doorlist_x[di]=doorlist_x[doorlocs]; |
621 | doorlist_x[di] = doorlist_x[doorlocs]; |
532 | doorlist_y[di]=doorlist_y[doorlocs]; |
622 | doorlist_y[di] = doorlist_y[doorlocs]; |
533 | } |
623 | } |
|
|
624 | |
534 | free(doorlist_x); |
625 | free (doorlist_x); |
535 | free(doorlist_y); |
626 | free (doorlist_y); |
536 | } |
627 | } |
537 | |
628 | |
538 | |
629 | void |
539 | void write_map_parameters_to_string(char *buf,RMParms *RP) { |
630 | write_map_parameters_to_string (char *buf, random_map_params *RP) |
540 | |
631 | { |
541 | char small_buf[256]; |
632 | char small_buf[256]; |
|
|
633 | |
542 | sprintf(buf,"xsize %d\nysize %d\n",RP->Xsize,RP->Ysize); |
634 | sprintf (buf, "xsize %d\nysize %d\n", RP->Xsize, RP->Ysize); |
543 | |
635 | |
544 | if(RP->wallstyle[0]) { |
636 | if (RP->wallstyle[0]) |
|
|
637 | { |
545 | sprintf(small_buf,"wallstyle %s\n",RP->wallstyle); |
638 | sprintf (small_buf, "wallstyle %s\n", RP->wallstyle); |
546 | strcat(buf,small_buf); |
639 | strcat (buf, small_buf); |
547 | } |
640 | } |
548 | |
641 | |
549 | if(RP->floorstyle[0]) { |
642 | if (RP->floorstyle[0]) |
|
|
643 | { |
550 | sprintf(small_buf,"floorstyle %s\n",RP->floorstyle); |
644 | sprintf (small_buf, "floorstyle %s\n", RP->floorstyle); |
551 | strcat(buf,small_buf); |
645 | strcat (buf, small_buf); |
552 | } |
646 | } |
553 | |
647 | |
554 | if(RP->monsterstyle[0]) { |
648 | if (RP->monsterstyle[0]) |
|
|
649 | { |
555 | sprintf(small_buf,"monsterstyle %s\n",RP->monsterstyle); |
650 | sprintf (small_buf, "monsterstyle %s\n", RP->monsterstyle); |
556 | strcat(buf,small_buf); |
651 | strcat (buf, small_buf); |
557 | } |
652 | } |
558 | |
653 | |
559 | if(RP->treasurestyle[0]) { |
654 | if (RP->treasurestyle[0]) |
|
|
655 | { |
560 | sprintf(small_buf,"treasurestyle %s\n",RP->treasurestyle); |
656 | sprintf (small_buf, "treasurestyle %s\n", RP->treasurestyle); |
561 | strcat(buf,small_buf); |
657 | strcat (buf, small_buf); |
562 | } |
658 | } |
563 | |
659 | |
564 | if(RP->layoutstyle[0]) { |
660 | if (RP->layoutstyle[0]) |
|
|
661 | { |
565 | sprintf(small_buf,"layoutstyle %s\n",RP->layoutstyle); |
662 | sprintf (small_buf, "layoutstyle %s\n", RP->layoutstyle); |
566 | strcat(buf,small_buf); |
663 | strcat (buf, small_buf); |
567 | } |
664 | } |
568 | |
665 | |
569 | if(RP->decorstyle[0]) { |
666 | if (RP->decorstyle[0]) |
|
|
667 | { |
570 | sprintf(small_buf,"decorstyle %s\n",RP->decorstyle); |
668 | sprintf (small_buf, "decorstyle %s\n", RP->decorstyle); |
571 | strcat(buf,small_buf); |
669 | strcat (buf, small_buf); |
572 | } |
670 | } |
573 | |
671 | |
574 | if(RP->doorstyle[0]) { |
672 | if (RP->doorstyle[0]) |
|
|
673 | { |
575 | sprintf(small_buf,"doorstyle %s\n",RP->doorstyle); |
674 | sprintf (small_buf, "doorstyle %s\n", RP->doorstyle); |
576 | strcat(buf,small_buf); |
675 | strcat (buf, small_buf); |
577 | } |
676 | } |
578 | |
677 | |
579 | if(RP->exitstyle[0]) { |
678 | if (RP->exitstyle[0]) |
|
|
679 | { |
580 | sprintf(small_buf,"exitstyle %s\n",RP->exitstyle); |
680 | sprintf (small_buf, "exitstyle %s\n", RP->exitstyle); |
581 | strcat(buf,small_buf); |
681 | strcat (buf, small_buf); |
582 | } |
682 | } |
583 | |
683 | |
584 | if(RP->final_map[0]) { |
684 | if (RP->final_map[0]) |
|
|
685 | { |
585 | sprintf(small_buf,"final_map %s\n",RP->final_map); |
686 | sprintf (small_buf, "final_map %s\n", RP->final_map); |
586 | strcat(buf,small_buf); |
687 | strcat (buf, small_buf); |
587 | } |
688 | } |
588 | |
689 | |
589 | if(RP->exit_on_final_map[0]) { |
690 | if (RP->exit_on_final_map[0]) |
|
|
691 | { |
590 | sprintf(small_buf,"exit_on_final_map %s\n",RP->exit_on_final_map); |
692 | sprintf (small_buf, "exit_on_final_map %s\n", RP->exit_on_final_map); |
591 | strcat(buf,small_buf); |
693 | strcat (buf, small_buf); |
592 | } |
694 | } |
593 | |
695 | |
594 | if(RP->this_map[0]) { |
696 | if (RP->this_map[0]) |
|
|
697 | { |
595 | sprintf(small_buf,"origin_map %s\n",RP->this_map); |
698 | sprintf (small_buf, "origin_map %s\n", RP->this_map); |
596 | strcat(buf,small_buf); |
699 | strcat (buf, small_buf); |
597 | } |
700 | } |
598 | |
701 | |
599 | if(RP->expand2x) { |
702 | if (RP->expand2x) |
|
|
703 | { |
600 | sprintf(small_buf,"expand2x %d\n",RP->expand2x); |
704 | sprintf (small_buf, "expand2x %d\n", RP->expand2x); |
601 | strcat(buf,small_buf); |
705 | strcat (buf, small_buf); |
602 | } |
706 | } |
603 | |
707 | |
604 | if(RP->layoutoptions1) { |
708 | if (RP->layoutoptions1) |
|
|
709 | { |
605 | sprintf(small_buf,"layoutoptions1 %d\n",RP->layoutoptions1); |
710 | sprintf (small_buf, "layoutoptions1 %d\n", RP->layoutoptions1); |
606 | strcat(buf,small_buf); |
711 | strcat (buf, small_buf); |
607 | } |
712 | } |
608 | |
713 | |
609 | |
714 | |
610 | if(RP->layoutoptions2) { |
715 | if (RP->layoutoptions2) |
|
|
716 | { |
611 | sprintf(small_buf,"layoutoptions2 %d\n",RP->layoutoptions2); |
717 | sprintf (small_buf, "layoutoptions2 %d\n", RP->layoutoptions2); |
612 | strcat(buf,small_buf); |
718 | strcat (buf, small_buf); |
613 | } |
719 | } |
614 | |
720 | |
615 | |
721 | |
616 | if(RP->layoutoptions3) { |
722 | if (RP->layoutoptions3) |
|
|
723 | { |
617 | sprintf(small_buf,"layoutoptions3 %d\n",RP->layoutoptions3); |
724 | sprintf (small_buf, "layoutoptions3 %d\n", RP->layoutoptions3); |
618 | strcat(buf,small_buf); |
725 | strcat (buf, small_buf); |
619 | } |
726 | } |
620 | |
727 | |
621 | if(RP->symmetry) { |
728 | if (RP->symmetry) |
|
|
729 | { |
622 | sprintf(small_buf,"symmetry %d\n",RP->symmetry); |
730 | sprintf (small_buf, "symmetry %d\n", RP->symmetry); |
623 | strcat(buf,small_buf); |
731 | strcat (buf, small_buf); |
624 | } |
732 | } |
625 | |
733 | |
626 | |
734 | |
627 | if(RP->difficulty && RP->difficulty_given ) { |
735 | if (RP->difficulty && RP->difficulty_given) |
|
|
736 | { |
628 | sprintf(small_buf,"difficulty %d\n",RP->difficulty); |
737 | sprintf (small_buf, "difficulty %d\n", RP->difficulty); |
629 | strcat(buf,small_buf); |
738 | strcat (buf, small_buf); |
630 | } |
739 | } |
631 | |
740 | |
632 | if(RP->difficulty_increase != 1.0 ) { |
741 | if (RP->difficulty_increase != 1.0) |
|
|
742 | { |
633 | sprintf(small_buf,"difficulty_increase %f\n",RP->difficulty_increase); |
743 | sprintf (small_buf, "difficulty_increase %f\n", RP->difficulty_increase); |
634 | strcat(buf,small_buf); |
744 | strcat (buf, small_buf); |
635 | } |
745 | } |
636 | |
746 | |
637 | sprintf(small_buf,"dungeon_level %d\n",RP->dungeon_level); |
747 | sprintf (small_buf, "dungeon_level %d\n", RP->dungeon_level); |
638 | strcat(buf,small_buf); |
748 | strcat (buf, small_buf); |
639 | |
749 | |
640 | if(RP->dungeon_depth) { |
750 | if (RP->dungeon_depth) |
|
|
751 | { |
641 | sprintf(small_buf,"dungeon_depth %d\n",RP->dungeon_depth); |
752 | sprintf (small_buf, "dungeon_depth %d\n", RP->dungeon_depth); |
642 | strcat(buf,small_buf); |
753 | strcat (buf, small_buf); |
643 | } |
754 | } |
644 | |
755 | |
645 | if(RP->decoroptions) { |
756 | if (RP->decoroptions) |
|
|
757 | { |
646 | sprintf(small_buf,"decoroptions %d\n",RP->decoroptions); |
758 | sprintf (small_buf, "decoroptions %d\n", RP->decoroptions); |
647 | strcat(buf,small_buf); |
759 | strcat (buf, small_buf); |
648 | } |
760 | } |
649 | |
761 | |
650 | if(RP->orientation) { |
762 | if (RP->orientation) |
|
|
763 | { |
651 | sprintf(small_buf,"orientation %d\n",RP->orientation); |
764 | sprintf (small_buf, "orientation %d\n", RP->orientation); |
652 | strcat(buf,small_buf); |
765 | strcat (buf, small_buf); |
653 | } |
766 | } |
654 | |
767 | |
655 | if(RP->origin_x) { |
768 | if (RP->origin_x) |
|
|
769 | { |
656 | sprintf(small_buf,"origin_x %d\n",RP->origin_x); |
770 | sprintf (small_buf, "origin_x %d\n", RP->origin_x); |
657 | strcat(buf,small_buf); |
771 | strcat (buf, small_buf); |
658 | } |
772 | } |
659 | |
773 | |
660 | if(RP->origin_y) { |
774 | if (RP->origin_y) |
|
|
775 | { |
661 | sprintf(small_buf,"origin_y %d\n",RP->origin_y); |
776 | sprintf (small_buf, "origin_y %d\n", RP->origin_y); |
662 | strcat(buf,small_buf); |
777 | strcat (buf, small_buf); |
663 | } |
778 | } |
|
|
779 | |
664 | if(RP->random_seed) { |
780 | if (RP->random_seed) |
|
|
781 | { |
665 | /* Add one so that the next map is a bit different */ |
782 | /* Add one so that the next map is a bit different */ |
666 | sprintf(small_buf,"random_seed %d\n",RP->random_seed + 1); |
783 | sprintf (small_buf, "random_seed %d\n", RP->random_seed + 1); |
667 | strcat(buf,small_buf); |
784 | strcat (buf, small_buf); |
668 | } |
785 | } |
669 | |
786 | |
670 | if(RP->treasureoptions) { |
787 | if (RP->treasureoptions) |
|
|
788 | { |
671 | sprintf(small_buf,"treasureoptions %d\n",RP->treasureoptions); |
789 | sprintf (small_buf, "treasureoptions %d\n", RP->treasureoptions); |
672 | strcat(buf,small_buf); |
790 | strcat (buf, small_buf); |
673 | } |
791 | } |
674 | |
|
|
675 | |
|
|
676 | } |
792 | } |
677 | |
793 | |
|
|
794 | void |
678 | void write_parameters_to_string(char *buf, |
795 | write_parameters_to_string (char *buf, |
679 | int xsize_n, |
796 | int xsize_n, |
680 | int ysize_n, |
797 | int ysize_n, |
681 | char *wallstyle_n, |
798 | char *wallstyle_n, |
682 | char *floorstyle_n, |
799 | char *floorstyle_n, |
683 | char *monsterstyle_n, |
800 | char *monsterstyle_n, |
684 | char *treasurestyle_n, |
801 | char *treasurestyle_n, |
685 | char *layoutstyle_n, |
802 | char *layoutstyle_n, |
686 | char *decorstyle_n, |
803 | char *decorstyle_n, |
687 | char *doorstyle_n, |
804 | char *doorstyle_n, |
688 | char *exitstyle_n, |
805 | char *exitstyle_n, |
689 | char *final_map_n, |
806 | char *final_map_n, |
690 | char *exit_on_final_map_n, |
807 | char *exit_on_final_map_n, |
691 | char *this_map_n, |
808 | char *this_map_n, |
692 | int layoutoptions1_n, |
809 | int layoutoptions1_n, |
693 | int layoutoptions2_n, |
810 | int layoutoptions2_n, |
694 | int layoutoptions3_n, |
811 | int layoutoptions3_n, |
695 | int symmetry_n, |
812 | int symmetry_n, |
696 | int dungeon_depth_n, |
813 | int dungeon_depth_n, |
697 | int dungeon_level_n, |
814 | int dungeon_level_n, |
698 | int difficulty_n, |
815 | int difficulty_n, |
699 | int difficulty_given_n, |
816 | int difficulty_given_n, |
700 | int decoroptions_n, |
817 | int decoroptions_n, |
701 | int orientation_n, |
818 | int orientation_n, |
702 | int origin_x_n, |
819 | int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase) |
703 | int origin_y_n, |
|
|
704 | int random_seed_n, |
|
|
705 | int treasureoptions_n, |
|
|
706 | float difficulty_increase) |
|
|
707 | { |
820 | { |
708 | |
821 | |
709 | char small_buf[256]; |
822 | char small_buf[256]; |
|
|
823 | |
710 | sprintf(buf,"xsize %d\nysize %d\n",xsize_n,ysize_n); |
824 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
711 | |
825 | |
712 | if(wallstyle_n && wallstyle_n[0]) { |
826 | if (wallstyle_n && wallstyle_n[0]) |
|
|
827 | { |
713 | sprintf(small_buf,"wallstyle %s\n",wallstyle_n); |
828 | sprintf (small_buf, "wallstyle %s\n", wallstyle_n); |
714 | strcat(buf,small_buf); |
829 | strcat (buf, small_buf); |
715 | } |
830 | } |
716 | |
831 | |
717 | if(floorstyle_n && floorstyle_n[0]) { |
832 | if (floorstyle_n && floorstyle_n[0]) |
|
|
833 | { |
718 | sprintf(small_buf,"floorstyle %s\n",floorstyle_n); |
834 | sprintf (small_buf, "floorstyle %s\n", floorstyle_n); |
719 | strcat(buf,small_buf); |
835 | strcat (buf, small_buf); |
720 | } |
836 | } |
721 | |
837 | |
722 | if(monsterstyle_n && monsterstyle_n[0]) { |
838 | if (monsterstyle_n && monsterstyle_n[0]) |
|
|
839 | { |
723 | sprintf(small_buf,"monsterstyle %s\n",monsterstyle_n); |
840 | sprintf (small_buf, "monsterstyle %s\n", monsterstyle_n); |
724 | strcat(buf,small_buf); |
841 | strcat (buf, small_buf); |
725 | } |
842 | } |
726 | |
843 | |
727 | if(treasurestyle_n && treasurestyle_n[0]) { |
844 | if (treasurestyle_n && treasurestyle_n[0]) |
|
|
845 | { |
728 | sprintf(small_buf,"treasurestyle %s\n",treasurestyle_n); |
846 | sprintf (small_buf, "treasurestyle %s\n", treasurestyle_n); |
729 | strcat(buf,small_buf); |
847 | strcat (buf, small_buf); |
730 | } |
848 | } |
731 | |
849 | |
732 | if(layoutstyle_n &&layoutstyle_n[0]) { |
850 | if (layoutstyle_n && layoutstyle_n[0]) |
|
|
851 | { |
733 | sprintf(small_buf,"layoutstyle %s\n",layoutstyle_n); |
852 | sprintf (small_buf, "layoutstyle %s\n", layoutstyle_n); |
734 | strcat(buf,small_buf); |
853 | strcat (buf, small_buf); |
735 | } |
854 | } |
736 | |
855 | |
737 | if(decorstyle_n && decorstyle_n[0]) { |
856 | if (decorstyle_n && decorstyle_n[0]) |
|
|
857 | { |
738 | sprintf(small_buf,"decorstyle %s\n",decorstyle_n); |
858 | sprintf (small_buf, "decorstyle %s\n", decorstyle_n); |
739 | strcat(buf,small_buf); |
859 | strcat (buf, small_buf); |
740 | } |
860 | } |
741 | |
861 | |
742 | if(doorstyle_n && doorstyle_n[0]) { |
862 | if (doorstyle_n && doorstyle_n[0]) |
|
|
863 | { |
743 | sprintf(small_buf,"doorstyle %s\n",doorstyle_n); |
864 | sprintf (small_buf, "doorstyle %s\n", doorstyle_n); |
744 | strcat(buf,small_buf); |
865 | strcat (buf, small_buf); |
745 | } |
866 | } |
746 | |
867 | |
747 | if(exitstyle_n && exitstyle_n[0]) { |
868 | if (exitstyle_n && exitstyle_n[0]) |
|
|
869 | { |
748 | sprintf(small_buf,"exitstyle %s\n",exitstyle_n); |
870 | sprintf (small_buf, "exitstyle %s\n", exitstyle_n); |
749 | strcat(buf,small_buf); |
871 | strcat (buf, small_buf); |
750 | } |
872 | } |
751 | |
873 | |
752 | if(final_map_n && final_map_n[0]) { |
874 | if (final_map_n && final_map_n[0]) |
|
|
875 | { |
753 | sprintf(small_buf,"final_map %s\n",final_map_n); |
876 | sprintf (small_buf, "final_map %s\n", final_map_n); |
754 | strcat(buf,small_buf); |
877 | strcat (buf, small_buf); |
755 | } |
878 | } |
756 | |
879 | |
757 | if(exit_on_final_map_n && exit_on_final_map_n[0]) { |
880 | if (exit_on_final_map_n && exit_on_final_map_n[0]) |
|
|
881 | { |
758 | sprintf(small_buf,"exit_on_final_map %s\n",exit_on_final_map_n); |
882 | sprintf (small_buf, "exit_on_final_map %s\n", exit_on_final_map_n); |
759 | strcat(buf,small_buf); |
883 | strcat (buf, small_buf); |
760 | } |
884 | } |
761 | |
885 | |
762 | if(this_map_n && this_map_n[0]) { |
886 | if (this_map_n && this_map_n[0]) |
|
|
887 | { |
763 | sprintf(small_buf,"origin_map %s\n",this_map_n); |
888 | sprintf (small_buf, "origin_map %s\n", this_map_n); |
764 | strcat(buf,small_buf); |
889 | strcat (buf, small_buf); |
765 | } |
890 | } |
766 | |
891 | |
767 | if(layoutoptions1_n) { |
892 | if (layoutoptions1_n) |
|
|
893 | { |
768 | sprintf(small_buf,"layoutoptions1 %d\n",layoutoptions1_n); |
894 | sprintf (small_buf, "layoutoptions1 %d\n", layoutoptions1_n); |
769 | strcat(buf,small_buf); |
895 | strcat (buf, small_buf); |
770 | } |
896 | } |
771 | |
897 | |
772 | |
|
|
773 | if(layoutoptions2_n) { |
898 | if (layoutoptions2_n) |
|
|
899 | { |
774 | sprintf(small_buf,"layoutoptions2 %d\n",layoutoptions2_n); |
900 | sprintf (small_buf, "layoutoptions2 %d\n", layoutoptions2_n); |
775 | strcat(buf,small_buf); |
901 | strcat (buf, small_buf); |
776 | } |
902 | } |
777 | |
903 | |
778 | |
904 | |
779 | if(layoutoptions3_n) { |
905 | if (layoutoptions3_n) |
|
|
906 | { |
780 | sprintf(small_buf,"layoutoptions3 %d\n",layoutoptions3_n); |
907 | sprintf (small_buf, "layoutoptions3 %d\n", layoutoptions3_n); |
781 | strcat(buf,small_buf); |
908 | strcat (buf, small_buf); |
782 | } |
909 | } |
783 | |
910 | |
784 | if(symmetry_n) { |
911 | if (symmetry_n) |
|
|
912 | { |
785 | sprintf(small_buf,"symmetry %d\n",symmetry_n); |
913 | sprintf (small_buf, "symmetry %d\n", symmetry_n); |
786 | strcat(buf,small_buf); |
914 | strcat (buf, small_buf); |
787 | } |
915 | } |
788 | |
916 | |
789 | |
917 | |
790 | if(difficulty_n && difficulty_given_n ) { |
918 | if (difficulty_n && difficulty_given_n) |
|
|
919 | { |
791 | sprintf(small_buf,"difficulty %d\n",difficulty_n); |
920 | sprintf (small_buf, "difficulty %d\n", difficulty_n); |
792 | strcat(buf,small_buf); |
921 | strcat (buf, small_buf); |
793 | } |
922 | } |
794 | |
923 | |
795 | if(difficulty_increase > 0.001 ) { |
924 | if (difficulty_increase > 0.001) |
|
|
925 | { |
796 | sprintf(small_buf,"difficulty_increase %f\n",difficulty_increase); |
926 | sprintf (small_buf, "difficulty_increase %f\n", difficulty_increase); |
797 | strcat(buf,small_buf); |
927 | strcat (buf, small_buf); |
798 | } |
928 | } |
799 | |
929 | |
800 | sprintf(small_buf,"dungeon_level %d\n",dungeon_level_n); |
930 | sprintf (small_buf, "dungeon_level %d\n", dungeon_level_n); |
801 | strcat(buf,small_buf); |
931 | strcat (buf, small_buf); |
802 | |
932 | |
803 | if(dungeon_depth_n) { |
933 | if (dungeon_depth_n) |
|
|
934 | { |
804 | sprintf(small_buf,"dungeon_depth %d\n",dungeon_depth_n); |
935 | sprintf (small_buf, "dungeon_depth %d\n", dungeon_depth_n); |
805 | strcat(buf,small_buf); |
936 | strcat (buf, small_buf); |
806 | } |
937 | } |
807 | |
938 | |
808 | if(decoroptions_n) { |
939 | if (decoroptions_n) |
|
|
940 | { |
809 | sprintf(small_buf,"decoroptions %d\n",decoroptions_n); |
941 | sprintf (small_buf, "decoroptions %d\n", decoroptions_n); |
810 | strcat(buf,small_buf); |
942 | strcat (buf, small_buf); |
811 | } |
943 | } |
812 | |
944 | |
813 | if(orientation_n) { |
945 | if (orientation_n) |
|
|
946 | { |
814 | sprintf(small_buf,"orientation %d\n",orientation_n); |
947 | sprintf (small_buf, "orientation %d\n", orientation_n); |
815 | strcat(buf,small_buf); |
948 | strcat (buf, small_buf); |
816 | } |
949 | } |
817 | |
950 | |
818 | if(origin_x_n) { |
951 | if (origin_x_n) |
|
|
952 | { |
819 | sprintf(small_buf,"origin_x %d\n",origin_x_n); |
953 | sprintf (small_buf, "origin_x %d\n", origin_x_n); |
820 | strcat(buf,small_buf); |
954 | strcat (buf, small_buf); |
821 | } |
955 | } |
822 | |
956 | |
823 | if(origin_y_n) { |
957 | if (origin_y_n) |
|
|
958 | { |
824 | sprintf(small_buf,"origin_y %d\n",origin_y_n); |
959 | sprintf (small_buf, "origin_y %d\n", origin_y_n); |
825 | strcat(buf,small_buf); |
960 | strcat (buf, small_buf); |
826 | } |
961 | } |
|
|
962 | |
827 | if(random_seed_n) { |
963 | if (random_seed_n) |
|
|
964 | { |
828 | /* Add one so that the next map is a bit different */ |
965 | /* Add one so that the next map is a bit different */ |
829 | sprintf(small_buf,"random_seed %d\n",random_seed_n + 1); |
966 | sprintf (small_buf, "random_seed %d\n", random_seed_n + 1); |
830 | strcat(buf,small_buf); |
967 | strcat (buf, small_buf); |
831 | } |
968 | } |
832 | |
969 | |
833 | if(treasureoptions_n) { |
970 | if (treasureoptions_n) |
|
|
971 | { |
834 | sprintf(small_buf,"treasureoptions %d\n",treasureoptions_n); |
972 | sprintf (small_buf, "treasureoptions %d\n", treasureoptions_n); |
835 | strcat(buf,small_buf); |
973 | strcat (buf, small_buf); |
836 | } |
974 | } |
837 | |
975 | |
838 | |
976 | |
839 | } |
977 | } |
840 | |
978 | |
841 | /* copy an object with an inventory... i.e., duplicate the inv too. */ |
979 | /* copy an object with an inventory... i.e., duplicate the inv too. */ |
|
|
980 | void |
842 | void copy_object_with_inv(object *src_ob, object *dest_ob) { |
981 | copy_object_with_inv (object *src_ob, object *dest_ob) |
|
|
982 | { |
843 | object *walk,*tmp; |
983 | object *walk, *tmp; |
844 | |
984 | |
845 | copy_object(src_ob,dest_ob); |
985 | src_ob->copy_to (dest_ob); |
846 | |
986 | |
847 | for(walk=src_ob->inv;walk!=NULL;walk=walk->below) { |
987 | for (walk = src_ob->inv; walk != NULL; walk = walk->below) |
848 | tmp=get_object(); |
988 | { |
849 | copy_object(walk,tmp); |
989 | tmp = object::create (); |
|
|
990 | |
|
|
991 | walk->copy_to (tmp); |
850 | insert_ob_in_ob(tmp,dest_ob); |
992 | insert_ob_in_ob (tmp, dest_ob); |
851 | } |
993 | } |
852 | } |
994 | } |