- experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
fix random number generator seeding
- fix a crashing bug inside the random map generator - do not decrease dungeon size with random map depth
make random map paths more beautiful, in the common case
added some copyrights
- random maps seem to work now - had to move map parameters into files because we need constant-sized map path lengths as the full map stack history would have to be included.
increased various limits, strategically added cede's
random maps are nphard
I goofed.
more slight copyright adjustments
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
Initial revision
This form allows you to request diffs between any two revisions of this file. For each of the two "sides" of the diff, select a symbolic revision name using the selection box, or choose 'Use Text Field' and enter a numeric revision.