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/* |
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* static char *rcsid_sockets_c = |
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* "$Id: lowlevel.c,v 1.12 2005/12/05 23:34:04 akirschbaum Exp $"; |
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*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The author can be reached via e-mail to mark@pyramid.com |
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*/ |
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/** |
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* \file |
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* Low-level socket-related functions. |
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* |
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* \date 2003-12-02 |
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* |
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* Contains some base functions that both the client and server |
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* can use. As such, depending what we are being compiled for will |
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* determine what we can include. the client is designed have |
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* CFCLIENT defined as part of its compile flags. |
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*/ |
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#include <global.h> |
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#include <newclient.h> |
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#include <sproto.h> |
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/*********************************************************************** |
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* |
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* SockList functions/utilities |
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* |
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**********************************************************************/ |
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void SockList_Init(SockList *sl) |
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{ |
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sl->len=0; |
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sl->buf=NULL; |
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} |
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void SockList_AddChar(SockList *sl, char c) |
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{ |
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sl->buf[sl->len]=c; |
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sl->len++; |
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} |
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void SockList_AddShort(SockList *sl, uint16 data) |
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{ |
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sl->buf[sl->len++]= (data>>8)&0xff; |
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sl->buf[sl->len++] = data & 0xff; |
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} |
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void SockList_AddInt(SockList *sl, uint32 data) |
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{ |
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sl->buf[sl->len++]= (data>>24)&0xff; |
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sl->buf[sl->len++]= (data>>16)&0xff; |
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sl->buf[sl->len++]= (data>>8)&0xff; |
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sl->buf[sl->len++] = data & 0xff; |
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} |
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void SockList_AddInt64(SockList *sl, uint64 data) |
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{ |
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sl->buf[sl->len++]= ( char )( (data>>56)&0xff ); |
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sl->buf[sl->len++]= ( char )( (data>>48)&0xff ); |
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sl->buf[sl->len++]= ( char )( (data>>40)&0xff ); |
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sl->buf[sl->len++]= ( char )( (data>>32)&0xff ); |
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sl->buf[sl->len++]= ( char )( (data>>24)&0xff ); |
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sl->buf[sl->len++]= ( char )( (data>>16)&0xff ); |
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sl->buf[sl->len++]= ( char )( (data>>8)&0xff ); |
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sl->buf[sl->len++] =( char )( data & 0xff ); |
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} |
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/* Basically does the reverse of SockList_AddInt, but on |
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* strings instead. Same for the GetShort, but for 16 bits. |
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*/ |
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int GetInt_String(unsigned char *data) |
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{ |
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return ((data[0]<<24) + (data[1]<<16) + (data[2]<<8) + data[3]); |
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} |
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short GetShort_String(unsigned char *data) { |
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return ((data[0]<<8)+data[1]); |
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} |
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/****************************************************************************** |
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* |
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* Start of read routines. |
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* |
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******************************************************************************/ |
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/** |
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* This reads from fd and puts the data in sl. We return true if we think |
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* we have a full packet, 0 if we have a partial packet. The only processing |
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* we do is remove the intial size value. len (As passed) is the size of the |
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* buffer allocated in the socklist. We make the assumption the buffer is |
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* at least 2 bytes long. |
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*/ |
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int SockList_ReadPacket(int fd, SockList *sl, int len) |
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{ |
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int stat,toread; |
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extern int errno; |
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/* Sanity check - shouldn't happen */ |
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if (sl->len < 0) { |
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abort(); |
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} |
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/* We already have a partial packet */ |
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if (sl->len<2) { |
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#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */ |
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stat=recv(fd, sl->buf + sl->len, 2-sl->len,0); |
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#else |
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do { |
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stat=read(fd, sl->buf + sl->len, 2-sl->len); |
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} while ((stat==-1) && (errno==EINTR)); |
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#endif |
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if (stat<0) { |
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/* In non blocking mode, EAGAIN is set when there is no |
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* data available. |
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*/ |
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#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ |
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if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) { |
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if(WSAGetLastError() == WSAECONNRESET) |
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LOG(llevDebug,"Connection closed by client\n"); |
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else |
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{ |
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LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError()); |
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} |
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return -1; /* kick this user! */ |
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} |
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#else |
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if (errno != EAGAIN && errno !=EWOULDBLOCK) { |
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LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno)); |
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} |
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#endif |
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return 0; /*Error */ |
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} |
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if (stat==0) return -1; |
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sl->len += stat; |
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#ifdef CS_LOGSTATS |
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cst_tot.ibytes += stat; |
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cst_lst.ibytes += stat; |
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#endif |
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if (stat<2) return 0; /* Still don't have a full packet */ |
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} |
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/* Figure out how much more data we need to read. Add 2 from the |
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* end of this - size header information is not included. |
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*/ |
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toread = 2+(sl->buf[0] << 8) + sl->buf[1] - sl->len; |
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if ((toread + sl->len) >= len) { |
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LOG(llevError,"SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", |
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toread + sl->len, len); |
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/* Quick hack in case for 'oldsocketmode' input. If we are |
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* closing the socket anyways, then reading this extra 100 bytes |
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* shouldn't hurt. |
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*/ |
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#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */ |
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recv(fd, sl->buf+2, 100, 0); |
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#else |
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read(fd, sl->buf+2, 100); |
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#endif /* end win32 */ |
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/* return error so the socket is closed */ |
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return -1; |
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} |
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do { |
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#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */ |
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stat = recv(fd, sl->buf+ sl->len, toread, 0); |
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#else |
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do { |
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stat = read(fd, sl->buf+ sl->len, toread); |
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} while ((stat<0) && (errno==EINTR)); |
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#endif |
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if (stat<0) { |
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#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */ |
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if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) { |
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if(WSAGetLastError() == WSAECONNRESET) |
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LOG(llevDebug,"Connection closed by client\n"); |
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else |
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{ |
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LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError()); |
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} |
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return -1; /* kick this user! */ |
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} |
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#else |
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if (errno != EAGAIN && errno !=EWOULDBLOCK) { |
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LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno)); |
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} |
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#endif |
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return 0; /*Error */ |
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} |
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if (stat==0) return -1; |
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sl->len += stat; |
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#ifdef CS_LOGSTATS |
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cst_tot.ibytes += stat; |
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cst_lst.ibytes += stat; |
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#endif |
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toread -= stat; |
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if (toread==0) return 1; |
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if (toread < 0) { |
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LOG(llevError,"SockList_ReadPacket: Read more bytes than desired.\n"); |
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return 1; |
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} |
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} while (toread>0); |
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return 0; |
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} |
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/******************************************************************************* |
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* |
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* Start of write related routines. |
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* |
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******************************************************************************/ |
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/** |
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* Adds data to a socket buffer for whatever reason. |
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* |
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* ns is the socket we are adding the data to, buf is the start of the |
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* data, and len is the number of bytes to add. |
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*/ |
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static void add_to_buffer(NewSocket *ns, unsigned char *buf, int len) |
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{ |
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int avail, end; |
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if ((len+ns->outputbuffer.len)>SOCKETBUFSIZE) { |
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LOG(llevDebug,"Socket on fd %d has overrun internal buffer - marking as dead\n", |
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ns->fd); |
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ns->status = Ns_Dead; |
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return; |
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} |
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/* data + end is where we start putting the new data. The last byte |
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* currently in use is actually data + end -1 |
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*/ |
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end=ns->outputbuffer.start + ns->outputbuffer.len; |
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/* The buffer is already in a wrapped state, so adjust end */ |
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if (end>=SOCKETBUFSIZE) end-=SOCKETBUFSIZE; |
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avail=SOCKETBUFSIZE - end; |
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262 |
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/* We can all fit it behind the current data without wrapping */ |
263 |
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if (avail >=len ) { |
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memcpy(ns->outputbuffer.data + end, buf, len); |
265 |
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} |
266 |
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else { |
267 |
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memcpy(ns->outputbuffer.data + end, buf, avail); |
268 |
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memcpy(ns->outputbuffer.data, buf+avail, len-avail); |
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} |
270 |
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ns->outputbuffer.len += len; |
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#if 0 |
272 |
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LOG(llevDebug,"Added %d to output buffer, total length now %d, start=%d\n", len, |
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ns->outputbuffer.len, ns->outputbuffer.start); |
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#endif |
275 |
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} |
276 |
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277 |
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/** |
278 |
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* Writes data to socket. |
279 |
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* |
280 |
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* When the socket is clear to write, and we have backlogged data, this |
281 |
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* is called to write it out. |
282 |
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*/ |
283 |
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void write_socket_buffer(NewSocket *ns) |
284 |
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{ |
285 |
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int amt, max; |
286 |
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287 |
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if (ns->outputbuffer.len==0) { |
288 |
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LOG(llevDebug,"write_socket_buffer called when there is no data, fd=%d\n", |
289 |
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ns->fd); |
290 |
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return; |
291 |
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} |
292 |
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293 |
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do { |
294 |
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max = SOCKETBUFSIZE - ns->outputbuffer.start; |
295 |
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if (ns->outputbuffer.len<max) max = ns->outputbuffer.len; |
296 |
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297 |
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#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */ |
298 |
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amt=send(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max,0); |
299 |
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#else |
300 |
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do { |
301 |
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amt=write(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max); |
302 |
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} while ((amt<0) && (errno==EINTR)); |
303 |
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#endif |
304 |
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305 |
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if (amt < 0) { /* We got an error */ |
306 |
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307 |
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#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */ |
308 |
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if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) { |
309 |
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LOG(llevError,"New socket write failed (wsb) (%d).\n", WSAGetLastError()); |
310 |
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#else |
311 |
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if (errno !=EWOULDBLOCK) { |
312 |
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LOG(llevError,"New socket write failed (wsb) (%d: %s).\n", |
313 |
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errno, strerror_local(errno)); |
314 |
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#endif |
315 |
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ns->status=Ns_Dead; |
316 |
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return; |
317 |
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} |
318 |
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else { /* EWOULDBLOCK */ |
319 |
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/* can't write it, so store it away. */ |
320 |
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ns->can_write=0; |
321 |
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return; |
322 |
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} |
323 |
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} |
324 |
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ns->outputbuffer.start += amt; |
325 |
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/* wrap back to start of buffer */ |
326 |
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if (ns->outputbuffer.start==SOCKETBUFSIZE) ns->outputbuffer.start=0; |
327 |
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ns->outputbuffer.len -= amt; |
328 |
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#ifdef CS_LOGSTATS |
329 |
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cst_tot.obytes += amt; |
330 |
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cst_lst.obytes += amt; |
331 |
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#endif |
332 |
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} while (ns->outputbuffer.len>0); |
333 |
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} |
334 |
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335 |
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/** |
336 |
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* This writes data to the socket. - It is very low level - |
337 |
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* all we try and do is write out the data to the socket |
338 |
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* provided (ns). buf is the data to write, len is the number |
339 |
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* of bytes to write. IT doesn't return anything - rather, it |
340 |
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* updates the ns structure if we get an error. |
341 |
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*/ |
342 |
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void Write_To_Socket(NewSocket *ns, unsigned char *buf, int len) |
343 |
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{ |
344 |
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int amt=0; |
345 |
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unsigned char *pos=buf; |
346 |
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347 |
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if (ns->status == Ns_Dead || !buf) { |
348 |
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LOG(llevDebug,"Write_To_Socket called with dead socket\n"); |
349 |
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return; |
350 |
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} |
351 |
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352 |
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#ifndef __GNU__ /* This caused problems on Hurd */ |
353 |
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if (!ns->can_write) { |
354 |
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add_to_buffer(ns, buf, len); |
355 |
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return; |
356 |
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} |
357 |
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#endif |
358 |
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/* If we manage to write more than we wanted, take it as a bonus */ |
359 |
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while (len>0) { |
360 |
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361 |
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#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */ |
362 |
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amt=send(ns->fd, pos, len,0); |
363 |
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#else |
364 |
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do { |
365 |
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amt=write(ns->fd, pos, len); |
366 |
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} while ((amt<0) && (errno==EINTR)); |
367 |
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#endif |
368 |
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369 |
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if (amt < 0) { /* We got an error */ |
370 |
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#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */ |
371 |
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if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) { |
372 |
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LOG(llevError,"New socket write failed WTS (%d).\n",WSAGetLastError()); |
373 |
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#else |
374 |
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if (errno !=EWOULDBLOCK) { |
375 |
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LOG(llevError,"New socket write failed WTS (%d: %s).\n", /* ---WIN32 */ |
376 |
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errno, strerror_local(errno)); |
377 |
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#endif |
378 |
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ns->status=Ns_Dead; |
379 |
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return; |
380 |
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} |
381 |
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else { /* EWOULDBLOCK */ |
382 |
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/* can't write it, so store it away. */ |
383 |
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add_to_buffer(ns, pos, len); |
384 |
|
|
ns->can_write=0; |
385 |
|
|
return; |
386 |
|
|
} |
387 |
|
|
} |
388 |
|
|
/* amt gets set to 0 above in blocking code, so we do this as |
389 |
|
|
* an else if to make sure we don't reprocess it. |
390 |
|
|
*/ |
391 |
|
|
else if (amt==0) { |
392 |
|
|
LOG(llevError,"Write_To_Socket: No data written out.\n"); |
393 |
|
|
} |
394 |
|
|
len -= amt; |
395 |
|
|
pos += amt; |
396 |
|
|
#ifdef CS_LOGSTATS |
397 |
|
|
cst_tot.obytes += amt; |
398 |
|
|
cst_lst.obytes += amt; |
399 |
|
|
#endif |
400 |
|
|
} |
401 |
|
|
} |
402 |
|
|
|
403 |
|
|
|
404 |
|
|
/** |
405 |
|
|
* Takes a string of data, and writes it out to the socket. A very handy |
406 |
|
|
* shortcut function. |
407 |
|
|
*/ |
408 |
|
|
void cs_write_string(NewSocket *ns, const char *buf, int len) |
409 |
|
|
{ |
410 |
|
|
SockList sl; |
411 |
|
|
|
412 |
|
|
sl.len = len; |
413 |
|
|
sl.buf = (unsigned char*)buf; |
414 |
|
|
Send_With_Handling(ns, &sl); |
415 |
|
|
} |
416 |
|
|
|
417 |
|
|
|
418 |
|
|
/** |
419 |
|
|
* Calls Write_To_Socket to send data to the client. |
420 |
|
|
* |
421 |
|
|
* The only difference in this function is that we take a SockList |
422 |
|
|
*, and we prepend the length information. |
423 |
|
|
*/ |
424 |
|
|
void Send_With_Handling(NewSocket *ns,SockList *msg) |
425 |
|
|
{ |
426 |
|
|
unsigned char sbuf[4]; |
427 |
|
|
|
428 |
|
|
if (ns->status == Ns_Dead || !msg) |
429 |
|
|
return; |
430 |
|
|
|
431 |
|
|
if (msg->len >= MAXSOCKBUF) { |
432 |
|
|
LOG(llevError,"Trying to send a buffer beyond properly size, len =%d\n", |
433 |
|
|
msg->len); |
434 |
|
|
/* Almost certainly we've overflowed a buffer, so quite now to make |
435 |
|
|
* it easier to debug. |
436 |
|
|
*/ |
437 |
|
|
abort(); |
438 |
|
|
} |
439 |
|
|
sbuf[0] = ((uint32)(msg->len) >> 8) & 0xFF; |
440 |
|
|
sbuf[1] = ((uint32)(msg->len)) & 0xFF; |
441 |
|
|
if (ns->status != Ns_Old) |
442 |
|
|
Write_To_Socket(ns, sbuf, 2); |
443 |
|
|
Write_To_Socket(ns, msg->buf, msg->len); |
444 |
|
|
} |
445 |
|
|
|
446 |
|
|
/** |
447 |
|
|
* Takes a string of data, and writes it out to the socket. A very handy |
448 |
|
|
* shortcut function. |
449 |
|
|
*/ |
450 |
|
|
void Write_String_To_Socket(NewSocket *ns, char *buf, int len) |
451 |
|
|
{ |
452 |
|
|
SockList sl; |
453 |
|
|
|
454 |
|
|
sl.len = len; |
455 |
|
|
sl.buf = (uint8*)buf; |
456 |
|
|
Send_With_Handling(ns, &sl); |
457 |
|
|
} |
458 |
|
|
|
459 |
|
|
|
460 |
|
|
/****************************************************************************** |
461 |
|
|
* |
462 |
|
|
* statistics logging functions. |
463 |
|
|
* |
464 |
|
|
******************************************************************************/ |
465 |
|
|
|
466 |
|
|
#ifdef CS_LOGSTATS |
467 |
|
|
/* cst_tot is for the life of the server, cst_last is for the last series of |
468 |
|
|
* stats |
469 |
|
|
*/ |
470 |
|
|
CS_Stats cst_tot, cst_lst; |
471 |
|
|
|
472 |
|
|
/** |
473 |
|
|
* Writes out the gathered stats. We clear cst_lst. |
474 |
|
|
*/ |
475 |
|
|
void write_cs_stats(void) |
476 |
|
|
{ |
477 |
|
|
time_t now=time(NULL); |
478 |
|
|
|
479 |
|
|
/* If no connections recently, don't both to log anything */ |
480 |
|
|
if (cst_lst.ibytes==0 && cst_lst.obytes==0) return; |
481 |
|
|
|
482 |
|
|
/* CSSTAT is put in so scripts can easily find the line */ |
483 |
|
|
LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n", |
484 |
|
|
ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, |
485 |
|
|
now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, |
486 |
|
|
cst_lst.max_conn, now - cst_lst.time_start); |
487 |
|
|
cst_lst.ibytes=0; |
488 |
|
|
cst_lst.obytes=0; |
489 |
|
|
cst_lst.max_conn=socket_info.nconns; |
490 |
|
|
cst_lst.time_start=now; |
491 |
|
|
} |
492 |
|
|
#endif |