Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
tweak timeout code
tweaked connection timeout to be less sensitive, maybe this helps Ronwe
on linux, check wether the data sent/ack received difference grows larger than 20s, then disconnect. this should be a reliable way to detect dead connections without adding any bandwidth overhead
Problem: server sends out 2 tcp packets per command (e.g. a 2-byte packet + a 10 byte packet for a small map1a command). Solution: rewrite that thing Workaround: on linux, uncork and cork again just before sleeping for the next tick, that solves the problem without hackery or rewriting it. This cuts the # of packets send by at least one half.
initial import
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