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/cvs/deliantra/server/utils/player_dl.pl.in
Revision: 1.2
Committed: Mon Mar 5 19:03:09 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_80, rel-3_1, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_3, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_52, rel-2_53, rel-2_32, rel-2_90, rel-2_92, rel-2_93, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD
Changes since 1.1: +201 -201 lines
Log Message:
major clenaup in utils/

File Contents

# User Rev Content
1 root 1.2 #!/usr/bin/perl -w
2     ##################
3     # Playerfile download utility.
4     # Version 1.2
5     ####
6 root 1.1 # Note: This file requires the CGI.pm module to operate.
7     # The player_dl.html file is a basic web page which
8     # can be used for downloads.
9     #
10 root 1.2 # This CGI script allows players to download their players
11     # files through a web interface. It does password checking
12     # and has some extra options.
13 root 1.1 #
14     # Note 2: The player files and directories need to be readable
15     # by whatever uid runs this program. In many cases, this may be
16     # nobody or apache or whatever. This script does not differentiate
17     # invalid password or lack of ability to read player files. If
18     # you get invalid name/password combos and you're sure you're
19     # entering them correctly, check file permissions.
20     #
21     # Note 3: on some systems, differnet password encryption schemes
22     # are used. Eg, on windows, no encryption is used at all, while
23     # on others, if des_crypt is available, that is used instead.
24     # this script would need modification to cover those cases.
25     #
26 root 1.2 ####
27     # Copyright (c) 2003 by Philip Stolarczyk
28     # This program is free software; you can redistribute it
29     # and/or modify it under the terms of the GNU General Public
30     # License as published by the Free Software Foundation;
31     # either version 2 of the License, or (at your option) any
32     # later version.
33     # This program is distributed in the hope that it will be
34     # useful, but WITHOUT ANY WARRANTY; without even the implied
35     # warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
36     # PURPOSE. See the GNU General Public License for more
37     # details.
38     ####
39     # Config options:
40     #
41     # Where the tar program is located.
42     $tar = '@TAR@';
43    
44 root 1.1 $prefix="@prefix@";
45 root 1.2 # Where the crossfire directory is located.
46 root 1.1 $crossfire_home = "@pkgstatedir@/players";
47 root 1.2
48     # Where to save temporary files
49     $temp_dir = '/tmp';
50    
51     # How often a player can have their file sent to them, in seconds. (ie. 3600 is once/hour), set to 0 to disable.
52     $timelimit = 3600;
53    
54     # Where to save information on when which player files were downloaded, for the time limit function.
55     $statefile = "$temp_dir/pldl.dat";
56    
57     # Whether to delete the player's file after they download it.
58     $delete_player = 0;
59    
60     #
61     ####
62     # BUGS:
63     # Systems that do NL to CRLF interpretation on CGI output
64     # will corrupt the .tar file. This includes Microsoft
65     # Windows systems. I haven't found any solution.
66     ##################
67     # Code begins.
68    
69     use CGI;
70     use CGI::Carp 'fatalsToBrowser';
71     $CGI::POST_MAX=1024; # max 1K posts
72     $CGI::DISABLE_UPLOADS = 1; # no uploads
73    
74     $q = new CGI;
75    
76     # Verify that player name contains no invalid characters.
77     $playername = '';
78     $playername = $q->param('playername') if $q->param('playername');
79     $playername =~ s/[^A-Za-z_\-]//g; # No invalid chars
80     $playername =~ s/^(.{1,64}).*$/$1/; # Max 64 chars, (really it's 16 or 32 in the server)
81    
82     # Default to not validated, until the password is checked.
83     $valid = 0;
84    
85     # No error to report yet.
86     $errormsg = '';
87    
88     # We want to the time we ran to be consistent, even if it takes a couple seconds.
89     $time = time();
90    
91    
92     # Validate password
93     $password = $q->param('password');
94     if ($playername) { # Make sure that the user typed in a playername.
95     if ((open PLAYERFILE, "$crossfire_home/$playername/$playername.pl") # Make sure the player's file exists
96     or (open PLAYERFILE, "$crossfire_home/$playername/$playername.pl.dead")) { # Or use the dead file, if no player is alive
97     foreach (<PLAYERFILE>) {
98     chomp; chomp;
99     # Do actual checking of password.
100 root 1.1 if ( /^password (.*)$/ ) {
101     $cp = crypt($password,$1);
102 root 1.2 if ($cp eq $1) {
103     $valid = 1;
104 root 1.1 }
105     }
106 root 1.2 }
107     close PLAYERFILE;
108     }
109     }
110     if (!$valid) { $errormsg = 'Invalid username or password' };
111    
112     # If the player is validated, and we're limiting how often players can download their files, do so.
113     if ($valid and $timelimit and $statefile) {
114     open STATEFILE, "<$statefile";
115     @contents = <STATEFILE>;
116     close STATEFILE;
117     # Don't allow more than 1024 players to download their files per $timelimit seconds.
118     # This is to prevent STATEFILE from getting too large.
119     if ($#contents > 1024) {
120     $valid = 0;
121     $errormsg = 'Too many players have tried to download their files recently. Please wait a bit before trying again.\n';
122     }
123    
124     # Check timestamp of last download for this player
125     foreach (@contents) {
126     chomp; chomp;
127     if (/^DL $playername (.*)$/) {
128     # $1 is the last time the file was DLed.
129     if ($time > ($timelimit + $1)) {
130     $valid = 0;
131     $errormsg = 'You just downloaded your file. Wait a bit before trying again.';
132     }
133     }
134     }
135     }
136    
137     if ($valid) {
138     # Create and send file
139    
140     # Create a new archive
141     # Sending binary data.
142 root 1.1 # Add content-disposition, in this way, the browser (at least mozilla)
143     # will use it as the default filename, instead of the cgi script name.
144     print $q->header(-type=>"application/x-compressed-tar",
145     "-content-disposition"=>"inline; filename=\"$playername.tar\"");
146    
147     # Change to player directory, so that long pathname is not included in
148     # sent file.
149     chdir("$crossfire_home");
150     # archive up the player
151     system("$tar -cf - $playername");
152 root 1.2
153     # 'Delete' player's files, if applicable. (technically rename them, to hide from server.)
154     if ($valid and $delete_player) {
155     @files= glob("$crossfire_home/$playername/*");
156     # Rename all files except *.tar
157     foreach (@files) {
158     next if ( /\.tar$/i );
159     rename $_, "$_.downloaded";
160     }
161     }
162    
163     # Set timestamp of last download for this player, if applicable.
164     # Also, remove outdated player download timestamps, if applicable.
165     if ($timelimit > 0 and $statefile) {
166     if (open STATEFILE, "<$statefile") {
167     @contents = <STATEFILE>;
168     close STATEFILE;
169     } else {
170     @contents = ();
171     }
172    
173     if (open STATEFILE, ">$statefile") {
174     foreach (@contents) {
175     chomp; chomp;
176     if (/^DL (.*) (.*)$/) {
177     # All lines starting with DL are download time records.
178     my ($playerdownloaded, $timedownloaded) = ($1, $2);
179    
180     # If this player just downloaded their file, don't copy them yet. We update their timestamp later.
181     next if ($valid and ($playerdownloaded eq $playername));
182     # If this record has expired, don't copy it.
183     next if (($timedownloaded + $timelimit) < $time);
184     # Otherwise, copy the record to the new state file.
185     print "$_\n";
186     } else {
187     # Allow other lines in this file.
188     print "$_\n";
189     }
190     }
191     # If this player downloaded their file, save it.
192     if ($valid) {
193     print STATEFILE "DL $playername $time\n";
194     }
195     close STATEFILE;
196     } else {
197     die "Unable to save state to file $statefile.\n";
198     }
199 root 1.1 }
200 root 1.2 }
201    
202     # If no file was sent, send a form and any error messages.
203     if (!$valid) {
204     print $q->header('text/html');
205    
206     # Print header
207     print $q->start_html('Download your player file');
208     print "\n\n\n";
209    
210     # print any error message that may have occured.
211     if ($errormsg) {
212     print $q->h3("ERROR: ". $errormsg), $q->br(), $q->br();
213     }
214    
215     # Print warnings if $delete_player is enabled.
216     if ($delete_player) {
217     print <<'(END)';
218     <pre><font color="#FF0000">WARNING:</font>
219     Downloading your file will remove it from the server. If the
220     download fails, contact the system administrator, and they may
221     be able to retrieve the file.
222     </pre>
223     (END)
224     }
225    
226     print $q->h2("Download your player file:");
227    
228     # Print generic form to allow player to download their file.
229     print $q->start_form(),
230     'Character name: ', $q->textfield('playername'), $q->br(),
231     'Character password: ' , $q->password_field('password'), $q->br(),
232     $q->submit('Download'), $q->reset('Clear Entries'), $q->end_form();
233    
234     print $q->end_html();
235     }