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#!/opt/bin/perl |
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use strict; |
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1.2 |
no utf8; |
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1.1 |
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use Crossfire::Map; |
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use Storable; |
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use POSIX; |
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use File::Compare; |
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use Gtk2 -init; |
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elmex |
1.8 |
my %type; |
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1.1 |
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elmex |
1.4 |
my ($part_x, $part_y); |
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elmex |
1.8 |
if ($ARGV[0] eq 'pixel2map') { |
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elmex |
1.4 |
my ($x, $y) = ($ARGV[1], $ARGV[2]); |
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$x = int ($x / 50); |
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$y = int ($y / 50); |
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$x += 100; |
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$y += 100; |
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print "gce $ENV{CROSSFIRE_LIBDIR}/maps/world/world_${x}_${y}\n"; |
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exit |
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} elsif ($ARGV[0] eq 'partial') { |
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($part_x, $part_y) = ($ARGV[1], $ARGV[2]); |
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elmex |
1.6 |
} elsif ($ARGV[0] =~ m/-*?he?l?p?/) { |
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elmex |
1.4 |
print <<USAGE; |
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gen_worldmap [<mode>] |
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possible modes are: |
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- pixel2map takes 2 further arguments representing coordinates in |
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world.png and returns the world map file where the coordinate |
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points to. |
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- partial takes 2 further arguments that should be X and Y coordinates |
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of the worldmap (starting at 100/100 and ending at 129/129). |
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it will only generate that particular worldmap. |
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(no overlay png is generated in this mode) |
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without any mode the complete world is regenerated from the world.png and |
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the overlay png is written. |
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USAGE |
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elmex |
1.6 |
exit |
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elmex |
1.3 |
} |
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Crossfire::load_archetypes; |
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chdir ".." unless -d "maps/world-precomposed/."; |
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-d "maps/world/." and -d "maps/world-precomposed/." |
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or die "need maps/world and maps/world-precomposed in ."; |
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elmex |
1.8 |
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my $PLT_FILE = "maps/world/gridmap.arch.plt"; |
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my $WORLD_FILE = "maps/world/gridmap.arch.png"; |
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my $MASK_FILE = "maps/world/gridmap.arch.mask.png"; |
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{ |
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open my $plt, $PLT_FILE or die "Couldn't open $PLT_FILE: $!\n"; |
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for (<$plt>) { |
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my ($arch, $color) = split /\s+/; |
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$type{$arch} = "#$color" if $arch =~ /\S/; |
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} |
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} |
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open my $png, "convert $WORLD_FILE -depth 8 rgb:- |" |
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elmex |
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or die "convert :$!"; |
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elmex |
1.8 |
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elmex |
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1500*1500*3 == read $png, my $world, 1500*1500*3 or die; |
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elmex |
1.4 |
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my $mask; |
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my $maskfh; |
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unless (defined $part_x) { |
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elmex |
1.8 |
open my $mmaskfh, "| convert -depth 8 -size 1500x1500 rgba:- $MASK_FILE" |
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elmex |
1.4 |
or die "convert2: $!"; |
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elmex |
1.5 |
$maskfh = $mmaskfh; |
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elmex |
1.4 |
$mask = "\x00\x00\x00\x00" x (1500*1500); |
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} |
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elmex |
1.3 |
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1.1 |
my %color; |
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my @pids; |
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for my $k (keys %type) { |
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my $v = join "", map chr, (map $_*255/15, map hex, split //, substr $type{$k}, 1); |
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$color{$v} = $k; |
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} |
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1.2 |
for my $Y (100..129) { |
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elmex |
1.4 |
next if defined $part_y and $Y != $part_y; |
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1.2 |
print "$Y\n";#d# |
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elmex |
1.4 |
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1.2 |
for my $X (100..129) { |
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elmex |
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next if defined $part_x and $X != $part_x; |
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my $mapname = sprintf "world_%03d_%03d", $X, $Y; |
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my $map = new_from_file Crossfire::Map "maps/world/$mapname.map" |
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or die "maps/world/$mapname.map: $!"; |
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1.1 |
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{ |
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my $X = ($X - 100) * 50; |
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my $Y = ($Y - 100) * 50; |
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1.2 |
for my $y (0..49) { |
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for my $x (0..49) { |
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my $ofs = (($Y + $y)* 1500 + $X + $x); |
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elmex |
1.4 |
if (defined $mask) { |
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substr $mask, $ofs * 4, 4, |
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$map->{map}[$x][$y] ? "\xff\x00\x00\xff" : "\xff\xff\xff\x00"; |
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} |
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1.2 |
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unless (grep $Crossfire::ARCH{$_->{_name}}{is_floor}, @{ $map->{map}[$x][$y] }) { |
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elmex |
1.8 |
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1.2 |
my $type = substr $world, $ofs * 3, 3; |
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if (my $k = $color{$type}) { |
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unshift @{ $map->{map}[$x][$y] }, { |
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_name => "$k", |
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}; |
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} else { |
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die sprintf "colour '%s' not defined at %s+%s+%s", |
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(unpack "H*", $type), $mapname, $x, $y, |
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} |
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1.1 |
} |
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} |
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} |
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} |
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if ((my $pid = fork)) { |
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push @pids, $pid; |
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waitpid shift @pids, 0 if @pids >= 3; |
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} else { |
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1.10 |
$map->write_file ("maps/world-precomposed/$mapname.map~"); |
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if (File::Compare::cmp "maps/world-precomposed/$mapname.map", "maps/world-precomposed/$mapname.map~") { |
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print "replacing maps/world-precomposed/$mapname.map\n"; |
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rename "maps/world-precomposed/$mapname.map~", "maps/world-precomposed/$mapname.map"; |
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1.1 |
} else { |
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root |
1.10 |
unlink "maps/world-precomposed/$mapname.map~"; |
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root |
1.1 |
} |
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warn $@ if $@; |
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POSIX::_exit 0; |
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} |
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} |
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} |
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elmex |
1.4 |
print $maskfh $mask if defined $mask; |
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root |
1.2 |
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waitpid shift @pids, 0 if @pids >= 1; |
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root |
1.1 |
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