1 |
use utf8; |
2 |
|
3 |
use Scalar::Util (); |
4 |
|
5 |
package game::goclock; |
6 |
|
7 |
# Lo and Behold! I admit it! The rounding stuff etc.. in goclock |
8 |
# is completely borked. |
9 |
|
10 |
use Time::HiRes (); |
11 |
|
12 |
use KGS::Constants; |
13 |
|
14 |
use Glib::Object::Subclass |
15 |
Gtk2::Label; |
16 |
|
17 |
sub INIT_INSTANCE { |
18 |
my $self = shift; |
19 |
|
20 |
$self->signal_connect (destroy => sub { $_[0]->stop }); |
21 |
|
22 |
$self->{set} = sub { }; |
23 |
$self->{format} = sub { "???" }; |
24 |
} |
25 |
|
26 |
sub configure { |
27 |
my ($self, $timesys, $main, $interval, $count) = @_; |
28 |
|
29 |
if ($timesys == TIMESYS_ABSOLUTE) { |
30 |
$self->{set} = sub { $self->{time} = $_[0] }; |
31 |
$self->{format} = sub { util::format_time $_[0] }; |
32 |
|
33 |
} elsif ($timesys == TIMESYS_BYO_YOMI) { |
34 |
my $low = $interval * $count; |
35 |
|
36 |
$self->{set} = sub { $self->{time} = $_[0] }; |
37 |
|
38 |
$self->{format} = sub { |
39 |
if ($_[0] > $low) { |
40 |
util::format_time $_[0] - $low; |
41 |
} else { |
42 |
sprintf "%s (%d)", |
43 |
util::format_time int (($_[0] - 1) % $interval + 1), |
44 |
($_[0] - 1) / $interval; |
45 |
} |
46 |
}; |
47 |
|
48 |
} elsif ($timesys == TIMESYS_CANADIAN) { |
49 |
$self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; |
50 |
|
51 |
$self->{format} = sub { |
52 |
if (!$self->{moves}) { |
53 |
util::format_time $_[0] - $low; |
54 |
} else { |
55 |
my $time = int (($_[0] - 1) % $interval + 1); |
56 |
|
57 |
sprintf "%s/%d =%d", |
58 |
util::format_time $time, |
59 |
$self->{moves}, |
60 |
$self->{moves} > 1 |
61 |
? $time / $self->{moves} |
62 |
: $interval; |
63 |
} |
64 |
}; |
65 |
|
66 |
} else { |
67 |
# none, or unknown |
68 |
$self->{set} = sub { }; |
69 |
$self->{format} = sub { "---" } |
70 |
} |
71 |
} |
72 |
|
73 |
sub refresh { |
74 |
my ($self, $timestamp) = @_; |
75 |
my $timer = $self->{time} + $self->{start} - $timestamp; |
76 |
|
77 |
# we round the timer value slightly... the protocol isn't exact anyways, |
78 |
# and this gives smoother timers ;) |
79 |
my $timer2 = int $timer + 0.4; |
80 |
|
81 |
if ($timer2 <= 0) { |
82 |
$timer2 = 0 if $timer2 < 0; |
83 |
$self->set_text ("TIME OVER"); |
84 |
} else { |
85 |
$self->set_text ($self->{format}->($timer2)); |
86 |
} |
87 |
|
88 |
$timer - int $timer; |
89 |
} |
90 |
|
91 |
sub set_time { |
92 |
my ($self, $time, $moves) = @_; |
93 |
|
94 |
# we ignore requests to re-set the time of a running clock. |
95 |
# this is the easiest way to ensure that commentary etc. |
96 |
# doesn't re-set the clock. yes, this is frickle design, |
97 |
# but I think the protocol is to blame here, which gives |
98 |
# very little time information. (cgoban2 also has had quite |
99 |
# a lot of small time update problems...) |
100 |
unless ($self->{timeout}) { |
101 |
$self->{set}->($time, $moves); |
102 |
$self->refresh ($self->{start}); |
103 |
} |
104 |
} |
105 |
|
106 |
sub start { |
107 |
my ($self, $when) = @_; |
108 |
|
109 |
$self->stop; |
110 |
|
111 |
$self->{start} = $when; |
112 |
|
113 |
my $timeout; $timeout = sub { |
114 |
my $next = $self->refresh (Time::HiRes::time) * 1000; |
115 |
$next += 1000 if $next < 0; |
116 |
$self->{timeout} = add Glib::Timeout $next, $timeout; |
117 |
0; |
118 |
}; |
119 |
|
120 |
$timeout->(); |
121 |
} |
122 |
|
123 |
sub stop { |
124 |
my ($self) = @_; |
125 |
|
126 |
remove Glib::Source delete $self->{timeout} if $self->{timeout}; |
127 |
} |
128 |
|
129 |
package game::userpanel; |
130 |
|
131 |
use Glib::Object::Subclass |
132 |
Gtk2::HBox, |
133 |
properties => [ |
134 |
Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]), |
135 |
]; |
136 |
|
137 |
sub INIT_INSTANCE { |
138 |
my ($self) = @_; |
139 |
|
140 |
$self->add (my $vbox = new Gtk2::VBox); |
141 |
|
142 |
$vbox->add ($self->{name} = new Gtk2::Label $self->{name}); |
143 |
$vbox->add ($self->{info} = new Gtk2::Label ""); |
144 |
$vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock}; |
145 |
|
146 |
$vbox->add ($self->{imagebox} = new Gtk2::VBox); |
147 |
|
148 |
$self; |
149 |
} |
150 |
|
151 |
sub configure { |
152 |
my ($self, $app, $user, $rules) = @_; |
153 |
|
154 |
if ($self->{name}->get_text ne $user->as_string) { |
155 |
$self->{name}->set_text ($user->as_string); |
156 |
|
157 |
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
158 |
$self->{imagebox}->add (gtk::image_from_data undef); |
159 |
$self->{imagebox}->show_all; |
160 |
|
161 |
if ($user->has_pic) { |
162 |
# the big picture... |
163 |
$app->userpic ($user->{name}, sub { |
164 |
return unless $self->{imagebox}; |
165 |
|
166 |
if ($_[0]) { |
167 |
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
168 |
$self->{imagebox}->add (gtk::image_from_data $_[0]); |
169 |
$self->{imagebox}->show_all; |
170 |
} |
171 |
}); |
172 |
} |
173 |
} |
174 |
|
175 |
$self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); |
176 |
} |
177 |
|
178 |
sub set_captures { |
179 |
my ($self, $captures) = @_; |
180 |
|
181 |
$self->{info}->set_text ("$captures pris."); |
182 |
} |
183 |
|
184 |
sub set_timer { |
185 |
my ($self, $when, $time, $moves) = @_; |
186 |
|
187 |
$self->{clock}->stop unless $when; |
188 |
$self->{clock}->set_time ($time, $moves); |
189 |
$self->{clock}->start ($when) if $when; |
190 |
} |
191 |
|
192 |
package game; |
193 |
|
194 |
use Scalar::Util qw(weaken); |
195 |
|
196 |
use KGS::Constants; |
197 |
use KGS::Game::Board; |
198 |
|
199 |
use Gtk2::GoBoard; |
200 |
use Gtk2::GoBoard::Constants; |
201 |
|
202 |
use base KGS::Game; |
203 |
use base KGS::Listener::Game; |
204 |
|
205 |
use Glib::Object::Subclass |
206 |
Gtk2::Window; |
207 |
|
208 |
use POSIX qw(ceil); |
209 |
|
210 |
sub new { |
211 |
my ($self, %arg) = @_; |
212 |
$self = $self->Glib::Object::new; |
213 |
$self->{$_} = delete $arg{$_} for keys %arg; |
214 |
|
215 |
gtk::state $self, "game::window", undef, window_size => [600, 500]; |
216 |
|
217 |
$self->signal_connect (destroy => sub { |
218 |
$self->unlisten; |
219 |
delete $self->{app}{game}{$self->{channel}}; |
220 |
%{$_[0]} = (); |
221 |
});#d# |
222 |
|
223 |
$self->add (my $hpane = new Gtk2::HPaned); |
224 |
gtk::state $hpane, "game::hpane", undef, position => 500; |
225 |
|
226 |
# LEFT PANE |
227 |
|
228 |
$hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0); |
229 |
|
230 |
$self->{boardbox} = new Gtk2::VBox; |
231 |
|
232 |
$hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
233 |
|
234 |
# board box (aspect/canvas) |
235 |
|
236 |
#$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); |
237 |
|
238 |
# RIGHT PANE |
239 |
|
240 |
$hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1); |
241 |
$hpane->set (position_set => 1); |
242 |
|
243 |
$vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0); |
244 |
|
245 |
{ |
246 |
$frame->add (my $vbox = new Gtk2::VBox); |
247 |
$vbox->add ($self->{title} = new Gtk2::Label $title); |
248 |
|
249 |
$vbox->add (my $hbox = new Gtk2::HBox); |
250 |
|
251 |
$hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0); |
252 |
|
253 |
$self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0; |
254 |
|
255 |
$hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0); |
256 |
$scale->set_draw_value (0); |
257 |
$scale->set_digits (0); |
258 |
|
259 |
$self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); |
260 |
} |
261 |
|
262 |
$vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0); |
263 |
|
264 |
$hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_) |
265 |
for COLOUR_WHITE, COLOUR_BLACK; |
266 |
|
267 |
$vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0); |
268 |
|
269 |
$buttonbox->add ($self->{button_pass} = |
270 |
Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0)); |
271 |
$self->{button_pass}->signal_connect (clicked => sub { |
272 |
$self->{board_click}->(255, 255) if $self->{board_click}; |
273 |
}); |
274 |
$buttonbox->add ($self->{button_undo} = |
275 |
Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0)); |
276 |
$self->{button_undo}->signal_connect (clicked => sub { |
277 |
$self->send (req_undo => channel => $self->{channel}); |
278 |
}); |
279 |
$buttonbox->add ($self->{button_resign} = |
280 |
Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0)); |
281 |
$self->{button_resign}->signal_connect (clicked => sub { |
282 |
$self->send (resign_game => channel => $self->{channel}, player => $self->{colour}); |
283 |
}); |
284 |
|
285 |
$vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0); |
286 |
|
287 |
$self->set_channel ($self->{channel}); |
288 |
|
289 |
$self->show_all; |
290 |
|
291 |
$self; |
292 |
} |
293 |
|
294 |
sub set_channel { |
295 |
my ($self, $channel) = @_; |
296 |
|
297 |
$self->{channel} = $channel; |
298 |
|
299 |
if ($self->{channel} > 0) { |
300 |
$self->listen ($self->{conn}); |
301 |
|
302 |
$self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1); |
303 |
$self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1); |
304 |
|
305 |
$self->signal_connect (delete_event => sub { $self->part; 1 }); |
306 |
$self->{chat}->signal_connect (command => sub { |
307 |
my ($chat, $cmd, $arg) = @_; |
308 |
if ($cmd eq "rsave") { |
309 |
Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d# |
310 |
} else { |
311 |
$self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self); |
312 |
} |
313 |
}); |
314 |
} |
315 |
} |
316 |
|
317 |
sub event_update_users { |
318 |
my ($self, $add, $update, $remove) = @_; |
319 |
|
320 |
# $self->{userlist}->update ($add, $update, $remove); |
321 |
|
322 |
$self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy |
323 |
for @$remove; |
324 |
|
325 |
$self->{users_inlay}->refresh; |
326 |
|
327 |
my %important; |
328 |
$important{$self->{black}{name}}++; |
329 |
$important{$self->{white}{name}}++; |
330 |
$important{$self->{owner}{name}}++; |
331 |
|
332 |
if (my @users = grep $important{$_->{name}}, @$add) { |
333 |
$self->{chat}->append_text ("\n<header>Joins:</header>"); |
334 |
$self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
335 |
} |
336 |
if (my @users = grep $important{$_->{name}}, @$remove) { |
337 |
$self->{chat}->append_text ("\n<header>Parts:</header>"); |
338 |
$self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
339 |
} |
340 |
} |
341 |
|
342 |
sub join { |
343 |
my ($self) = @_; |
344 |
return if $self->{joined}; |
345 |
|
346 |
$self->SUPER::join; |
347 |
} |
348 |
|
349 |
sub update_cursor { |
350 |
my ($self) = @_; |
351 |
|
352 |
my $move = int $self->{moveadj}->get_value; |
353 |
my $cb; |
354 |
|
355 |
my $running = $move == @{$self->{path}} && $self->is_active; |
356 |
|
357 |
delete $self->{board_click}; |
358 |
|
359 |
if ($self->{teacher} eq $self->{app}{conn}) { |
360 |
#TODO# # teaching mode not implemented |
361 |
$self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1); |
362 |
$self->{button_undo}->hide; |
363 |
$self->{button_resign}->hide; |
364 |
$self->{board}->set (cursor => undef); |
365 |
|
366 |
} elsif ($running && $self->{colour} != COLOUR_NONE) { |
367 |
# during game |
368 |
$self->{button_undo}->show; |
369 |
$self->{button_resign}->show; |
370 |
|
371 |
if ($self->{cur_board}{score}) { |
372 |
# during scoring |
373 |
$self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1); |
374 |
$self->{board}->set (cursor => sub { |
375 |
$_[0] & (MARK_B | MARK_W) |
376 |
? $_[0] ^ MARK_GRAYED |
377 |
: $_[0]; |
378 |
}); |
379 |
$self->{board_click} = sub { |
380 |
if ($_[0] == 255) { |
381 |
$self->{button_pass}->sensitive (0); |
382 |
$self->done; |
383 |
} else { |
384 |
$self->send (mark_dead => |
385 |
channel => $self->{channel}, |
386 |
x => $_[0], |
387 |
y => $_[1], |
388 |
dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED), |
389 |
); |
390 |
} |
391 |
}; |
392 |
|
393 |
} elsif (1 - $self->{colour} == $self->{cur_board}{last}) { |
394 |
# normal move |
395 |
$self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1); |
396 |
$self->{board}->set (cursor => sub { |
397 |
# if is_valid_move oder so#TODO# |
398 |
$_[0] & (MARK_B | MARK_W) |
399 |
? $_[0] |
400 |
: $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B); |
401 |
}); |
402 |
$self->{board_click} = sub { |
403 |
$self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]); |
404 |
$self->{board}->set (cursor => undef); |
405 |
delete $self->{board_click}; |
406 |
$self->{button_pass}->sensitive (0); |
407 |
}; |
408 |
} else { |
409 |
$self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1); |
410 |
} |
411 |
} else { |
412 |
$self->{button_undo}->hide; |
413 |
$self->{button_resign}->hide; |
414 |
$self->{button_pass}->hide; |
415 |
$self->{board}->set (cursor => undef); |
416 |
#TODO# # implement coordinate-grabbing |
417 |
} |
418 |
} |
419 |
|
420 |
sub update_board { |
421 |
my ($self) = @_; |
422 |
return unless $self->{path}; |
423 |
|
424 |
my $move = int $self->{moveadj}->get_value; |
425 |
|
426 |
$self->{board_label}->set_text ("Move " . ($move - 1)); |
427 |
|
428 |
$self->{cur_board} = new KGS::Game::Board $self->{size}; |
429 |
$self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); |
430 |
|
431 |
$self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_]) |
432 |
for COLOUR_WHITE, COLOUR_BLACK; |
433 |
|
434 |
$self->{board}->set_board ($self->{cur_board}); |
435 |
|
436 |
$self->update_cursor; |
437 |
} |
438 |
|
439 |
sub event_update_tree { |
440 |
my ($self) = @_; |
441 |
|
442 |
$self->{path} = $self->get_path; |
443 |
|
444 |
if ($self->{moveadj}) { |
445 |
my $upper = $self->{moveadj}->upper; |
446 |
my $pos = $self->{moveadj}->get_value; |
447 |
my $move = scalar @{$self->{path}}; |
448 |
|
449 |
$self->{moveadj}->upper ($move); |
450 |
|
451 |
$self->{moveadj}->changed; |
452 |
if ($pos == $upper) { |
453 |
$self->{moveadj}->value ($move); |
454 |
$self->{moveadj}->value_changed; |
455 |
} |
456 |
} |
457 |
} |
458 |
|
459 |
sub event_update_comments { |
460 |
my ($self, $node, $comment, $newnode) = @_; |
461 |
$self->SUPER::event_update_comments($node, $comment, $newnode); |
462 |
|
463 |
my $text; |
464 |
|
465 |
$text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" |
466 |
if $newnode; |
467 |
|
468 |
for (split /\n/, $comment) { |
469 |
$text .= "\n"; |
470 |
if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { |
471 |
$text .= "<user>" . (util::toxml $1) . "</user>:"; |
472 |
} |
473 |
|
474 |
# coords only for 19x19 so far |
475 |
$_ = util::toxml $_; |
476 |
s{ |
477 |
( |
478 |
\b |
479 |
(?:[bw])? |
480 |
[, ]{0,2} |
481 |
[a-hj-t] # valid for upto 19x19 |
482 |
\s? |
483 |
[1-9]?[0-9] |
484 |
\b |
485 |
) |
486 |
}{ |
487 |
"<coord>$1</coord>"; |
488 |
}sgexi; |
489 |
|
490 |
$text .= $_; |
491 |
} |
492 |
|
493 |
$self->{chat}->append_text ($text); |
494 |
} |
495 |
|
496 |
sub event_join { |
497 |
my ($self) = @_; |
498 |
|
499 |
$self->SUPER::event_join (@_); |
500 |
$self->init_tree; |
501 |
$self->event_update_game; |
502 |
} |
503 |
|
504 |
sub event_part { |
505 |
my ($self) = @_; |
506 |
|
507 |
$self->SUPER::event_part; |
508 |
$self->destroy; |
509 |
} |
510 |
|
511 |
sub event_move { |
512 |
my ($self, $pass) = @_; |
513 |
sound::play 1, $pass ? "pass" : "move"; |
514 |
|
515 |
if ($self->{undo_inlay}) { |
516 |
(delete $self->{undo_inlay})->clear; |
517 |
} |
518 |
} |
519 |
|
520 |
sub event_update_game { |
521 |
my ($self) = @_; |
522 |
|
523 |
$self->SUPER::event_update_game; |
524 |
|
525 |
return unless $self->{joined}; |
526 |
|
527 |
$self->{colour} = $self->player_colour ($self->{conn}{name}); |
528 |
|
529 |
my $title = defined $self->{channel} |
530 |
? $self->owner->as_string . " " . $self->opponent_string |
531 |
: "Game Window"; |
532 |
$self->set_title ("KGS Game $title"); |
533 |
$self->{title}->set_text ($title); |
534 |
|
535 |
$self->{user}[COLOUR_BLACK] = $self->{black}; |
536 |
$self->{user}[COLOUR_WHITE] = $self->{white}; |
537 |
|
538 |
# show board |
539 |
if ($self->is_inprogress) { |
540 |
if (!$self->{boardbox}->parent) { |
541 |
$self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size}); |
542 |
$self->{left}->add ($self->{boardbox}); |
543 |
$self->{board}->signal_connect (button_release => sub { |
544 |
if ($_[1] == 1) { |
545 |
$self->{board_click}->($_[2], $_[3]) if $self->{board_click}; |
546 |
} |
547 |
}); |
548 |
} |
549 |
if (my $ch = delete $self->{challenge}) { |
550 |
$_->{inlay}->destroy for values %$ch; |
551 |
} |
552 |
$self->update_cursor; |
553 |
} |
554 |
|
555 |
$self->{left}->show_all; |
556 |
|
557 |
$self->{rules_inlay}->refresh; |
558 |
|
559 |
} |
560 |
|
561 |
sub draw_setup { |
562 |
my ($self, $inlay) = @_; |
563 |
|
564 |
return unless $self->{joined}; |
565 |
|
566 |
my $rules = $self->{rules}; |
567 |
|
568 |
my $text = ""; |
569 |
|
570 |
$text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>" |
571 |
if $self->{teacher}; |
572 |
|
573 |
$text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>" |
574 |
if $self->{owner}->is_valid; |
575 |
|
576 |
if ($self->is_inprogress) { |
577 |
$text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>" |
578 |
. " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>"; |
579 |
} |
580 |
$text .= "\nType: " . util::toxml $gametype{$self->type}; |
581 |
|
582 |
$text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; |
583 |
|
584 |
$text .= "\nTime: "; |
585 |
|
586 |
if ($rules->{timesys} == TIMESYS_NONE) { |
587 |
$text .= "UNLIMITED"; |
588 |
} elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { |
589 |
$text .= util::format_time $rules->{time}; |
590 |
$text .= " ABS"; |
591 |
} elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { |
592 |
$text .= util::format_time $rules->{time}; |
593 |
$text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; |
594 |
} elsif ($rules->{timesys} == TIMESYS_CANADIAN) { |
595 |
$text .= util::format_time $rules->{time}; |
596 |
$text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; |
597 |
} |
598 |
|
599 |
$text .= "\nFlags:"; |
600 |
$text .= " private" if $self->is_private; |
601 |
$text .= " started" if $self->is_inprogress; |
602 |
$text .= " adjourned" if $self->is_adjourned; |
603 |
$text .= " scored" if $self->is_scored; |
604 |
$text .= " saved" if $self->is_saved; |
605 |
|
606 |
if ($self->is_inprogress) { |
607 |
$text .= "\nHandicap: " . $self->{handicap}; |
608 |
$text .= "\nKomi: " . $self->{komi}; |
609 |
$text .= "\nSize: " . $self->size_string; |
610 |
} |
611 |
|
612 |
if ($self->is_scored) { |
613 |
$text .= "\nResult: " . $self->score_string; |
614 |
} |
615 |
|
616 |
$inlay->append_text ("<infoblock>$text</infoblock>"); |
617 |
|
618 |
} |
619 |
|
620 |
sub event_update_rules { |
621 |
my ($self, $rules) = @_; |
622 |
|
623 |
$self->{rules} = $rules; |
624 |
|
625 |
if ($self->{user}) { |
626 |
$self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules) |
627 |
for COLOUR_BLACK, COLOUR_WHITE; |
628 |
} |
629 |
|
630 |
sound::play 3, "gamestart"; |
631 |
|
632 |
$self->{rules_inlay}->refresh; |
633 |
} |
634 |
|
635 |
sub event_resign_game { |
636 |
my ($self, $player) = @_; |
637 |
|
638 |
sound::play 3, "resign"; |
639 |
$self->{chat}->append_text ("\n<infoblock><header>Resign</header>" |
640 |
. "\n<user>" |
641 |
. (util::toxml $self->{user}[$msg->{player}]->as_string) |
642 |
. "</user> resigned.</infoblock>"); |
643 |
} |
644 |
|
645 |
sub event_out_of_time { |
646 |
my ($self, $player) = @_; |
647 |
|
648 |
sound::play 3, "timewin"; |
649 |
$self->{chat}->append_text ("\n<infoblock><header>Time Over</header>" |
650 |
. "\n<user>" |
651 |
. (util::toxml $self->{user}[$msg->{player}]->as_string) |
652 |
. "</user> ran out of time.</infoblock>"); |
653 |
} |
654 |
|
655 |
sub event_done { |
656 |
my ($self) = @_; |
657 |
|
658 |
if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) { |
659 |
$self->{chat}->append_text ("\n<infoblock><header>Done</header>" |
660 |
. "\nYour opponent pressed done."); |
661 |
} |
662 |
} |
663 |
|
664 |
sub inject_final_result { |
665 |
my ($self, $msg) = @_; |
666 |
|
667 |
$self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>" |
668 |
. "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) |
669 |
. "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) |
670 |
. "</infoblock>" |
671 |
); |
672 |
} |
673 |
|
674 |
sub inject_set_gametime { |
675 |
my ($self, $msg) = @_; |
676 |
|
677 |
my $move = int $self->{moveadj}->get_value; |
678 |
|
679 |
my $running = $move == @{$self->{path}} && !$self->{teacher}; |
680 |
|
681 |
$self->{userpanel}[COLOUR_BLACK]->set_timer ( |
682 |
$running && $self->{lastmove_colour} == COLOUR_WHITE && $msg->{NOW}, |
683 |
$msg->{black_time}, $msg->{black_moves}); |
684 |
$self->{userpanel}[COLOUR_WHITE]->set_timer ( |
685 |
$running && $self->{lastmove_colour} == COLOUR_BLACK && $msg->{NOW}, |
686 |
$msg->{white_time}, $msg->{white_moves}); |
687 |
} |
688 |
|
689 |
sub inject_req_undo { |
690 |
my ($self, $msg) = @_; |
691 |
|
692 |
my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay; |
693 |
return if $inlay->{ignore}; |
694 |
|
695 |
sound::play 3, "warning" unless $inlay->{count}; |
696 |
$inlay->{count}++; |
697 |
|
698 |
$inlay->clear; |
699 |
$inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n"); |
700 |
$inlay->append_button ("Grant", sub { |
701 |
$inlay->clear; |
702 |
$self->send (grant_undo => channel => $self->{channel}); |
703 |
}); |
704 |
$inlay->append_button ("Ignore", sub { |
705 |
$inlay->clear; |
706 |
$inlay->{ignore} = 1; |
707 |
# but leave inlay, so further undo requests get counted |
708 |
}); |
709 |
|
710 |
$self->{chat}->set_end; |
711 |
} |
712 |
|
713 |
sub inject_new_game { |
714 |
my ($self, $msg) = @_; |
715 |
|
716 |
$self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>"); |
717 |
delete $self->{cid}; |
718 |
} |
719 |
|
720 |
sub draw_challenge { |
721 |
my ($self, $id) = @_; |
722 |
|
723 |
my $info = $self->{challenge}{$id}; |
724 |
my $inlay = $info->{inlay}; |
725 |
my $rules = $info->{rules}; |
726 |
|
727 |
my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;; |
728 |
my $opponent = $as_black ? $info->{white} : $info->{black}; |
729 |
|
730 |
my ($size, $time, $interval, $count); |
731 |
|
732 |
if (!$self->{channel}) { |
733 |
$inlay->append_text ("\nNotes: "); |
734 |
$inlay->append_entry (\$info->{notes}, 20, ""); |
735 |
$inlay->append_text ("\nGlobal Offer: "); |
736 |
$inlay->append_optionmenu (\$info->{flags}, |
737 |
0 => "No", |
738 |
2 => "Yes", |
739 |
); |
740 |
} else { |
741 |
$inlay->append_text ("\nNotes: " . util::toxml $info->{notes}); |
742 |
} |
743 |
|
744 |
$inlay->append_text ("\nType: "); |
745 |
$inlay->append_optionmenu ( |
746 |
\$info->{gametype}, |
747 |
GAMETYPE_DEMONSTRATION , "Demonstration", |
748 |
GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)", |
749 |
GAMETYPE_TEACHING , "Teaching", |
750 |
GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)", |
751 |
GAMETYPE_SIMUL , "Simul (not yet!)", |
752 |
GAMETYPE_FREE , "Free", |
753 |
GAMETYPE_RATED , "Rated", |
754 |
sub { |
755 |
$size->set_history (2) if $_[0] eq GAMETYPE_RATED; |
756 |
}, |
757 |
); |
758 |
|
759 |
if ($self->{channel}) { |
760 |
$inlay->append_text ("\nMy Colour: "); |
761 |
$inlay->append_optionmenu ( |
762 |
\$as_black, |
763 |
0 => "White", |
764 |
1 => "Black", |
765 |
sub { |
766 |
if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) { |
767 |
($info->{black}, $info->{white}) = ($info->{white}, $info->{black}); |
768 |
} |
769 |
} |
770 |
); |
771 |
} |
772 |
|
773 |
$inlay->append_text ("\nRuleset: "); |
774 |
$inlay->append_optionmenu ( |
775 |
\$info->{rules}{ruleset}, |
776 |
RULESET_JAPANESE , "Japanese", |
777 |
RULESET_CHINESE , "Chinese", |
778 |
RULESET_AGA , "AGA", |
779 |
RULESET_NEW_ZEALAND, "New Zealand", |
780 |
); |
781 |
|
782 |
$inlay->append_text ("\nSize: "); |
783 |
$size = $inlay->append_optionmenu ( |
784 |
\$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38 |
785 |
); |
786 |
|
787 |
if ($self->{channel}) { |
788 |
$inlay->append_text ("\nHandicap: "); |
789 |
$inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9); |
790 |
|
791 |
$inlay->append_text ("\nKomi: "); |
792 |
$inlay->append_entry (\$info->{rules}{komi}, 5); |
793 |
} |
794 |
|
795 |
$inlay->append_text ("\nTimesys: "); |
796 |
$inlay->append_optionmenu ( |
797 |
\$info->{rules}{timesys}, |
798 |
&TIMESYS_NONE => "None", |
799 |
&TIMESYS_ABSOLUTE => "Absolute", |
800 |
&TIMESYS_BYO_YOMI => "Byo Yomi", |
801 |
&TIMESYS_CANADIAN => "Canadian", |
802 |
sub { |
803 |
my ($new) = @_; |
804 |
|
805 |
if ($new eq TIMESYS_NONE) { |
806 |
$time->hide; |
807 |
$interval->hide; |
808 |
$count->hide; |
809 |
} else { |
810 |
$time->show; |
811 |
$time->set_text ($self->{app}{defaults}{time}); |
812 |
if ($new eq TIMESYS_ABSOLUTE) { |
813 |
$interval->hide; |
814 |
$count->hide; |
815 |
} else { |
816 |
$interval->show; |
817 |
$count->show; |
818 |
if ($new eq TIMESYS_BYO_YOMI) { |
819 |
$interval->set_text ($self->{app}{defaults}{byo_time}); |
820 |
$count->set_text ($self->{app}{defaults}{byo_period}); |
821 |
} elsif ($new eq TIMESYS_CANADIAN) { |
822 |
$interval->set_text ($self->{app}{defaults}{can_time}); |
823 |
$count->set_text ($self->{app}{defaults}{can_period}); |
824 |
} |
825 |
} |
826 |
} |
827 |
} |
828 |
); |
829 |
|
830 |
$inlay->append_text ("\nMain Time: "); |
831 |
$time = $inlay->append_entry (\$info->{rules}{time}, 5); |
832 |
$inlay->append_text ("\nInterval: "); |
833 |
$interval = $inlay->append_entry (\$info->{rules}{interval}, 3); |
834 |
$inlay->append_text ("\nPeriods/Stones: "); |
835 |
$count = $inlay->append_entry (\$info->{rules}{count}, 2); |
836 |
|
837 |
$inlay->append_text ("\n"); |
838 |
|
839 |
if (!$self->{channel}) { |
840 |
$inlay->append_button ("Create Challenge", sub { |
841 |
$inlay->clear; |
842 |
$self->{cid} = $self->{conn}->alloc_clientid; |
843 |
$self->send (new_game => |
844 |
channel => delete $self->{roomid}, |
845 |
gametype => $info->{gametype}, |
846 |
cid => $self->{cid}, |
847 |
flags => $info->{flags}, |
848 |
rules => $info->{rules}, |
849 |
notes => $info->{notes}, |
850 |
); |
851 |
}); |
852 |
} else { |
853 |
$inlay->append_button ("OK", sub { |
854 |
$inlay->clear; |
855 |
$self->send (challenge => |
856 |
channel => $self->{channel}, |
857 |
black => $info->{black}, |
858 |
white => $info->{white}, |
859 |
gametype => $info->{gametype}, |
860 |
cid => $info->{cid}, |
861 |
rules => $info->{rules}, |
862 |
); |
863 |
}); |
864 |
if (exists $self->{challenge}{""}) { |
865 |
$inlay->append_button ("Reject", sub { |
866 |
$inlay->clear; |
867 |
$self->send (reject_challenge => |
868 |
channel => $self->{channel}, |
869 |
name => $opponent->{name}, |
870 |
gametype => $info->{gametype}, |
871 |
cid => $info->{cid}, |
872 |
rules => $info->{rules}, |
873 |
); |
874 |
}); |
875 |
} |
876 |
} |
877 |
} |
878 |
|
879 |
sub draw_users { |
880 |
my ($self, $inlay) = @_; |
881 |
|
882 |
for (sort keys %{$self->{users}}) { |
883 |
$inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>"); |
884 |
} |
885 |
} |
886 |
|
887 |
sub event_challenge { |
888 |
my ($self, $info) = @_; |
889 |
|
890 |
my $as_black = $info->{black}->{name} eq $self->{conn}{name}; |
891 |
my $opponent = $as_black ? $info->{white} : $info->{black}; |
892 |
|
893 |
my $id = $opponent->{name}; |
894 |
|
895 |
$self->{challenge}{$id} = $info; |
896 |
$self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay ( |
897 |
exists $self->{challenge}{""} |
898 |
? "Challenge from $opponent->{name}" |
899 |
: "Challenge to $opponent->{name}", |
900 |
sub { |
901 |
$self->{challenge}{$id}{inlay} = $_[0]; |
902 |
$self->draw_challenge ($id); |
903 |
}, |
904 |
!exists $self->{challenge}{""} # only open when not offerer |
905 |
); |
906 |
} |
907 |
|
908 |
1; |
909 |
|