copyright update 2018
remove eol whitespace
copyright update 2016
trailing space removal
Jonathan Neuschäfer [PATCH 1/9] common/item: remove redundant "type == ROD" Jonathan Neuschäfer [PATCH 2/9] common/readable: remove fixed-size buffers in spellpath_msg Jonathan Neuschäfer [PATCH 3/9] server/attack: remove unused struct att_msg_str Jonathan Neuschäfer [PATCH 4/9] server/c_misc: remove unused typedef'd struct chars_names Jonathan Neuschäfer [PATCH 5/9] server/attack: hit_map: return retflag, as promised Jonathan Neuschäfer [PATCH 6/9] random_maps/wall: remove redundant check Jonathan Neuschäfer [PATCH 7/9] server/spell_attack: fix function name in comment Jonathan Neuschäfer [PATCH 9/9] socket/info: fix memory leak in error path
remove unused variables, kernel_panic
update copyrights to 2012
update copyright to 2011
rproto.h => include and random_map.h => include/rmg.h
use the tools
i was drunk
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introduce wall_suffix
renmae Layout => layout, add (as of now) useless accessors
refactoring (untested)
indent and difficult-support
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update copyright for up to 2010
remove bogus 2007 copyright that was added wrongly by the script, update to affero license
-instance, some los fiddling
make effectively static symbols actually static, part 2
make effectively static symbols actually static, part 1
clarify license
destroy (true) => destroy ()
Replace all destroy calls by destroy (true) (after checking), add temporary debugging code for lost objects, fix some minor issues in random_maps.
lotsa
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update copyrights and other minor stuff to deliantra
- upgrade crossfire trt to the GPL version 3 (hopefully correctly). - add a single file covered by the GNU Affero General Public License (which is not yet released, so I used the current draft, which is legally a bit wavy, but its likely better than nothing as it expresses direct intent by the authors, and we can upgrade as soon as it has been released). * this should ensure availability of source code for the server at least and hopefully also archetypes and maps even when modified versions are not being distributed, in accordance of section 13 of the agplv3.
rename arch->name to arch->archname for preparation of subclassing object
implement hotfix for missing range checking (should reformulate, but I guess the code isn't worth the effort)
fixed placement problems in random map generator and removed MOVE_BLOCK_DEFAULT and replaced it's uses with MOVE_WALK.
- prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
replace amny strcpy by checked assign's
proactive
comments
added some copyrights
increased various limits, strategically added cede's
reindent, minor changes
random maps are nphard
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS See the Changes file for details
- minor cleanups - minor optimisations (in_player vs. is_player_inv) - added P_PLAYER map flag - some (dead) concept code
- more ooficiation - removed now superfluous remove calls
replace some function- by method-calls
mapstruct => maptile removed many ytypedefs in favor of structure tags
indent
cleanup
indent
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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